Rudra
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Everything posted by Rudra
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Please no to the OP. If I have to rate people at the end of something, I'd lose my mind. (What is LGBT Plus Ultra anyway?) If I see a costume that wows me, I send a message. If I read a bio that impresses me, I send a message. (If I read a bio that hurts to read, I send some suggestions instead, but thank them for at least having a bio.) If I get a message from someone saying they like my character's appearance or bio, I'm happy. Let's keep it to the players to send messages, not put in a rating system for what our characters look like or how they fared on that TF/SF/trial. It then becomes a competition for up ratings, often with bitter feelings when they are not received, rather than a community just running around and playing together with the odd comment about our costumes and bios.
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Your island. I love that! Seriously, that was great. Well done. 😄
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The Sniper : a new power based on Beamrifle.
Rudra replied to Necate's topic in Suggestions & Feedback
Disintegrate does energy damage over time and reduces the target's regeneration. Red Dot as read reduces the target's damage resist or defense. Lancer Shot does energy damage on hit and can stun the target. If the target is affected by Disintegrate, then the Disintegrate effect can be propagated to up to 3 other targets. Auto-Aim as read requires an active Red Dot on target, and propagates the damage resist or defense reduction, whichever Red Dot inflicts, on additional targets. Those are not the same effects. -
The Sniper : a new power based on Beamrifle.
Rudra replied to Necate's topic in Suggestions & Feedback
Except you aren't. Your Red Dot and Auto-Aim powers are brand new powers in the set. That makes your request a new set. -
The Sniper : a new power based on Beamrifle.
Rudra replied to Necate's topic in Suggestions & Feedback
Recommendation: Ask for a re-skin of Assault Rifle with shoulder-fired animations. Even back on live players were complaining about all the animations other than Sniper Rifle being hip-fired. The devs can probably just copy Sniper Rifle's animation across the board or mirror Beam Rifle's animations except that the M30 Grenade would now use a grenade toss animation like Webnade and the 2 incendiary attacks can keep their current animations. -
The Sniper : a new power based on Beamrifle.
Rudra replied to Necate's topic in Suggestions & Feedback
Also, you said that Buckshot (the shotgun power) in AR doesn't feel like a sniper power. And yet, your suggestion for replacing cutting beam is a shotgun. So I'm kind of confused here. -
She is probably in St. Martial because the zone is the level range of her SF and Nerva starts 10 levels lower. That does not stop her from being moved to the zone where most of her missions are, but may be why she is where she is.
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Again, hazard zones are not empty. Not any more than most any other zone. Hazard zones are still used. I may be in the minority, and given the preceding comments, it really looks like it, but I spend time in the hazard zones. Leveling blue side, I pretty much have to since my contacts keep telling me to go in there and street sweep mobs I often have to hit and run to survive. If you replace the hazard zones with incarnate level challenge zones, then you also have to run down all the level 8, level 23, and level 30 missions that send players into those zones or we're going to wind up being given impossible tasks. How many times can you auto-complete per day? Once every three days I believe? And especially at level 23, I'm given nothing but Terra Volta street sweeps as my missions? Back to back to back to... you get the idea. As for the zones themselves being empty, I can't count the number of times I've flown across Steel Canyon, Skyway City, Sharkhead Isle, or other zones only to realize I was the only player (I could find) in the zone. (Hello, Kallisti Wharf. Are you still lonely? Just waiting for the next costume contest?) Are you going to replace them with challenge zones too? Just add new challenge zones. You have to rework existing zones to remake them into challenge zones anyway, so just make new zones. (Hells, Kallisti Wharf doesn't even have mobs or missions. You could just populate it as a challenge zone and it would require much less work than what is currently being asked for.) Disclaimer: I'm not saying I think anyone would advocate replacing SC or other zones, comment was made to make a point. Disclaimer: I just saw the EDIT comment on quoted comment. I apologize for having not considered that was in the comment.
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The Sniper : a new power based on Beamrifle.
Rudra replied to Necate's topic in Suggestions & Feedback
You're keeping Beam Rifle energy. Check. You want it re-skinned so it doesn't take the devs much time or hopefully work. Check. You want replacement powers. Huh? If the point is to utilize the existing set so the devs don't have to work on a new power set, why the new powers? Red dot and auto-aim powers don't exist as far as I can find in City of Data. So you're still asking the devs to make a new power set. And if the damage is going to stay energy, why do you want bullet animations? If you don't like the sounds, ask for a re-skin with different, probably more subdued, sounds. Or yeah, play assault rifle. It may not seem like a sniper set to you, and a lot of the powers are not bullet-type... but it is the closest power set to a sniper the game has as you are describing. The sniper rifle is an aimed down the sights attack. The rest? Is the sniper falling back on faster firing weapons to clear out the enemies pressing him. Just a thought. (Or just ask for a new sniper-based power set.) -
How is this: Commander: Primary: Assault: (from Dominator secondary) (As is) Secondary: Pets: Tier 1: Heal Tier 2: Debuff pet (Darkest Night or equal tier MM debuff), AoE. Single pet with no attacks (Untouchable?) or tier 1 MM pet basic attack at lieutenant strength. If 2nd pet, gained 6 levels later, grants non-same debuff to account for later acquisition. Level -1 for both pets if have attacks. Tier 3: Ranged/AoE defense or damage type resist based on pet theme. (So energy/negative for Necromancy.) Tier 4: Upgrade T1 pet. (Maybe this is how you get the 2nd pet?) Tier 5: MM style defense + mez protection power appropriate to pet theme. Tier 6: CC pet. Single target Hold, Confuse, or Stun at Mag 3 or AoE at Mag 2. Single pet with basic tier 2 MM pet attack at lieutenant strength. If two pets planned, reduce Mag to 2 or 1 respectively and 2nd pet gained at later level. Level -1 if two pets. Tier 7: Melee defense or additional damage type resist. Tier 8: 4 Minion strength followers a la Gang War except without the timer. Tier 9: Upgrade T2 pet. (Maybe this is how you get the 2nd?) Not suggesting this be implemented, just saying this could be a good route for it.
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I did include an "if I am wrong, I apologize" bit in my initial response. Sorry anyway. The FFG was right next to me almost every time I was mezzed through it. At +0/x0 difficulty. (I'm very paranoid about not having my defenses available and wait for all my pets to catch up to me before initiating combat.) Anyway, back to the topic. I still would like more specifics. Especially in regards to the number of pets each pet power summons, type of CC involved, and magnitude per pet.
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As I said, if I am wrong, I apologize. I never used sonic or Farrady Cage. (Forcefield generator grants mez protection?! As often as I am held, slept, or stunned through it, that surprises me.)
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Ninjutsu? So you want... know what? Never mind. Please define more specfically as best you can what sort of defenses you see your new AT getting at those tiers.
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Soldiers of Arachnos and Widows of Arachnos are EATs. Sentinels are hybrid tanks. The other mez protection powers are not toggles, and many cannot be used by the granting player. (Actually, I don't think any of those other mez protection powers can be used by the player on themselves....)
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1) Please define basic armor toggle. S/L resist? 2) How many and what kind of debuff/CC? 3) Please define basic armor toggle. 5) No. Mez protection is a melee AT benefit for having to close with their targets. Outside of EATS, I am not aware of a ranged character having inherent mez protection. If I am wrong, I apologize. 6) How many and what kind of debuff/CC? 7) Survivability power is even more is even more generic than basic armor toggle. What kind? Are the CCs slows? Holds? Stuns? Immobs? Also, what magnitude per pet? Debuffs to hit, damage, damage resist, defense? Please provide more specifics.
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Break down your suggested power set as biostem and I have done please. Makes it easier to understand what exactly you are asking for. (And again, if the focus is on the player doing the heavy lifting of combat with the pets acting as support, then the Dominator secondary of Assault really should be your AT's primary set.)
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You would turn the Dominator's secondary set of Assault into the Commander's primary set. Like how Corruptors and Defenders have the same power sets, except they swap which is primary and secondary. And I've already explained why I think your AT as proposed with the clarifications you gave in your 2nd post is overpowered in my 3rd post on this topic.
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Recommendation: Primary: Dominator Assault (As is) Secondary: Mastermind Pets: T1: Heal T2: T1 Pet (As is) T3: Some mez T4: Some ally buff (usable on just pets or pets and player, not sure) T5: Some ally buff as above T6: T2 pet (As is) T7: I don't know... another mez? T8: T3 pet (As is) T9: Panic mode attack? First upgrade power. Again, I have no idea how to make this AT work, but I'm at least trying to find a way that doesn't render every other AT in the game effectively moot.
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No armor toggles. You have pets. Lots of pets. If you give the player armor toggles, pets (that are now support focused with CC and debuffs or buffs with heals) x6, and the Dominator's Assault sets, you have God Mode AT. Pets as is with no armor toggles for the player, even if they only affect the player, while you use the Dominator's Assault sets still gives you an inordinate amount of firepower. You would be squishy, but lots of firepower. The proverbial glass cannon. If you swap pets to focus on support, you have 6 pets mezzing everything in your path. AVs and GMs wouldn't be a threat to you. Pets that focus on support as described with the player also getting armor toggles becomes... ridiculously powerful even before you get into enhancements and incarnate powers. I mean, more so than with 6 mezzers that always stay at your side keeping you safe. If you want this AT to work, you realistically can't change the pets' focus to support any more than the sets already do and pets would need to be the secondary set. That is how the ATs work. The AT's primary focus is the primary power set and the support focus is the secondary. So if the focus is on the player doing the heavy lifting of combat with pets supporting, Assault would have to be primary and Pets would have to be secondary. (And yes, you would also probably need to lose the pet upgrade powers.)
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Then how about a twist on the idea. If the idea is to make the player the primary and the pets take over a support role, then shift it to Primary: Assault with Secondary: Pets. You would use the Dominator's secondary sets as the Commander's primary powers and modify the pet set as a secondary into a (weak) support role. Why a weak support role? Because pet sets as they are grant you 6 pets. If they are focused on support, then you're effectively running around with 6 pocket kins (or other support type) to protect you. Bots MMs have their Protector Bots already running support, though they can only heal other bots. Mercs MMs have the medic soldier and demon MMs have their Gargoyles. And that is with the sets more focused on being the MMs attacks as is. 6 of those all focused on support, debuffing your foes or buffing and healing you? No, you wouldn't really find any challenges. So pets as a set would need a major overhaul to shift to a support role for the player without making the set ridiculously OP. Or just leave pets as is and forego the support role, but still leave them as the secondary set. After all, you want the player to take the lead, so the player's Assault set should be primary. I'm not sure how to make the proposed AT work, I'm grasping at straws while trying to rationalize what would happen.
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I'm inclined to say no. Reason being, the MM's secondaries work to keep the pets alive and fighting, and pets are surprisingly squishy. Cycling attacks and buffs/debuffs keeps an MM pretty busy. Unless they are a player that just lets their pets die and keeps re-summoning, but that would also keep the MM pretty busy constantly summoning. So adding more attacks to the MM such as in your suggested AT would make the MM's attacks the primary focus rather than the pets and leave the pets effectively unsupported. As for boosting pet damage and your own damage, the Leadership pool gives you Assault. I don't have any MMs that don't run Assault, Maneuvers, and Tactics to boost pets, and myself. Basically, you are asking to run a pet-centric AT (Primary: Pets) without the support abilities to keep your pets in the fight. I may be wrong, but you will probably find the AT face-planting about mid-game on.
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request Null the Gull inside RWZ base.
Rudra replied to wjrasmussen's topic in Suggestions & Feedback
Thank you. Those are reasons that actually make a case against the topic. I honestly forgot about Null being a kludge to address problems. I still disagree with parts of your argument, but I understand and accept other parts as valid reasons why this should not be done. I bow out of this discussion. (*Though I still think a means of changing Group Fly's ability to affect someone is a good idea in those zones. Just not Null perhaps.) -
You want additional stripes on the tail. That is a texture map. Your chosen colors are applied to the model's texture map to color it the way you want.
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I just place a floor tile at the elevation I need and throw things on top of it. No need to place things on ground and elevate it since my "ground" is already elevated. Just a thought. (Ctrl + drag floor tile to new location you want elevated items at and keep adding.) Your wood floor should work just as well. Lining up additional floor tiles can get annoying, but as you keep building up, wouldn't you still need more building blocks of different heights? (I also just check the highlight of adjacent floor tiles when elevated to make sure they line up.) Not saying building blocks are a bad idea, but you already have safes and other base items that were previously used to do the same thing. Back before we could just elevate a floor tile to where we wanted and work off it.
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request Null the Gull inside RWZ base.
Rudra replied to wjrasmussen's topic in Suggestions & Feedback
Nothing in the suggestion forum needs to be done enough to justify it. That is why they are player suggestions rather than fixes or updates. If the criteria for a suggestion is what do we need to have done to the game, then may as well shut down this forum. We don't need player requested new content. (The devs are more than capable of coming up with their own.) We don't need new heroes or villains. We don't need new base items. We ask for them just the same. Some requests increase convenience. Some requests expand costume options. Some requests do other things, I'm not going to list every possibility. There is not a sufficient need for any of that to justify it. We still ask though. And sometimes, the devs say okay, and give it to us. A lack of need is not a good reason to say no to a suggestion. Difficulty in implementation, disruption of game, handicapping content or players? Sure, all those are good reasons to say no. The only reason given so far though is: some players do this in Pocket D consistently and want other players that don't to be punished. And before anyone says you aren't asking for other players to be punished, missing out on something because it fills after you have to leave the zone to make a change is a punishment. The punishment is being unable to participate.