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Neiska

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Everything posted by Neiska

  1. IMO, Time, Electric, Dark, FF, and Traps are all great choices. Time - Easy to softcap DEF, heal and recharge buffs, pretty good debuffs. Electric - Fantastic durability for you and pets, pretty much infinite END, status immunity Dark - King of the debuffs. Robot/Dark is kind of a hidden gem as you don't see many of them, but they are fantastic together. FF - DEF and status in spades. Traps - Robo/Trap still a top contender for soloing, even today. I have had the best results with Time, Elec, and Dark personally.
  2. With that build I have not, it got sidetracked about the mid 30s or so and I moved onto other stuff. It remains a side-thing that will likely never get done. 😆
  3. Gravity control might be fun to role play too, and call it poltergeist activity.
  4. A few thoughts. 1. Being "happy" doesn't inherently make you a better person. Some very bad people have also been very happy people. 2. How does liking "snorecraft" or any video game in particular, automatically make someone a "better" person? 3. Similar to 2, how does disliking any particular video game, make someone inherently a "bad" person? 4. Far from an expert, but if you get feelings of extreme euphoria from a video game, as in more than actual real things in your life, you might want to look into that as it could be signs of other things going on. 5. I half suspect this is clickbait. But if it isn't, I worry for humanity. Well, moreso than 10 minutes ago.
  5. Personally, I care more about the map type. I strongly dislike sewers and caves, the ceiling is too low, and there are far too many S turns. When it gets multi-layered its just so much hassle to navigate.
  6. Not to downplay your stance, but when playing a large mmo with many different people from all walks of life, you are almost mathematically guaranteed to run into a few people whose playstyle differ from yours or who are "bad" players. Am I excusing it? Not at all. And I am not saying they shouldn't try to fix things either. But this does kind of fall into "them's the breaks." If someone could figure out something that was fair to everyone that didn't unfairly punish others in some way, well they could probably be a systems admin professionally. Unfortunately, most of the fixes are either/or. And if they flip the switch to "off" that unfairly hits everyone, and sort of falls into "this is why we can't have nice things" territory. I mean, what realistic options are there? I confess, I don't have the programming skills to make a guess. It's unfortunate, but that's kind of the nature of the beast. Sometimes we need to overlook the small things. Of all the things on my wish list, fixing this precise thing would be somewhere around #1062. But that's just my take on it.
  7. Personally, I'm on the fence on this one. I wouldn't call it stealing, because stealing implies ownership. Leeching would be more appropriate, IMO. And I have nothing against people being on autopilot, I do it myself... when I am playing by myself. I do consider it a bit rude to do so when other people are involved. But on the other hand, it's a public space, not a private one. Which means no one owns it, and anyone can play as they like. There is a difference between being on a private team running missions, and going afk to leech, than park in a public area and going afk to leech. Just because you are in a league or team, doesn't make it "your" area any more than the person leeching can claim ownership. My advice? 1. Use tools already available. Remove leechers from your team/league. If it bothers you that much, you can ban/ignore them, or go do something else. Or possibly wait and see if the leecher gets their due comeuppance. If their minions die. 2. Honestly, I think my free time is far too precious to me and life is far too short for me to fret about what others may or may not be doing in a video game. I have found if I focus on myself, and not what others may or may not be doing, things usually work themselves out, and I don't end up stressing over things I have zero control over in the first place. But that's just me.
  8. Silmagoria, a name I made up and use in different games. Love how her costume turned out too.
  9. I think if you include crafting your own enhancements or selling rare salvage at 400k a pop it evens out though. Selling a single one can pay for pretty much all normal things you need to mid 20’s. You may not have all the uniques and such but you won’t be helpless either. Just saying I think there’s more sides to it than pure inf gain when considering gearing a character.
  10. @Solarverse ”Never argue with an idiot. They will drag you down to their level and beat you with experience.” - Mark Twain
  11. I am genuinely curious as to a source for that, because I have heard it before. I am not insinuating you are wrong or anything like that, only where the idea comes from. To my mind, the game has essentially gone through expansions/new issues and had things updated and changed. I mean, I doubt anyone would be doing raids or incarnate content with just SOs. I imagine it could be done, but I also suspect they didn't design those kinds of activities with just SOs in mind. To use another game as an analogy, that's like saying that classic wow was based around T1 sets when it's possible to get T10 now or whatever. Also, I think it's important to be specific about what part of the game is balanced for what level of play. If the point is the "entire' game is balanced around SOs I would disagree. But if the point is that classes/powers are balanced with one another with SO level of player power, I could see that to a point. Again, not saying you are wrong, only that I am wondering where that point originates from, and that context matters. That and true "balance' among all ATs/Powersets/Activities/Inf and time invested is very difficult to take all those things into account. I think they have DPS in a good spot. But a lot of things in some situations (or many) don't really have their niche or time in the spotlight, Regen being one of them.
  12. I think Regen is too strong and needs to be nerfed.
  13. One combo I wanted to try but haven’t been able to yet is radiation armor/energy melee. Each has what the other lacks to some degree and looked very promising, at least in MIDS.
  14. My immediate thought was to wonder if you are the one in front or the smol one peeping.
  15. My vote for most difficult places are the Discord and Beta Server. I kid I kid. In seriousness though, there are some Tankers who make a point to solo some pretty amazing things. I am not among them, but I recall them posting times for soloing TFs and the like somewhere. I imagine that is pretty difficult, or at least time consuming.
  16. It really is debatable. They won't win any DPS races but they have additional effects/buffs/debuffs that can be useful. How useful those are really depends on personal preference and build. Not all builds/power pairings need the personal attacks. For many, your time are spent doing other things, like buffing, using more powerful debuffing, and the like. Personally, I think most are a gimmick that is supposed to encourage MMs pressing more buttons. Aside from Meme petless mastermind builds, none of them are build-defining. And considering MM low END and damage numbers to begin with, most are a hard pass from me. The only two I consider good is Necro and Beasts and I consider the Robot one essentially a middle finger. And I was a Robot MM main for over 2 years.
  17. Huh, strange. I just updated my own MIDs before sharing my build. Here are some screenies of the total build, but I am unsure what else I can do. What version is your mids now? Mine is v3.6.5 Sorry you can't open the build, but I hope this helps get a feel for the builds/powers/slots.
  18. It updated fine for me from their homepage, if you try to auto-do it I was getting an error. Try this one! - Mids Reborn
  19. Here is my Bio-Savage Tanker if you want to see what works for me! Here is a Screenie, without any stances or RoP on, just toggles - And here are the values with just RoP on - Here are the highlights and tidbits - 1. Build is focused on Melee DEF (45%) and Recharge. 2. Why Arcane Bolt? Well, a few reasons - first, its better than Spirit Ward, second, it's a place to throw FF + Recharge, and lastly it actually isn't terrible ST DPS, you can just throw it into the mix anytime Arcane Power procs and is actually a pretty good non-epic pool tool to help with ST damage which is sort of what challenges Savage Melee the most. And as a bonus, when FF recharges it can super-boost the cooldown on your Parasite Aura and other abilities. Bio "loves" Recharge and FF procs. 3. Respectable levels of accuracy and you can pop Blood Thirst for damage + blood thirst + build up proc, which you can use with Arcane bolt and such to help push your ST damage further. 4. Why Tanker ATO procs in genetic? So its fire and forget, and when procs are in tanker damage auras, the +RES one can double stack without you even doing anything. (Note - the resists are actually 7.5% higher when in combat, due to +RES proc double-stacking, but you can't reflect that in MIDS.) 5. This build is deceptive in MIDS, it is "fantastically" END efficient. (No stances or big tools are active, so these values are 100% baseline minimums! Even the FF proc isn't active in the build) 6. For incarnates - Agility for the +recharge, END mod, and +DEF buffs. For Destiny I would suggest either Barrier for teaming, or Clarion if you would rather have more MEZZ protection than just RoP. For Interface people suggest Reactive or Degenerative, I tend to lean Degenerative simply because you can't get -hp from other sources. Fore Lore you can use what you like! For Hybrid I suggest Assault, as this build doesn't particularly need Melee. For Judgement, I would suggest either Mighty with the massive knockup for a bit of control, or Ion if you just want to lay waste to things. 7. Why RoP? Well, IMO RoP is 100% one of the best tools for Bio Armor, due to how its mechanics work. It is an extra "bridge" during periods when Parasite Aura is recharging, and is fantastic for situations when you are tanking a single, big target like AVs or GMS. Between juggling Parasite Aura, Ablative Carapace, RoP, and Barrier, you never have a "down" period when you aren't supercharged somehow, and you are nearly immortal outside of Hardmodes. Could this build be better? I would be surprised if it couldn't be. But this is what works fantastically for me as it has several tools for multiple situations and is effective in virtually any situation. And aside from the lack of -DEF resist, there is no glaring holes. Hope this helps! Important note! - The "acheles" heel to this build is -DEF debuffs, as it has zero protection against it. But that's not uncommon in tanker sets either, and at least this build can push through it. But this build is 100% +4/8 capable! Good for teams, solo, even farms if you wanted to do that as well. I do wish I could fit in Taunt, and you could but you would have to lose something, most likely Blood Thirst or Tactics. Furyosa Bio - Savage Tanker.mbd
  20. Savage is a fantastic choice for tankers, one of the top 4 performers actually. It doesn't have any nukes per say, but what it does have is a steady nonstop stream of damage. At first glance these might not look impressive, but they add up, fast. And does pretty well with both ST and AoE damage. The only downside is that its one of the most commonly resisted damage types, but that doesn't stop it from being in the top 4 bracket for Tanker Secondaries. Plus as a bonus it can match very well with Bio Armor too, depending on your theme.
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