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Everything posted by dangeraaron10
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A Missing Movement Powers...
dangeraaron10 replied to StrykerGaming's topic in Suggestions & Feedback
By not being a Pool Power and being something you can grab in the P2W vendor, and combine it with ninja run, beast run, super jump, or even flight. I made the suggestion while I was on break at work so I couldn't elaborate further, but Gliding doesn't help you gain altitude which makes it subpar as a standalone travel power and a terrible use of a precious power pick if it was a Pool power. If it was a Pool Power it'd need to be bundled with some variant of Super Jump to gain initial altitude, or better yet, not have it as a power pick at all and just be a P2W freebie you can combine with a different travel power. -
A Missing Movement Powers...
dangeraaron10 replied to StrykerGaming's topic in Suggestions & Feedback
If nothing else, I feel like Gliding would work fine if it's basically the air control of Combat Jumping that lets you move even faster in the air while slowing your descent and negating fall damage. All that would be left is some new animations so its not just the default falling animations. I could see multiple ones for each direction you glide like "sliding" has. Edit: bonus points for wings with a gliding animation or activated jetpacks/boots -
You'll take my ragdoll effects over my cold dead hands. Bowling for Hellions will never die!
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Infamy and XP boost for Villains and Bank Heists
dangeraaron10 replied to Raught19's topic in Suggestions & Feedback
This issue is pretty endemic to faction MMOs in general. And I rarely see incentives actually work for lower pop factions. On the contrary, its a glowing neon sign that says this faction is struggling with low population. -
Fire, Ice, and Psionic Melee Swords/Blades Need Options
dangeraaron10 replied to seaborndan's topic in Suggestions & Feedback
Im all for subbing out the elemental weapons ebtirely. +1 -
Peacebringers STILL SUCK!!! (v. 1.1)
dangeraaron10 replied to Timeshadow's topic in Peacebringer & Warshade
Thanks for this. I've been hoping to get into PB since it's something I've always wanted to do years ago when trying CoH but never made it to level cap. I still see plenty of hate for Khelds, PBs in particular. They're wrong, though. At least on Tri-form, which is what I intend to use.- 25 replies
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Considering some pets would be way more customizable than others (like letting human henchman get full access to the creator), I like the idea of hench customization being able to choose between 3 or 4 looks in Power Customization like Phantom Army. Keeps things balanced so Beasts, Bots, and Demons dont get screwed but also avoids the worry about inappropriate henchmen. Ideal.
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A Minimalist Take on a Support/Melee AT
dangeraaron10 replied to Replacement's topic in Suggestions & Feedback
For fun and flavor. I guess. -
A Minimalist Take on a Support/Melee AT
dangeraaron10 replied to Replacement's topic in Suggestions & Feedback
I'm all for an AT that uses Melee as one option and Not Armor as another. For a little variety. Would give a strong Paladin/War Cleric vibe. Support seems to be a good pair if plenty of changes are made. By far and away the most popular AT desire/suggestion is Melee/Support or some variant of it, so there's definitely a hunger for a supprty Melee character or even one that provides buffs and not have armor like the other 4 Melee ATs. -
Well, regardless, being HC now maybe these characters can grow a little bit without developer bad blood influencing their growth.
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Huh. With States and Psyche so close to their current looks, and the others are so drastically different I wouldn't have known otherwise. The more you know!
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Huh. I didn't even realize NCSoft tried its own take on Heroes of the Storm. 😕 Little insulted they used CoH characters after shutting the game down. I guess, alternatively, you can give Ms. Liberty a bigger role since I always imagined she'd be the natural replacement for Statesman. She is his granddaughter, after all.
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Wasn't Tyrant eventually due for a redemption arc of sorts, or at least a character growth moment, where he dons Statesman's attire and fills his role after his death? Kinda weird that, to my knowledge, Statesman and Psyche are the only NPC Heroes on the CoH splashscreen with the rest being generic, and those are the two NPCs not with us anymore. At least on Primal Earth. Regardless, it feels a bit unbalanced for Heroes to keep losing NPCs while Recluse gets his girlfriend back. I seen a suggestion once that noted this unbalance, and the suggestion stated that Heroes should get Hero 1 back to balance it out more.
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Megawatt's stupid power set/pool suggetsions
dangeraaron10 replied to Megawatt's topic in Suggestions & Feedback
Always willing to +1 Power Armor Blast/Assault/Etc. Criminal that CO gets to have cool Power Armor attacks while CoH doesn't. -
Replace or change repair for Bots MM
dangeraaron10 replied to TheSpiritFox's topic in Suggestions & Feedback
I feel like if any power(s) are going to break Cottage Rule, it's going to be Serum and/or Repair. To be fair to Repair, you can still have it be a power that's meant to further boost the survivability of your Bots as opposed to something completely different. Though I feel even without Repair, once the powerset comes into its own at high level Bots are easily the most survivable pets. I guess, if nothing else, if Repair actually healed ALL of your Bots much like how Upgrades boost all your pets at once. "You can release a small swarm of nanites that can Repair all Robot Henchmen to full health and restore some of their Endurance. This power only works on your Robot Henchmen. Recharge: Slow" At the very least it'd make for a good panic button and if it's a full-party full-heal then it'd justify the long cooldown. I don't even think that'd violate Cottage Rule. It performs the exact same function, just to your full squad instead of just one Robot which feels pointless. Edit: I take it back. Bots is one of the best Pet powersets. Before you do anything to Bots, please buff Mercs. PLEASE GOD BUFF MERCS. -
Absolutely not. Prestige is a dumb system that needs to stay in the trash where it belongs. Replace your INF gain to get Prestige so someone else can buy a lamp for their base. "Make sure you use SG mode". If Prestige really has to return, then keep it separate from bases and base props entirely. And do away with "you earn less INF while grinding Prestige". Personally I feel it serves no purpose at all. It'll just encourage mega-SGs and kill off "personal housing" from a single player/small group of players. Even if Prestige were to take some other form, why even have it? What purpose would it serve? Some sort of SG based currency. SGs should be a gathering of friends or otherwise likeminded players to group up to do the game's more challenging content. We already have shinies to prove a player's or group's accomplishments. If Prestige is a currency meant to be spent, what non-Base things would you buy? Enhancements? Temp powers? Merits? How would these be distributed between SG members fairly? @GM Widower I respectfully disagree with any iteration of Prestige. Edit: I thought it over, and if Prestige really must be brought back (if someone in the dev team had a really great idea on what non-Base stuff to spend it on), I think Prestige should be automatic, and not siphon Influence/Infamy gain. I feel like "SG Mode" should be abandoned as the vestigial feature it is. I suppose you could tie Prestige exclusively into Base-Defense props but keep all current (cosmetic) props free and immediately available for non-PvP bases designed for show and roleplay. Perhaps make cosmetic versions of Base-Defense items free as well, with the functional ones costing Prestige.
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That'd be a really nice addition! For me, I'm imagining 3 variants of "Large Dinosaur Tail". One that's plain scales, one with two rows of spikes, and one with feathers.
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Power Customization - Low Hanging Fruit
dangeraaron10 replied to Leogunner's topic in Suggestions & Feedback
An option for Fire Sword, Greater Fire Sword, and Fire Sword Circle to have "Fiery Claw", to replace the swords with Savage Melee animations so that it's still very obviously Lethal damage in combination with Fire, but lets you ditch the swords for more theme variety. -
I have to say I'm a little disappointed in the reduction of the cone boost from 100% to 50%. It was the one change I was looking forward to the most with these changes, in spite of each new iteration that seemed to scale back buffs. Before the Tanker changes hit Release Candidate status, people argued about the actual damage output either exceeding or even falling short of Live, and back then many cited the amazing AoE changes for Tankers giving it something of its own niche separate from Brutes. So seeing this aspect getting rolled back is ...not inspiring? I'm pretty pleased with the Brute changes, though. It'll make gaining and maintaining Fury a lot easier.
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Agreed. I like the mechanical tail that Champions Online added soon after launch. Something like this would be really cool.
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I agree the proposed changes in the OP are quite a bit overkill. But I'd be lying if I said I wouldn't appreciate Tough not requiring a prerequisite and Weave only requiring one (ideally that being Tough). It's always a bummer to get a power-pick level and have to use it on Boxing or Kick if you never intend to even put either power on your tray. They aren't super useful by themselves but are good for slotting, and you're hard pressed to find a build that doesn't use them. Weave's mostly popular for recharge, so defense heavy sets can easily skip it. Tough on its own isn't that outstanding. I do think that they are perfectly fine as toggles. I know a couple people here are against that, and we're much less tight on power picks these days with Inherent Fitness, but I think it just feels bad to have to pick a pool power that's useless to you to pick up some toggles to slot for recharge. Am I seriously gunning for it? Not all that much, I've already built around Kick in order to reach Weave (for my Rad Armor Brute that has no DEF toggles of his own). There should be real choices to make in people's builds but... picking Boxing or Kick just sucks. Edit: As for Combat Jumping... it's immediately available for those that want it, it's own defense bonus is pretty negligible but it costs virtually nothing to toggle it and, again, the holy global recharge. I usually pick this up if I'm not taking Hover. I really don't do deep dives into Power Pools since I usually invest heavily into the Primary, Secondary, and Ancillary pools. Pairs up rather nicely with Super Speed, though, so I hear.
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Mastermind Primary: Prehistoric Mastery
dangeraaron10 replied to Little Big Demon's topic in Suggestions & Feedback
Edit: What's cool is if there's every a pteranodon model added to the game, that could make a great P2W shapeshift travel power! A little salty they removed Pteranadon Shapeshift in DCUO so it'd be like coming full circle for it to show up in Homecoming.- 16 replies
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... Okay taking zones away from Heroes and giving them to Villains isn't going to make people that don't want to be a Villain suddenly want to become a Villain. They're just going to get annoyed with Villain players and the HC team.
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I'm loving Savage/Rad on Brute at the moment. I use Savage Strike (T1), Maiming Slash (T2), and Vicious Slash (T5) for the primary attack chain. Savage Leap makes for a great opener and proc monster. Now I skip Shred, being a long animation, low payoff cone that it is. I also skip Hemo, because you only need one spender and Brute gets far more out of Rending Flurry (an AoE) than Hemo. Hemo is GREAT on Stalkers because of massive upfront damage but...not on Brute. So I tend to not spend my Blood Frenzy stacks at all unless I want AoE, then spend it on Rending Flurry. The key is to only do this when Blood Thirst is off cooldown, which will replenish your Frenzy stacks in spite of your Exhaustion (which ordinarily prevents getting Frenzy stacks which really tanks your DPS). It's a high damage (bleed DoTs scale with Fury), endurance-friendly set with a great emphasis on single target with a smidgen of AoE when needed. The "GO GO GO" gameplay loop of Freny upkeep already jives with the Fury generation of Brute. The thing to remember is to NEVER spend your Frenzy stacks unless you have Blood Thirst to get them back. Your DPS relies on you keeping 5 stacks at all times to maintain the high DPS this set can achieve. It hits hard, is satisfying to hear and watch, and feels really fun to play. Being so endurance-friendly, you can even run Beast Run in combat for the full savage monster experience!