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Everything posted by PeregrineFalcon
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I have exactly 2 SS characters. A Will/SS Tanker and an SS/Will Brute. On the tank I don't care about the crash and, when I do notice it, I just taunt and Handclap (no damage there to reduce) and use Nemesis Staff. This keeps their attention focused on me for the 10 whole seconds that I can't do damage. On my brute it's really annoying. Which is why I only have 1 SS brute and I certainly will never make an SS scrapper. I don't think that SS needs to be changed, but I do think players should only take it on a tank where the -dam can be ignored.
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Wait, what? Really? Peregrine Falcon was a Fiery Melee/Shield Scrapper on the retail servers (which reminds me, I still need to get him to 50 on Homecoming). And he seemed to do incredible damage. I never actually analyzed the numbers or anything though. I didn't realize that Fiery Melee was no longer the king of AoE melee damage. Of course this was before Titan Weapons. There's no angry face smiley/emoji. Where is my angry face emoji!?!?! Back on to taunt auras though, I see your point. And yes, giving Regen a taunt aura would just be mean, but Invuln would have a hard time surviving without one. Whether to add taunt auras to the sets that don't have them or take them away from the ones that do. Well, all I can say is this is one of those situations where I'm glad that I don't have to make the decision, because I'm not sure that any decision, including doing nothing at all, is the right call.
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I completely understand, and agree with you, that things should be consistent. I like consistency. And yes, Brawl, and everything else, should Crit and Scourge if they Contain. However, sets having differences, even if those differences are inconsistent and came about by happenstance rather than careful planning, is a good thing too. It's one of the reasons to roll alts. Some Scrapper primaries have knocks, some have stuns, some have DOTs. And some Scrapper secondaries have taunt auras and some don't. And then there's Willpower which has a weak taunt aura. (IIRC they only fixed it on Brutes and Tanks) Well, one of the Homecoming devs did post that they are not going to go back and add a taunt aura to Scrapper secondaries that don't have them. I don't believe that they don't care. It appears to me that they just don't believe that it's broken or that it adversely affects game balance. Personally, as I've said, I like the fact that some Scrappers have a taunt aura and some don't. However, I'd love some serious rocket surgery to explain to me why I'm wrong. Few things I love more than reading other people's work. 😁
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I disagree with that as well. Look, Scrappers have plenty of ways to keep a target from running. My MA Scrapper has Air Superiority, Crippling Axe Kick and Dragon's Tail. Any of which will keep most targets from running. Other Scrappers have things like Disembowel and Jawbreaker. I can hear your reply now: "But Peregrine, you can't knock or immob an AV!" Yeah? Well, AV's will often just ignore taunt and do whatever they want, so what's the difference? Next reply: "But Peregrine, if I take Crappy Axe Kick it'll lower my Arcanatime DPS." Ok. Well, that's the trade off you make, I guess. More DPS or the ability to stop runners. That's sounds like good game mechanics to me.
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I'm old and half blind and partial red-green colorblind on top of that. So I totally do get it. I understand your point of view now, and I sympathize. Sorry, I wasn't trying to start an argument. I was honestly just asking questions. Please remember that the "tone of voice" that you "hear" when you read my posts is in your head, not mine. Peace.
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Modification suggestion for Lady Grey TF mission 4
PeregrineFalcon replied to Voltor's topic in Suggestions & Feedback
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What? No! I don't mind having a taunt aura on my Invuln Scrapper, but I like the fact that my SR Scrapper doesn't have a taunt aura. I use that fact to single out targets while the rest of the team is dealing with other things ,without drawing aggro away from the tank (or the blaster :). Motion denied. We'll adjourn until tomorrow.
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How are they not a solution? Not trying to be a jerk here. I'm just asking because I genuinely don't understand why turning the graphics down isn't a solution. This is a super hero game that has super hero effects. And it was made in 2004. If it weren't for the tiny interface I could run this game on my phone.
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The only quirky thing that I was able to spot with your post was that you used the apostrophe, and spelled plurals and possessives, correctly. BTW GVT, just out of curiosity, is English your native language?
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In English, the first word in a sentence must always be capitalized. You don't capitalize nouns in English unless they are proper names. Words written in all capital letters is only allowed in the titles of articles and chapters. Otherwise is a single word. Scrapper Invulnerability also has a taunt aura. Am I doing this right? .
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Well, unless the devs are going to "gate keep" these tokens so that only certain people are allowed to get them then it will be open to everyone. That's why I suggested the Inf100 million cost. If you've played long enough to get Inf100 million then you probably should be able to insta 50 a character. Also, it functions as a money sink. Which, as we know, this game does not have enough of.
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You are correct, it doesn't work for everyone, but everyone would have access to it. 99% of the content in this game is below level 50. If someone doesn't like playing below level 50 then they don't actually like most of this game. Here's a suggestion that I could support: Make the insta-level-50 token sold by a special vendor who's only in Paragon Dance Party. And it costs Inf100 million.
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Can We Stop Dogpiling, Please?
PeregrineFalcon replied to GraspingVileTerror's topic in General Discussion
Riiiiight. That's why it keeps happening and when I've tried PMing the GM's before you all refused to even respond to my PMs. -
I'm concerned that I might be missing something in your question. Currently "City of Villains" is an integral part of "City of Heroes." You can roll and play a character on the villain side of the game right now.
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Can We Stop Dogpiling, Please?
PeregrineFalcon replied to GraspingVileTerror's topic in General Discussion
Personally I don't mind the "forums cops" confronting me. What I do hate is when someone gets mad because I shut down their argument, so they log out of their personal account and into their mod account so that they can mod-smack me. It's one thing to get mod-smacked because I got a little heated and stepped over the line, it's a completely different thing to get mod-smacked because the other person's ego is stinging because you took their argument apart. And do not waste my time telling me that this doesn't happen on this forum. I've been shown screenshots proving that it does and has happened. -
A Knockback to Knockdown toggle
PeregrineFalcon replied to TorduVide's topic in Suggestions & Feedback
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I'm sorry to hear that, Greycat. I started using it again because it was a funny meme specific to City of Heroes that only us old-timers remember. And because I really like that gif. Then I kept using it because it's done a good job protecting me from... How do I say this? Forum moderators who are far more sensitive than I am. I'll just put it that way. Previously I'd explain why I thought a suggestion was a bad idea, the OP would respond and generally call me names, then I'd respond and explain why he was wrong, then he'd report my post and I'd get a warning point. I'm guessing that I only get so many warning points before I get banned. So that /jranger gif has done a great job protecting me from an unwarranted ban. If some high-soy snowflake wants to take offense by thinking that it's meant derogatorily that's his/her/furrykind/otherkin's problem, not mine.
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Nah. I'm only a couple of years older than you. I just don't believe that I'll make it to 75. My health isn't great and I'm already half blind. Not saying that for sympathy or anything, it just is what it is. We're all going to go sometime. Although, given the way I annoy people IRL I was honestly shocked when I made it to 30.