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BlackSpectre

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Everything posted by BlackSpectre

  1. The subject says it all. This new arc from page 4 was touted as incarnate level... god was it easy... and boring. I and my SG was all hyped up to face a challenge, and instead we got the same ol thing. Not challenging. Not interesting. Just... ho hum. Very disappointing. I don't mean to criticize our wonderful volunteers and developers, but you always ask for feedback... and unfortunately I have to say this arc is forgetful... at least for me... and my SG mates. We will never repeat it. Why was boring, what am I talking about? Everything about the mission except for the story, and even that was... meh. It had potential, don't get me wrong, but its execution left a lot to be desired. We all brought your best, toughest toons expecting a real challenge and discovered we could have brought our weakest, least effective toons and succeeded easily. 1) it was in caves which automatically is grating, 2) my tank was killing minions and lieutenants in 1 hit with my axe.. one hit! 3) the elite bosses took more hits to kill, but otherwise posed no threat whatsoever. I could have just sat down and let them wail on me and wouldn't have lost any hit points. BORING! My suggestion for future missions, or even these ones if you want to rework them, is to make then actually INCARNATE level. Not for regular toons but for INCARNATE level toons. Or better yet, for toons that are decked out with set IOs. A toon that was not incarnate should not be able to complete incarnate missions... at least not without incarnates carrying them. For regular missions, fine, balance away. But for Incarnate missions, you need to assume the toons participating in those are not only incarnated but decked out with IOs. Specifically, smashing/lethal resistance at cap, and smashing/lethal defense of at least 45%. Anyway, it was a bummer doing this Valeria arc. My SG ended up leaving for Diablo Immortal, and I ended up completing the arc solo by myself just to to get it done and be able to say I did it. Anyway, thanks for trying. I do appreciate your hard work and effort, Devs. All the best to you and yours.
  2. The 9 buffs and 1 Debuff from Mystic Fortune are all minor and don't affect things very much. The one exception is the dang dialog box that pops up right in the middle of the screen, preventing me from seeing what's going on, and forcing me to stop attacking to click on the accept/deny button. Once that dang box actually killed me! Another time I ran right off a cliff because I couldn't see where I was going! So you're doing the right thing to set it to always/never accept at Null the Gull. Hate those freaking pop-up boxes. They occur at the worst times. The pop-ups that appear when reaching level 20 or 30 are just as bad, not to mention all of the various boxes with new contacts, badges, first tips, etc. They happen in the middle of combat, interrupt the flow, force you to stop movement, etc! Most of the time the pop up boxes are a minor annoyance, but if I could I would disable those too! Come to think of it, why don't developers make them transparent so you can still see what's gong on around you (COH is not the only game that does this with pop-up boxes)? Or why don't they put 5 second timers on them to automatically fade away? Why stop the momentum of the game and force us to click on it? Clicking on it doesn't force me to look any closer at it. In fact, I now brush them aside so quickly because I'm in the middle of something that I don't even look at the boxes! Anyway, Mystic Fortune is usually a small buff but it does add together with other buffs, and every little bit helps. So I set it to Always Accept. @Ukase, I completely understand where you're coming from. However, do you chastise those who give you the buff right in the middle of combat? Cuz they deserve it! If not, don't worry about thanking them. You didn't ask for it, and in fact may not even want it. Do you thank the person every time you're healed, or speed boosted, or buffed in a zillion different ways? Do you even know they're doing it? Of course you don't. So, here's the rule you can follow... if the other player has told (or asked) you in chat (or I suppose voice chat) that they are giving you Mystic Fortune (or any gift), then the polite thing to do is to reply to them and thank them. If they are attempting to interact with you specifically and socially. Otherwise, it's just another random buff. Treat it as such. On the other hand, if you really, really, really want to thank them... then send a generic thank you via the Local chat channel. That should be good enough, and with the new role playing command /listen_range you can even limit how far your thank you can be "heard". There are a ton of players who just slap it on other players and zoom away. Me? I'm generally indifferent to the buff, but I hate the dang pop up boxes! LOL
  3. Surprising. Well, you never know. Things might have changed. You could try again. You just need 1 TB of space, right?
  4. I found this on the old COH forums via the WayBackMachine. It literally replaces the obsolete help menu (/helpwindow) with useful stuff such as badges, and missions, and contacts, and binds, etc. The download links for the Windows and Mac versions still work! Check it out! https://web.archive.org/web/20120906212849/http://boards.cityofheroes.com/showthread.php?t=292537 I should mention I haven't installed this yet, but it's my plan to do this weekend. It looks like the guy wrote an .exe installation file for windows, but if that doesn't work, use the data found in the "Mac" version download.
  5. If you still want to do that, I'd ask the Homecoming devs for space on the servers to set up the Old COH forums. It's an important enough resource for all homecoming and COH players that I'd bet they'd figure out a way... Or if you don't want to bother the devs, then ask Reddit... I bet someone out there has the resources you'd need...
  6. Yep. Paragon Wiki is great. However, the Homecoming wiki has everything the Paragon Wiki has, plus updates and additional resources. It started off as an exact copy of the Paragon wiki, after all. In many ways the Homecoming wiki is superior to the old Paragon wiki, especially if you're playing on Homecoming. If you're on the Homecoming server, I'd say the Homecoming wiki is THE place to hang your hat...
  7. You know... it's the story of my life. I figure out something new, come up with a new creative solution, invent a new way of doing things, or create a novel storyline and do you know what happens? After patting myself on the back and feeling really good about myself and how innovative and creative I am, I discover someone else had already done it! Arrrrrgggghhhhh! Last night I discovered that @Grumble from the old COH forums had documented how to store macros in text files way back in 2009 in this post. I guess I can take a little credit for figuring it out on my own? Maybe? Ah, whatever. At least @Gruble didn't figure out how to use macros in text files to create rotating "text macros", but dang! He did come really, really close to it! If I had stumbled on this post earlier, it could have saved me a ton of time. So kudos to @Grumble! Know that I appreciate the creativity and out-of-the-box thinking that went into developing this idea. You did great work, my friend. Great work. 🙂
  8. Hey PK, do not despair overly much. There are some problems with the SQLlite database that are hard to overcome and the version you've been working on is still sorely needed. Mainly, the SQLlite version lacks nearly all of the photos linked from third parties like PhotoBucket, which are the major sources for images posted at the old forums. It's kind of a bummer because most of the time players posted code (binds, pop menus, mods, etc.) they just took a photo of the code and posted the link. This means the SQLlite version does not have any of this extremely important information. It's just gone. Consider these 2 "duplicate" pages from the old forum: SQLlite: https://cityofheroes.dev/liveforumarchive/topic.php?threadnumber=277110 WayBackMachine: https://web.archive.org/web/20120906214313/http://boards.cityofheroes.com/showthread.php?t=277110 If you look closely, the SQLlite version doesn't even have all of the text, let alone the necessary images. And from my own browsing of both versions, missing information is not an uncommon thing with the SQLlite version. However your files, PK, contain nearly all the images and the complete text. There is still a need for your old forum data and expertise. What are some things you could do? 1) just continue on as you were. Finish your project and put it up on the web. 2) use the SQLlite version as a framework to parse your files to include the missing information and images into the SQLlite version (kind of combine yours and theirs). This might also be faster. I don't know, just throwing some things out there, PK. Perk up, we still need ya!
  9. My main is... Black Spectre (see avatar <--). He's a dark/dark defender from way back in my Champions pen and paper RPG days. My First hero. Extremely versatile with an enormous amount of tools he can draw upon and can adjust to every situation, including good DPS. A true Jack of All Trades. His toolkit includes: -To Hit (AOE), -Res (AOE), -Regen, -Dam (AOE), -Speed (AOE), -Fly (AOE), -Recharge, +Def, +Res, +Mez, +Dam, +Acc, +End AOE Stealth, Invisibility, Intangibility, Hold, AOE Immobilize, AOE Fear, AOE Rez, AOE Heal, Flight, Teleport Target, Snipe His build has undergone MANY revisions, before settling on his current build. Looking back at my Dark/Dark defender guide from 2007 always brings a chuckle (see link below). I had no idea what I was doing, and yet I wrote a guide! OH, it's embarrassing! LOL Well, chalk it up to my love for the character. 🙂
  10. Make the pact!
  11. In SG base... UI for "Show Permissions" window (in salvage racks window) is a little messed up. Also not sure these are bugs, but just in case... none of these supposedly active windows found in WDW.txt work with /window_show, /window_hide, or /window_scale commands: baseprops baseinv baseroom inventory conceptinv recipeinv invent base_storage scriptui also baselog window. P.S. It's possible I just haven't been able to find these windows, but so far they're resisted all my attempts... P.P.S. You guys probably already know, but using the missionmaker window with /window_show messes up the entire UI, forcing a client restart to get the UI back. P.P.P.S. Using /window_show with the playernote window produces a partial UI.
  12. If I were to choose 1 thing to change in the editor, it would be to make moving things smoother and easier. So often I attempt to move an object to a spot only to find that it won’t allow me to move it to that spot. So then I have to move the object all around the outside, behind the spot then around to the side and then down to the spot in order to place it. Sometimes I have to change the position of my character who is placing the item in order for the item to be able to be placed. Sometimes I attempt to move an item and it Just plain disappears out of sight… blinking to a far away location, but if I keep the mouse button pressed and move the mouse around, the item blinks back into range.
  13. I would like a flat slab about the size of a bathroom stall door that didn’t reflect or refract light. So that I could use it to hide things such as secret passages. tintable would be best , but I’d just make it black. To create a visual illusion or a wall or passageway that isn't really there I’d need pieces that when placed in front or behind each other would blend into each other seamlessly to appear as one. Alternately, pieces such as walls or bookcases, etc, can appear solid but can be walked through.
  14. I would like a flat slab about the size of a bathroom stall door that didn’t reflect or refract light. So that I could use it to hide things such as secret passages. tintable would be best , but I’d just make it black. To create visual illusions I’d need pieces that when placed in front or behind each other would lend into each other seamlessly to appear as one. Alternately, pieces such as walls or bookcases, etc, can appear solid but can be walked through.
  15. The thing is... you don't know why they down voted it. None of us do. Did they thumbs down because they disagree with your facts? Who knows? Did they not like your tone? Who knows? Did they just think your post was too long, or too short, or used too many big words? Who knows? Did they downvote it because they don't like your negativity... or positivity? Did they down vote it just because they don't want to read anything on the topic, so didn't? Who knows? Did they down vote it because they're in a bad mood and don't care? Who knows? And there are a zillion other reasons people could down vote, up vote, side vote, happy face vote, sad vote, etc. The fact is the gesture is far too general and vague to know... ever. So just ignore the silly emoticons. They literally don't mean anything significant at all. They only thing I find them at all useful for is gauging how many readers visited the post, but even that is wishy-washy.
  16. I’ve done the same for teleport powers, flight powers, and jumping powers. One bind to rule them all… well, for each of the different travel powers at least. It really dos help if you have a lot of alts. 😃
  17. Hey! That totally works! I didn't realize that the game wouldn't attempt to execute a Destiny power that a character had crafted but wasn't slotted! That's awesome! OK. So what you want, @Zhym, is a macro that strings all of your Destinly powers together, and you might as well use one of the icon images so it looks nice... /macroimage Incarnate_Destiny_Clarion_VeryRare Destiny "powexecname clarion core epiphany$$powexecname barrier core epiphany$$powexecname ageless core epiphany" Just replace the Destiny powers above with whatever your powers are. Each powexecname command is separated by double dollar signs $$. And that's it! Wow, pretty much exactly what you wanted! I didn't think it was possible. Thanks for pushing me to do some testing, @Ironblade! 🙂 P.S. The only drawback to using a macro like this, instead of the actual power icon, is that if you have the recharge timers enabled on your power icons, the macro won't show them.
  18. Only works with toggle powers.
  19. I get what you're saying. You want to save space, but you don't want to open the Polwerlist window, and drag and drop a power onto of a power icon in your tray to replace it. Too many clicks. There's really multiple solutions available, but they all have pros and cons, and which one you like is fundamentally up to your taste. What I'm thinking is your best bet is a macro that replaces the powers in the tray slots. The macro could cycle through each of your Destiny powers on each click. This means you'd have to allocate 2 tray slots... one for the macro, and one for your power icon. Does that sound like something you're looking for? P.S. It would be just a plain macro button, no power icons. The switching macro could instead be bound to a key to take up less space in the trays... Alternately, you could use a floating power tray. On second thought this might be the easiest... Click the "+" at the top of your power tray to open a floating power tray. Right click on it to change it's shape. Drag and drop the incarnate powers you want from the PowersList. Move the tray where ever you want.
  20. The Vengeance chart checked out. Thanks a bunch for the help!
  21. Man, that is a lot of work to add separate modifier numbers to each archetype. The more I learn about what's at the Wiki, the more impressed I am with the people who wrote the Paragon Wiki. The amount of time and work that went into it is astounding. Thanks, @Luminara, I didn't even know about those drop down modifiers on the archetype pages! What I'm thinking is... that's a lot of work! ROFL I was wondering if all those archetype pages could refer to a central page holding all the modifier data, and that a central location would be easier to keep updated. But the formatting and table structure is already created on each archetype page, and it's probably easier just to update those numbers on each page. Use what's there, ya know? What do you think about the idea of keeping those collapsable tables open by default?
  22. Can anybody who has a tank with vengeance log in and give me its numbers? I figure it's a good idea to verify the the Vengeance Effects By Archetype chart is correct... This is what the Wiki says it is for tankers... Archetype Defense Damage ToHit Resist Heal Arachnos Soldier, Arachnos Widow 25.00% 35.00% 35% 69.2% 7.5% Blaster 17.5% 43.75% 26.25% 55.36% 8.0% Brute 18.75% 35% 35% 69.2% 6.43% Controller 22.5% 28% 28% 55.36% 11.6% Corruptor 21.25% 29.75% 29.75% 55.36% 9.0% Defender 25% 35% 35% 55.36% 13.2% Dominator 21.25% 29.75% 29.75% 55.36% 11.6% Mastermind 22.5% 28% 28% 55.36% 14.7% Peacebringer, Warshade 18.75% 31.5% 31.5% 62.28% 9.0% Scrapper 18.75% 43.75% 35% 69.2% 7.2% Stalker 18.75% 35% 35% 69.2% 8.0% Tanker 25% 35% 35% 86.5% 5.14%
  23. OK, checked out the HC Wiki. The Damage page is the one I was thinking of. That was updated. I can't seem to find a page on general buff modifiers based on archetype. Maybe my search-fu is wanting... Oh! You were looking at the Leadership Pool page. Yeah, although the page was updated in 2021, that chart hasn't been updated since 2010. Maybe we need a new page on Buff Modifiers for Archetypes?
  24. As far as the Leadership Pool goes, I always try to take it but it isn't always possible for my build goals. For all the reasons you mention. But you're right, they're awesome if you can manage to add them without gimping yourself.
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