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Luminara

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Everything posted by Luminara

  1. What "epic" pools And you still don't know how to play them? Impressive.
  2. They're your teammates, not your employees. Get the fuck over yourself already.
  3. That flux capacitor was on loan, not a gift, and you broke it? Again? If the universe folds in on itself, I'm telling everyone it was your fault.
  4. I whole-heartedly agree. But the legal system doesn't (in most of the contiguous U.S.). And by running around in the buff, I'm becoming a "freedom fighter", assisting in overthrowing the clothed regime, which makes it a heroic act in the long run! IT'S A WIN-WIN!
  5. Favorite villain personality... personality... hm... AH! Naked.
  6. @Jimmy will never be free. We have him by the nipples.
  7. It's not the worst with Kinetics, since you can cap your damage so easily. But if Sands of Mu had been available when I made Electron Girl, I would've used that instead.
  8. https://web.archive.org/web/20120906094758/http://boards.cityofheroes.com/showthread.php?t=114451
  9. Computer code. It's that stuff that looks like a wizard ejaculated on a dictionary. Guaranteed to be in Page 3.
  10. A serious point to make: The economy is stable, and has been for quite some time now. There's no sign of inflation growing at a significant rate (or even a measurable rate, right now. prices have remained essentially the same for at least a year). Between the market tweaks (salvage seeding, auto-attunement) and the broad availability of converters, inflation has been very effectively controlled. As such, there isn't a need for a sink from an economic perspective. Even if we significantly increased the population, the costs of various things would (theoretically) remain relatively flat, because those costs are now ultimately tied to merits, not inf*. Now, obviously, people with more inf* than they know what to do with would like something productive, fun or even moderately worthwhile to do with that inf*. There's only so long anyone can sit in their counting room, polishing their stacks of coins and whispering "My precious" before it ceases to be entertaining, after all. But this isn't really a sink being requested, it's a reason to spend some of that inf*. Should people have something to spend exorbitant sums of inf* on? Yes. Every activity in the game should be rewarding in some way, even mass accumulation of currency, or the activity itself is meaningless and shouldn't exist. But should it be a sink? That would depend on how badly those exorbitant sums of inf* could damage the economy. If someone can demonstrate a detrimental effect on the game as a whole which comes from having several hundred billion inf*, then it would justify a sink. If not... then the discussion should revolve around finding a rewarding method of spending that inf*, rather than simply removing it from the economy. And while it might appear to be picking nits to point out that there's a difference, it is important to separate "fun way to reward having piles of inf*" from "too much inf* destroying the game". Though the two concepts might be superficially similar, they're wildly different in implementation and purpose. I'd also recommend that anything the developers implement, should this reach that stage, should recycle the defender inherent code to shut it off when teamed. That would alleviate a lot of issues before they become issues. No bruised egos (if it's a cosmetic effect), no power creep complaints/leveraging it in multi-box farms (if it's a buff), et cetera. This would ensure that it's personally rewarding, but not game-breaking or useful as a means of lording it over others. Now, back to one-liners and lame jokes that make me laugh like the Joker.
  11. A winner-take-all-off dance would be more entertaining.
  12. Which brings us to the other monumental development fuck-up that causes situations like this. This game doesn't encourage player to player interaction. In fact, it actively discourages player to player interaction. Not only does the game default to cramming all of the commonly used communication channels into a single tab, in which it also shoves the combat channels (thereby causing messages to be easily missed during combat), but it also demands that players pay attention to their power tray, health/endurance and the action on the screen, thereby reinforcing the behavior simply because it's impossible to keep up with what's going on in the chat window if you're actively participating in content (yes, we can move windows to group them together, and we can isolate chat channels in separate tabs so we don't miss communication, but these options don't fix anything, they merely move the burden of attempting to compensate for the horrendous UI onto the player). I never attribute to malice what can be explained by stupidity. That's what I see here, and I'm not referring to the player, but to Cryptic and their ineptly designed UI. Yes, the player absolutely was a dick after the fact (appropriate response would have been to ask to place you on global friend list and help you get the relevant badge next time the event popped), but the ultimate source of the issue was not his/her dickness, it was the bad UI. Please don't make snap judgements of those of us who play heroes, @Snarky, based on this situation. People are going to miss messages. The UI strives to make that happen. That doesn't mean we're all assholes, it means we're all human, and until/unless the UI is redesigned to be more intuitive, expect it and don't let it frustrate you. And if you're still having trouble acquiring the badge, send me a /tell when I'm logged in and I'll help you.
  13. The problem isn't the players, it's the event. The two badges were designed with conflicting requirements. The Raver badge requires defeating 50 trolls before they go inside and transform into Supa Trolls, whereas the Dee Jay badge requires defeating 50 Supa Trolls. Consequently, attending the rave event makes it nearly impossible for players to acquire the Dee Jay badge. That isn't because heroes are assholes, it's because the Paragon crew didn't think it through. For the Dee Jay badge, it's significantly easier to just zone in at the central Skyway station and pulp the Supa Trolls there (when they leave the event area, they go there). You can get all 50 in short order that way. Or you can have your ass handed to you, if you're trying to do it at level or below, since there can be a couple dozen at each stairway (again, Paragon's bad judgement, not player-created havoc).
  14. Melee attacks have a limited range for very specific reasons related to game balance. Status effects have set magnitudes for very specific reasons related to game balance. DoTs/debuffs/buffs have pre-determined durations for very specific reasons related to game balance. And enhancements do most of this anyway, within the balance framework, and exist explicitly for the purpose of doing exactly what you're suggesting. All of the inspirations you propose would throw that balance horrendously out of kilter. I think it's a bad solution to a problem that doesn't exist. Use enhancements. That's what they're there for.
  15. I'd have to say that it was the general lack of progress displayed over nearly a decade that put the kibosh on the successors. None of them were showing any sign of a live release before Co* was brought back, after all, so it's not like Co* being back changed anything.
  16. A sandwich just isn't a sandwich without the tangy zip of Miracle Whip.
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