Jump to content

Doc_Scorpion

Members
  • Posts

    1687
  • Joined

  • Last visited

Everything posted by Doc_Scorpion

  1. That is an experiment. It may or may not make it to live.
  2. True, though not relevant in this situation.
  3. Let's review the reasons you gave: Or, to put it another way... You're in no position to complain about "quoting the least important half" as I addressed both "reasons to visits" and connections. Fully half my reply is dedicated to transit and connections. You even reply to that part. (One thing I experience daily as a photographer - nobody can see how much time and effort went into something. Either it stands on it's own, or it doesn't.) I'm not seeing how traveling most of the length of King's Row is any less of a PITA than traveling a short distance to the tram, and then a short distance from the tram to the Perez gate. Doubly so now that we have travel powers at level 4 rather than 14. Maybe the tram bothers me less or bothers you more.... Same here (as far as wandering about), but I suspect we're in the minority. And even if this connection existed, I'd rarely make use of it because I'd spend so little time up there... Unless you're XP locked for some reason players spend very little time in that level range. And if they're XP locked, then it's likely they are concentrating on doing something specific - not wandering around killing arresting mobs in remote areas of Paragon City. (Even with this connection, they're both still pretty remote.) If you're referring to wandering about smacking down grey-conning mobs, I suspect that's a very niche interest. IMO, there really isn't a solid reason to go from one zone to directly to the other except than on random whim, or also doing additional work in terms of adding a new NPC and rewriting a number of missions to provide a reason. Which takes us directly to circular logic. Yes, it does need to be justified. The investment of a limited resource (developer time) must be balanced against the return in the form of utility or fun to the playerbase at large. For me, the equation doesn't balance.
  4. On the contrary, my position that you've created a distinction without a difference. You think I didn't read the two together? That the quote selection was accidental? That those reactions aren't already used for derision? (As are the myriad variants of /jranger.) One can only have a deeper discussion when there are depths to plumb.
  5. Let's review the reasons to visit any particular area of any zone examine this area and the effects of Galaxy City being destroyed: A) Stores/Vendors/Hospitals - there were never any in that section of KR to start with, unaffected by the destruction. B) Contacts - there were never any in that section of KR to start with, unaffected by the destruction. C) Mission doors - there's more than a few there, and those were unaffected by the destruction. D) Plaques & Badges - still there, unaffected by the destruction. E) Contacts - there were never any in that section of KR to start with, unaffected by the destruction. F) Zone events - still there, unaffected by the destruction. One could argue that some of these items were in fact effected because of the increased travel time to reach them... And I'd be sympathetic to that argument if your proposal addressed that. But creating a link to a distant corner of a Hazard Zone doesn't significantly reduce travel times. And that brings us to the final reasons: G) Transportation/In Transit - In reality, unaffected by the destruction because it's one connection was to the now destroyed zone. And, as I said above, your new gate doesn't really add any useful options because both ends are (relatively speaking) fairly remote. It doesn't make it particularly easier to reach the north end of KR, nor does it make it particularly easier to reach the south end of Perez. (Which is already served by SG teleport point and the gate the Skyway City.) H) Street hunting. Both linked areas are of (more-or-less) equivalent levels, but both linked areas are also more easily reached via existing transit options. tld;dr You cite "little reason to visit" as justification for the new gate, but your proposal does not provide any significant new reasons to visit the relevant areas.
  6. That's not an 'issue', that's by design.
  7. And that's different from the "Confused", "Sad", or "Haha" reactions.... how, exactly? (Narrator voice: It isn't.)
  8. This is exactly the situation that XP locks were invented for.
  9. Nobody ever claimed otherwise. What changed with AE, especially with the Rikti Communications Officer exploit, was the speed and efficiency at which characters could be PLed. The number of characters/players that were PLed took a marked and noticeable upswing with the introduction of AE, and again when CoX went F2P.
  10. So, you're not actually interested in discussion then? Because discussion is building a case that clarifies and supports your point. Doubling down is not discussion. If I'm not getting it (something entirely possible!), the responsibility for clarity is yours.
  11. Even more daft is doubling down on the daftness by simply repeating what was said previously under the mistaken impression that will makes things look less daft. +4/8 is meant to be a significant challenge - if you can't handle that level, then don't play that level. That is, you're in the same boat as the OP of this thread - you're blaming the game for a circumstance you've brought upon yourself.
  12. What's daft is folks that don't realize that you play 50 levels without Incarnate powers - and that Incarnate powers are supposed to be stupidly overpowered.
  13. Nit: Villain <-> Rogue -> Hero <- > Vigilante -> Villain.
  14. This article on the HC wiki details many of the references found ingame: https://hcwiki.cityofheroes.dev/wiki/Ingame_References
  15. Currently experimental and theoretical - may never make it to Live.
  16. It wouldn't be considered "for profit" at all, any more than the things they already purchase (such as server space or legal services) are considered "for profit". There actually doesn't need to be any dodges that result in the assets "just happening" to be used by the Homecoming team. They could pay a member of the team to produce the assets without harming their status. They could contract out the production of the assets without harming their status. About the only thing they need to be careful of is not paying unusual amounts - that'll raise red flags if the IRS ever audits them. All "non profit" and "not for profit" means is that there are no shareholders, owners, partners, or others who receive the profits of the non profit or not for profit. All funds raised or received must be spent on the purposes of the organization.
  17. They're in Atlas Park then.
  18. Wow... Just wow... No offense Joshex, but you're taking this a bit too seriously.
  19. You also might try posting in the mega-thread in the Base Builder's forum.
  20. The starting contacts were moved from Galaxy City to Atlas park back in Issue (whatever), when Galaxy City was destroyed. (Maurice Feldon (the tech contact, who gives Clockwork related missions) can be found in the DATA office in City Hall in Atlas Park.) I think the arcs you're actually looking for are either slightly higher level (10-14) or in King's Row (Paula Dempsey?). I did them a few months back but can't recall offhand.
  21. There's a reason why XP locks were invented.
  22. I don't think there was a time when Paragon wasn't understaffed... Sometimes more organized and better managed than others, but never really fully staffed.
  23. No offense, but I've soloed Rikti bombs... T'ain't easy, but it doable if your DPS is high enough. I don't know that there's a bug here.
  24. Anyone not currently using inspirations is either incarnated or IO'ed to the max - or they're a complete idiot. The former don't need inspirations, and this proposal won't cure the latter condition. This doesn't blur the lines - it crashes through them like a battleship shell through jello. It essentially puts a Defender in everyone's inspiration tray. So, I'm with Redlynne. I respectfully decline to support this proposal.
×
×
  • Create New...