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Nemu
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I recommend Elec/Staff with whirlwind slotted with the KD proc and FF proc. That combo will be able to handle the end drain and you will bathe in the glory of SPIN. Staff pairs well with non-defense sets so there is also synergy there. Whirlwind offers an additional layer of mitigation.
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It sounds like you may have a new build that you have not posted but I'm going to give feedback on the one you did post. First of all, I agree with the mentality of kill or be killed, but the build has quite a bit of room for improvement. The build I see has 7 10% recharge bonuses, 2 of which are wasted. If you free up the 10 slots you sunk into those 2 wasted bonuses you can do all sorts of things. One of the firsts things I look for in any build is how many full sets are slotted, are you deliberately building up toxic/psi resist by investing that 6th slot into all your purple sets/positron's blast/Sting of the manticore? Smashing/Lethal damage is much more prevalent per conventional wisdom. Or are you trying to stack mez resist? With your insp mashing and the availability of breakfrees and clarion, I don't really see that much investment into mez resist as generating the best ROI for you. Apoc in flares but blaster's defiance in blaze doesn't make sense to me. I'd switch those two and make blaze even more hard hitting. At high recharge you won't be using flares a lot, so apoc with the proc is better served in a power that you DO use a lot. Besides the proc will proc more often in blaze than it would in flares. Why not take mystic flight instead of fly so you have a teleport to quickly get you in and out of combat if needed? You can put a Guassian's build up proc in aim so you can punch through stacked nemesis vengeance or Paragon Protector MOG on demand. That cost you almost nothing to do. You can slot decimation into fire blast for more recharge, you can get KB protection by using a blessing of zephyr IO in your travel power for far less investment and slots. You can also ditch fire blast and proc monster Char and do way more damage and have some brief personal mitigation against problem targets like sappers or tarantula mistresses. With procs char can become your third hardest hitting single target attack. You have the pvp +3% defense IO but not steadfast protection 3% def, is that an oversight? If you want to do more damage you are also missing out on some proc opportunities, especially the 2 -resist procs and a force feedback proc in bonfire. Cauterizing aura gives more base recovery than stamina, slotting that gives more bang for the buck. With this type of build approach you will have a few holes to plug 1 - General survival (defense/resist/heal/mez), which you address through inspiration mashup. 2 - Slows. your ability to execute your game plan gets completely neutered when there are slows stacked on you, when that happens you essentially have a blaster with no defense and no damage, and all the inspirations in the world won't help the mobs die any quicker. Defensively, the ability to run out of a caltrops or ice storm patch unimpeded makes you less of a sitting duck. I'm aware that win rate goes up with inferno and judgement but there are 44 levels where you don't have access to judgement, and 26 levels where you don't have access to your nuke, assuming that you do exemp from time to time. If you are going to embrace the kill or be killed mantra, don't skimp on slow resist. Here is a revised build that keeps to the principal of kill or be killed for your reference. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ring of Fire -- Acc-I(A) Level 2: Fire Ball -- Ann-ResDeb%(A), PstBls-Acc/Dmg(9), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13) Level 4: Mystic Flight -- BlsoftheZ-ResKB(A), WntGif-ResSlow(23) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), Rct-ResDam%(36) Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(17), Rgn-Knock%(17), PstBls-Dam%(23) Level 10: Combustion -- FuroftheG-ResDeb%(A), Obl-Dmg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36), Arm-Dam%(43) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Cauterizing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(40), PrfShf-EndMod(46), PrfShf-End%(49) Level 22: Build Up -- RctRtc-Pcptn(A) Level 24: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36) Level 38: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(39), PcnoftheT-EndRdx/Rchg/Slow(43), TmpRdn-EndRdx/Rchg/Slow(43) Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), HO:Ribo(42), ResDam-I(42) Level 44: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46) Level 47: Char -- Dcm-Build%(A), UnbCns-Dam%(47), GhsWdwEmb-Dam%(47), GldJvl-Dam%(48), NrnSht-Dam%(48), HO:Perox(48) Level 49: Rise of the Phoenix -- OvrFrc-Dam/KB(A) Level 1: Brawl -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(40) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;687;1374;HEX;| |78DA4D94CB4F135114C6EFED4C054A0B4205CADB16287D4E5BE263851884A252122| |26B43C632A99394B62945A926262EDC2B2C4C1424AE144D4C8C1AFD2FD4E8D28D71| |E10A3571650CD633FD0E6D2799F9DD7BCEB9DF3DE73E666163C6F962EEF69490AE7| |3597D6D6D799ABE25A3685FD033665A584F13BDBD6C5EBEA4E732C68A96348B0642| |BD879EA5F542215F2CC1B5A0E7CCC27A562F99F99C702EE6F3596D295F4C1BC5323| |A29432F98B98C039E8261ACB8AACDA499B95A2247E76CC14C6BC9ACBE6A6959FA65| |0FA53146EF592B27697D2A7621542112AAB049A60D5415A60A1EB183D7C4E15311A| |24F546DD38772A427BF2B555BF32BF89A5F838E37CCB7A0F31DB8450929182B952F| |B6AAADBB1F1ADDB46E76E469B37749E47140DD41558CFC46CC8CB5BC5C4BD304C63| |B4F806D27C1A3A798A7599FE7DE20B4F0D89629E88DFE45CCE801F31FE8AF3005E2| |6669542BAF43EB1E7C65EAB958CFC53A6DACE3611D2FEB8CB04E68127D1FD5DA8EB| |1B23D8CFC3CCC24A1033EB52382F84E8D19038FC59909F02645BB3146716F63EFC6| |77C1E82662E2F7C11B14D5C5B574ED90CD4DE780F2E9E17DE9B9CBE3EF8173D671E| |67C7ADF23C7BE0FCC8FE0C027E6675021BD7EAEAF7F02B507FF802AF90639D741DE| |E7A1247C431799F3E0798A1AE6351E7E00DBF187CC6DE60EE87DC4DC059F107C5C9| |3EF0EEFC337D474CBBA1B9CC3D863D8FC3B60E8A595538B083D07F74827C0E732D0| |23ABE7317886BAAA228211D47B9D10E6350AFB315724C00C324360340C3E255D8DE| |F91B64D18578576013E6D15EB128BA096988E79639398F71999E3BC87F1AF881950| |6B77558A4DDEC32DD0ABD6FE019554BD4D9711F32DAAB53B2D64851EB1EF200B47C| |928AAFC59B749E9C5ACD17DF047637C00F1BF1A6D7CFAE643B5CC2B8BE44F705697| |1BDA7A43FB4A433BE5AEB7FF0339E6C960| |-------------------------------------------------------------------| Readers might find some choices questionable so I'll explain a few of my decisions: I put the Ragnarok set in fire breath because the KD will be very useful for stopping mobs from running up to you during the animation. I put the fury of the gladiator -res proc in combustion because it has a larger radius and a slightly longer animation time which means it has a slightly better chance to proc and it can tag more enemies. People tend to be more enamored with FSC, but I find the radius too small and you usually never tag the maximum number of targets allowed for the power. Also, with this type of build, mobs THAT close to you need to die NOW, so I tossed in the Armageddon proc in FSC for some extra punch. Brawl and kick are just mules for slow resist. If you don't like wasting slots in those then take those slots out and 3 slot ring of fire with 3 superior winter's bite, you'll lose 15% slow resist which will take your total slow resist to 65% which is still decent. However with a build like this where survival depends entirely on your ability to dish out damage, I'd lean towards getting as much slow resist as possible.
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CoX in Six Words - using only six words, describe CoX
Nemu replied to DougGraves's topic in General Discussion
Panda Punch Panda Kick Panda Boom -
This is a good read Broadsword/Shields - The Thing that should not be. - Stalker - Homecoming (homecomingservers.com)
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I haven't had time to do a more detailed write up as I do with some of the other posts seeking help. I'll reference those threads so you can get an idea of building principles. The first stage is really just about focus and stacking set bonuses. Build request: Dual Pistols / Dark Manipulation - Blaster - Homecoming (homecomingservers.com) Help me fix this mess (Beam/Temp) - Blaster - Homecoming (homecomingservers.com) Archery power slotting wise when it comes to sets is fairly similar to beam, meaning that both sets consists entirely of ranged and ranged AoE attacks, no PBAoE. Both sets have one power where you can fit in a force feedback proc and you should find ways to squeeze it into explosive arrow for archery. Where you will differ in your build is your inclusion of melee attacks in /Temp. There are two ways you can cover survival in melee 1 - Take defense shield and buff up your Smashing/Lethal and MOST IMPORTANTLY Range defense, I covered why range defense in the dual pistols post. This approach is more forgiving against most content but when you do get hit it will hurt. 2 - Take a resist shield like temp invuln and any of it's elemental variants and buff up your range defense, and use movement to limit your melee exposure through jousting/kiting, I covered the technique in the dual pistols/dark manipulation post. This is a bit harder to get a handle on if you haven't mastered game fundamentals such as kiting/using line of sight and movement. If taking a defense shield my standard template will look like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Natural Blaster Primary Power Set: Archery Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Acc/Dmg/EndRdx(48) Level 2: Aging Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7) Level 6: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9) Level 10: Chronos -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(11) Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), Artl-Acc/Dam(13), Artl-Dam/End(15), Artl-Acc/Dam/Rech(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: End of Time -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(45) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dam%(21) Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(23), PreOptmz-EndMod/Rech(23), PreOptmz-EndMod/Acc/End(25), PreOptmz-EndMod/Acc/Rech(29), PreOptmz-EndMod/End/Rech(34) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(49) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Future Pain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Rchg/HoldProc(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Rain of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(37) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Time Stop -- UnbCns-Dam%(A), GldNet-Dam%(42), GhsWdwEmb-Dam%(42), NrnSht-Dam%(42), BslGaz-Acc/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 47: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(47), GssSynFr--Build%(47) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1365;667;1334;HEX;| |78DA4D945B4F134114C7676F140A85D6B65C0BBD5084B67441BF80E11E040C11DF9| |B4D59DBD5D26E9692C8A30FBEABD198C8C5F8E6FDABA89107137DF10308266A04D1| |D4B3FD1F6A37DDFDCD9C99F33F67CECC74E5D66CC79B85DB9784E49B29199B9BB96| |9FA564DC773C5A86E394649B88F87DE6E1EC85D35CA05735D9F72F245D3D91E3933| |AF6DD976C5A9EAD7CC0DA251CAAD1865CBDE2A1955AB5216DED54AA5A4AFD9A6B9D| |E516F2E9B866D950BBE7A67DE2A14ABD4EB3A1B5A379DCDA265F7CDD9565E3F8BB0| |62E44DFAB8EDED5ECA28466FC44D4F723F354D0855880BAA9025A60CAA0A53055B3| |4702A25F8A9C9624FD46D13FBCCA7E034CD91585FBA0EDB68815904D316387E8379| |131CA6B229D097944F32627F06A364D5A0AB6ACF904FEB0BD0FB12F4BF027B5F83D| |DA4E7818FE4094BF0F94BDD4155CC529E6D3CD6B6473182A4B30BC6C9DA8E3CD4F6| |3B88DFF1450115ADCE4E15F4B780098AE5633D5F06EBE964CE51AC2EAE49D763E89| |CDF61EE32F7C0D17D70FC099820AF00AF3BF0167AE7DE313F80A1F7CC03709EE205| |395EF017D7E29879C235FA0D464EC1F81F3E03B48E30D62EC2357A8442961ECEA0E| |7A252AF5EF607B2CBFE641E839327A04A3E7DF051FAB8F2FDF318EBBF0C4696C005| |CA7680AB3D7097B3B9070EDF673E643E0003A43FC8FA83AC3F7408BDA123E677304| |9B3A2D0D7A2BC7B31DEBD98C6E45D8C7BC0642B78EA172281387282E324FDCC10B8| |48F98F608E18710B45F59921DB18C71C5BC4094ACD219FD406FC5206E6A60F64F02| |318A4B565F8246576702227F864BA3758E71BA8F398CE63FA73C40991FF24EFE024| |E71C511B37977EEEAEC6D5C6FF406DF97F9B2E2054565536914DAA7B7CF5366EB69| |0B2386947CDB638D677D86C1BC3BC6FCDB64788B0946EE459FB071F21C6CF| |-------------------------------------------------------------------| A resist shield build will look something like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Natural Blaster Primary Power Set: Archery Secondary Power Set: Temporal Manipulation Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Snap Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(47), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(48) Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39) Level 4: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7), WntGif-ResSlow(9) Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(40) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), Rct-ResDam%(43), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(49) Level 10: Chronos -- HO:Membr(A) Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), Artl-Acc/Dam(13), Artl-Dam/End(15), Artl-Acc/Dam/Rech(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: End of Time -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(25) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31) Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(46), ExpStr-Dam%(47) Level 24: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Future Pain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37) Level 30: Spirit Ward -- Prv-Absorb%(A) Level 32: Rain of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43) Level 44: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), NrnSht-Dam%(45), GhsWdwEmb-Dam%(45), UnbCns-Dam%(46), GldNet-Dam%(46) Level 47: Rune of Protection -- ResDam-I(A) Level 49: Aim -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1357;657;1314;HEX;| |78DA4D934B4F13511886CF744E29975604E45E68A7B6507A198A4B37068112040C1| |1F76402136852DAA694084B17FE0063A289D7AD8AF857D4C8C24437FE00D4C48537| |4CFDA6EF4B65D2CE33F39DEFF6CE77CEF2DE6CF0F5FCED2BCA08CD149D9D9DB5AB7| |2AFB9D5C075A7B65B758ACABB02F2EFE3C2DA0DA7B4E96ED8D3D5F52DB7BA9F3835| |AFEE562AE56ACDBEE96E0B9DE2DAB2532A54768B4EAD502EA9E04AB95CB457CBD57| |589C1CB92EB540AA5CD76AC545C7723D478CC1736B76AB2D03D5729ACDB792F4472| |7935F607A48FA8FCC35E538677ABFB95D24A4D69E533481FA84D52832D7E707AA21| |9ABD573D8E22F41FB009C7C451E82A3A72152CF30FD0D5BBB26FD60BC051C0B90AD| |E0BD845226627DE6471F7AF904B60E9B0D4664D5CF9EFC19AC8DD9E0F8249923A7C| |03E194A8031815E03F9FECAEB8856A9EFC83BC97A39D69B15ED6DE845B55D166853| |59820ED874C71DF8053F233E48ADE7A8D5A2C698D40EA1B6114A2BF8907352A393B| |3E97C883CE71F918FC1EE27E45370E0191893A82E6AEA7A837CE1B7E0E83BF23D79| |04E6A55E0F67D3F303F3BAF093FC05F6FD26FF800327DC2BA2A317F57CBDB7447B8| |F56D93DD0DE074DF1E9878FD97F097D4E8C8A615C689131508BEF207D073993A13C| |6286AE81E145705EFA1EA6D6E1317CF78B4972824C81F1347857F6D20862D4C831F| |2C4E52D42FD11CE2BCA7945B937A39C9BC5BD69716F1E488A18F7438CFD2E485F09| |D64878C2653F1D8A5F92DF2949ED296A4F51FB8CC4A539F7F491AF1197F9403AC89| |3D9468DEC02F464E7A0E1BEE8B2D9879DC15CBD739EA32DF702FE61AD78D5E52797| |B274F334D797FE3FCB9143C48A6E9E5C6534228EDBC5422F238B5A5FCFDA2CF4F4E| |5AC2D09BF6F676D0F506131D5ECB3FE0F31B4B74E| |-------------------------------------------------------------------|
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Buff Blasters. They are terrible.
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It's a great start defense numbers wise for the budget. Few suggestions Put the stealth proc in sprint and a winter slow resistance unique in super speed Eradication is good at 3 slots, the AoE/Fire/Cold defense does nothing for you. You can get the same S/L defense value 6 slotting obliteration as you would 2 slotting rectified reticle 2 slot super speed with blessing of zephyr will get you range defense and knockback protection, It's better than using a steadfast protection IO. You can get 2.5% energy/NE defense from 2 slotting basilisk gaze or 3 slotting thunderstrike, 5 slotting overwhelming force is extremely inefficient for the same bonus. You can try to fit the annihilation -res proc into unbral torrent, and the 3% res unique from reactive defenses too A few tweaks within your budget and you can have something like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dark Blast Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7) Level 1: Immobilizing Dart -- EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob(43), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Immob/Rng(45), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/Rchg(46) Level 2: Umbral Torrent -- FrcFdb-Rechg%(A), Artl-Acc/Dam(15), Ann-ResDeb%(15), Artl-Dam/End(43), Artl-Acc/Dam/Rech(43), OvrFrc-Dam/KB(50) Level 4: Sting of the Wasp -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg(48) Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(34) Level 8: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx(11) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23) Level 12: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(13), BlsoftheZ-Travel/EndRdx(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: The Lotus Drops -- Mlt-Acc/Dmg/EndRdx(A), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Dmg(17), Erd-Acc/Dmg/Rchg(23) Level 18: Abyssal Gaze -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg(21), Thn-Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(25) Level 20: Kuji-In Toh -- EndMod-I(A), EndMod-I(46) Level 22: Choking Powder -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(25), EssofCrr-Acc/Hold/Rchg(37) Level 24: Boxing -- Empty(A) Level 26: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(37) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(36) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(36), LucoftheG-Def(46) Level 38: Golden Dragonfly -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48) Level 47: Blinding Powder -- Acc-I(A) Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(49) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1357;659;1318;HEX;| |78DA65935B4F13511485CF74A620D04AB12D502E85722DAD0CE01F2051D4072E21E| |27B3381491968DA495B127DF4C177AF3111CAC51FE05FF1FA60A22F3E19130113C4| |1B317577D62A923849FBCDD9FB9CBDD639FBCCFCAD99C0F3EB77A69516BC92B34AA| |5CC65F92FDBC5C605ABBC51B472AAF634CA2FC644E68695CFDA2BE68C555CC7E478| |3DB3B4E1BA8562D95C70F26B56E666D172F24E3EAB9A170B859CB9E4DAF64AC07B9| |DB32D5712416F70CDC9AE9665D45A4FADD8C5D2AAE3C6AEBACEB2592F3D6F2DDBF2| |577BBFDD296EFAE5E744149FAA5FED09A60CE57B46EE804685DC061B76C1A3E499B| |50F342F967A0C5E7C443E24EF83E3F7C035D1D534ACD5EEFABCD879DD0F7ED251CB| |C038D5004E7D44FC9BE8EAD4D5FD063C19E090068EE9A40F9C50E0BAE8FAA1ABF9B| |744376CA84405CC45D025C9198D6FB0C7732FC85760F36BF225F85DBC34B15E5314| |7B6BFF23C35E430D4AB116D4F3B57CC01E03DDD843E03DC6ED322788F52AC8F53FA| |4662BD6E9AD65E884F67D5ECDD067B0FD0B9817CF6D3C8BB65DE85ED823D9BF08FB| |1761FF3AD9DF9FA213A6F7703F62E3E4B1E4A2F41E7D0BADCE77E050163E35F1DE8| |139AAA32A8F2A889B18DDC4A8DA45D52EBA89F3F68CF2B68DD18D2ED5BAE146EFBE| |8453EAE9D03CC59E5F18278E4143E6F6726E2F4F2D7E805CFC101C3A025DF1D4C79| |BD6F714B1FE4D728BACB0FE3638B803B689CE007506A83318226731673C82F1899C| |D830F73E3C8DDCC82E6EDDC816590147B7C91D70407492EC44328DF398224F424AA| |591F3A5E9C1A487096AFF166D939D30BBB02E2C352759737213377CB27EE3455621| |57ED314EBFE2DA50BA38F72F2B1F1AEEE9A2C190C4346FD67EF3E917CC7507FF450| |ECF46123893AF67634F507D36255E51BDFA17F707D4C8| |-------------------------------------------------------------------| When you make more inf you should 6 slot blinding powder with a full set of Coercive Persuasion. That set has a lot of value. You can also look to proc monster one of the holds and work more slow resist in.
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That's how I built my first blaster on HC, focusing on typed defenses. The accessibility of winter sets made it easier to do so compared to live. I've since changed my approach. For Melee blasting S/L/R def is enough, most melee range attacks have an S/L component and the rest is essentially ranged. Ranged defense also covers any pure elemental range attacks that mobs throw at you, and those are more common than pure elemental melee attacks. As long as you move you can swing the odds in your favor by minimizing melee retaliation exposure and letting range defense do most of the work. Remember range defense works whether you are 10ft away from a mob or 80ft, as long as they can't swing at you. It's also OK to have less than softcapped S/L defense. Range defense is more important. Next slot attacks as attacks, and take combat jumping way earlier. You are already at a disadvantage when it comes to mezzes, so why delay the ONE immunity you can have for 49 levels, especially as a melee blaster? You are also missing some FF +rech and -rez proc opportunities. Here's an alternate version for you to reference. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(47), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(49) Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(17) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(47) Level 6: Reach for the Limit Level 8: Bullet Rain -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(9), Ann-ResDeb%(9), SprFrzBls-Acc/Dmg(11), SprFrzBls-Acc/Dmg/EndRdx(11) Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13), WntGif-ResSlow(43) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Burst of Speed -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(33) Level 16: Dragon's Tail -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34), AchHee-ResDeb%(40) Level 20: Reaction Time -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Swap Ammo Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(48) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(33) Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(40), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/Rchg(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 41: Inner Will -- RechRdx-I(A) Level 44: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 22: Chemical Ammunition Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;708;1416;HEX;| |78DA6593CB4F135114C6EF3C4AA1B4D2A1E5514BA52D20D0CA80262E5C912862546| |A2AAC0D19616C479B76D24E232C5DB857A331E1E9D2F85A19F7FE1BEAC6950B054C| |5CF840339ECE770A354E32F33B731EF79CFBDD99DCCA4CF0D5853BD3420A9D2B19B| |5DAE2597A3A66D57FC570EA55A3241A979FEE380716E78D72C15CD667EA4669316F| |D59C4AA936DC8C2DD46DBB5275F49C51752C8AE78CB265D74B866355CADAC572D1A| |C9A65476F1AC17CA552D2E74CC3B6CA8580F7B2609BE672C83367AD42D1A1405733| 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Not really. There's still inertia, the drift is manageable though. I'd only toggle on mystic flight in situations where I absolutely need to keep distance, like those +4/8 non-incarnate no insp no temp enemy buffed ITFs. For regular melee blasting I'd never use mystic flight, using it in combat is a net reduction to your combat mobility. The only non-flight pool related power that does what hover does is inertial reduction from kinetics.
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In order to redeem yourself you must find the cudgel of forgiveness. I've left clues scattered throughout these forums. First Clue - play the panda theme song at the top of the world to summon the Panda Sage, it will give you the second clue. Protip bring bamboo.
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Time wall is a one slot wonder. Use it before time stop to one shot hold a boss. It should not be a part of your regular single target rotation though. You are missing out on some -res and force feedback proc opportunities, fire/cold defense is not all that useful outside of fire farms. Time stop has the potential to be specced as a proc monster that deals a lot of damage. The status/psionic resist IOs do nothing for blasters, the psi resist is inconsequential and high defense and breakfrees deal with mez far better than mez resist. You picked up quite a few melee range powers, how do you plan on handling/mitigating melee range retaliation?
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Let's define where survival comes from: 1 - Defense/resistance: If enemies miss more or do less damage you live longer 2 - Active mitigation: KB/KD/Holds/Stuns/Sleep etc. If an enemy is mezzed or knocked down, they can't hurt you. 3 - Heal/Regen: If you can heal/regen back damage done to you faster than you take damage you live 4 - Kill it before it kills you: This is the blaster mantra, Here are some more subtle elements that contribute to survival that you won't see in build posts: 5 - Movement/Using Line of Sight, if enemies keep chasing you they are not attacking you 6 - Mob AI: kill all the minions in a group in one or two shots and you can make even bosses run, if they are running, they are not attacking you. Area slows also do wacky things to mob AI, and the time they spend running out of the slow patch is time you can spend attacking them with relatively impunity. From what I see you are focusing too much on #1. Energy/Mental has knock back and a fantastic AV killing sustain in drain psyche, and of course blasters have damage, There are opportunities to fit all 6 factors that contribute to survival into your blaster, some through builds, some through playstyle. I've done these kind of build help before, if you care to take a look at these posts. Build request: Dual Pistols / Dark Manipulation - Blaster - Homecoming (homecomingservers.com) Help me fix this mess (Beam/Temp) - Blaster - Homecoming (homecomingservers.com) On defense I'll reiterate that even if you plan on going into melee Range defense is still more important than melee defense or S/L defense. Why? Because smart blasters don't stay in melee. Melee defense also doesn't help against all the other mobs shooting at you, and a lot of those ranged attacks have debuffs. Learn how to joust to minimize your exposure to melee, it'll change the way you play the game. I described the technique in the dual pistols/dark manipulation post. I'll respect your decision not to take the snipe, and I'm also going to assume that arcane bolt and enflame are pet powers you want to keep and use. If that's not the case then we can further optimize I'll start on the most glaring thing that you can fix - Slot energy torrent and explosive blast. Not only do they do area knockback which can be converted into knock down, they are also a means for you to kill fodder quickly. You are not a scrapper, if you focus on single target you are missing out on what makes blasters fun and exciting. Secondly plan out your power pick progression. The Nexous build has only power blast, power burst and arcane bolt, all single target and 2 of which are fairly weak, as real attacks until level 30. And drain psyche is picked up at level 32, nova at 35. Do you want to be effective when you exemp down for TFs? If this is a 50 only build then yea slap the powers together in whatever order you wish but if you want something that be effective throughout the levels then mind your power pick progression. Here are powers that I would take as early as possible: Energy torrent and Explosive blast for the reasons I stated above, Aim or Build up to give you extra on demand burst at lower levels, Drain Psyche because that's your sustain, and Nova because that's your nuke. Most newbie builds suffer from the same mistakes - lack of focus and the belief that a full set is always the best way to slot something, and the penchant to slot any power that has a healing component for maximum healing. I get that your are enamored with enflame and rune of protection, there's still room to fit them both in before or by level 30. So build goals - Have decent defense, good enough recharge to keep drain psyche up as much as possible, fit enflame and rune of protection by level 30 Defense is the easy part, if you read the posts I linked above you'll see that it's just about stacking the same type of defense bonus from different sets in different powers over and over until you hit the number you want. The beam/temp thread lists all the sets that are good for range defense This makes balancing the need for recharge a bit harder though. However, one thing that can help is that a lot of your attacks do knockback and some of those are perfect places to put a force feedback proc which provides a momentary boost to recharge. Area attacks are decent choices for this proc, as is any attack with a base recharge of 10 seconds or more. You can still fit your pet powers in by 30 and have an effective blaster throughout all the levels, level progression can look something like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Mental Manipulation Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Power Bolt -- Empty(A) Level 1: Subdual -- Empty(A) Level 2: Energy Torrent -- Empty(A) Level 4: Mystic Flight -- Empty(A) Level 6: Power Burst -- Empty(A) Level 8: Combat Jumping -- Empty(A) Level 10: Arcane Bolt -- Empty(A) Level 12: Aim -- Empty(A) Level 14: Hasten -- Empty(A) Level 16: Concentration -- Empty(A) Level 18: Enflame -- Empty(A) Level 20: Drain Psyche -- Empty(A) Level 22: Rune of Protection -- Empty(A) Level 24: Maneuvers -- Empty(A) Level 26: Explosive Blast -- Empty(A) Level 28: Tactics -- Empty(A) Level 30: Spirit Ward -- Empty(A) Level 32: Nova -- Empty(A) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ I took combat jumping instead of hover because combat jumping is a better movement power overall. It's better for jousting and it provides immobilization protection which hover doesn't, and an immobile blaster is a dead blaster. If you wish you can take a crack at using that progression and filling out the rest of the build while working towards the goal of getting 45% range defense. That exercise should help you understand the importance of focus when planning a build.
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Both builds lack focus, spreading out set bonuses across different types of defense and tiny bits of resistance here and there won't help your survival AT ALL. Not taking snipe is also questionable as well as the lack of slotting on your two area attacks. But before we dig deeper, what's your game plan? Hover above and shoot, keeping yourself at range as much as possible or are you willing to go into melee range and mix it up?
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I think some of these toggle debuffs like RI, spore cloud and darkest night are due for an animation speed up. That can contribute to the feel bad when the anchor gets killed.
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Woah Woah Woah!!! Pump the brake there, he's gotta drive a Civic first before moving up to a Ferrari. This is an RPG after all. All newbie blasters start with AR/Fire, I saw it posted as a rule somewhere on the internet. Jokes aside, Elec/Eng is one of my favorites besides the obvious. It's got a unique mechanic and can keep a melee blaster relatively safe. Obviously it's efficacy diminishes with the purple patch but it's still one of the better mass drainers out there.
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Beginners start with all ranged hover blasters, most will hover, have decent range defense and use bonfire as further mitigation. /Tactical arrow is the best secondary that lends to this playstyle and all primaries are viable. If you think you have what it takes then you can skip blaster 101 and go right into melee blasters. If you can get good at that then you will most likely reflect on your experience playing CoH and regret the fact that you wasted so much of your short life playing not blasters.
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Instead of 6 reactive defenses isn't it more efficient to do 1 lotg +5 red fortunes if you are shooting for recharge? assuming that you haven't consumed all 5 lotg slots already. If you are shooting for perma-mind link then you don't need Maneuvers. Foresight has more base defense value than Mask Presence, it pays to slot that rather than mask presence if you want to squeeze in more defense values from enhancements. Perma hasten is not the end all be all. 3 slot is inefficient, 2 +5 rech IO is more than enough. I'd put a force feedback proc in psionic tornado. It'll proc enough times to get you to perma hasten. If you are going to depend on mind link for defense then slows will be one of your bigger weaknesses. You have 50%, slow resist which is a good start, but there's room to fit more slow resist in. 6 slotting leadership is also inefficient, you are already over the softcap with mindlink, another 2.5% to all positional doesn't really add any more value. You still have enough defense to soak in one -def debuff. I debate the usefulness of combat training: offensive. The to hit debuff resist is nice, especially early game against CoT ruin mages and spectral lords, but you also have access to kismet, leadership, aim, and followup which can help you counter that debuff. You don't really need the +acc, most high end fort builds will invest in purple sets for recharge and you can most likely get 20-30% acc bonus from those purple sets. If you are just getting fly why not mystic flight? This is my build for reference This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Fortune Weaver Proc: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Poison Dart -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7) Level 2: Strike -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(11) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(31) Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(31), Hct-Dmg/EndRdx(31), Hct-Dam%(33), GldStr-%Dam(33), GssSynFr--Build%(33) Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(29), FuroftheG-ResDeb%(29) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), Bmbdmt-+FireDmg(21), Ann-ResDeb%(21), FrcFdb-Rechg%(27) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(27) Level 24: Mind Link -- RedFrt-Def/Rchg(A), Rct-Def/Rchg(25), AdjTrg-ToHit/Rchg(25) Level 26: Tactical Training: Leadership -- HO:Cyto(A) Level 28: Spirit Ward -- Prv-Absorb%(A) Level 30: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-Max HP%(46) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(43) Level 35: Dominate -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(36), SprEnt-Rchg/AbsorbProc(36), UnbCns-Dam%(36), Dmg-I(37), Dmg-I(37) Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 41: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), Dcm-Build%(43) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Lunge -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Rchg/HoldProc(48), Mk'Bit-Acc/Dmg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dmg/EndRdx(50), Mk'Bit-Dam%(50) Level 49: Confuse -- HO:Endo(A) Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(34), PwrTrns-+Heal(46) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Born In Battle Level 50: Invader Level 50: High Pain Threshold Level 50: Marshal ------------ ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1541;731;1462;HEX;| |78DA6594DB4F135110C6CF76B7D6962260B95A0A2D8A54A0A545C0784544AA20280| |622C6A8755356A8946EDD16D1471F7C17B99A9810A33EF8E293FA6C62FC5B7CE262| |3426C6903ADD6FD2D6B449F33BE79B993333677A3AF6F8A2F3C3A5A7FD42AA1E4CA| |8E97474C05063B3493D1D9D8A4FEB8BB6AB6A66C15013B210C215D18DCC4252F34E| |69EA23CDF08E1B7ACC46BACFF48C4E1A6A3C194FCE04E1A666D4BCE49ED4D4F945D| 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Not bad for a first attempt. There are of course areas of improvement. First tighten up your focus on the types/vectorrs of defense you want to build up. I play a lot of melee blasters and I can tell you that having high S/L and ranged defense is enough to cover 99% of attacks in this game. Most melee range attacks/area attacks have a S/L component, and outside of melee range, range defense takes care of the rest. What that means is that you can immediately reclaim the 6th slot from all the winter sets you slotted and use them for something else. Fire/cold defense is great for fire farms, but pretty inconsequential for the rest of the game when you have S/L/R defense. Secondly turn off all the yellow dots and green dots on your attack powers. Hail of bullets give a momentary defense boost to melee/range/aoe defense and leaving it on skews your defense numbers. Your actual range defense without hail of bullets is 31.11%. The decimation proc in penumbral grasp bumps up your chances to hit but it doesn't proc all the time, the force feedback proc will bump up your recharge to nutty levels but again it doesn't proc all the time, those procs will skew the numbers so turn them off. Do turn the green dot on touch of the beyond on though, as that will show you your endurance recovery with the sustain active, which it should be most of the time. If we are going to go this survival approach I assume your primary focus is on S/L/R defense, then recharge, then HP+slow resist. Getting S/L to softcap is pretty easy with scorpion shield, which you should enhance. The difficult part is doing that AND beefing up range defense. Of the two prioritize range defense for the reasons I described in my first post, it's OK if you can't hit softcap on either, especially if you team and you'll most likely have people running maneuvers. A few glaring things right off the bat - you don't need 3 slots in hasten, +5 two level 50 recharge IOs and call it a day. You are also missing the steadfast protection 3% def unique. Soul drain need to connect and your accuracy is too low in that power, same with dark consumption. Scorpion shield should be enhanced - it has higher base value and adds 4% more S/L/E when enhanced which can take as little as 2 additional slots. It's a lot more slot efficient than kinetic combat, for example, which requires 3 additional slots for 3.75% s/l defense. Quick tweak, ignore procs and focus on getting the set bonuses by slotting the sets that contribute just to that goal, and you can get something like this. When you focus you get results: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Deathly Hollow-Point: Level 50 Technology Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(7), Thn-Acc/Dmg/Rchg(21) Level 1: Penumbral Grasp -- Empty(A) Level 2: Dual Wield -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg(11), SprDfnBrr-Acc/Dmg/Rchg(13) Level 4: Empty Clips -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-Dam/Rech(17), Artl-Dam/End(17), Artl-End/Rech/Rng(39) Level 6: Swap Ammo Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(15), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(48) Level 10: Super Jump -- WntGif-ResSlow(A) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(43), Rct-ResDam%(47) Level 14: Combat Jumping -- LucoftheG-Def(A) Level 16: Soul Drain -- Obl-Acc/Dmg/Rchg(A), RctRtc-Pcptn(19), Arm-Acc/Dmg/Rchg(21), RctRtc-ToHit/Rchg(31) Level 18: Executioner's Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(36) Level 20: Touch of the Beyond -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(27), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(36), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(47) Level 22: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Acc/Dam/Rech(37), Artl-Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39) Level 28: Dark Consumption -- Arm-Acc/Rchg(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Rchg/HoldProc(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 41: Dark Pit -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Stun/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-Stun(43), AbsAmz-Acc/Rchg(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45) Level 47: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Dmg/Rchg(50), KntCmb-Knock%(50) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def(49) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1564;735;1470;HEX;| |78DA6594CB6F125114C667981929B4F421F441296DA16F5A465057BA3051AC5AC19| |0B65BD38CED04264E1884C196A50BF76A34262DF4E1CAF8FAA77C6E6C4D5C9A8887| |F90E2D9109F0BBF7DC73BE73EE997BC9ECA47A3EDD7A724D107D374CAD5CDEB84EB| |FB65EF2AEEB9BF982655AB9AA404F20A56B76DEAC4EDEB64CD3DA8E672DA360BB69| |21C4FE1BAB5A21A76FA9A98A666E648DB26D99E599D6DA5AA558B44AB69AD24A0F0| |B3A25C96805A3583135DBB00A424FD6B24C35AD6B45A390EB6B4DB6F452396F147D| |CE7CD9C8E56D5AF53AB3B5A2AE6F056F168D4DB59521A36DEAF4D31C5747A8AC387| |D83FD023F0D45A81392B220EF330FC07347CC3760E0901896854781D358FAD0238C| |929AC86AA2223BDE2E11EC929912E815C01E1718A25889632549C1DA39B0D70DF62| |B4C59712A98EDC27C8C62152771A311A6B19B75DCACD3CB7E23329375E658FF02EB| |0F53A08777E409498E6D806CDDD096BA0745C776FE186BB113C9A943FD8DF910F9F| |AE02BF802F0AD5097FA44D189EFFBEB427C9DE8A74E5EC17CBC86F904D53E80FCF2| |C047F465FC2DF31D18790F4E7D001F93BE1F3915FF679753CFE81770EC2B38F50D9| |CFD0EAA3F409B620739DF600D7A4375E63E387A04CE1DF2FBA43D0EF31E879FA2FE| |49AA3BC83D0F72CFA7B8D7D3DCE369EEF934F7BAF5EEB6A98610F73C74157A51CA1| |1460E31BC885317634628D704E79AD845DF27F79835661D8CEC330F408974A38815| |A317618B373743BDA8521D33DC8B9967BCE7E7E0C20B30FE0A4CBE047728669E63E| |6D3A87DE12EF31E185B01E31950A61A16F93C2DF2795A5A462D4B77982B6089F455| |E84B6A9610A5B3BA06265799EBE01FEA4B02BAAE04EB26FA9BF408890018A1B205B| |E2763F2FFB7377DB64AD700D566E5D31B2D888ED74F2F59D84B8CE39D1CB7DBE661| |3B69B745B09F5FEDB6D7C8D0146DC43A8A497458921D964B1D96CB1D16CFD9DF4AE| |301A54FF2F6B5B6F1FDB6F12EDD3F85FDF7DAC6B5B671DA7FE6FF0FE5EBF9FA| |-------------------------------------------------------------------| But you can still play around it and fit the procs in. You will need to make some sacrifices though. At that level of optimization slots become incredibly tight, every slot counts. You will also see in the next build my power pick progression. If you ever try to exemp down or play a leveling build that progression matters. I build all my characters to be as self sufficient as possible by level 30. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(46) Level 1: Penumbral Grasp -- Empty(A) Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(42) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), WntGif-ResSlow(5), BlsoftheZ-ResKB(5) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), Rgn-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), Ann-ResDeb%(13), FrcFdb-Rechg%(13) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 12: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Soul Drain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(47), SprBlsWrt-Acc/Dmg/Rchg(47), SprBlsWrt-Acc/Dmg/EndRdx(48), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(48), SprBlsWrt-Rchg/Dmg%(48) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Acc/Dmg/EndRdx(19), Apc-Dam%(31), FrcFdb-Rechg%(37), AchHee-ResDeb%(40) Level 20: Touch of the Beyond -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31), Rct-ResDam%(31) Level 32: Hail of Bullets -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Arm-Dmg/Rchg(36), FuroftheG-ResDeb%(37), FrcFdb-Rechg%(37) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 41: Dark Pit -- AbsAmz-Acc/Rchg(A), AbsAmz-Acc/Stun/Rchg(49), AbsAmz-Stun(49), AbsAmz-Stun/Rchg(50), AbsAmz-EndRdx/Stun(50) Level 44: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;690;1380;HEX;| |78DA6593CB4F13511487EF74EEF0282DB4B63C4A29D01604444630D1C415892226D| |01A22EEC904C676A4E98C7D282C5DB857A331E1293BE36B65DCFB77E8DE98889AB0| |F081663C9DDF29569DB4F3DD7BEE79DF39D9B599C0CB4BB7A78512BC5030CAE5A5F| |3F4AE9825FF5573395FB40B766E5DD49E66FAC7F96CE98A51CC992BFA4CD5282C2D| |58E58A5D280FD7CF16AB8E63972AFA8C515A2D9AE4306B142DA75A302A965D14FE0| |5DB2EE88B8E69AE04BC65C6341CAB980B7A9B592B97AFD0AEA37EB46296CA79CB89| |5D74AC65BD1E216B2C9BF4AAADD77B28AD34FD63217A29B5445D299E4821A6A438F| |194F98CF91C9C7801DE880A7E5CFAD1237A43EC44B89A22A0E5F33115B049654A70| |4C03D3D42115B63EF5ADCF93C9B80ABEC3BE8FFC6BC8D24D84D0D45AC6CDAFE0A3E| |56C4DAF55B4BCC63EF01EF6813BB0EF228356D82BAD9D8A27F3FFA26D428A1255D3| |8633ADED9AF0CEDA736028CFB4C0B1EBCC5530457E83EC37382EBC1CDA9955F2DBE| |175C5D53A36908FBEC9DC024F6D337798BBE000D518E69CC2DB88756C87B907F64F| |A1B621AE71E40D3122C54D8A1B61DBC857F423FA8DF91DECFAC13C047B7EF25D513| |D9D7CB39DDECDAA24E9E60ABB6B0BEA58CF6964394859C6F8D663AAE6C97A255303| |079B98CD60B20594E4370EBF6A9C6FA46F56F53AD737070ECE234E987413D0F5255| |8B7FF0C6DA52AFA0FA093A45C063897810F3E2FCFE447E63E983E87AF64685AFDAB| |7387649B62FF29F69F0E31A3E03A757598E764F82EBA75FC1EF33EF30138F2105C2| |39B51FE5247B3883D9961CE21F6D43CF332788B6CC6D9667C0B7E4EEE317798BB3C| |8F8FC108F547476E42E7BE444936C9373959EFAFFC776E93F268FADDCC7FA70BF26| |8AA85E249F6FD24E148CA04BEC3CF8DB2243AFBA951360ABD2F8DB247A876234C73| |8D08EE66C37A2BFC67DE331152E5F56F714CD6A2| |-------------------------------------------------------------------| I don't have the time to break down each power and each slotting, if you want to understand my approach read the other post I linked which goes through the process of optimizing and how some decisions are made. That'll give you the overall idea of focus and optimizing builds and the rest is just understanding which IO sets give which bonuses, which will come over time as you play around in Mids.
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This is the build I had in mind. It's a bit off the beaten path. The goals I had when I worked on this build is to prioritize recharge and get range defense up to 32.5% with a smattering of slow resist. The rationale behind the recharge focus is to maximize soul drain uptime, and you can get pretty close to perma if force feedback procs. One side benefit of not including maneuvers/tough/weave to stack defense is that your end consumption is pretty light, which allowed me to slot cloud senses instead of preemptive optimization(my default set in blaster sustains) into touch of beyond for better set bonuses. Oppressive gloom, dark pit, suppressive fire and soul storm make up your control package but you should still dance delicately in melee range. Instead of super speed I took speed of sound, It looses the stealth component but you gain a teleport which might be useful in getting you out of a jam. Stealth/invisibility is important for blasters however, as you can get first strike on mobs, so I fit in stealth and a stealth proc in sprint for that. Adrenal booster is just a for fun pick, you can replace with grant invisibility for a constant LOTG 7.5% global recharge bonus. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Experimentation Power Pool: Leaping Power Pool: Concealment Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5) Level 1: Penumbral Grasp -- Empty(A) Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 4: Speed of Sound -- BlsoftheZ-ResKB(A), WntGif-ResSlow(13), BlsoftheZ-Travel/EndRdx(13) Level 6: Swap Ammo Level 8: Bullet Rain -- FrcFdb-Rechg%(A), Ann-ResDeb%(15), SprFrzBls-Acc/Dmg(15), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(17) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(46), Rct-ResDam%(49) Level 12: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46), Hct-Dam%(46) Level 14: Stealth -- LucoftheG-Def/Rchg+(A) Level 16: Soul Drain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(34) Level 18: Executioner's Shot -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(19), Apc-Dmg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), AchHee-ResDeb%(23) Level 20: Touch of the Beyond -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(25), CldSns-Acc/Rchg(25), CldSns-ToHitDeb/EndRdx/Rchg(27), CldSns-Acc/EndRdx/Rchg(27), CldSns-%Dam(29) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Suppressive Fire -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(42), Artl-End/Rech/Rng(42) Level 28: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(45) Level 30: Experimental Injection -- Prv-Absorb%(A) Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dam%(34) Level 35: Dark Pit -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(37) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(49) Level 44: Oppressive Gloom -- HO:Endo(A) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(47), BslGaz-EndRdx/Rchg/Hold(47), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Adrenal Booster -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;703;1406;HEX;| |78DA5D934B4F135114C7EF746678B6D05ADE6DA1E559280CC585890B43A2106368B| |1B11FA0196142260ED3B10F84A50BF76A342680E2D2F85AA96BF5336834D19D0AC6| |58255197663CCCFF888D93767E73CF3DCF7BCECDAECFF91F9FBE3C2BA4C0294B2F9| |70B27E95D314A6A565F3197C4C1D348FF088B0BE7747BC558D6E6AABA55C899E54A| |D12A8FFCDDCB571DA758AA68737AE9826D90AFAC6E9B4ED5D22B66D1161DB962D1D| |2E6D71DA364AE1A76C593FA3D61C6D01DD35E09798B33F69A5936CF9B9659D968F1| |2479C73096A3F38EB9A465BD48ABA6BD5CC817AB5601EB8D1E4A7188FEBD417A490| |749BB8AB8A70831A308DF7DE6035079C87C045EEC10FCB8F4A347F405D989705549| |40ABC1C794C02699A9802D2A989B104286AD4F7EEFF364FE880CBEC33A4AFE5564E| |9C68238E0838C1BAF60BF6D0FFA6D4FE033F894F90CEC228366D8CBCD9D12E2FFA6| |654C11530BB04DFF004B545D2B9F48EB28FC4F2699E3E0D404330506C87F003622C| |0FEABE4A7DD3B15576DDF84EFE816D8BFCDBCCDBC032676C001AA31047F6A680631| |8E68CC49B0639A9906BB5E10C38A58A3B861B60D7FF07935F67C647E02FB76997B6| |0F43338487574C256EA4C11669A4517B39F72EAC6B9CBDDAFA03FF19AF986F9168C| |936E2FCF43AFAC7AF90D2B4C151C6B00C71B994DE025CA3FC2F310F9027F635FC1C| |91AB8483313E3F38ED5F8EC28E600C71CE0B988CF622FBE833988DF0513C77D5E4D| |8913D05BA79883DCF3C1B3900D2D3033CC2C38BC086E90CD08CFE1C855F81DBDC6B| |CCEBC018EDD049F533A499EC364B7E4D5327E14394EFFE439FC05EEFB8548718DA9| |63840659BCA42D8D7BA0710F34EE81C63D98E61EE4E98CD27C4BD3DCC3A8F2FFCD4| |D2887F7DFCDFCFBA62B892A73CAE1CD169267516B21096B4953C2D3FA5E2F4B20FF| |6FF5B224F4F6EB65B710613344771B11DCADBAEFEDBAEF4C985439CB3FFD73D77C| |-------------------------------------------------------------------| There are other build templates geared towards survival of course, and those will include tough/weave/leadership for additional defense and resist. If you truly want to be successful as a melee blaster, builds only contribute 25% to your success, understanding game mechanics/mob factions and problem targets and mastering movement will carry you far more than any build.
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Ok, I'm going to start with the fundamentals. Help me fix this mess (Beam/Temp) - Blaster - Homecoming (homecomingservers.com) I'm not going to re-write everything I wrote in that post but the general principal of making builds is to define 1 or 2 goals and stack as many set bonuses as you can towards those goals, you will most likely over commit and exceed your goals but that's ok, the next step is to cut back and fine tune. If you care to read through that post you'll learn some specific details/examples of fine-tuning. Set bonuses that people normally chase for blasters are: Recharge Defense HP (Slow Resist) - my recommendation Recharge is always good, except when there's too much. The recharge cap is 400% and that's including hasten, set bonuses, incarnate, and the recharge enhancement in a power. As you approach higher numbers of recharge the amount of time that you shave from powers will have diminishing returns. Sometimes the difference between having 80% global recharge + hasten and 100+% global recharge and hasten amounts to shaving a few seconds off a longish power like your nuke, and a fraction of a microsecond off your shorter bread and butter powers like bullet rain or executioner's shot, at which point you need to ask yourself if all that investment and opportunity cost of being able to invest those slots into other things like HP or defense is worth the 2-3 seconds for your nuke. Defense gets you the most bang for the buck survival wise for most non-armored ATs, especially those that lack mez protection. There are 2 categories of defense - typed and positional. Typed deals with smashing/lethal/fire/cold etc.. and positional deals with 3 vectors - melee, range, and area of effect. If you are mobile you can make sure that you minimize your exposure to melee range and force enemies to attack you with ranged attacks, hence range defense is the most practical of all the defenses to build for. You might be thinking "well I need to be in melee so how can I just depend on range defense?" And here's something that no build can teach you. Learn to joust, learn the art of movement, that's how you can minimize your exposure to melee. Right before you fire a melee range attack jump backwards/sideways/forwards, the momentum will carry you out of the patch and you will animate your attack when you land. Practice that in a lowbie zone against lowbie mobs. The timing isn't super difficult for single target melee attacks, but the positioning needs to be tighter for small radius PbAoEs like dark consumption and the timing needs to be much tighter for ground based powers such as foot stomp. Also consider the fact that you can build up melee defense and that might offer you some protection on things you are aiming to kill in a few hits, but that defense does absolutely nothing against everyone else taking potshots at you from range, many of which carry debuffs. Back to defense, there are some magical numbers - 45% defense is the softcap, meaning normal non-incarnate content mobs will have only a 5% chance to hit you, 32.5% defense is a sweet spot for many because the remaining 12.5% can be covered with just a small luck or via team buffs. If you are always teaming this is a good number to shoot for, you can be quite self sufficient with that number against +0/+1 content and team buffs can top you off for harder difficulties. I'm going to skip HP as that is self explanatory but I will spend a little time on slow resist. As a melee blaster the absolute wrong assumption on how to play it is to stand your ground like a tank all the time. You need to be mobile, you need to weave in and out of combat and use the melee stuff when opportunities present themselves. An immobile blaster, especially one that does not fly, is a dead blaster. If you've ever stood in a caltrops field you know how unpleasant and how dangerous that can be for squishies. Also, your recharge bonuses can get neutered if you don't have slow resist, and if you can't cycle your attacks and kill things quickly, you are a dead blaster. Do not skimp on slow resist. You don't need 100%, but make sure you pack some. Unfortunate the majority of slow resist come from winter IOs which can be very pricey, but since you have a farmer I'm going to assume that's something you can work towards. Next power breakdown: Consider the pairing and how much it leans into melee blasting I'd say cones like empty clips may require too much repositioning any may lead to clunkier play experience. Everything else is usable but you can make an argument to skip either pistols or dual wield in favor of some punches. People generally agree that death shroud and shadow maul are two very skippable powers, the former is prone to detoggle and just not worth it, and the latter has a long animation time and is a cone that requires a bit of positioning. One thing you should pay attention to in general with builds is whether a power does knockback, if it does and has a base recharge longer than 10 seconds it's a good candidate for a force feedback proc, because we all love recharge. The knockback from most dual pistols attacks go away when you use special ammunition but the game still sees the IO and will still trigger. Blaster builds are pretty tight and generally can't use too many procs but if you can fit them in here are the ones to consider: force feedback +rech (any power that does knockback), Annihilation -res (in targetted AoE), Fury of the gladiator -res (in melee PBAOE), achilles heel -res (in any power that does -def), the only proc that I would slot in more than one power is force feedback, more chances for more recharge is good. The others do not stack their effects onto itself if they trigger again (Annihilation proc triggering twice doesn't double the effect) Since you are going to take dark pit you can try to stack stuns on mobs with oppressive gloom from the villain patron soul mastery. Instead of melee defense stacking these two should give you momentary reprieve from things in melee range so you can unleash your melee stuff and then get out. Conventional builds for survival pretty much boils down to 4 pools - Speed, Leap, Leadership and Fighting. In the context of what you want to do we can try something off the beaten path. I have something a bit less cookie cutter in mind, but if you want to take a crack at doing an initial draft to highlight what you want to do, we can work on refining that as well, and we can do that in the next post.
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Welcome to the melee blaster club. Take my upvote. First. what kind of capital, and what do you prefer to use as your combat movement power? Besides being able to punch face, any other requirements/must have powers or pools, etc...? Do you prefer to solo or team, if you solo do you challenge yourself on high difficulty settings? what's your level of comfort? On teams do you trust your teammates to provide some cover/protection or do you want to be self sufficient? Do you want to focus on damage or survival? or a balance?
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I fully endorse your desire to play mace/regen. Regen thrives on recharge and Mace is ripe with force feedback proc opportunities which can help you cycle moment of glory and shadow meld. The combo won't be super OP but it'll still be able to hold its own. Axes are very viking, and they are just like mace but with even MORE force feedback proc opportunities. Build for S/L defense, recharge and slow resist. It should be enough to let you take on x8 content, maybe not x4/8 against all factions but it'll hold.
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What other AT would be he perfect duo boxer for a Crabbermind?
Nemu replied to KaizenSoze's topic in Arachnos Soldier & Widow
Here's a thought, what if you played the EA MM and had the crabbermind as passive support??? Mind... Blown... Do eet Do eet Do eeet! -
What other AT would be he perfect duo boxer for a Crabbermind?
Nemu replied to KaizenSoze's topic in Arachnos Soldier & Widow
Ya I read the post more closer! And edited my response. EA is not a good fit for a passive dual box support.