Rudra
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Everything posted by Rudra
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I logged off one of my Robotics MMs and completely exited the game. After a minute, I remembered I was supposed to respec the character and logged back in. The weird part? (Which was actually rather nice.) Is that all my bots were there alongside my MM. After being logged completely out of the game for at least a full minute.
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Just rename the lionesses as Mountain Lion 1 and Mountain Lion 2. To the best of my knowledge, only African lions get the mane.
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I think this was requested before, but I am not currently inclined to look for it to be certain. When the Robotics' Repair power was changed to Maintenance Drone, it was both an improvement and a downgrade. The improvement part is obvious. The drone will repair your bots for you without having to spend an attack to do heal them yourself. The downgrade? Is that the Protector Bots absolutely refuse to use their own heals while the Maintenance Drone is around. This results in players like me just not using the Maintenance Drone. It works much better, for me at least, to let the Protector Bots use their heals while I use my secondary's heal or +regen' power instead. So my request is this, though I am not certain of the feasibility: Restore the Protector Bots' ability to heal the other bots even while the Maintenance Drone is available. As it stands, I don't even bother with the power because it just isn't worth it. (My current character with the power is waiting for a freespec to respec out of it.) At least with the Repair power, I could heal a target bot without the Protector Bots completely ignoring one of their high tier upgrade upgrade powers.
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Not sure if this is a zone geometry error or a bug, though I'm inclined to think it is a map geometry error. I was just shot through 2 walls by a Crey lieutenant on the following map at the following location: Zone/Mission: Abandoned_Office_30_Layout_04 Position: [1624.4 0.0 221.5] The lieutenant, Agent Tyler, was in the room at the end of the circling stairs and I had just reached the top of the first set of stairs where I was fighting two Crey mobs. The lieutenant shot me from the last room, then he and his minion support ran around the map to reach me.
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To the best of my knowledge, the issue is with mobs targeting and attacking timing. This occurs even with other self rez powers from time to time. There is a window of time before a power's effects go into effect. Even if it is a very small window. However, if enemies attack in that window of time, they will inflict damage before the invulnerability kicks in, though it will look like the damage is being done through the invulnerability. You can see this effect with MM pets and their ability to immediately kill a self-rezzing target at the start of their animation when they are untargetable by players. You can see it happen with Willpower's Resurgence. You can even see it happen with Fiery Aura's Phoenix Rising. The initial blast from Phoenix Rising helps prevent that, and Renewal of Light's Snow Angel effect is also supposed to afford the same protection. If mobs are able to trigger their attacks early enough though? Then it just doesn't matter because they are still going to get you. (Edit: Hells, you can see it on the Fake Nemesis mobs. When they pop their personal force field rendering them untouchable, but they die anyway because you were able to slip a finishing attack in at the start of the animation despite the power having been triggered.)
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I've said it before and I will repeat it as often as needed. I do not want any form of PvP in any of the PvE zones. I do not want anything to do with PvP. And the OP means that if anyone on a team even tries to repair/heal a structure in a PvE zone or heals a player that was injured and involved in the PvP event even if the healer was unaware of that circumstance, then everyone on that team is now subject to PvP for at least the next 5 minutes. No. (Edit: If you want to involve more players in PvP? Then give them a reason to want to in the PvP zones.)
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Rikti War Zone: Extend the level 54 mobs further south.
Rudra replied to KaizenSoze's topic in Suggestions & Feedback
I don't care if the level 50-54 areas are more densely populated. Just as long as they are not extended down into the areas where level 35 characters are sent like the OP is asking for. Having to deal with purple mobs when you don't have the enhancements for it is one thing. Being told to get through a hazard zone spawn of level 54s as a level 40 or under is just asking for too much for the sake of players that want an expanded level 54 hunting area. Especially since they can just pop over to Cimerora and fight through the traitor claimed fortress which is a sizable level 50-54 area with large spawns. (Edit: And even includes spawns of 1 EB with 2 bosses supporting it on the cliffs for badge progress if they want.) -
I will all but guarantee that you will never see a set that grants +5% DEF for a 2-enhancement set bonus. You can see 1.88%. I think even 2%. Possibly, but doubtfully, 2.5%. Massive bonuses like +5% DEF require a lot of investment in the sets to get. Nor does that make an enhancement set "more support friendly". I would think you asking for a more support friendly set would be a set that focused more on buffing the support powers/abilities of the support characters.
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Given the age of the game and the way it was designed? I'm betting that the game code for animations would need to be rewritten to make that possible.
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I would like to see the rocket board et al be able to fight from. Now, to be fair, I would prefer if they were to get the requisite animations made that they be made available as alternate options for the Fly power, but I do want to be able to fight from them. (Just like I want to be able to fight while using the Walk power too.) The main consideration I'm looking at though, is the sheer amount of work required to make that possible for just one of the powers, let alone all of them.
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I missed that part of the post, thanks. As far as the P2W (not Pv2) flight powers go? They are affect self only because for them to allow us to use our powers to fight, every power would need new animations created for each of the P2W travel powers. For every power in every power set for each separate flight power you can buy from the P2W vendor. It's the same reason why we can't use our powers and are limited to affect self only for the Walk power. It needs new animations for everything in order to work. Edit: Also, if the author is talking about powers like Throwing Knives and Apprentice Charm? You can change to any one you want regardless of your character's origin. Just talk to the P2W/T2V vendor, revoke your existing origin power, and select the one you want for free. (However, you will find they are far less helpful at higher levels than they are at the starter levels. That is by design.)
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Bases and other instances cannot access the AH. I don't remember the reason why, but there is a technical problem with it. And if you really need to sell from inside an instance regardless of whether it is a base or mission, just step out of the instance. Edit: And if you need to do a lot of crafting with immediate access to salvage, then use your base teleporter system to go to the RWZ and use one of the many crafting tables there.
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Because incarnate powers were supposed to take time and effort to unlock. Back on Live, you couldn't even get incarnate XP to unlock the incarnate power slots unless you did the correct (or later) iTrials. Not all characters were expected to become gods. Now we have HC and all characters can automatically unlock every last incarnate power slot without ever doing any incarnate content at all. Can we at least keep the incarnate salvage where we have to work for it? Godhood should not be an automatic thing. And we have players with so much incarnate salvage saved up that they can immediately craft every incarnate power they want on a new character the moment they hit level 50. So, I'm sorry, but I am very opposed to making it even easier to make our characters full T4'ed gods than it already is. (Edit: I mean, for crying out loud, we can already go full T3'ed gods without ever doing any incarnate content at all. It just takes Vet levels to do so.)
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New P2W Vendor Feature - Fixes an old pet peeve
Rudra replied to RixSolstice's topic in Suggestions & Feedback
Well, if the reveal last spawn/glowie feature is fixed to work when it is already supposed to and then expanded to all missions/maps, then that 1 in some tiny room your eyes just glide past or in a corner of a room you didn't know was there would be marked when it got down to the point where they are what is left for you to find. I keep hoping the reveal last spawn/glowie function gets fixed and applied to all missions/maps, because while the feature was developed to aid in defeat all missions, firstly it doesn't even show up in a lot of defeat all missions, and secondly, it really helps when looking for that last NPC you need to rescue or abduct. -
Incarnate salvage is character bound. Unless the devs are willing to change that, it can't happen. (And while I'm not necessarily opposed to your suggestion, it is already much easier to go full incarnate on HC between threads and incarnate salvage than it ever was on Live. Especially with the Vet Level rewards.) (Edit: I should also stipulate that while I am not necessarily opposed to the OP, neither am I in favor of it.) (Edit again: After all, becoming a god should entail at least some effort on the part of the would be god.)
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New P2W Vendor Feature - Fixes an old pet peeve
Rudra replied to RixSolstice's topic in Suggestions & Feedback
Like @Greycat said, the reveal last glowie/spawn feature needs to be fixed first. On most missions/maps, it doesn't even work. Sometimes, it shows the last glowie while there are still multiple spawns left on the map, whereas other times it only shows the last glowie after all spawns have been defeated and all other glowies found. Also, as for the reveal last glowie/spawn feature when it works but you are on a map where you can't seem to find them anyway for whatever reason? You can click the added marker for the last glowie/spawn and the game makes them a way point. Doing that enables easy location of the glowie/spawn even if they are in the Arachnos layer cake room because it shows the marker at the target's/targets' X, Y, and Z coordinates. (And finally, while it would be nice to always know where the NPCs and glowies you need for the mission are, pretty much the whole point of those missions is to find them. So strictly my personal opinion on the matter? Getting help finding the last is okay. Automatically knowing where they all are at the start? Not okay unless instead of collecting glowies, you are placing them like the place bomb missions.) -
Unless things have changed, @biostem is correct. It doesn't matter how long your character has been out of combat as long as any member of your team has done anything to flag themselves as being in combat. As far as I am aware, even if there is no actual combat going but the character is using an attack that doesn't need targets to keep Fury up. So while I can see the benefit of a timer while solo, it doesn't really help on a team. Especially during a TF/SF since you can't even attempt the trick @lemming mentioned.
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Bring back "No XP when Exemplared" option.
Rudra replied to Random Robot's topic in Suggestions & Feedback
DayJob_XPBoost? Does that turn off Patrol XP? -
You probably should have filed this on the Bugs forum.
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I agree with your general statement, but it is 7 levels. You can buy and slot up to +3 SOs, and they keep working down to -3, going inert at -4.
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I've logged off in my bases after editing them on many occasions, usually because the changes or work took a lot of time and effort so I was too tired to bother leaving the base, and the changes always took. Not that I doubt @Faultline, but logging off in my bases never caused base edit changes to not take. Besides, logging off the character while in a base, even if you immediately log back on the character without exiting the game, exits them from the base.
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Correct. I never use SG mode on any of my characters. Would that have restored the Ascension chest piece after I removed it at a tailor though?
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The contact is not auto-assigned. (S)he will need to seek out the individual. University contacts for IO crafting: Heroes: Admissions Officer Lenk at the Steel Canyon University. Villains: Dean John Yu at the Cap au Diable University. Praetorians: Relations Expert Verna Arcola at the Imperial City Cultural Direction and Education Center.
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DO = Dual Origin Identifiable by the possession of 2 different borders along the top of the enhancement. Can be used by two different origins. SO = Single Origin Identifiable by possessing a single style border along the top of the enhancement. Can only be used by characters of the specific origin the enhancement is for. Edit: Here is something to help you out a little more: https://homecoming.wiki/wiki/Enhancements