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arcane
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Everything posted by arcane
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The Sorcery buffs were dope. The pool actually has 5 good powers now.
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Perhaps because that IS the way it is and altering that dynamic would constitute a rather major redesign of the game and a few truckloads of completely unnecessary power creep. If this is a problem for you I would also logically assume you see no reason for secondary powers to be weaker than primary powers? How many massive buffs are you calling for here exactly?
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Because that’s how the game is fundamentally designed and has been since 2004. Same reason secondary powers must typically be weaker than the same powers if in a primary. You could call power pools “tertiary” sets if you like. Primary -> Secondary -> Tertiary.
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My favorite was when I asked them a direct easy yes/no question about whether or not something is considered in the balance/design process that would’ve quickly resolved a very contentious forum argument, and their response was to delete the non-contentious post because it was surrounded by contentious posts. Basically telling me they’d rather have the conflict.
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Since the addition of Thrust and Launch procs things are really just easier than ever. And I usually don’t bother with Sprint either. Swift/Hurdle/CJ/Thrust/Launch is just fine for the two seconds or whatever that Super Speed is suppressed. Not to mention the high probability one of your buddies (or three) is on kin.
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The numbers seemed to literally prove that Energy is a good set.
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Your loss. And don’t slot the Armageddon proc in anything in Traps, it’s a waste. I’d say slot Overwhelming Force and Force Feedback procs plus non-procs in Trip Mine or skip it entirely. Damage procs are bad in it. Only Poison’s Poison Trap takes damage enhancements.
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Observations on multi page threads or the sandbox theorem
arcane replied to The_Warpact's topic in General Discussion
A few people here are never touching my Cobra Commander again I can promise you that -
I thought my /nin scrapper with no travel power felt sluggish last time I logged in…
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New Regen Powerset - What could it look like?
arcane replied to Troo's topic in Suggestions & Feedback
I meant unique concept as in Regen, Invuln, Fire, Ice, etc. Psy armor? Tech armor? Idk. Figure out a new one of those and coincidentally give it good regen stats, sure. Just don’t frame it as “let’s make Regeneration 2.0” (because that’s stupid) and I’m with you. -
New Regen Powerset - What could it look like?
arcane replied to Troo's topic in Suggestions & Feedback
If there is a unique powerset concept not already well represented that could conceivably involve solid regeneration buffs, sure. If your proposal is to create something barely more original than “Regeneration 2” and cover up your sin with some name as vague and pointless as, say, Willpower already is, I’ll pass on making the game uglier with clunky extraneous turds. On a separate note, if your proposal is to fix the existing Regeneration set by changing clicks to toggles, your preferences are already captured in *every other armor set in the game*, so I will pass on unnecessary homogenization of the game as well. -
Everyone has to make at least one Regen post
arcane replied to Menelruin's topic in Suggestions & Feedback
Actually toggle/click change isn’t covered by the cottage rule so it wasn’t correct to invoke that. Let me correct: No thanks to less clicky mitigation because every other armor set in the game has you covered on that and Regen doesn’t need it. -
Everyone has to make at least one Regen post
arcane replied to Menelruin's topic in Suggestions & Feedback
Think the consensus from those of us who don’t want to completely depart from the cottage rule is to start with debuff resistances and other modest tweaks. No thank you to making the set have fewer clicks. -
Suggestion: Allow damage enhancemnts on Leadership's Assault ability
arcane replied to Cnox's topic in Suggestions & Feedback
There is no “Enhance Damage Buff” enhancement type so this is currently impossible. -
There’s already a lot of semi-friendly Rikti on Excelsior tho tbh Cons as friendly and helps other players at least, but bit of a grump
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I’m referring to every other time he’s used language about Defenders being punished for just existing. He’s also used the words discrimination and oppression. He has literally stopped only one or two steps away from comparing playing a Defender to being a victim of slavery. Not the best source on Defenders tbh.
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I solo'd for hours last night rotating between several of my various controllers, corruptors, and defenders (+4 ofc because this is CoH). Lumi is just notoriously bad at them, and melodramatic at describing his experience of being bad at them too. No one is being punished. No one. Full stop.
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I’d certainly rather have something potent in general, but, yeah, *if* mez mitigation is the way y’all wanna go, I couldn’t see something potent being a good idea.
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Purely out of apathy at this point, I will reluctantly put my signature on mez *resistance*, without +special, under the condition that the buff values are no more than 1/2 of those proposed thus far by the guy that is bound to inflate numbers because he can't play Defenders. Sounds kind of worthless still, but if you want to unnecessarily bring mez mitigation into the discussion with Defenders, it'd have to be watered down af. Shrug.
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Your Opinion on Sets and ATs that Over or Underperform
arcane replied to TheZag's topic in General Discussion
Considering how many people say ridiculous things like "you can soft cap everything in this game so what is the point of [half of the AT's]", it sounds like it might be warranted. Sure, you can debate with them about the added benefits of toggle mez protection, DDR, higher hit points, etc., but defense bonuses definitely broke the collective brains around these parts. I have never had a problem surviving on "squishy" AT's with 20-25% defense so "impact" would be non-existent. Counterargument though: you should probably get something in return for gimping your poor character's damage output with weak sets like Thunderstrike and Artillery. Though maybe that's just the cost of using "yellow" sets. Would need to see numbers on SaintD's proposal. But it's not without precedent. +Damage and +Healing bonuses and so on only go as far as your powers and AT multipliers let them. -
PvP suggestions (Civil feedback only please)
arcane replied to Marbing's topic in Suggestions & Feedback
Who here hasn’t PvP’d much in 14 years? I can’t identify the culprit from quickly skimming the thread. But I might have missed a tiny sentence tucked away somewhere. Guessing it’s just attitude, which is sad since that attitude, with some help from i13, has yielded the tiniest and most dysfunctional PvP community most here can fathom. Imagine if PvP’ers dropped their attitude about how amazing the current state of their community is and, instead of wrongly assuming everyone else just hasn’t put the time in in the last few years (ignorance or a lie), actually listened to the 99.9% they’ve alienated the hell out of. -
Nonsense 🙂 People on this forum make far too big an issue about mez. I can only assume half of the forum literally only log in to solo +4x8 malta missions 24/7, because their described experiences don’t match any other reality I can fathom. A couple break frees an hour usually cuts it for me. Or a very occasional Rune of Protection, or Indomitable Will ofc. But yeah, I have one Poison of 6 with Clarion, and zero characters that would ever rely on amplifier mez protection because it’s just not a huge deal.