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Rudra

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Everything posted by Rudra

  1. Frostfire? The hero who would have died sacrificing himself for the city in higher level content if your character hadn't stopped him and resolved the situation without anyone needing to die? No, he wouldn't be working with Odysseus. He wouldn't even be working with the Outcasts. After you defeat him in the Hollows, and again later when he tries to form a new Outcasts group before his redemption, he loses status with what may remain of the Outcasts and would not be viewed by them as their leader unless they also chose to walk the path of redemption. (Which can happen considering they often called themselves heroes in multiple missions.) It's pretty much stated they got the recipe from the supplies the Family was providing them before they rebelled.
  2. If you really want to argue about relevance of posts on the thread and how comments in response go? What the thread is about: Expanding/re-vamping existing factions in the game. What your Superadine post is about: Adding or changing content/missions to explore game lore rather than reviewing/updating factions. This has become a derailment. I won't be arguing with you further on this thread.
  3. Given it is a super world and comics have established that yes, even basic criminal organizations, let alone a group like the Family, are routinely making new designer drugs to do different things? Yes. Even with Superadine being patterned after a WWII super soldier serum. (Edit: And the link @Jacke provided shows where the original experimentation with the drug was aimed.) Edit again: Not everything needs to be a Nemesis plot. If you want though? Here: In one parallel dimension your hero character goes to, you find out it is a world of Trolls. Every human in the world that is not part of Nemesis' army is a Troll. Because Nemesis, at least in that world, is the originator of Superadine and used it to take over.
  4. The Warriors remain relevant even at end game. Starting at level 40, they expand their array of mobs. And the Warriors favoring magic and natural skill, recruiting mutants into their number does not fit. The Freaklok are two science-driven groups being merged over their respective creator/founder's objections, but at least they both use scientific augmentations and gadgetry to improve themselves, so it makes sense for both sides to like what the other has to offer. You really need to read through the game's provided lore. There are missions that explain Superdyne. It originates with the Family. It is used by the Skulls, Trolls, and Family. It only makes Trolls on overdose.
  5. Yep, I missed that point too. Thanks for the clarification.
  6. It's not supposed to. It isn't an actual pet. Re-validate your game files. See if that fixes it.
  7. This has been asked for many times. And Flambeaux shows it can be done. And if Flambeaux can manage it, I have a hard time believing Lady Jane can't. The only question I have is how her lengthy dialogue may be broken by getting her to the chest quickly.
  8. He has chased me down the halls lots of times. He has also fled from me down the halls lots of times. Besides, we already have access to GMs in AE as an Advanced Mission Goal option, just not custom ones. And yes, we can only add GMs to maps flagged to allow them. (Edit: Sorry I didn't include that in my first response to you. I had to open AE and check to make sure first.)
  9. That argument runs up against existing missions with GMs/Monsters. Example: Jurassik. There is a cave mission where you have to fight Jurassik at the end to save Woodsman. And Jurassik already clips through the map everywhere except for the room at the end where you meet him. So we already have at least one instance of fighting GMs/Monsters where they are clipping through the terrain. Depending on how the fight with Bat'Zul goes in that SF, that is another example. I'm not saying that I like such large opponents clipping through everything, but I am saying it already happens in existing content.
  10. There were multiple AE arcs I was working on (back on Live when I was making AE story arcs for fun before I realized no one played story arcs in AE) where I really wanted to have a GM in it. However, I have a question I would very much like an answer to before I say I support or oppose the OP: Do GMs in the game give xp/inf' rewards for being GMs on top of their perceived difficulty for abilities? The reason why I am asking is because for a while there back on Live, green mito' farms were the rage. There were multiple versions of it and everyone that was farming ran just those. Because the green mitos did not fight back and as long as you overcame their healing, they awarded massive amounts of xp and inf'. Then the Live devs said 'enough' and the green mito's were removed. I think that was but don't really remember if that was why the Live devs told us 'no' for custom GMs in AE, to prevent us from making our own versions of green mitos to farm. So if GMs do give xp/inf' rewards for being GMs even before you get into their xp/inf' rewards for available attacks, then I have to say 'no' as well and oppose the OP. If they don't and the only way to get rewards from them is to give them attacks commensurate with the given reward, then I support the OP. Edit again: Oh, right, I forgot. Hang on: WEEEOOOO WEEEOOOO WEEEOOOO! This is the Idea Police! We have the place surrounded! Come out with your brains empty!
  11. Huh. Just checked my Dark Armor Scrapper, and that setting is present. Difference between AT customization options? (Though the Minimal FX should be just fine since that is what I use and don't have any pulsing.)
  12. Yes, I saw it in the video. I don't see it on my character even after changing colors to white to make sure such a thing stood out for verification. I don't know why you are seeing it. Try my settings and see if that makes a difference. Otherwise, I have no clue. (Edit: Unless by Dark Armor's settings you meant Dark Embrace's settings, in which case, all I can say is I have no clue.)
  13. If you look at my settings for the set, I am set to Custom for Dark Armor because I set each power's effect individually. If you use the No Pulse setting like you said, then that is the best you are going to get. There is going to be some visual indication on the character that the armors are active. So if you are trying for no wisps and no other effect? You aren't going to get it. Edit: After looking at the video, I went and changed my character's color to verify. Still no pulses. So still, I don't know what to tell you. (Edit again: I went all white to be sure. No dark pulses.)
  14. I don't know what you are seeing, but I don't see it on my character. My Dark Armor settings are as follows: Dark Embrace: No Fade or Pulse Murky Cloud: Minimal FX Obsidian Shield: Minimal FX Cloak of Darkness: Minimal FX And my character is fully visible with no transparency, no pulsing of any kind, and only minimal, lightly visible, wisps of darkness surrounding the body. (Edit: And to be clear, that is with all four toggles turned on.) Edit again: And since your OP said you tracked it down to just Murky Cloud, and now you are saying it is both Murky Cloud and Obsidian Shield, I'm going to recommend you check your graphics card or settings.
  15. I don't know what to tell you. I just logged on my Dark/Dark Scrapper and turned off all toggles, then turned each on one by itself, watched it, then turned it off again to check the next, and I have no pulses. Just very light wisps from all my toggles.
  16. It loads in Ouroboros and through the crystal in a SG base just fine. Go do the tip that unlocks the contact. You can't bypass the SSA's requirements. (Edit: The tip is called "A Window of Opportunity". It is given automatically to all red side characters starting at level 30.)
  17. Summit? You haven't reached the summit yet, just the first plateau. Let me know when you have all the shards full. 😜
  18. True, but that is also why the post you quoted but cut off said "or other indicator". Because the other indicator does not need to be a different colored ring, it could be an asterisk that appears or a "M" that appears or whatever else you can think of that appears on or at the power icon. (Edit: And that asterisk, "M", or other indicator can be placed in the middle of the icon, at a "corner" of the (round, so no actual corners to help explain) icon, or other method. Hells, the other indicator could just be making the icons glow.)
  19. Again, to the best of my understanding, which does not mean it is necessarily the case, just how things look to me, the rings are so that at a glance the player can readily identify the powers that are now available without their icons simply blending into the rest of the 'power ready for use' icons. It would kinda suck to be waiting to use a power that you can only use with Momentum, you get Momentum, and you click a power that does not require Momentum for use and now you need to wait for Momentum again. As best as I can understand, the purpose of the rings is make sure the player knows what powers need it even if they find themselves rushing their clicks to deal with the threats. Is that why the rings are there? I don't really know, but they do seem to serve that function to me. So if every Titan Weapon got the rings when you get Momentum, now there is no at a glance reminder because all the icons are lit and ringed. Am I arguing against the OP? No. I don't currently have any more Titan Weapon characters. However, having an at a glance indicator for powers are now available for use without having to scan all the icons to try to remember what one(s) you were waiting for seems like a good idea to me. If I might make a suggestion to alter the OP? Don't give all the powers the rings. If you want to see the powers that benefit from Momentum highlighted in addition to the powers that require Momentum, then have them get a different color ring or other indicator. That way a player playing Titan Weapons that may occasionally lose track of what powers were being waited on to become available will still get that extra indicator to tell him/her/them where those specific powers requiring Momentum are so the player can click those instead of in a rush clicking the wrong power.
  20. That's basically what I'm looking for. Any power being enhanced by Momentum should get a ring around it to let us know. I mean, when I'm fighting bad guys, I'm usually looking at THEM or the toolbar, not up in the top corner where nothing is usually going on. With Momentum lasting only a couple of seconds, it's easy to miss. If it's on the toolbar, I'm not likely to miss it. Except what you are saying is not what I am saying. I am saying, that my take on the rings and how they seem to work, is that powers that require Momentum get the rings to differentiate them from the other powers that are normally available even without Momentum. Regardless of whether those other powers gain any benefit from Momentum or not, so that the player can at a glance know which powers have become available because the character has Momentum and will stop being available when Momentum is lost so the player can possibly prioritize the powers that are only available while Momentum is available.
  21. The rings are there to further highlight that the powers are currently usable. To piggyback off this comment, players can miss that some powers that require Momentum are available as the icons can, not saying will, but can, blend together in the player's view. Having rings helps highlight those powers as being available now rather than just being more lit indicators in the set. My take on the rings at least. Edit: That said, dumb question: wouldn't having any power in the set having a ring be sufficient indicator that you have Momentum and that it is currently being applied to your powers?
  22. To be fair, this happens with enemy transformations too. If you have bosses turned off and you fight a Council/5th Column boss (as a lieutenant because of settings), and that boss goes War Wolf near defeat, you are now fighting a boss War Wolf, not a lieutenant one, despite having bosses turned off.
  23. I was conceding Positron on badge name grounds. Because if a player does original Positron or does Positron 1 + 2, anyone looking through their badge list won't have any clue which was done. Since the argument given was a player can't choose which badge counts, and the simplest presentation of that argument is by badge name rather than badge acquisition method and net rewards gained for getting it, I have to concede for the name.
  24. No, I'm not arguing for the sake of arguing. I'm arguing because your post makes no sense. What you would recoup from breaking down generic IOs to sell to either a vendor or the AH even if there were no added costs for something like a required IO breakdown salvage to do so is nothing compared to what you would gain from even just street sweeping in that time. That was the point of my "Seriously?" post. That was why I followed up with the "6,666 inf" post to your response. Because seriously?! The time spent breaking down IOs would be such a phenomenal waste of time for even the most casual player to try to recoup costs with that it would be an inf' trap for the player. Not even an inf' sink, just wasted time trying to recover less inf' than the player would have gotten from doing anything that has the character taking down enemies. And if you want to add in that a player could be phenomenally lucky on their breakdown rolls and always got the recipe? Congrats, vendoring them will net you a little over 1.2M inf'. And if you're that lucky, then you could have gotten 12 rare salvage drops from enemies and sold those on the AH for more than 6M inf' combined. Not arguing for the sake of arguing. Arguing in the hopes you will see how time spent breaking down generic IOs for almost no reward is a waste of your time and you are much better off doing almost anything else in the game instead. (Edit: Yes, the OP is an interesting idea. That doesn't make it a desirable one. Because I can only see two reasons why anyone would ever use this. Either that person is completely ignorant of how much they will get back doing so compared to what they would have gotten just taking down mobs, or there are badges to be earned doing so making the time wasted doing this actually worthwhile.) Edit again: Oh, and what you showed? Was the inf' the player used making their enhancements. It does nothing to look at the recouped inf' breaking down those IOs would give that player. Which I am trying to show you is almost nothing. So yes, players invest a lot of inf' in making their generic IOs, just like you show. However, they won't be recovering anything worth mentioning from the OP compared to what could be earned just taking down mobs for the same amount of time invested. And that is before you add in random drops from those defeated enemies.
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