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Everything posted by Luminara
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Take your Alpha enhancement out of the slot and require your teammates to do the same. That's a choice that you can make, and that you can revert that later. A game-wide disabling of the level shift outside of Incarnate content is not a choice, and it can't be reverted unless the HC team rolls it back. /jranger
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https://en.wikipedia.org/wiki/Mora_knife
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I didn't know how to build anything when I decided to move off-grid. I didn't know how PV arrays worked. I didn't know how to make water come to me, instead of me going to fetch the water. What I didn't know vastly outweighed what I did know, but the one thing I did know... was that I could figure it out. And I did. Just like I figured out how to work on 2t and 4t engines, and how to build and repair computers, I figured out how to build a cabin, how to size a PV array and battery bank, how to build a ram pump, how to build a dam, how to use a chainsaw, how to fell trees properly, and more. We're all capable of doing what we imagine to be impossible, if we try. In making the attempt, we learn. In learning, we discover that the limitations we perceived in ourselves were illusory. And sometimes we fail, but failure isn't something to be ashamed of, it's just another step in the learning process. Trying and failing is more worthwhile than never trying at all. It's not "too hard". It's not "boring". It's not cutting into your valuable time. It's an opportunity. Don't squander it by handing it off to someone else, do it yourself and develop greater self-reliance and confidence. Neither. Throw him into the wilderness with nothing but the clothes on his back and a Mora. He'll figure it out.
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Eh. Some of the water I bring up to the cabin is pretty chunky. Thank goodness for Brita.
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Jenna glanced surreptitiously at the man across the table. He was swirling the amber liquid around in his glass, watching as it flowed and swirled, occasionally pausing to sniff and flicker his eyes delightedly at the scent. He gave every appearance of truly enjoying his drink, in every way, and struck her as putting on a most elaborate performance. This was how she got by in the world, reading people, and what she read from this one had the hair on the nape of her neck standing on end. He was just a little too disinterested, too casual in his disregard of her, never quite displaying any real distraction to convince her. No easy mark, this one, he was playing the same con game she was. Others with half her skill and experience would walk away from the deal as quickly as they could... but that was why she was better. She was the best. And this chump, he'd lose, just like everyone else who sat where he was now. "Do you really expect me to believe this... thing works?" Jenna asked, slipping a hint of boredom into her voice. "Come on, I'm not stupid." "It works," he replied, peering at her through his glass of scotch. "You've heard of Desdemona, haven't you? Infernal? Did you honestly believe they control demons with chants and chalk art? This," he tapped the shard of crystal, "is how they do it. This little piece of their home, they're drawn to it, and the person who controls it, controls them." "It's never that simple. I've seen crap like this on the black market, there's always a catch. People buy stuff like this and turn into giant slime monsters, or the things they think they're controlling turn out to be sizing them up for lunch, or they have to sacrifice kittens or something to make it work." "Do I look like a slime monster? Do you see blood on this?" he held the shard up, allowing the light to catch it from various angles. "Look," he pointed at one of the twisted creatures sitting in the corner near the bar. Jenna stared at its eyeless face as it shambled over, somehow certain it was looking at her and, oddly, that it was almost pleading with her. "Open your mouth, little one," he said, and stuck his fingers into the toothed maw. She saw blood welling up from the pricks of the creature's teeth as he carelessly brushed his knuckles over them. The entire time, the little monstrosity seemed to shy away, not driven into the frenzy she'd expected. "Okay, so it works and it's not immediately or obviously fatal to the user. Still doesn't explain why you're selling it." "I'm settling down. Raising a family." He waved the creature away. "I've got no use for this now. I'm ready to let it go and provide a good life for my children." "And what is it I'd be paying for it?" Jenna couldn't keep the skepticism out of her voice. He shrugged. "Not much. Your word." "My word... what? That I'll use it for 'good and noble' causes?" Again, he shrugged. "Whatever." She managed to keep herself from smirking, but only just. She'd been prepared to pay handsomely, and sweeten the pot with an offer of a roll in the sack, a tactic she'd used to cut the price in half more times than she cared to remember, but this fool was apparently giving his trinket away. Whether she kept it for herself or fenced it, she was practically guaranteed a fortune. She donned her most serious and thoughtful expression, gazing into the crystal, as she let him believe she was trying to reach a decision. "Okay," she finally said, "you have a deal." "Your word?" "Given." She stretched out her hand and shook, sealing the bargain. Her eyes on the crystal, she didn't notice that the man had gestured to the piteous, eyeless demon. When it finally arrived at the table, she looked up and was about to tell him, and it, to go away, when he pointed to her and leaned close to it. "Manners," he whispered in the gnarled ear. The needle-toothed mouth opened, gnashing on the air, then an oddly familiar sound emerged from the mouth. It took her a moment to place it, and she was so focused on it that what was said didn't sink in immediately. "Thank you for your word." That was her voice. Her word. He hadn't wanted a promise, he'd wanted her word. Her words. Her voice. The man reached down and picked up his daughter, listening to her chatter excitedly in the woman's velvety voice. He'd have to find some eyes, next. She'd enjoy that, being able to see. A terrified, unintelligible wail drifted out of the bar as he meandered away.
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MassivelyOP Article on City of Heroes 2
Luminara replied to Apparition's topic in General Discussion
On tonight's episode of Inquiring Minds: how dangerous are breast implant explosions? Special guest Dr. Raymond Keyes gives us the inside scoop! -
MassivelyOP Article on City of Heroes 2
Luminara replied to Apparition's topic in General Discussion
Suckers. I just grew my own tentacles and <redacted> <redacted> my <redacted>. -
The rest of the time, you hit the thesaurus.
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Me: Okay, I have a female character, rough and tumble biker chick, what have you got for me? Generator: Oh, oh, you'll love this! How about... FIST KICK! Me: ... Generator: FIST KICK! Me: That's not a name. That's not even right, a kick with your fist is just a punch. Generator: FIIIIIIIIIIIIIIIST KIIIIIIIIIIIIIIIIIICK! Me: We're done. Generator: No! Wait! I can do better! Me: ... Generator: This one'll blow your socks off! FOOT PUNCH! Me: *facepalm* Generator: It's a punch, WITH YOUR FOOT! FOOOOOOOOOOOOOOOOOT PUUUUUUUUUUUUNCH! Me: Never speak to me again. Goodbye. Generator: What abo- Me: *clicks Close and clears browser history*
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I smell troll.
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What ever happened to the Gadgetry Powerpool?
Luminara replied to PeregrineFalcon's topic in General Discussion
... Oh. *stops licking everything* -
https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_taser https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_charm https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_mutagen https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_knives https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_tranq
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What ever happened to the Gadgetry Powerpool?
Luminara replied to PeregrineFalcon's topic in General Discussion
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180 / 1.35 = 133.33 All powers begin with a base 100% recharge, which we express as 1 in the equation. We then add the Recharge Reduction from the single +1 SO, 34.965%, and as with the base recharge, we move the decimal two places left for the equation, giving us 1.34965, or 1.35 for simplicity. The recharge time of the power, 180 seconds, is then divided by the total Recharge Reduction, 1.35. The result is 133.33 seconds, or 2 minutes and 13 seconds.
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I think you mis-titled the thread. Prevarication is speaking dishonestly in an evasive manner, and you're clearly not asking about that. Sorry, completely unrelated, please continue. Without prevarication.
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Fixed, thanks for catching that!
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https://hcwiki.cityofheroes.dev/wiki/Set_Enhancements_with_Special_Effects Short breakdown: some special IOs are globals (meaning they apply a bonus which is always on, even if the power in which they're slotted is never used); some are standard procs (they trigger once on activation of the power in which they're slotted); and some are Proc 120 IOs (they have a pre-defined 120s duration which is triggered when the power in which they're slotted is activated). Pet Damage (and Recharge Intensive Pets) set special IOs are globals. You never have to click the power in which they're slotted, the don't have to be in an auto power or toggle, they just do their thing (apply a bonus effect). Other examples of global IOs are the +3% Def(All) IOs and all of the -KB IOs. Numina's and Miracle are Proc 120 IOs. If placed in a click power, they'll activate with a 120s duration, during which their effects are fully applied. If placed in an auto power or toggle, the 120s duration is reset every time the auto power's effect is refreshed (every 0.5s, or 2.0s, or 10.0s, depending on the power). Another example of Proc 120 IOs is all of the Stealth IOs and the Kismet +Acc (it's +ToHit, but labeled on the enhancement and recipe as Accuracy).
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System Shock: Enhanced Edition. Enhanced Edition doesn't alter the game or story, just adds quality of life improvements like mouselook (yeah, that was actually absent in SS Classic), the ability to remap most of the functions to different keys, and running at modern resolutions. Read the manual, too, because there are no in-game descriptions of what items are or what they do, no hints as to which keys to press, etc. System Shock 2 - there are several mod projects revolving around updating the graphics and texture resolutions, but they're unnecessary to enjoy SS2. Just go with the base game. The only changes made from the original release have been bug fixes and updating the executable to allow running at higher resolutions. Nightdive (the company currently in control of the System Shock and SS2 IPs) is working on an Enhanced Edition for SS2, but I have no idea what will be updated or changed, or even when it will be published. Steam and GOG both sell the same versions of SS and SS2, so opt for whichever delivery platform you prefer and go for it. There was a System Shock 3 in the works, but it's turned into a jumbled mess and no-one really knows what's going on with it now. It has some hefty investments and franchise-connected names attached to the project (including Terri Brosius, the voice of SHODAN ❤️ ), but the license was sold to Tencent (the license for future SS sequels, not just SS3) and there's been no chatter since. There's also a remake (not a reboot, apparently, but a faithful recreation) of SS1 in a modern engine (Unreal 4, i think) by Nightdive, and that might actually make it to a release at the end of this year. Maybe. There's a demo on Steam (haven't downloaded it) and a pre-purchase option.
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So many classes, but doesn't have the one I want
Luminara replied to Diantane's topic in General Discussion
I thought that n was an r for a couple of seconds. Then I squinted, too. With an n. -
Sets created by the HC team weren't flagged to shut off set bonuses at their minimum level. Those do work all the way down to level 1. I recently tested several sets and reported those as bugged.
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Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
No, the point is that multi-boxing is teaming. You stated that team-oriented characters are up shit creek when it comes to farming, I'm reminding you that a team is a team is a team, and it doesn't matter, from the game's perspective, if the team is you plus you plus you, or you plus me plus whoever posts next, it's still a team. You can team with other players, or you can team with one or more dummy accounts. The play style is teaming in both cases. Granted, one could posit that the farmer, utilizing a hyper-specialized build and pitting it against carefully selected foes in order to maximize defeat speed and minimize risk may have an advantage in speed of inf* generation. However, even multi-boxing, very few farmers are exercising the same wide variety of power usage that ordinary players cooperating on teams do. Said farmer doesn't have a companion character using Radiation Infection or Disruption Arrow. That farmer doesn't have a scrapper or blaster pumping out damage by the truckload. The farmer's team with one actively controlled character and 2-7 other characters using a single auto power apiece is not, in truth, as efficient as the team with two or more organic brains directing characters. The advantage is not so obviously with the farmer, when we look at these factors, because no matter how well designed his/her team can be, the team with players controlling every character will always have access to more powers, more relevant and useful powers and ultimately better speed and efficiency. The one point in the farmer's favor is that he/she is in complete and absolute control of the team, whereas a real team can have differing goals, poor communication, mistakes, et cetera. Therefore, the most accurate conclusion we can draw, with the information we have thus far, is that a farmer's multi-box team is more efficient than a bad PUG, but less efficient than a well-coordinated team. Finally, you also state that the rewards are skewed, but the only evidence given thus far, in another thread, showed that to be untrue (the opposite, in fact). If you have more data, present it. If not, then you have no supportable claim that farming is "arbitrarily rewarded more". Information, not supposition, is how we address problems, whether they're perceived problems or real problems. Guesses and assumptions creating an anti-whomever movement isn't addressing a problem, perceived or real, it's forming a lynch mob. We're better than that. This is Co*, not WoW. -
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
Accounts are free. Even low end computers can run two clients simultaneously, so anyone can make their own team to farm and achieve the same results. Additionally, my TA/Dark could farm at +2/x6 ten years ago, and we all know how bad TA was then. I don't think the range of suitable "toons" is as narrow as you suggest. -
Well, devs, my favorite TF is no longer fun to solo.
Luminara replied to Bill Z Bubba's topic in General Discussion
I'm not. 😛