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Everything posted by Luminara
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If the poster was referring to a hypothetical sentinel design, I'm pretty sure he wouldn't have used the word "blaster". Three times. While asking what a sentinel brought to the table in comparison. There's context, and there's context. This is the latter.
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I'd argue that the adjustments to the secondaries for sentinels more than compensate for the slightly lower numerical values. None of the secondaries were copied without alterations, and it's the way they were altered that pushes sentinels into comparable survivability statistics. Example: I have a level 50+ /Willpower brute, a level 50+ /Willpower scrapper and a level 50+ /Willpower sentinel. Numerically, the sentinel is slightly below either of the other two, as I've built them... but only superficially. Both the brute and scrapper rely on saturation of Rise to the Challenge to maintain survivability. The brute's +Regeneration might be 1207% when she's surrounded by enemies, but that drops to 762% when she's fighting a single foe. And if all of her enemies are keeping their distance, 515%. By contrast, my /Willpower sentinel's +Regeneration is always 924%. It's 924% when she's standing in the middle of a spawn, it's 924% when she's fighting one enemy, it's 924% when she's pewpewblasting, it's 924% when she's being sniped while running to a mission door... it's always 924%. When the scrapper or brute is red-lining because enemy numbers or proximity have created a dearth of sources for Rise to the Challenge, the sentinel is still at 924%. Yes, the /Willpower sentinel has a lower HP cap, but she's also less dependent on a higher HP total than the brute or scrapper, because her +Regeneration is invariable. Yes, her +Def totals are a couple of points below that of the scrapper and brute, but she's also better equipped to handle the slight increase in incoming damage, because her +Regeneration is invariable. There's far less variability in survivability for sentinels. That reduction in variability doesn't simply make them better in edge cases and hypothetical scenarios, it's an improvement that encompasses the whole of the play experience. Referring back to my example, you're never going to maintain full target saturation during combat and keep Rise to the Challenge "topped off", because the mere act of engaging in combat removes targets from the field. My scrapper or brute will certainly start combat with a higher +Regeneration total, but that advantage lasts all of a few seconds, the time it takes for a couple of AoEs/PBAoEs to knock out half the minions. From that point onward, their survivability is lower than the sentinel's, even accounting for the slightly higher typed Defense totals and Rise to the Challenge's -ToHit, because the sentinel's stats are constant. Less variability is directly translatable to improved survivability. Sentinels do fine with a lower HP base and cap, and lower +Def cap (which is still far, far above the soft cap, or even the Hard Mode 4* soft cap), because their damage mitigation is more consistent and reliable.
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Sentinels are scrappers with ranged attacks. Sentinels are not blasters. You're stuck in a faulty comparison. Pop a Break Free.
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Sentinels aren't blasters with status protection and damage mitigation, they're scrappers with ranged attacks. And they're definitely not "less survivable".
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This entire arc needs a Vigilante branch, and this mission in particular needs a "Blow up the warehouse with Janet Kellum, the lying double agent who framed Countess Crey and is working for Malta, locked inside" option. Just a thought.
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Huh. Most peoples' first words are "momma" or "dada". Never heard of anyone who said "in german".
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Chain Lightning is shit for procs. Slot it in Cloudburst.
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What kind of snacks do you eat while playing?
Luminara replied to Glacier Peak's topic in General Discussion
OTC painkillers don't affect me adversely. I was dosing myself with 1000mg/hour for months after my lung surgery (chronic pain, resistant to opioids), and again when I broke my collarbone. Liver's still healthy. It's the prescription medications that do a number on me. I stay away from those, since I rather enjoy not being dead. -
Turn those off, one at a time, and test each. Troubleshoot mode exists specifically for resolving issues. You have an issue. Install another and test.
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Extensions? Privacy settings? Does it happen in Troubleshoot mode? Does it happen in Chrome or Opera?
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Did you try clearing the browser cache and cookies entirely? Are you logged in on other devices (phone, tablet)? Which browser are you using? OS?
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What kind of snacks do you eat while playing?
Luminara replied to Glacier Peak's topic in General Discussion
Ibuprofen. -
There is no "XP penalty". Confuses grant bonus XP, and having Confused foes increases kill speed. The only way you're losing XP is if you're standing there with your thumb up your ass, doing nothing but watching.
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I only want one, but I want to be able to give it to everything that irritates me.
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I like the one that tastes like regret and chocolate.
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Everything. Alles. Is the light bulb flickering yet?
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Wouldn't be much of a language if they didn't have a word for everything (alles).
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That's not a word, that's the sound old people make when they sneeze so hard their dentures fly out of their mouths.
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Scheisse. Learned that from The Bourne Identity.
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Incarnate Interface - What is a damaging attack?
Luminara replied to Mir2's topic in General Discussion
Yes, yes, no, no. The conditional refers to powers which natively deal damage with no enhancements slotted. That includes pets, pseudo-pets and henches. -
Pavel Garnier will not give me the "The Vahzilok Plague" story arc
Luminara replied to carroto's topic in Help & Support
Olivia Chung (Steel Canyon), Dr. Ann-Marie Engles and Juliana Nehring (both Skyway City) also offer that arc. Check with them. -
Check your browser settings, make sure the site is allowed to store content locally. Check the folder where the browser saves temp files, make sure it's not set to Read Only. Check your firewall, make sure the site isn't flagged for exclusion. Scan your HDD/SSD to be sure the cookie isn't stored in a bad sector. Then find the cookie and delete it, manually log out of the site and log back in to create a new cookie.
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No updates since 2018-2019. There's more life in @Snarky than there is in Valiance Online.
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She'd posted weekly status updates up to the second half of 2019. A few days after I found that, I read that Co* had been resurrected, so that was the last I saw of her project.
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Something's deleting your cookies.