Jump to content

Luminara

Members
  • Posts

    5466
  • Joined

  • Last visited

  • Days Won

    118

Everything posted by Luminara

  1. 100 players triple-boxing accumulating 1 veteran level every 15 minutes on each character, 1200 Aether every hour, dumped into a market which currently has ~5300 Aether total. In five hours, they've doubled the Aether available for purchase, the price drops by half. In twelve hours, there's enough Aether to fill all open bids on the market, and still have 5000-6000 waiting to be sold. In half a day, the market is saturated. In a week, no-one's bidding more than 100 inf* because there are almost 200,000 on the market and no-one's buying them any more, and they're utterly useless as an inf* transferal device or inflationary control measure. That's with only 100 people gaming it. Considering that farming characters have historically comprised the largest percentage of characters created, this is clearly understating the impact by a tremendous amount. ZOMG NAPKIN MATH SO HARD! If you'd read what you quoted, you would've noticed that my objection has nothing to do with how I play because I explained that I don't do anything with Aethers. It's not my characters or play style that concern me, it's the overall impact on the game. I really don't give a damn who has Aethers or how they got them or... what the fuck ever. It makes no difference to me. What I care about is not having to pay 75,000,000 inf* for a LotG: Def/+Rchg, or 250,000,000 inf* for a purple recipe, or having to grind merits for 56 hours a week to buy enhancements for one power. What I care about is not seeing thousands of other people ass-raped by a hyper-inflated economy that forces them into a single play style (farming). What I care about is the whole. I was here to point out the negative implications of giving away Aethers freely. My polite attempt was rebuffed by people who are either worse at math than a first-grader or deliberately trying to create economic strife. So now I'm arguing. And it's pointless for anything other than aggression management, because I know that this suggestion is going to die on the shitheap just like every other "fuck all those other people, you should cater to MEMEMEMEME" suggestions, but hey, if you guys are so desperate to give me a reason, I'm not one to pass up opportunities.
  2. Bullshit. Alts are an option. Refusing to utilize that option is a choice. You're responsible for your choices. You. Not me, not the game, you. Fuck me, I haven't seen spin done that badly since that orange idiot was President. Already in the game. Aethers have a 2% chance to drop when completing any mission (that includes tips and scanner/newspaper missions), no timer and no level restriction and no limit beyond the stack limit. An equivalent reward just for playing, exactly what was requested. If you'd put a tenth of the effort into paying attention to what the developers were saying or doing, or even checked the wiki, as you put into taking up arms and going apeshit over an imagined injustice, you would've known that. And they do drop for mission completion. I have 40 or so just from that. They're collecting dust, just like the Aethers I received for defeating Halloween EBs in 2022. I don't sell them. I don't use them. I don't do anything with them. And I decided not to bother trying to get them from the Halloween EBs this past season, because I just don't care about them, beyond their existence as an inflationary control mechanism. So all of your railing against me for trying to force people to play "my way"... yeah... did you want some ketchup with that foot in your mouth? I'd offer salt, but you clearly have more than enough of that. No, that's not what it's like saying, or how MMOs work. Using the Hamidon example, you have to participate in the content to get the drops. If you choose not to participate in that content, there's other content with similar drops (Aeon SF), and if you choose not to participate in any content with those drops, you do not get the drops. THAT is how MMOs work. Rewards for participation in content, and specific rewards for participation in specific content. Yes, Co* has a more liberal reward structure, with most content giving players a chance to obtain most rewards, but even here, some rewards are not universally granted. You don't get Incarnate salvage for pissing on Hellions in Atlas Park/Mercy Island. You don't get HOs for running police scanner/newspaper missions. Some control over rewards has to exist for the game to have a healthy balance and a functional economy, and to incentivize players to engage in content. Aethers were added as means of redistributing inf* and exerting inflationary control, and in order for those purposes to be fulfilled, they have to be constrained in certain ways. If they were distributed freely, they'd be worth nothing, do nothing to shift inf* and exert no control over inflation. Constricting the supply of Aethers helps maintain the economy and spread the inf* around more evenly, thus ensuring that the widest variety of play styles are possible. The development team isn't going to flush that down the toilet, no matter how much you rant or pout. There's no discussion to be had. If you so deeply adore a single character that alts are unthinkable, then playing that character is obviously the reward, and if you require incentivization to continue playing that character, then you obviously aren't as enamored with it as you claim to be. In the former case, you wouldn't be asking for free shit and there'd be nothing to discuss. In the latter case, you'd be making up disingenuous claptrap in hope of getting free shit, and not worth engaging in discourse.
  3. Give them time, they only have one hand free at the moment.
  4. Even a single Aether per ten veteran levels would be ruinous. The lack of control in this proposal would make it even worse, since anyone could just park characters in a farm and rack up hundreds/thousands of vet levels and collect Aether like it was raining down. The value of Aether would tank in hours, thus removing two of the inflationary control mechanisms (the inf* transferred from the wealthy to the less well-off, and the transactional fees). That's two fewer pricing controls working to keep other items well below comparable merit costs, and the fundamental reason that Aethers were added to the game utterly obviated. The suggestion is myopic and would be harmful to everyone, including you. And the rationale that you or the OP or anyone "deserves" something for not having alts is selfishly motivated. That's a self-imposed restriction, not a game limitation, and expecting the game to reward you for it is just asking for free shit. No matter how pretty you try to make the request, or how indignant you pretend to be when you're shut down, it's still just a thinly veiled request for free shit. If someone chooses not to participate in content, they don't deserve to be rewarded comparably. So yeah, I'm gatekeeping. I'm gatekeeping the ability to play this game and NOT have to grind and/or farm for inf* and drops or merits ceaselessly to buy enhancements. I'm gatekeeping the economy for those thousands of other people who play and don't want to relive the bullshit they had to go through on the original servers just so you can have free costume effects. You aren't more important than everyone else. You're damn sure not important enough to flush inflationary controls down the toilet. So get over yourself, and out of my face.
  5. I need this in my life. No, I desperately need this in my life. This looks hilarious and I need it.
  6. A small amount continually added. You're comparing a single 5 gallon bucket of water dumped into a swimming pool (Aether obtained during Halloween) to a garden hose trickling 5 gallons per hour into the pool 24/7 (Aether obtained from vet rewards). Yeah, no, that's not good for the economy. You literally chose not to take advantage of the opportunity to obtain those Aethers. And now you're asking for a handout and trying to spin it like you were prohibited from participating so you can justify it. The game didn't deny you the opportunity, you chose to turn it down. Don't ask for a welfare program after refusing every chance to earn something.
  7. That much endurance for a low damage AoE with a piddling 10% chance to Stun is batshit, even if it is in a *PP pool. For 35.62 endurance, that thing'd better cook my dinner and do the washing up.
  8. https://forums.homecomingservers.com/forum/4-servers/
  9. What would prevent players from farming veteran levels the way they farm characters? Wouldn't that have the opposite effect from what Aethers were intended to create, increasing inflation rather than controlling it, as it further incentivizes farming and thus inf* accumulation?
  10. The zone layouts are all unpleasant to navigate if you don't use flight. Too much backtracking and zigzagging to get from point A to point B. I can level a character from 1 to 50+3 without ever talking to any of the Detectives in Paragon City. Can't do that in the Rogue Isles because content is bottlenecked or locked behind newspaper missions. The color palettes are reminiscent of the sewer maps. You're rarely the bad guy. You're misunderstood, or sympathetic, or a bumbling idiot, or doing good just to thwart a greater evil... always an excuse to paint the character in a less unsavory way. And when you are the bad guy, it's typically petty. Not petty in the "small time" sense, but immature and spiteful. Too fucking many escorts. Having to stop and re-acquire the hostage every few goddamn seconds is one of the major annoyances for me, and there are more of them red-side than blue-side. I can avoid escort missions entirely as a hero/vigilante. I can't play for an hour without having one shoved in my lap as a villain/rogue. EBs and AVs are more common, and they're in story arcs instead of *Fs, which gives the impression (for players who started out in CoH) of "needing" a team... and the lower population makes it more difficult to find teammates, which leads to a "why bother" sentiment that reinforces the whole problem. In the end, you're still a lackey. You're not a contemporary of the Big Bad, you're not part of the Sinister Six or the Legion of Doom, you're just a lieutenant at best. You rob banks, ransom hostages and burn books for 50 levels so you can... get a job.
  11. /bind INSERT "camdist 17" That sets the camera to my preferred distance. /bind [ "suppressclosefx 0" /bind ] "suppressclosefx 1" Those turn most toggle effects (for your character, not your teammates, not strangers, just you) on and off. Turning off toggle graphics only works if you have suppressclosefx # set to a number closer than the camera. I use suppressclosefx 20, and I play with the camera at 17. When I press ], my toggle effects are suppressed. When I press [, they're re-enabled. /bind PAGEUP "++showfps" Turns the framerate monitor on and off. /bind PAGEDOWN "++netgraph" Turns the netgraph on and off. /bind b "powexectoggleon TravelPower$$powexectoggleon Sprint$$powexectoggleon Power$$powexectoggleon Power$$powexectoggleon Power" I bind b to all of the toggles I can, so I can turn them all on with repeated presses of a single key. Binds start at the end and work their way to the front sequentially, so I always put my travel power in last. I usually take Infiltration, so I also toggle on Sprint when I'm "powering up". /bind v "powexectoggleoff TravelPower$$powexectoggleoff Sprint" One key to turn off my travel powers, conveniently bound to the key next to the one that turns them on. /bind z "nop" Z's default bind removes auto-fire. That annoys me. /bind Shift+mousewheel "target_enemy_next" Faster than Tabbing through spawns. /bind mousechord "nop" Turns off running when both mouse buttons are pressed simultaneously. That also annoys me. I use mouse buttons 4 and 5 (the thumb buttons) for rotating bind files when I have location-targeted powers (powers that require you to click where you want them to be). The following is my Storm/Storm corruptor's rotating binds. It's a lot less frustrating to play when you don't have to hunt for a dinky little mouse pointer... when you're over 50 and struggling to see even with reading glasses. button4 "powexec_location target Storm Cell$$bindloadfilesilent e:\Games\Homecoming\settings\live\five.txt" <-text file named cell.txt button4 "powexec_location target Category Five$$bindloadfilesilent e:\Games\Homecoming\settings\live\cell.txt" <- text file named five.txt button5 "powexec_location target Freezing Rain$$bindloadfilesilent e:\Games\Homecoming\settings\live\nado.txt" <-text file named freeze.txt button5 "powexec_location target Tornado$$bindloadfilesilent e:\Games\Homecoming\settings\live\freeze.txt" <-text file named nado.txt
  12. Whoever spouted that nonsense is an imbecilic twat nozzle. IF a direct 1:1 comparison of sentinel and blaster attacks were applicable (using attacks not modified for the sentinel archetype (some are, some aren't)), sentinel damage is only ~2% below blaster. Example: https://cod.uberguy.net/html/power.html?power=sentinel_ranged.assault_rifle.burst&at=sentinel https://cod.uberguy.net/html/power.html?power=blaster_ranged.assault_rifle.burst&at=blaster Example: https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.charged_bolts&at=sentinel https://cod.uberguy.net/html/power.html?power=blaster_ranged.electrical_blast.charged_bolts&at=blaster Circling back to the emphasis in the second sentence, sentinels aren't directly comparable to blasters because they weren't designed to be armored blasters. Sentinels were designed to be ranged scrappers. That's why they have a 1.1 modifier for both Ranged_Damage and Melee_Damage, and Vulnerability (intended to simulate critical hit damage over time), and scrapper target caps. Don't look at the fact that both sentinels and blasters have ranged attacks and think they're directly comparable. They aren't.
  13. For reference, blaster Ranged_Damage is 1.125. They're not going to buff controllers to 1.1 Ranged_Damage (0.55 currently), and anything less would be a nerf. If you want blaster damage, play a blaster.
  14. There's sound during cutscenes when I play. It's this sound...
  15. You'll have offer more enticement than that to get me to stop playing with myself.
  16. I do have several level 50+ sentinels, but it's not because I prefer sentinels over other archetypes. Sentinel blast sets have some interesting variations on otherwise standard powers. Like dominator Assault sets, they keep the game feeling fresh when I think I've explored all of the possiblities. Anything with Trick Arrows. I've diversified my interests in the interim.
  17. This mobile platform does not stand alone. We stand with Shepard-Commander.
  18. @Jimmy just shut down one RMT trader who was trying to get his/her account back, so their decision NOT TO ENCOURAGE RMT hasn't changed. Oh, and IBTL.
  19. A great biotic wind. I told you not to let him eat those beans.
  20. No-one bothered to check the video maker's Youtube channel? None of you noticed that this guy's played just about every MMO that exists and can't be as incompetent as he acts in that video? That the whole thing is deliberately skewed to portray Co* in a bad light because that's how this guy makes his living?
  21. I suggest that you go, hunt, kill Skuls.
×
×
  • Create New...