Rudra
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Everything posted by Rudra
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And the celestial maidens of Japanese myth, though like the original western angels, they lacked wings. Devas from ... I can't remember the religion.... And the Gandaras? (Or something like that?) That were also human in appearance, though again wingless. (Edit again: And the Garudas could also be considered angels for how they act, and they have wings.) And there are other examples of celestial spirits that are human in appearance from across the world. Edit: Though if you want to veer further away from the concept of the angel while still retaining angels as a theme, you can go something like this: Summon Celestial Warriors Summon Celestial Avengers Summon Celestial Champion
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With that in mind, you can still use generic angels rather than reducing them to motes of light or whatever. For instance: Summon Angels Summon Archangels Summon Celestial Guardian In all 3 cases, they are basically just winged humans with or without a radiant aura. Other traits/abilities from the OP could be maintained. (Edit: The first tier "angels" works because angels as a concept are not limited to judeo christian belief systems. The second tier "archangels" work because those outside of judeo christian belief systems are still aware of the term and of them being a higher tier angel than "regular" angels. [They just think they are the highest tier rather than the second lowest....] And "celestial guardian" works because it invokes the idea of a guardian angel without specifically tying it to the judeo christian concept of a guardian angel.)
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Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
How is Group Fly a spit in the face of anyone that wants to use their MM as a method of having speed clones? If you don't want to use Speed Boost like @Luminara pointed out, then request a Group Run power or similar. It will likely run into the same problems Group Fly is dealing with in that a lot of players don't want to be speed boosted, but just like with Group Fly, Null already provides a means of dealing with that. (Edit: Though again, as I already stated, even if your pets have equal speed to your character, they still fail to keep up. And also considering how frantically pets run away during fights because of enemy effect patches, I can only imagine how much worse that will be with speed boosted pets....) -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
MM pets already have a version of Super Jump. They just don't use it unless there are no other paths to get to the MM/target. Teleport already has its Team Teleport and Fly already has its Group Fly. And as for running? When the MM gets too far away from the pets, they automatically teleport to the MM. So the proposed "Formation" doesn't help. (And still has no place in the Leadership pool.) (Edit: Pet ability to follow the Controller/Dominator/Mastermind is still really bad; they still lag behind even if they have equal run speed, so that still needs to be addressed. However, that is a separate issue from this discussion.) -
The base boombox emote already cycles through the available tracks. Players can select which track they would rather have played by choosing the specific track emote instead. As for adding more tracks, @srmalloy already explained that well.
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Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
A Flight with a Group Fly secondary power would be leadership related just because it's team-based. Only someone specifically wanting to work with a group (or their pets) would take it. You can give orders and rally your teammates (which includes your pets) to do many things. Getting them to fly when they themselves lack the ability to fly is not one of them. So no, Fly is not appropriate for being added to the Leadership pool. Edit: Also, your proposal would do nothing to address the problem other than move it from the Flight pool to the Leadership pool. Because when those players use your new proposed Fly power's secondary Group Fly ability, it will still affect everyone within its radius that does not have the hidden power Null the Gull grants. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Yes. Of all the ATs, MMs benefit the most from going into the Leadership pool because Leadership's powers affect everyone on the team. Including pets. No, it doesn't. Because flight is already covered by the Flight pool and does not fit into the idea of leadership. And if players want a different flight, they also already have the Sorcery pool and the flight temp powers available from day jobs, mission rewards, and the START vendor. So for multiple reasons, Fly has no place in the Leadership pool. Further, Fly as a power still only applies to the character with it. If someone wants their pets to fly, they can take Group Fly. And if they don't want to be affected by Group Fly, they can talk to Null the Gull. Now, if it is possible to not have to go to Null to not be affected by Group Fly? Okay, let's see what we can get. However, I am against changing the Fly power itself or moving it to another pool where it doesn't belong. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Require? No. It's pretty damn useful though. You mean like how my post you are quoting says? -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Best guess? Mystic Fortune can work that way because it is an instant effect that applies a duration set buff. As opposed to Group Fly which is a constant effect. For that to work, we would likely have to constantly keep clicking on the choice. Which is most likely why Null the Gull applies a hidden power to characters that prevents Group Fly from affecting them. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
No, it does not REQUIRE binds. Binds may be helpful, but I have Teleport on several characters. You just have to be quick with your clicks to get good value from it. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Now you are talking about expanding the Group Fly problem to Fly, except just for MMs. Instead of complicating the Fly and Hover powers, how about we just tweak/fix Group Fly? That is the core part of even this thread, is that Group Fly causes issues for players within its radius that don't want to be affected by it. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Not ever. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
I see no reason to change the Flight pool itself over just Group Fly. I'm fine with tweaks being made to Group Fly if possible so other players have the ability to not be affected by it without having to go to Null the Gull to do so. Again, if possible. Changing Hover, Air Superiority, and Fly though? No. Leave those alone. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
And what if I don't want my beasts or ninjas flying around? I'm happy to have my MM flying around, but I don't want my pets flying around too. So there is no reason to change either. I can take Group Fly right now if I want my pets to fly too, or just Fly if I don't. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Yeah, back when Unyielding was Unyielding Stance, Invul' characters took Teleport to get around. So did some Stone Armor characters for Granite. My comment wasn't in reference to those though. Back on Live, before they added Hover to Teleport, and then extended the duration of Hover after teleporting, characters would routinely wind up falling faster and faster during/after teleporting because those players weren't fast enough at teleporting to avoid it. On the occasions that Teleport glitched and just started dropping my characters at the end of teleporting as well, I would either aim my teleports higher to keep going or teleport to the ground/water to stop the momentum. However, I would occasionally hear players complaining that Teleport killed their characters because they were falling during/after their teleports and slamming into the ground. Which is why Hover got added to Teleport by the devs. And yes, I know we can end Teleport's hover effect if we attempt any movement, I've used that to jump up from where I was hanging in mid-air to reach a platform I was trying to reach but couldn't directly see to teleport to on several occasions. However, just hitting the W key, you still find yourself moving at Hover's speed for a second or two until you break out of the effect. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Good point. I had a Controller back on Live (that I swear eventually will be remade on HC like all my other Live characters I still need to remake) that used both Air Superiority and Flurry. Those were my Controller's primary damaging attacks. (Without them, it took me over an hour to clear even tiny mission maps. With them, I could finally clear maps at what I considered to be an acceptable pace.) The -Fly component of Air Superiority was also part of the PvP meta back on Live for knocking flying Blasters and Controllers to the ground where the rest of your team was waiting to tear them apart. So there are more uses for Air Superiority than what the author claims. -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
The reasons for this are because Fly gives you the ability to bee-line anywhere without having to navigate terrain like in Skyway City or Grandville, and because flying lets you avoid being attacked by enemies whereas running and jumping both leave you susceptible to enemy attacks while traveling. Teleport has the nuisance of having to constantly target where you want to go every 350 feet and briefly locks you into hover at the end (so players no longer just plummet to their deaths if they start dropping while teleporting like I was told some characters did). (Edit: Why they didn't just aim their teleport higher to compensate when they started dropping through teleport or just teleport to the ground/water to stop and reset it? No clue.) -
Where are you getting origins from the Warburg Rockets? How is nuclear a natural origin?! If you want to expand the variety of rockets? Okay, I don't really care. Just don't pretend they have anything to do with character origins.
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I oppose this request. You can lead as many scientists as you can manage. They don't immediately despawn when you change scientists. So as long as you are willing to invest the effort, you can escort multiple scientists at a time. You just keep changing who you are escorting every time you get so far past the last scientist you escorted. Also, you can get bypass codes that reduce the number of scientists you need to complete for each launch. I don't view this as a problem. It prevents players from stockpiling large numbers of missiles. So you are complaining that a temp power that can be reduced to a single scientist rescue per missile isn't as potent as god powers you have to grind and craft? I'm not seeing a problem here. All told, I'm not seeing a problem that needs to be fixed, just a request for yet more power creep. So I'm against the OP.
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As opposed to demons meshing well blue side? Why even try to differentiate? There is already lore in abrahamic religions about fallen angels. And there is already comic depictions of angels and demons being from opposed realities or basis, light versus dark, but that both are dangerous to humanity. So there is already ample ways to identify angels from a villainous perspective.
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There is nothing wrong with pets having auras. There is nothing wrong with pets having buff powers. The issue was that the proposed set is a MM primary set that has buffs for its powers instead of pet upgrade powers. Not that the pets have buff powers, which is fine. See Robotics for pets with buffs for instance. Buff powers for MMs themselves to use on others belong in their secondary set, the support set, or should only show up in the T7 of their primary. MM primaries have 3 pet powers, 3 MM attacks, 2 pet upgrade powers, and 1 "other" power because the MM primary is about summoning and upgrading pet servants. (Edit: Though like @TygerDarkstorm said, pets typically only use their buff powers on each other and their summoning MM.) All I was saying is that the proposed primary needs to have its 2 pet upgrade powers, and those upgrade powers are not going to be support power type powers.
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Holy Fury at T7 functions a lot like Hell on Earth. It is a temporary boost to your pets. The pet upgrades are permanent buffs that add powers to the pets making them more capable. So the only pet upgrade you have is Celestial Empowerment, and that is only on the hope that it includes added powers for the pets. Edit: And if it doesn't, but rather works like a support secondary power instead? Then you have no pet upgrade powers and I recommend adding 2 so the set keeps up with other MM primaries. Edit again: And if your intent is to not have to upgrade your pets in this set like you do other MM primaries? I'm willing to bet that won't happen.
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I have a problem with the proposed set. It only has 1 pet upgrade. Drop Blessing of Grace as a buff and instead make it a pet upgrade, and okay. Blessing of Grace as presented should be in a secondary set anyway.
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Make incarnate materials account transferable
Rudra replied to DrRocket's topic in Suggestions & Feedback
They already are. You get a Transcendant Merit and e-mail it yourself. Then you have the other character claim it and convert it back. Transferred between characters on the same account accomplished. -
Make incarnate materials account transferable
Rudra replied to DrRocket's topic in Suggestions & Feedback
Because you do. Not only does the player character start earning iXP even if exemplared down, but both incarnate shards and threads also can drop while exemplared down. Regardless of how much you exemplar down. I get them routinely even while doing low level missions/arcs through Ouroboros. (Edit: @Psyonico is correct though. Relying on random shard and thread drops from mobs from doing non-incarnate content is probably the slowest way to get incarnate abilities crafted.)