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arcane

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Everything posted by arcane

  1. Would have to be to function as described, since you can’t, for instance, have Icy Assault and Ice Blast simultaneously except in account-wide terms.
  2. I’m not 100% sure. Not a lot of powers in the game that simultaneously execute a couple click powers at once. I asked a friend about this and she cited Dual Pistols checking for slow/KB/etc procs no matter what Ammo is active, but it’s not quite the same situation, since DP ammo effects aren’t shown as an entirely separate power executing. Need to test. Also, something I really don’t understand is why the two Fault powers have different recharges on City of Data. Unless the devs are trying to screw with that “internal recharge” concept again, I’d guess it’s a typo, but that’s a concern.
  3. Well maybe Fallout shouldn’t be an option. Vengeance def not. You sure made things get out of hand real quick there, lol. Let’s reduce the discussion to rez only. And even then you’ve just given me some doubts. Another wacky idea that just popped into my head. What if Unrelenting’s death-defying effect could somehow be shared with MM pets? You could argue there’s something overpowered there, but then again, it is 3 powers deep into the lolPresence pool on a low uptime percentage.
  4. Seems reasonable to let people do this considering the long cooldowns on rez powers, often longer than the pet power cooldowns themselves. So very little in the way of opportunities to exploit this. And perhaps keep “dismiss” from leaving a body so it doesn’t just become a “dismiss my best pet every few minutes so I can give them the buff from the rez power” trick.
  5. This is kind of the crux of why it’s hard to jranger anything like this. Who cares if you don’t want to work for a particular badge? It’s... a badge. I would also like to plug for a vet level 1,000 badge while we’re at it 🙂
  6. It seemed obvious to me from the beginning that the new Fault would benefit less from the added damage and more from the ability to slot Ranged AoE procs. What is y’alls experience in that regard?
  7. Granite is a defensive god mode with offensive drawbacks to balance it, so your concerns about it mitigating your offense.. well it’s working as intended. I notice you didn’t comment on your mitigation in either scenario, as if that was somehow not relevant? I for one am extremely excited about all these buffs to the set.... As for Granite-only tankers somehow taking a very slight nerf in that they might want to toss a slot or two into Stone Skin... you already have the most wide-open tanker primary in the game if looking at Stone Armor as only needing Earth’s Embrace/Mud Pots/Rooted/Granite Armor, and you have to pick a T1 or T2 anyway, so not seeing how this makes that build style remotely tough to slot. Hopefully though, you consider looking at some of the other powers since the devs are making a damn good effort to make them all more attractive.
  8. By all means increase that (level 50 cost) too then, if the scale up makes people feel better.
  9. Maybe move off Everlasting while waiting for resolution from the devs, because I can’t seem to replicate this sort of sexual attention on Excelsior or Indomitable in spite of all my Fiery farmers being hawt female thirst traps. Everlasting sure does sound like the unofficial perv server when I read the forums though.
  10. I would get most of these automatically so sure why not 🙂
  11. Better off if you’re focused on damage, sure. As a player who’s had a Graniteless tanker for a long time, you’re still going to be nowhere close on survivability. Ofc Granite survivability is overkill for general play, but that’s irrelevant. Granite is still the only god mode that is a toggle, and therefore still has to have its own brand of downsides like every other god mode power does. And since it’s the only melee AT god mode without uptime as a downside, we have the current downsides instead. Remember Granite gets you a long way towards caps on defense AND resistance. Capped defenses OR resistances aren’t in the same ballpark as both. On live my Graniteless is cool in general play but gets slaughtered by big boys like Lord Recluse with such low resistances to energies and psi. While the Stone Skin buff is very exciting, extremely doubtful it’s going to suddenly make my Graniteless feel like he’s running Granite.
  12. By no means should Claws or EM or Fire Blast be a design standard. You focus on ensuring a set meets the average standard, not the high end, or else you’re just designing more power creep. That doesn’t mean Hurl Boulder can’t/shouldn’t be better. It probably should be if it just plain sucks. And it kinda does. Purely here to say “it’s not as good as Claws/EM/etc” is bad reasoning for that buff to happen, and thinking like that is part of the reason the devs had to spend a year creating more challenging content just to counteract some of power creep’s damage to the game. Let’s focus on bringing up the true duds. Hurl Boulder is a true dud. But how far we bump them up should not be informed by the tiny subset of players that only see a quarter of the game’s powers as worth anything. The fact that this set being right in the “middle of the pack” was somehow framed as a negative was kind of wrong.
  13. Are you ok the nerfs to the power that would be necessary to rebalance it with an even better activation time? It’s already top of the line for a pool power and better than many primary/secondary attacks, so there is zero question a better activation would require a coinciding nerf. Also, if 1.73 is a no good activation time, you must be unable to play, oh I don’t know... most powersets in the entire game? What percentage of builds do you honestly think have the entire attack chain meeting that threshold?
  14. Super Speed’s advantages at both raw speed and stealth make it preferable for speeding indoor missions. For those that know how to get around the outdoors well enough, this nearly seals the deal. And then you account for it sharing a pool pick with Hasten and it becomes more obvious than ever. I only have one character that definitely has no ground speed buff powers (incl. Speed of Sound, Ninjitsu stuff, Siphon Speed, etc.), and its “RP travel” (Mystic Flight in this case) was promptly made fun of when hanging out with the gang stealthing through the treespec map in the MLTF or the other Oranbega map in the Morty TF. And they were right to do so tbh.
  15. I’m open to testing ideas, but, if y’all wind up increasing demand and making level 53 cytos even more expensively, Ima be sad Just finished my Ill/Storm’s HO build’s 6th 53 cyto a couple nights ago and had a palpable sense of relief.
  16. Mez effects squishies less now than ever before. It’s relatively harmless compared to the former status quo. Think we’re good on that.
  17. +1 Creepers could be a contender for that t8 position too tbh.
  18. Agree with 6, 7 is Burn OR Phantom Army, and 9 is obviously Fulcrum Shift 🙂 perhaps more consideration later. We could probably safely give Assassin’s ____ to 4 while we’re at it?
  19. The distinction exists because they were all the same until the devs generously blessed 90% of your toggles with a massive buff. Toggles dropping adds difficulty to the game as it puts a time constraint on how quickly you can get back to 100% in the middle of the action. We don’t need to continue stripping this game of every last annoyance or inconvenience, so no thanks from me. I do agree Kheldians need suppression because they have a motivation to initiate a toggle-dropping power themselves. But for every other AT, it’s just asking for one more tiny problem to be bulldozed out of your way in a game that’s already gotten 10x easier.
  20. No thanks. I have the same problem. About 10% of my characters stuck on a quiet server because I choose to keep their names. But I don’t support seizing other players’ stuff, so my problem is what it is. Tough.
  21. Comparing something you have to monitor every 30-60 seconds to something you have to re-up every 8 hours is kiiinda sorta apples and oranges, lol.
  22. Unless you build around them, which I try not to do very often at all, but.. knowing you can treat 40% defense as the new softcap if you commit to an amp build, can open up other opportunities in your build, to say nothing of the other 8 effects’ implications.. Planning around the +tohit could mean no/less accuracy required in your proc bombs, etc. All sorts of ways it makes you a little more OP.
  23. The only power creep around this issue is the fact that amplifiers exist at all, or that they exist at such chump change prices as 2.5M..
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