Jump to content
The Character Copy service for Beta is currently unavailable ×

Doc_Scorpion

Members
  • Posts

    1673
  • Joined

  • Last visited

Everything posted by Doc_Scorpion

  1. Honestly, I find Kallisti Wharf kinda depressing... Praetorian styled architecture is so soulless. When people kept asking for more City zones to be revamped along Praetorian lines, I was always screaming "NOOOOOooooooo" internally.
  2. Former UO player here... Siege Perilous is an example of precisely why "hard mode" shards aren't a great idea. They absorb developer time all out of proportion to their extremely small userbase. Code tends to get released to them without full testing because there aren't enough dev and player resources to run a proper beta. They develop odd bugs because the developers aren't as familiar with the unique code. (And new features don't always play well with the unique rules.) Etc... etc... And that's with a full blown, full time dev team - and a total playerbase orders of magnitude larger than HC has. The base of hard(est) core players is (or at least was at it's peak) probably larger than HC currently is.
  3. Don't think they could use it straight up though... Current NPC code will glom onto whoever is available, while the pet code is fixed on the summoner.
  4. I'm curious as to what you monitor and why...
  5. That is correct. Reunion is a shard, Excelsior is a shard, etc...
  6. My fire/fire blaster would disagree.
  7. What powerset(s) are you using? Stealth auras in particular can cause all kinds of problems.
  8. That is an opinion, not a fact - and there is a vast difference between the two. Personally, I find both my fire/fire and fire/shield tanks loads of fun to play and neither are farmers.
  9. Keep in mind that Croatoa is (in theory) a three hour train ride away. It's not actually directly adjacent to the City. "Croatoa is a three hour train ride upstate from Paragon City , and was once the favorite lakeside vacation spot for city dwellers. For the past three years, the train service has been closed due to the Rikti Invasion, but due to recent events the government have reopened the line." - Issue 5 patch notes.
  10. You wouldn't happen to remember what shoulder pieces and gloves those are would you?
  11. Originally you could only do that in Steel Canyon. The Skyway City Green Line station was added in... Issue 10 or 11 I think.
  12. Pondering on costs and "cold start" characters... A radical potential solution occurred to me last night. SO prices were set back on Live, when we weren't on permanent quadruple XP. Money wasn't a big issue because the average player could reasonably amass sufficient capital before outleveling his current set. So that's kind of set the stage for the current discussion, finding ways to get more money into the player's hands.[1] What if we tried the opposite tack? What would happen if we lowered the cost of SO's instead? (Obviously, I have no idea how difficult that would be in terms of coding effort.) [1] As a side note, if we're pursuing that tack, getting rid of the gap between what various flavors of vendor pay for various origin flavors would help too.
  13. That would not be me... My last programming was twenty years ago, in BASIC. About the last time I stayed in a Holiday Inn. 🙂 🙂 Thanks for fixing that!
  14. In a world in which one is "unassailably" [sic] better - that would be true. However, we don't live in such a world. Here in Paragon City, IO's are worse than SO's until level 25 (where they're equivalent to an even level SO). Arguably, not until level 35, when they're equivalent to a +3 SO.
  15. You're evil, you know that?
  16. Marvel characters aren't built in CoX and aren't bound by it's rules...
  17. AIUI, this is something of an experiment and may never make it to Live.
  18. I know you're swamped with work/family stuff... But if you do have spare time and energy, could you take a gander at the dev tracker?
  19. Many sets have that problem... Your ability to customize is limited by the "baked in" aspects of the power. *Looks sternly at Fire.*
  20. Hard to do as the vast majority of builds out there are tricked out (read: expensive) endgame builds designed to play high level content, not leveling builds. That presumes the player's goal is MAX POWAH rather than (for example) simply playing the game or having fun. Agreed, MAX POWAH is a viable playstyle and that some people enjoy it (more power to them!)... But it's a rather limited playstyle that can lead to myopia. New players should be encouraged to experiment rather than being told (even by implication or suggestion) that there's One True Way to play. (Narrator voice: There isn't.)
  21. That's what I get for posting on one cup of coffee... (And because I always get +Hold and +Immob mixed up.) No, Musculature - because the very attractive and usable +DMG comes early, then adds on +Immob. But +Immob isn't quite as useful as +Hold... I haven't had any END problems that I don't think Numina/Miracle/Performance Shifter won't cure, so +END isn't even on my radar. I need to go test that to make double sure. Back to the thinking board.
  22. 0.o Dude, they're vanity badges - not the only food you're going to get this week.
  23. Your reply lead me to spend some time last night actually paying closer attention to how I play and balancing that with the various Alpha Slot abilities. +Hold plays well with my soloing tactics - which is to lockdown the highest threat and let Stoney whale away. It also boosts Choking Cloud, which is part of my mitigation strategy. +Damage is also generally useful. So looking at it closer and thinking more clearly also leads me to Musculature. Thanks!
  24. I always try and hit the trainer in the zone I leveled up in. Even if I move to a Day Job location and log out before training.
×
×
  • Create New...