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Nemu
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It helps to understand what your playstyle is: Do you prefer to stay at range or do you have no fear getting up close and smashing face? There are a few posts about fire/elec and most lean towards smashing face
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Zap Arachnophobia: Level 50 Science Blaster Primary Power Set: Electrical Blast Secondary Power Set: Darkness Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Presence Ancillary Pool: Mace Mastery Hero Profile: Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Penumbral Grasp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15) Level 2: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(7), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19) Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(31) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34) Level 14: Boxing -- Empty(A) Level 16: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46) Level 18: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(31), SprEnt-Hold/Rchg(31), SprEnt-Acc/Hold/End(33), SprEnt-Acc/Hold/End/Rchg(33), SprEnt-Rchg/AbsorbProc(33) Level 20: Touch of the Beyond -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(25), SphIns-%ToHit(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(50) Level 24: Pacify -- Acc-I(A) Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-ResDam%(29) Level 28: Dark Consumption -- PwrTrns-+Heal(A), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48) Level 30: Short Circuit -- PwrTrns-+Heal(A), Erd-Dmg(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Arm-Acc/Dmg/Rchg(46) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Intimidate -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(42), Ngh-Acc/Fear(50) Level 44: Invoke Panic -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(48), Ngh-Acc/Fear(48) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Summon Spiderlings -- SlbAll-Acc/Dmg/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Clarion Radial Epiphany ------------ I have rule, any toon I make needs to be able to speed citadel when exemped hence the power selection sequence. One can totally take the presence pool and defer fighting until much later to keep it thematic. The spiders don't technically fear but I thought it was a nice play on the theme, but if there were a fear Pet proc it would totally go into the spiders.
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If warmace/ea is strong and pretty then what is Titan/EA? I didn't see any posts on this pairing which leads me to think all y'all are scrubs for not making such a manly combination 😝 I'm working on one now and this is what I'll most likely be settling for. It's super manly. And if you don't want to be called a little sissy you should delete your titan/bio and reroll titan/ea. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Big Panda: Level 50 Natural Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3), Rct-ResDam%(5) Level 2: Titan Sweep -- FrcFdb-Rechg%(A), Erd-Dmg(11), Erd-Acc/Dmg/EndRdx/Rchg(11), Erd-%Dam(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx(34) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(31), SprScrStr-Dmg/Rchg(50) Level 8: Build Momentum -- GssSynFr--Build%(A) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(15), ShlWal-Def(15), ShlWal-ResDam/Re TP(17) Level 16: Dampening Field -- GldArm-3defTpProc(A), RctArm-ResDam(36), RctArm-ResDam/EndRdx(40), RctArm-ResDam/Rchg(40), UnbGrd-Max HP%(43) Level 18: Rend Armor -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), AchHee-ResDeb%(23) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Empty(A) Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Arm-Dmg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31) Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(40) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(46) Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), SprAvl-Acc/Dmg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), Dmg-I(34), SprCrtStr-Rchg/+50% Crit(36) Level 35: Energy Drain -- HO:Membr(A), PwrTrns-+Heal(48), EffAdp-EndMod/Rchg(48) Level 38: Energy Protection -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam(39), RctArm-ResDam/Rchg(39) Level 41: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), Apc-Dmg/Rchg(43) Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-End/Rchg(45), SprEnt-Rchg/AbsorbProc(46), SprEnt-Hold/Rchg(46) Level 47: Shadow Meld -- HO:Membr(A), HO:Membr(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------
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I'm just imagining the times when you are traveling from mob to mob and BU fires during travel and expires before you reach the next mob but if it works for you I'm not going to stop you, not that I can anyways 😁 For anything/eng I still recommend setting energize on auto because it's your endurance management tool, if you forget to fire it off you will notice the difference in how fast your blue bar drops very quickly. Regarding min/maxing, I'm trying to build something within the OPs means and hence I skipped most of the uniques. You'll notice I even omitted the gladiators armor defense unique. depending on how impatient you are you might end up paying 1.5-2 mil per cheap IO and those add up. Of all the IOS the LoTG 7.5, steadfast unique, Numina Unique, and the Basilisk Gaze IOs are going to be the most costly. I don't disagree on your take on rune of protection, you can go either way and squeeze out a little more set bonuses or be practical and focus on enhancing your bread and butter powers like BU and Aim more. There is always room for improvement, but this should serve as an affordable decent starter build that enables the OP to work up to the dream build.
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Putting buildup or aim on auto is ill advised for any build. Build up and aim are on demand damage/to hit boosts. You use them when you need them, right before you engage a mob for the alpha strike or when Paragon Protectors use MOG for example. I'd also take both relatively early if you are not being PLed and plan to exemp down often to do lowbie content. They are game changers at lower levels when everyone else is struggling with efficient end usage because their accuracy is crap. I have fond memories of my level 8 elec/energy blaster going to hollows and two shotting clumps of 8+ outcasts with a build up or aim ball lightning + short circuit. Without build up or aim? It would take me magnitudes more time and debt to accomplish that at that level. With energy manip you'll want energize on auto as that will solve your end issues completely. The heal is incidental and with dark you have another heal anyway if you need some thing more on demand. The 3 slots in rune with titainium coating is for the HP bonus and the energy/neg eng resist. The last aegis is to top off the recharge. It's a nice panic button that's also a free breakfree but if you don't want to invest in getting it to recharge faster you can absolutely dump those slots in build up/aim for more bang for the buck.
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You really don't need aid self, the animation time will kill you more often than not in situations where you REALLY need a heal, ducking out of line of sight or out of melee reach and popping inspirations is easier than stop moving completely for 3+ seconds to use an interruptible heal. If you build typed defense to the level where you reach softcap/near softcap defenses against S/L/E/F/C then you only holes are neg energy, where you should be sitting around low-mid 30% defense which is fairly respectable, and psi, where you are probably sitting at mid-high teens. Pure neg and psi damage is not all that common and the ones that feature pure psi you are going to have a tough time anyways even on a ranged defense build because the nasty ones that disable you are untyped. Far more important to blaster survival aside from defense is mastering the art of movement and inspiration management, and using your mitigation tools. I posted a few videos in this thread to demonstrate what I mean.
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The combination is never going to be decent at farming so let's focus on regular content instead. If you want to stay at range and hover blast pick a resist shield and build for ranged defense. As long as you are committed to staying in range that is all you need. Even if you don't plan on getting into melee the melee attacks are good mules for range defense and HP bonuses and I highly recommend you mule one or two just for that. You don't need to slot stamina or any of the recovery uniques, as long as energize is up you won't ever have end issues. Here is what a budget build within your means might look like. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Dark Blast Secondary Power Set: Energy Manipulation Power Pool: Sorcery Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Build Up -- RechRdx-I(A) Level 6: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), ClbAcc-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(27) Level 12: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(21) Level 14: Aim -- RechRdx-I(A) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(37) Level 18: Abyssal Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), Dmg-I(50), Dmg-I(50) Level 20: Boxing -- Empty(A) Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(45), RctArm-ResDam/EndRdx/Rchg(45) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def(25) Level 26: Life Drain -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(42), Thn-Acc/Dmg(42), Thn-Acc/Dmg/Rchg(43), Thn-Dmg/Rchg(43), Dvs-Acc/Dmg/Rchg(46) Level 28: Umbral Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Acc/Dam/Rech(29), SuddAcc--KB/+KD(31), Dtn-Acc/Dmg(33), FrcFdb-Rechg%(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31) Level 32: Blackstar -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(40), Erd-%Dam(42), Dmg-I(50) Level 35: Bonfire -- SuddAcc--KB/+KD(A), RechRdx-I(43) Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39) Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(45), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(46) Level 44: Spirit Ward -- Heal-I(A) Level 47: Rune of Protection -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-EndRdx/Rchg(48), Ags-ResDam/Rchg(48) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
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Rather than building for ranged and s/l defense, you can continue building for typed defense since scorpion shield already offers typed defense. You can reach softcap/near softcap levels on S/L/F/C/E and that will make you plenty tough. Side benefits of going this route is that you will have a healthy amount of F/C resist, sacrifice less for other bonuses such as recharge, and have a healthy amount of slow resist which people don't appreciate until their recharge is neutered. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Plant Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Entangle -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11) Level 4: Strangler -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(17) Level 6: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(50) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 10: Toxins -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(42) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(42) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Boxing -- Stg-Acc/Rchg(A), Stg-EndRdx/Stun(48), Stg-Acc/EndRdx(50) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Wild Fortress -- GldArm-3defTpProc(A), UnbGrd-Max HP%(46), PrfShf-End%(50) Level 22: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(40), Ags-ResDam(40), Ags-Psi/Status(42) Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(31), HO:Nucle(34) Level 28: Ripper -- FrcFdb-Rechg%(A), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(48) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46) Level 44: Spore Cloud -- HO:Enzym(A) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve ------------ The downside to going this route is that it will require winter sets which are very expensive but if you love your toon and want to invest in it that should not be a barrier. However, if you are to go down the path of softcapping s/l and ranged I'd do something like this: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Plant Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Entangle -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(42) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19) Level 6: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(9), Dmg-I(11), Dmg-I(11) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Toxins -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(25) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25) Level 14: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(40) Level 20: Wild Fortress -- GldArm-3defTpProc(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31), HO:Nucle(33) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(37) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 44: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(46), TraoftheH-Immob/Acc(46), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(50) Level 47: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 49: Spore Cloud -- HO:Enzym(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------
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Understanding Incarnate Abilities for Defense Caps
Nemu replied to Black Orchestra's topic in Blaster
Turn vorpal off. The defense bonus it gives last only 10 seconds so it's not dependable. S/L is easier to softcap with scorpion shield especially if you use both defense uniques and are able to fit maneuvers and weave along with either hover or combat jumping into your build. Getting ranged defense up there while keeping the s/l softcap takes a lot more work. You will be investing in thunderstrike set IOs and the blaster ATOs heavily and most likely will dip into blessing of the zephr sets as well, and that will cut into how much recharge bonuses you can stack. If you don't plan on being in melee range at all as /dev normally doesn't then the alternative is to go with a resist shield and focus purely on ranged defense. That's the way people that avoid melee typically go and it does offer better survival than just defense alone. The pool of choice for pure ranged play is fire because of bonfire with the KB to KD proc. -
I hope you took whirlwind on your staff/regen because SPINNING is WINNING Of staff/elec you can probably skip either mercurial blow or precises strike along with taunt. I prefer to keep mercurial for the -Def. Despite the animation Innocuous strikes is not bad and you can regularly hit multiple mobs with it with little positioning. If you skipped two powers from staff and took all but the T9 from /elec you can still fit in most pool powers that contribute to survival plus a few epic pool powers.
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Everything is viable and especially anything fire blast. How to make it viable depends on your preferred playstyle. Are you shy about getting into melee to use your melee attacks or do you have balls? If the former most people in that camp build for range defense and stay on the perimeters and blast/hover blast. If the latter then people in that camp will typically build for either melee or positional defense that allows them to survive in the thick of it longer. The better players have also mastered the art of movement and other game mechanics and will weave in and out of combat pending the opportunities that arise to get their melee licks in. I see about maybe less than 5% of the player base that actually do this. Doesn't mean that you can't do it, but most people don't adopt that kind of active playstyle and prefer the "I stand still and whack you while you whack me harder" honor code and consequently the people that do this and eat dirt enough times tend to migrate to the previous playstyle and complain about how squishy blasters are. If you take the time to learn how to play blasters you can be a fearless engine of destruction, if not the pew pew option is always available. Also, what kind of budget are we working with here? All the inf in the world or do you have any limitations? Power pools that you'd prefer to have? Be specific.
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AS should use the overhead smash animation with a giant stone mallet, similar to the sped up crushing blow animation in TW. And the victim would then be buried in the ground with it's head sticking out with stars swirling around it. That's how it works in real life, that's how it needs to be.
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It's cool that you shared alternate builds for the masses so they have more choices and can make educated decisions on how they want to build their toons. But c'mon, this comment is silly. One can do raids and run speed LRSF/MLTFs and get those hamis, they are not THAT rare. In fact they are more guaranteed than winter/purple drops and unlike those you don't have to collect a whole set.
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Dude I'm not even trying to argue with you, simply pointing out scenarios where knockback may cause additional adds and be a concern for some teams, not sure why are you taking such an aggressive and dismissive tone. And you response is basically telling people to L2P and you know how well people are going to receive that.
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The best advice for people playing on a team with electric affinity support. "GET IN THE DAMN SPHERE!" Yes even you the blaster that thinks range = safety. Spoiler alert it's not.
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It's not all about DPS. Killing stuff is not an issue, mobs die eventually and the time spent chasing and killing something that was KBed is negligible. Is it annoying? sure but I'm not going to cry about my xp/hour either just because of KB and most people are pretty good with the "I knock it back I kill it" philosophy. Creating situations that generate additional aggro that threaten team wipes, on the other hand, is a more real concern. I'm sure you can imagine scenarios where pets chase KBed mobs or anchors gets knocked into another mob that results in adds. And there are teams out there that comprise of non-IOed, non-incarnate team members that may struggle with those adds. Certainly you can tell those players to l2p but I imagine they'd have the same reaction as if I told anyone on the forums to L2P. I really can't think of many other player generated artifact that ratchet up the skill level demanded of teammates and most of those impact positioning (poor use of hurricane and other repel effects, maybe electrical affinity with the chaining mechanic, you always get the ranged folks that break the chain haha).
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If I could I'd ignore all the lol melee players that start smashing as soon as they zone into a mission when half the team is still on the way to the door. First of all I'd ignore them just for being sissy pants and playing melee toons with mez protection and thinking they are badass. Second lol melee. Third that kind of behavior is just inconsiderate.
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Well that's your opinion. I read it and I don't necessarily agree with all of it, but I'm not going to bash you for it. If it's any consolation a savvy reader can absolutely switch some power pick orders around with my build, you can have empowering before level 30 by swapping out photon grenade, problem solved. Why make a big fuss about it when all you need to do is share your build and explain the rationale?
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Wow such hostility in your post about my build. I build my toons to have maximum survival capabilities by the time they are 30 hence the power picks. Empowering is not a make or break power as faraday cage is so yeah, I took it late, also the res too, guess that make me a bad player... Panacea instead of doctored wounds or prev medicine because 1 - It's a high end build 2 - the build is optimized for how I wanted to slot it. Also no one said anything about budget builds so it wasn't in my scope of the build. If someone asked for a budget build I will happily provide one.
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I avoided the immob/rech piece to get better chance on the hold proc, all the acc IOs are slotted. Also agreed on the hami-Os, you don't need to + them but if you can afford to then go nuts.
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If you make a regen brute, take whirlwind. I am not joking. You can't go ez mode like scrappers or stalkers by getting shadowmeld and alternating between that and MOG. So you look elsewhere for survival. Whirlwind helps. Fortunately for regen it can handle the end sink. Slows suck, especially for regen. Don't skimp on slow resistance. Preach the Gospel of SPIN! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Radiation Melee Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(7), HO:Nucle(33) Level 1: Fast Healing -- Mrc-Rcvry+(A), Pnc-Heal/+End(9) Level 2: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5) Level 4: Quick Recovery -- PrfShf-End%(A), SynSck-Dam/Rech/Acc(15), SynSck-EndMod(17), SynSck-Dam/Acc/End(17), SynSck-EndMod/Rech(42), SynSck-EndMod/+RunSpeed(45) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Fusion -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(9) Level 10: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(11), SprBrtFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13), SprUnrFur-Acc/Dmg(13) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Integration -- Prv-Absorb%(A) Level 18: Whirlwind -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(19), EndRdx-I(19) Level 20: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), FuroftheG-ResDeb%(23), SprAvl-Rchg/KDProc(34) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27) Level 26: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(37), Hct-Dam%(40) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(33) Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), AchHee-ResDeb%(37) Level 35: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(45) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39) Level 41: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(42), HO:Cyto(42) Level 44: Physical Perfection -- PrfShf-End%(A), SynSck-Dam/Rech(45), SynSck-EndMod(46), SynSck-EndMod/Rech(46), SynSck-Dam/Acc/End(46), SynSck-Dam/Rech/Acc(50) Level 47: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Instant Healing -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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The closer to 45% the better, for non-incarnate content. However not every build needs to be at 45% or a little over depending on the mitigation tools that they have available. If you can only squeeze out 42 or 43% that's OK.
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How I would build a bots/ea More pet uniques, more recharge, more exemp friendly. I don't think power boost is a game changer for /EA as it is with others like /time and I'd rather have a spammable mass immob with -fly that's also a great purple mule in its place. The only thing I lament is the lack of slow resist. It's a big deal for squishies and I normally would build for 65%+ with winter sets. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: zn_Electrical Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- SprMarofS-Dmg(A), ExpRnf-+Res(Pets)(3), SprMarofS-Acc/Dmg/EndRdx(3), SvrRgh-PetResDam(5), SlbAll-Build%(5), SlbAll-Acc/Dmg/Rchg(7) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(13) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(34) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(23) Level 12: Protector Bots -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(40), EdcoftheM-PetDef(40), CaltoArm-+Def(Pets)(43), LucoftheG-Def/Rchg+(46), HO:Nucle(46) Level 14: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(15), PreOptmz-EndMod/Rech(15), PreOptmz-EndMod/Acc/End(17), PreOptmz-EndMod/Acc/Rech(17), PreOptmz-EndMod/End/Rech(19) Level 16: Faraday Cage -- GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(25) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(50) Level 26: Assault Bot -- SprMarofS-Acc/EndRdx(A), SprCmmoft-Rchg/PetAoEDef(48), SprCmmoft-Acc/Dmg/Rchg(48), SprMarofS-EndRdx/+Resist/+Regen(48), SprCmmoft-Dmg/EndRdx/Rchg(50), SprCmmoft-Acc/Dmg(50) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Photon Grenade -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 41: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(46) Level 47: Defibrillate -- FrtHyp-Acc/Rchg(A) Level 49: Amp Up -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------
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Turn off vengeance and your S/L defenses is at 31 and the others much lower. I'm not sold on dropping lightning bolt, it does a heck of a lot more damage than charged bolts. Tesla cage is a good basilisk gaze mule and you can use it for hami and lgtfs against green mitos. It's a lot more useful than volt sentinel but both have their uses. Short circuit is the best drain you can have and will help you neuter enemies quickly. You probably skipped it because you are shy about going into melee, the build below fixes that. But if you don't want to take SC you can swap it out with Voltaic sentinel, and save 2 end mod slots to put somewhere else. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: zn_Electrical Affinity Secondary Power Set: Electrical Blast Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 1: Charged Bolts -- SprVglAss-Dmg/EndRdx/Rchg(A), VglAss-Acc/Dmg/EndRdx(17), VglAss-Acc/Dmg/EndRdx/Rchg(19), HO:Nucle(19) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(11) Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-EndMod/End/Rech(46) Level 6: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(7), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(9), PreOptmz-EndMod/End/Rech(11) Level 8: Faraday Cage -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(48), TtnCtn-ResDam/EndRdx(48) Level 10: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(15), EndMod-I(17) Level 12: Super Speed -- WntGif-ResSlow(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 16: Aim -- GssSynFr--Build%(A) Level 18: Boxing -- Empty(A) Level 20: Lightning Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23) Level 22: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(37), HO:Nucle(39) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(33) Level 28: Tough -- GldArm-3defTpProc(A), HO:Ribo(50), ResDam-I(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Short Circuit -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(33), SprVglAss-Rchg/+Absorb(33), EndMod-I(34), EndMod-I(34), HO:Nucle(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40) Level 41: Empowering Circuit -- HO:Membr(A) Level 44: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 47: Defibrillate -- RechRdx-I(A) Level 49: Amp Up -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
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I wasn't aware that different snipes in quickform had different animation times? I thought it was standardized to 1.33 seconds across the board? Also, whatever difference in animation time in the fire snipe is more than made up by blaze.