Pondering on costs and "cold start" characters... A radical potential solution occurred to me last night.
SO prices were set back on Live, when we weren't on permanent quadruple XP. Money wasn't a big issue because the average player could reasonably amass sufficient capital before outleveling his current set. So that's kind of set the stage for the current discussion, finding ways to get more money into the player's hands.[1]
What if we tried the opposite tack? What would happen if we lowered the cost of SO's instead?
(Obviously, I have no idea how difficult that would be in terms of coding effort.)
[1] As a side note, if we're pursuing that tack, getting rid of the gap between what various flavors of vendor pay for various origin flavors would help too.