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Everything posted by Luminara
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Can I start as a Hero, with a Villain Archetype?
Luminara replied to Gunnarr's topic in General Discussion
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Fuck no. Giving that power to individuals would only lead to fascist activity. This is why we have neutral moderators.
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Focused Feedback: Various Power Updates
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
The Cancel on Damage change wasn't about stalkers, or even targeting stalkers. The Cancel on Damage flag wasn't working at all. I mean at all at all. Night Widow critter Blinds weren't being removed when our characters were attacked. Bane and Succubus critter Placates weren't either. All of those critters had cart blanche to beat player character asses without reprisal, and it was making some content unplayable for some players/characters and frustrating for others. The flag was broken. It had to be fixed. -
I played a Kin/Elec defender with only pool melee attacks back during I5/I6. And no Damage enhancements. Everything else was tolerable (survivability was so good that i could tank AVs and solo Adamastor (but it took almost half an hour)), but being Stunned, Slept and Held constantly was maddening. Load up on Break Frees. Good luck.
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Hey, whoa, easy there @macskull. You almost divided by zero. DON'T BREAK THE UNIVERSE AGAIN.
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So... replace Team TP with a second Fold Space. I'm confident that's never going to be on the table.
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Impervious skin: Regeneration/status resistance
Luminara replied to Shred Monkey's topic in Bug Reports
It was Unique until Issue 10. It was intentionally changed to work this way. -
Opportunistic cannibalism solves all of those problems.
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Can't watch porn all the time.
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Gesundheit.
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Envenomed Blades is horrible. I'd have to bitchslap someone if Aim were taken away for that clusterfuck.
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Spirit Panther is available at both P2W and as a base item.
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I call them Bob.
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Don't look at me. I had to clean the toilets last week. It's someone else's turn.
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I'm more inclined to blame the game than the players. The short duration on buffs (even "long duration" in Co* is typically only 2 minutes) trains players to rush forward. Get to the next spawn before the buff expires! Squeeze in one more fight before the buff is gone! THE ICON IS BLINKING, HURRY! Longer durations on some buffs would probably alleviate at least some of the rush mentality.
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Just go talk to the starter contacts (Atlas Park or Mercy Island). Regardless of what your level is, they'll unlock whatever the next accessible contact is in their chain.
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Remove Containment from Controllers
Luminara replied to Blackfeather's topic in Suggestions & Feedback
It's not that simple. Containment isn't just bonus damage, it's a roadmap to the archetype as it was intended to be played. The inherent rewards players for being controllers by incentivizing use of their primary powers. Mez : reward. As appealing as the idea of setting up Containment with Glue Arrow or Gale may be, it wouldn't be guiding the player into the archetype's designed play style, it would be teaching them to be, or rewarding them for being, less efficient defenders. It would also skew the archetype's overall balance by increasing their progression speed. Furthermore, the suggestion that some sets were unfairly overlooked or disregarded when Containment was created, specifically Illusion Control and Mind Control, is erroneous. In point of fact, when Cryptic created Containment, fully half of the notion behind it was to smooth out the play experience between sets. Illusion Control and Mind Control were well ahead of the others at that time. Phantom Army permitted Ill/* players to essentially ignore their status effects and focus entirely on damage. Confuse and Mass Confusion gave Mind/* players significantly faster kill speed and XP over time. Only Fire/* came close, and that was only due to their ability to summon up to a dozen Fire Imps. Every other primary was lagging sorely behind. By adding a damage bonus to Containment, Cryptic brought the underperforming sets up to par without overpowering the sets which were already on solid footing (and compensated for the nerf to pet summoning which limited Fire/* to 3 Imps). That said, Fear should enable Containment. I suspect that the only reason it doesn't is because Fear worked differently back then, forcing enemies to run away (thus, not be "contained"). When Fear was changed to make enemies cower in place and attack if attacked, it became functionally comparable to Immobilize. As it currently works, its effectiveness is somewhere between Immobilize and Hold, which does qualify it for Containment. But that wouldn't actually do much for Illusion Control or Mind Control, nor would removing Containment and replacing it with a straight damage buff because both of those sets lean heavily into mechanics which don't interact with Containment or require the player to leverage it. PA doesn't deal 2x damage to Contained foes. Neither do Confused critters. And those powers shouldn't be buffed because they're already strong sources of both damage mitigation and damage output. So whatever problem there is to be resolved, it has to be addressed more granularly than archetype-wide changes.- 22 replies
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Yes. Damage total * 1.(-Res).
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That's what she said.
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Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
Luminara replied to Yomo Kimyata's topic in General Discussion
Moby Yomo beached himself? -
Remove Containment from Controllers
Luminara replied to Blackfeather's topic in Suggestions & Feedback
It's surprising, isn't it, that people respond poorly when someone suggests taking things away from other players because they don't fit that player's expectations or preferences. It's as if we have some irrational aversion to the removal of a signature element of play from an established archetype. Or worse, that we're simply being belligerent over the idea of archetypes being homogenized by excising what differentiates them from one another. Shocking. Simply shocking.- 22 replies
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Rewards for players with low toon count
Luminara replied to Laucianna's topic in Suggestions & Feedback
100 players triple-boxing accumulating 1 veteran level every 15 minutes on each character, 1200 Aether every hour, dumped into a market which currently has ~5300 Aether total. In five hours, they've doubled the Aether available for purchase, the price drops by half. In twelve hours, there's enough Aether to fill all open bids on the market, and still have 5000-6000 waiting to be sold. In half a day, the market is saturated. In a week, no-one's bidding more than 100 inf* because there are almost 200,000 on the market and no-one's buying them any more, and they're utterly useless as an inf* transferal device or inflationary control measure. That's with only 100 people gaming it. Considering that farming characters have historically comprised the largest percentage of characters created, this is clearly understating the impact by a tremendous amount. ZOMG NAPKIN MATH SO HARD! If you'd read what you quoted, you would've noticed that my objection has nothing to do with how I play because I explained that I don't do anything with Aethers. It's not my characters or play style that concern me, it's the overall impact on the game. I really don't give a damn who has Aethers or how they got them or... what the fuck ever. It makes no difference to me. What I care about is not having to pay 75,000,000 inf* for a LotG: Def/+Rchg, or 250,000,000 inf* for a purple recipe, or having to grind merits for 56 hours a week to buy enhancements for one power. What I care about is not seeing thousands of other people ass-raped by a hyper-inflated economy that forces them into a single play style (farming). What I care about is the whole. I was here to point out the negative implications of giving away Aethers freely. My polite attempt was rebuffed by people who are either worse at math than a first-grader or deliberately trying to create economic strife. So now I'm arguing. And it's pointless for anything other than aggression management, because I know that this suggestion is going to die on the shitheap just like every other "fuck all those other people, you should cater to MEMEMEMEME" suggestions, but hey, if you guys are so desperate to give me a reason, I'm not one to pass up opportunities. -
Focused Feedback: High-Level Council Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback