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Everything posted by Luminara
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HOW I MINE 4 FISH??????????????????????????????????????????????????????????????????????????????
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*blink* *blink blink* *furiously scratches out Item 457, "Engage players with motorboat chases in innertubes as a distraction while taking control of world"* *crumples up Master Plan for World Domination* I was so close... so close.
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I wouldn't recommend any of those. 4 enhancements is just too far, even taking the Uniques/Globals into consideration. Travel power speed is hard-capped. Once a character is there, the character is there, and with all of the powers, set bonuses and other slotting options we have, we can get there without even trying, and certainly without 4-slotting our travel powers. ED, on the other hand, still allows players to garner some small improvement when they're in the red. It may not be much, but not much improvement is better than no improvement at all. And that gives players a lot more incentive to use those slots in other ways. They can shave 0.11s off of the recharge time of a power, or reduce the endurance cost by another 0.2, or increase the Defense offered by 0.1%, and that may not be ZOMGSOAWESOME, it's still more than 0% increase from over-slotting a travel power, while also giving them the benefit of the same T5 bonus and doing so for a single slot. @Booper is asking us to justify increasing the T5 bonuses, but even with T6 bonuses, these sets wouldn't justify usage beyond 2 or 3 pieces, and, frankly, the bonuses they offer at 2/4 and 3/4 aren't any better than what's already available in other travel sets. The final bonus has to be something the player couldn't obtain otherwise to make it worth over-slotting for travel speed, specifically because over-slotting for travel speed is the least beneficial use of slots. Every other possible use of those slots is superior. A 7.5% speed cap increase, so those slots wouldn't feel entirely wasted. A 1% bump to the hit chance cap, from 95% to 96%, would guarantee that the set with that bonus would be the single most popular set in the entire game. Some DDR, as @Sovera suggested. X% chance for 5s of 50% Endurance Discount. X% chance for +KnockUp on all attacks. Scaling Regeneration with HP loss. A Flemish Giant that appears and wiggles its nose at enemies. A 4s cameo appearance of Statesman's ghost giving the player a thumbs-up (dual finger guns would be more amusing). Animation/Activation Time reduction. Reduction of travel power cost to combat travel power cost when in combat. Removal of suppression. Replacing all attack animations with a Fonzie emote. A 4 piece bonus for a travel power, which isn't going to benefit beyond 2 pieces, has to be not only desirable, but something the player can't exceed or replicate by spending two or three slots elsewhere. None of these sets offer anything that players can't pick up elsewhere, and due to the travel speed caps, they further encourage players to avoid using them. They should be 3 piece sets, or they should be reworked from the ground up to make them worth the 4th piece.
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All of the travel powers (except Teleport) already cap with very little enhancement, and the set bonuses for 4-slotting the new travel sets are already easily obtained by adding one more slot to a power which a player would have at 5/6. The bonuses for slotting 4/4 don't really pay for that slot cost in comparison to those other slotting options. A 4.5% Resistance bonus can easily be obtained, for example, for the cost of one additional slot in a power which the player would otherwise slot with 5/6 of a set. Why 4-slot Super Speed or Speed of Sound when one can already hit the Run Speed cap with two slots in the power, three or four +Movement Speed bonuses (all of which are acquired in the process of enhancing other powers more effectively than enhancing the travel power) and Sprint? Why invest heavily in Flight powers when the Flight Speed cap is achieved with practically no effort and the slots offer much greater return on investment from spreading them around? If players are going to "waste" slots by adding enhancements which provide no appreciable gain beyond their set bonuses, why would they do so by stuffing them into travel powers and gaining a single T5 bonus when they could gain three or four T5 bonuses by putting those slots into other powers? It's not that the T5 bonuses are undesirable, it's that the slot investment doesn't pay off in comparison to existing options. If you expect players to use these new sets, you need to make them compelling. They have to be worth the slot cost. These aren't. If you give players a choice between "wasting" three slots on a travel power for a 4.5% Resistance bonus, or "wasting" 1 slot on another power for the same bonus, they're going to take the second option every time. Same with the +Range bonus. Yes, it's higher than the 2 piece 5% bonus offered by Bombardment, but the player can build up 15% +Range, twice what you're offering with the TP set, with 2/6 Bombardment in multiple Ranged AoE powers, or 10% if they're limited to two Ranged AoE attacks, which is still more +Range for a lower slot investment, and that's if they actually want +Range (it has a lower overall build value than other options, such as +Recharge).
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VPN?
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Jumped the Snark, Snarkbite, Snarkfishing, Snark Attack, Snark In the Water, Snarkbait, Snarkfin Soup, Twinkles, Hammerhead Snark, Great White Snark, Nurse Snark... 😄
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Presuming only those players used it. The point I was making is that there's a healthy population of people leveling normally. Adding an insta-50 token could change that and have ramifications which are not being addressed in the proposal.
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You spoke of the importance of leveling to 50, at least one time to learn the game, through regular play. If it doesn't matter, why say If it's important, then you need to implement a method of ensuring that the auto-50 token is only granted when it's earned the way you outlined, through the normal leveling process. That doesn't resolve the question of meeting the demand when supply is reduced by your insta-50 proposal. There are recipes which are capped at levels 20, 30 and 40. SOs aren't attuned and can frequently be purchased on the market for less than vendor price. If there's a decrease in supply of these items due to more players going straight to maximum level, how do you propose to deal with that? I'm not kicking you in the balls for making the suggestion. I'm pointing out that there are issues which would need to be addressed. Failure to address those issues would lead to game-wide problems.
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There are, as of the moment I begin this reply, 23,165 recipes on the market in sets which are capped at levels 30 or 40. Those don't drop from level 50 critters.
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If playing from 1 to 50 the first time is important, how would your system differentiate between someone who actually had played from 1 to 50, and someone who was power-leveled to 50? How would someone with a single played 50 and multiple "free" 50's fund their characters if they're not acquiring merits, drops or inf* along the way? Presuming the answer to that question is, "Play the market", what would the impact on the market be if players stopped adding recipes and enhancements because they didn't have any to add due to skipping the leveling process? As it's reasonable to assume that they could continue to add to the market post-50, would there be an additional system in place to ensure that all of the recipes and enhancements added were appropriately spread in level ranges, rather than all at maximum level for the content in which they dropped (or at the character's level, 50), to ensure that players who aren't auto-leveling to 50 have a selection of 1-49 recipes and enhancements?
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You'll Shoot Your Eye Out
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In addition to @Greycat's point about merits (one can acquire nearly 250 merits from exploration badge completion), exploration badges are also tied to numerous accolades. The expectation is that we earn those accolades, not that they be automatically granted. Removing the exploration badge requirement on those accolades means you have to replace it with another requirement, or dump the accolades entirely. Additionally, it would make absolutely no sense for, to make one example, a native Praetorian to have exploration badges from Kings Row, or a level 3 villain to have exploration badges from the Shadow Shard. While that wouldn't be game-breaking, it would completely destroy any sense of immersion we experience now. The requirement to travel to other zones is the primary justification for having travel powers in the game, and for having travel powers function in the ways they do. Isolating everything to individual zones would necessitate redesigning travel powers across the board to give them purpose, or relegate them to something as meaningless as origin attack powers, barely differentiated and eventually useless. Finally, travel powers and exploration badges are intimately interconnected. Those badges exist, and were placed where they are, specifically to encourage players to explore the zones in an organic fashion, to acquire those badges on the way to missions or while passing through zones. And travel powers exist, and work as they do, specifically to enable players to move extensively throughout the whole of the game, not within individual zones (one can cross even the largest of the non-Shadow Shard zones in less than three minutes with no travel power). Both travel powers and exploration badges still serve that purpose, giving the character, and the player, a sense of the scale and scope of the greater game while rewarding them in some small way for using their travel powers and occasionally making a short detour on the way to a mission. I foresee both of these changes as being detrimental to the game.
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Null the Gull and Dimensional Warder progress
Luminara replied to Carnifax's topic in General Discussion
Testing on some of my characters: the characters who already have Portal Jockey show no dialog option for Dimensional Warder progress; the character who does not have Portal Jockey does show the dialog option. The character without Portal Jockey has defeated Neuron and Antimatter, but none of the others. @Hedgefund is likely correct, you probably already have PJ on the character you're using to check. -
Aeon Strike Force Spoilers (Without Context!)
Luminara replied to GM Impervium's topic in Open Beta Testing
Neinapple. -
Sentinel's epic powers need serious love
Luminara replied to Diantane's topic in Suggestions & Feedback
What "epic" pools And you still don't know how to play them? Impressive. -
They're your teammates, not your employees. Get the fuck over yourself already.
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What is your favorite villain personality?
Luminara replied to The_Warpact's topic in General Discussion
I whole-heartedly agree. But the legal system doesn't (in most of the contiguous U.S.). And by running around in the buff, I'm becoming a "freedom fighter", assisting in overthrowing the clothed regime, which makes it a heroic act in the long run! IT'S A WIN-WIN! -
What is your favorite villain personality?
Luminara replied to The_Warpact's topic in General Discussion
Favorite villain personality... personality... hm... AH! Naked. -
issue 27 Patch Notes for October 19, 2021
Luminara replied to Number Six's topic in Patch Notes Discussion
@Jimmy will never be free. We have him by the nipples. -
It's not the worst with Kinetics, since you can cap your damage so easily. But if Sands of Mu had been available when I made Electron Girl, I would've used that instead.
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https://web.archive.org/web/20120906094758/http://boards.cityofheroes.com/showthread.php?t=114451
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Official Unofficial Guess what's in Page 3 discussion
Luminara replied to 0th Power's topic in General Discussion
Computer code. It's that stuff that looks like a wizard ejaculated on a dictionary. Guaranteed to be in Page 3.