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arcane
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Everything posted by arcane
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Sure. But I do think the “brutes/tanks don’t need any more mitigation” point from Ukase above is a very good point… if something like an AoE heal was added to a tank APP, I agree it shouldn’t affect the caster. Kind of like Ground Zero heal or Grant Cover defense buff.
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Have you used it with Field Medic?
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Starting to think Troo might be the worst
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I have three MM's. They survive and kill just fine at +4x8. But they still suck to play for longer than 20 minutes because they're Masterminds. Side note: best Mastermind primary is Illusion Control 😉
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I want to make a Stalker with it just so I can play the least bad version. I’ve run a tank build with its key powers all procced to the teeth, and, while the bigger damage numbers and Force Feedback procs and all were more satisfying to look at, I’m pretty sure the DPA was still low tier at the end of the day. Stalker AS + Build Up is the only thing that will redeem it IMO.
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True in principle, but, just to play devil’s advocate here: if we take into account the value of volunteer developers’ limited time, is there a chance the Mastermind AT is just beyond saving?
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I feel like someone is telling us over and over that the sky is blue with the tone that a serious problem is at hand. Every last post is stating over and over that things are essentially working as intended. Under no circumstances should you be using slow AS when optimal DPA is the thing to pursue in that moment. If a small minority of sets are not correctly following this obvious general rule, as one post appears to imply, then correct them immediately. Fast AS was the fix for the complaints about slow AS in this thread, whether you’re unhappy about how little that leaves you using slow AS or not. If you really insist slow AS must be buffed, then lay out in detail all the nerfs you would propose to Stalkers to balance out the act of buffing a top tier performance AT.
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Let's talk about melee cones, because I suck at them
arcane replied to KaizenSoze's topic in General Discussion
Play tanks -
I don’t see how any of the above cam constitute a problem at all when every Stalker can simply switch over to using fast AS the second that’s the more efficient thing to do… ”Slow AS sucks when circumstances dictate you should be using fast AS” is what I think I just read, to which my reaction is “uh… good?”
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Nor is it really all that different from Corruptors/Defenders’ Dominate. You don’t see that quite as often because there are other important non-attack powers available to those AT’s like Soul Drain, Power Boost, Scorpion Shield, but if you’re looking for an extra attack it’s the same situation. Important to note though that melee Gloom/Moonbeam/Zapp are just strong af on their own terms. Dominate wouldn’t mean anything on its own if PPM is nerfed.
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So don’t use the slow version in those particular team settings…. if it’s not an efficient time to open with it, you… don’t… Doesn’t mean DPA matters when it IS a reasonable time to open with it… Repeating back to us the circumstances in which fast AS is preferable to slow AS doesn’t say anything about the usefulness of slow AS in other tactical situations. Use it when soloing or when adequately running ahead enough to mitigate the animation time, this is simple. Agree -tohit makes the most sense for the debuff an enraged taunted baddie may have. Tempted to even say,if the -tohit is large enough to mitigate the consequences, it would be thematic for it to do -tohit but +dam - blind rage type thing. -Def could make sense too but don’t think that’s a good idea unless it’s unenhanceable because that would make an entire AT obsessed with Achilles’ Heel procs.
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Please Allow Hami Origin Enhancement Conversion
arcane replied to Bill Z Bubba's topic in Suggestions & Feedback
Personally I’d just be grumpy about my wasted-billions. I’m proud of how my 53 Micros/Cytos/D-Syncs got there, why we gotta cheapen em now. -
Seems like a bit much. Having a ranged attack or a gap closer is something special for a melee set to have without pool help. Proliferating them like crazy cheapens everything. I like the idea of keeping Confront as is but adding a debuff or crit chance modifier best personally. Throwing every Scrapper primary a high end new primary power is a bit over the top and smells like strong power creep potential. We need to keep in mind that no matter how few people take Confront, Scrappers can’t afford to get much stronger than they already are in the current meta.
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I’d prefer you not compare my totally-normal use-what’s-there inspiration habit to your all-night email-chain T4 binge you snowblower you 🙂 let’s not impugn inspiration usage as a whole just because some have developed substance abuse disorders that prevent them from popping in moderation
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Please Allow Hami Origin Enhancement Conversion
arcane replied to Bill Z Bubba's topic in Suggestions & Feedback
This is probably the reasonable answer if they want to go the route of evening out the HO market. I was in a shit mood yesterday so my original answer was 50-100. Think D-Sync would need its own figure though or be excluded entirely. Since you’re not intended to be able to get the special combos outside of Dr. Aeon and yet the combos you can get from Hami are seeded as D-Syncs too or however you say it. -
Extrapolating from my experience with a proc monster Ice/Staff Tanker, procs will not save non-Stalker Staff from being lower tier at single-target DPS. Procs will make everything better though, and Staff is full of great proc opportunities. At the end of the day though, you’re still looking at a set that is a bit above average at AoE and a bit below average at single-target. One that was not mentioned yet: if you choose to make Innocuous Strikes part of your attack chain (not sure this is wise on Scrapper/Stalker though), you have the same benefit as Cross Punch, Golden Dragonfly, etc.: being able to use Fury of the Gladiator -res in your attack chain. As Carnifax alluded to though, you’re almost always better off rolling a Tanker if you want to focus on procs. Not just because of the AoE/radius buffs but because Tankers (1) get less from regular damage enhancements and (2) have to invest fewer slots in mitigation so have more room to offset the set bonus loss from slotting a ton of procs. For instance my SR/BS has so many procs that it would hurt for Accuracy and Recharge bonuses… were it not for the fact that I had the additional slots necessary to slot multiple full purple sets in powers I don’t even use. But that’s partially SR being beautiful, not just Tanks…
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Total Noob question : how does one do damage as a Controller ?
arcane replied to ZEdglord's topic in Controller
I don’t think anyone *needs* to be able to solo +4x8 before level 50. I will stop short of nerfherding on those that can, but that those that can’t do not constitute a problem to me. -
Total Noob question : how does one do damage as a Controller ?
arcane replied to ZEdglord's topic in Controller
I’ll take my forum ban now for whatever went down on the last page. -
Total Noob question : how does one do damage as a Controller ?
arcane replied to ZEdglord's topic in Controller
Rad/Rad/Psy Defender, +4x8 CoT radios, cleared all, using occasional inspirations for survival but none for offense. At least no faceplants after the inspiration use. Run 1 Cave 8:05 Run 2 Sewer 9:28 Run 3 Cave 7:25 Run 4 Office 9:23 (was clear in under 9, rescue was complete at this time) Run 5 Sewer 10:47 (BLEH) (OP so sorry..) -
Total Noob question : how does one do damage as a Controller ?
arcane replied to ZEdglord's topic in Controller
You had me until video since I don’t know how to do that. Guess not posting CoH videos on YT makes me a liar *shrug* Do you want the times without video or do you just want to throw insults and call it a day. -
Total Noob question : how does one do damage as a Controller ?
arcane replied to ZEdglord's topic in Controller
Seems impossible to compare 1 to 1 with radios since the maps will vary forever and ever, no?