Rudra
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Everything posted by Rudra
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Probably because of how prestige powers worked on Live. They were awarded based on how many years you had been playing with a choice between two ranged powers that gave bonuses if you were the correct origin type, two melee powers, and one alternate choice later on with no bonuses. (Though the ranged powers were later changed to ignore origin type and you simply chose which version enjoyed the damage boost.) You only ever got 3 of the powers on Live, and the P2W vendor is just letting you shortcut the Veteran Rewards, since you needed like 7 years of play to earn them.
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Ooh! Bear heads! And squirrel! And more varied beaks! And... yeah... I'm about to go crazy with requests. Agreed about grouping them into a single animal head category too.
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I expect this to die in the cradle, but is there any chance of getting cat heads that aren't great cat? You know, like a generic house cat. And a rabbit head? We already have cat ears and bunny ears, and we have large and medium great cats, but nothing really domestic. (And can they also please have the hair options allowed? I keep checking to see if somehow I can have hair on my felines, and oddly enough, I never can. I'll check again tomorrow and see if I suddenly can now. 😄) *dons asbestos* Let the flaming begin!
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If we're going to make hair unisex, can we also make them usable with the animal heads please?
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Make Interrupt Time Enhancement Do What People Think It Does
Rudra replied to aethereal's topic in Suggestions & Feedback
Uhm... how do you get 3 focus ups? I see no such enhancement and the build up power only has a 10s duration.... You lost me. As for the snipe, you're saying getting Tactics should be sufficient to not have the interrupt time? I don't really understand your post. Anyway, Experienced Marksman is a set I've never heard of before but found. It has a single enhancement (Range/Fast Snipe) that makes all snipes instant cast abilities. So I guess we can just slot that 1 enhancement... but... I agree that it makes sense for the interrupt enhancements to reduce the interrupt time, not just make a portion of it not interruptible. I'm probably in the minority on this though. -
Make Interrupt Time Enhancement Do What People Think It Does
Rudra replied to aethereal's topic in Suggestions & Feedback
I always thought the activation time was the short time after the long interrupt time and the mid-combat use was just the activation time without the lead-in interrupt time. So I also thought interrupt time enhancements made the snipe fire sooner. Shows how little I know.... whoops. Edit: According to Mids, Dark Blast's Moonbeam has a cast time of 1.33s. According to the game, it has an activation time of 3.33s, with a 2s interrupt. So if I'm reading this right, it has a cast time of 1.33s with a 2s interruptible charge up. So yeah, I was under the impression that interrupt enhancements reduced that 2s interrupt time, then the 1.33s cast time was layered on top, for a faster firing snipe. Live and learn I guess. Oh well. -
As far as sound goes, for your argument, all TVs as far as I know have an option called dynamic compression, though it may be called something else based on manufacturer. It sounds to me like they are just asking for the game to incorporate a similar option. As someone who also has to play the game on very low, though thankfully nowhere near as low as the other posters, I can empathize. I recently turned the volume up to see if I was actually hearing a glowy or if the sound was just in my head. And I was amazed at the sounds I never knew the game had because of how low I have to keep the volume for combat. Adding an optional cap for sounds the player has to turn on as requested, say selectable from 1-10 sources at a time, would let everyone enjoy the game and hear all the little sounds that make the game but some of us are missing. While I appreciate you and six-six making mods for people to use, I personally have bad luck with mods. The only mod I use is vidiotmaps to avoid potential problems. And that is only because vidiotmaps does not touch the code, it simply replaces the maps' image files with images containing more information. I don't even use the mod for handling the mods, the name of which I can't currently remember. Asking for the option to be built into the game instead of a player mod ensures it does not break the game, potentially requiring the user to uninstall and re-install the game to recover from. And since it would be an option players enable to use, people like you that can play the game at higher sound levels would not even be affected by it since you would never turn the option on.
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You're still trying to front-load your mez resists. And as my list shows, some of those power sets may have a lot of damage resists, but they are not heavy on mez resists. It still feels like you are trying to god mode your power set. Anyway, it looks like I'm going to be chasing my tail on this topic, so I'm just going to bow out now.
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I don't compare anything proposed to soldiers of arachnos, widows of arachnos, peacebringers, or warshades. Those are all epic ATs. They play by their own rules.
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Yeah, hence my apology in my 2nd post. However, none of them cram that many mez resists into a tier 2 power. Or even a tier 3. Bio: Tier 2: Slow and End Drain. Tier 3: Hold, knockdown, and immob. Dark: Tier 2: Resist? I only gots damage resist, yo. Tier 3: End Drain Electric: Tier 2: Resist? Why bother? FRY DEM ALL!!!! Tier 3: Resist? Mez? HAHAHAHA! Fire: Tier 2: Disorient Tier 3: Resist? Mez? I'd rather heal, thanks. Ice: Tier 2: Resist? I gots me some bonus HP, y'all! Tier 3: Resist? Better to slow and weaken, thanks. Invul: Tier 2: I'm seeing a trend here. No mez resist. Tier 3: Nope, still none. Rad: See Invul. Shield: Tier 2: Resist resist debuff. Tier 3: Nope. Stone: See Invul. Reflex: Tier 2: Resist defense debuff. Tier 3: More resist defense debuff. Will: Tier 2: You would think so, but no. Tier 3: Still no. Proposed: Tier 2: Stun, sleep, fear, confuse, taunt. A bit OP compared to the other sets.
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Using Willpower as a reference, since it basically fills the same niche, mez protection is the tier 4. Mez resist becomes available as a tier 9. Some other sets have a far more limited resist, looks like mostly slow resist at tier 2 and some mez resist at tier 3. So why is yours so early and expansive with mez resist? (Also, apologies, looking over the other sets, some do have both a mez resist and mez protection, but not before tier 3, and not so expansive as yours.)
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Why are both tier 2 and 4 mez protection? Mez protection is tier 4 only in every other set.
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That's something I really like about CoX. As opposed to games like CO. They actively do their best to avoid clipping. They fail, a fair bit, but they do try.
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Okay, how about the other half of what I said? About the Isles being US adjacent and not possessing any government recognized by the nations of the world? Anyway, this is taking us further off topic. Thank you for the correction.
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In doing the starter arcs in Mercy, you do effectively kick them out. They are forced out of the city and Arachnos takes over the base again, leaving them just isolated between the two locations. Longbow is seen trying to round up the gangs in Mercy. It is the RIP that is harassing the people. As for Nerva, all the populace-Longbow interactions I've seen are people asking for help for various reasons. Wyvern just does a lot of posing. I agree that is fun as hell to watch, but the turrets there pop up to attack everything that comes in range. It's the rise of the Machines, man! They're killing us all and establishing a new Machine Empire! ... come to think of it... I should make an AE arc like that... could be fun.... I'm not against booting Longbow out of the Isles, but since Longbow is supposed to be the active deterrent force of Freedom Corps and the Rogue Isles are still technically US territory or unclaimed territory adjacent to the US in the eyes of the world nations in the game from my understanding, it kind of makes sense for them to engage in expeditionary actions against Arachnos. (Now, the missions in the Isles where the PPD invade? That makes no damn sense.) How they managed to take Mercy for you to have to give back to Arachnos or maintain such an open presence in Nerva though, I have no idea beyond plot armored mobs for the PCs to fight.
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Can't find this in the thread though a different statement in this mission is mentioned. Captain Sherman tells the Werfer Jaegar and Fake Nemesis about how bad Nemesis (their leader) is. The jaegar's response is "Vile cur! You'd dare besmirch the name of a loyal automaton of the Nemesis Army?". As they are discussing Lord Nemesis, not a Fake Nemesis or other automaton, it should probably be more along the lines of "Vile cur! You'd dare besmirch the name of Lord Nemesis before a loyal automaton of the Nemesis Army?". Edit: Contact: Dark Watcher. Story Arc: The Horror of War. Mission: Mission 1.
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I play through the content to level up, and it is not just those two contacts that have that text. It is basically all of the mid to lower contacts. I just ignore the enhancement comments during introductions, since I know they are wrong.
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Tweak Halloween event to have all doors live all the time.
Rudra replied to ninja surprise's topic in Suggestions & Feedback
You got me on that one. Edited to link referenced clause back to subject. 😄🙂 -
Already reported. Please see Geode shards spawn at +6 levels on page 3 of the Bugs forum, +6 underlings in level 29 mission on page 5, 30-31 Geode spawning 35 Geode Shard on page 6, and I'm not looking any further. Thank you for taking the time to post the bug, but we are just waiting for a fix at this time.
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They can attack you, so they don't need to provoke you to attack them. PvP is still happening. If they are simply keeping you from defending against a mob rather than trying to defeat you, if they are simply trying to get you to lose to a mob, as happened to me over and over and over again by those two players who were ignoring other players in the zone, it is hard to view that as PvP. Like you said though, I finally left the zone, so it was "dealt with".
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Tweak Halloween event to have all doors live all the time.
Rudra replied to ninja surprise's topic in Suggestions & Feedback
If you can't explain, you can't justify. My reason for opposing this is no less valid than your "I like this just because". -
Tweak Halloween event to have all doors live all the time.
Rudra replied to ninja surprise's topic in Suggestions & Feedback
My saying I don't get it strictly applies to me. Hence "I don't get it". That other people like other things was never the issue to me. Now if others want to explain what it is that they get about it, I'm happy to be enlightened. Now then! Doing ToT'ing during Halloween fits. Kids go ToT'ing for Halloween. Doing ToT'ing year-round does not fit. The event becomes less special. You want to use the holiday costumes year round? That can be done without the need for year round ToT'ing. (Most people I see use the Carnival of Shadows Harlequin costume anyway, and you can make that in the costume creator.) Same with the Christmas event and the Valentine's event. Are you pushing for Mrs. Liberty to always be in her Christmas outfit and Atlas Park to always have snow? Are you saying you want the Rogue Isles and Paragon City to always be night like the Halloween event does for most of its duration? Are you saying you want to constantly get Valentine tips year round to deliver or mis-deliver? Having holiday events during the holiday gets people to do them. At least when the event starts. Ever notice how quickly interest in them tapers off? Trying to find people to do the holiday stuff after the 1st week is a struggle. At least for me. So if the event is year round? I'm wondering if I'll even be able to find a team for them during the holidays, let alone the rest of the year. Keep holiday events keyed to their appropriate holidays, please. (And yes, I know the zombie invasion used to be Halloween only and went year-round. It is one of the reasons I took to calling CoX on Live near the end of the game City of Invasions. Street sweeping when there were nearly constant invasions made the street sweep missions near impossible.) (Oh! How about eternal night snow fall with Halloween mobs asking you to deliver their love letters to Baby New Year as the Halloween mobs chew your face off? A ridiculous example, but that is how I feel about your suggestion of making all holiday-themed content year round.) The idea of random mobs popping out of doors? That sounds pretty interesting, if done the way it is in Atlas Park or Port Oakes. Some door opens and mobs appropriate to zone pile out, either to stand there as in Atlas Park or run to another door as in Port Oakes. Just running around to click doors to spawn zone appropriate enemies makes a lot less sense. They are already available in the zone and door mobs should be keyed to what is in that area anyway, so you would still need to go looking for the ones you want. If you catch some running out of a building? Have fun! Go nuts! No door clicking to get them, they just randomly appear out of assigned doors. -
This would be so nice! And if they can be selected with the existing base NPC emotes like the other NPCs, even better! I could have an actual demon fishing in my attempt at a lava flow instead of just some weird guy that I claim is a demon in disguise! And my hidden hell base could have actual demons populating it instead of mind controlled humans! I mean... uhm... yes, please. Please give us demon NPCs for our bases. Thanks. (P.S. Lava flow surfaces for the bases please. My lava just looks like bloody, muddy water with fire all over it....)
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Then you also have high cold and smash defense. Regardless, the defense types as is make sense to me.
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This should probably be posted under the typos pinned thread.