-
Posts
5154 -
Joined
-
Last visited
-
Days Won
109
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
Need help with a concept character
Luminara replied to Scarlet Shocker's topic in General Discussion
Mind/Poison controller, Symphony/Poison controller, Poison/Psychic defender, Psychic/Poison corruptor. -
I remember when influence was the only currency, and the consequences of that. I also remember my frustration when playing other MMORPGs and experiencing currency obsolescence (old currency not being usable in new content) every 10-12 weeks. I believe we have a reasonably good balance between the two, now. We do have quite the pile of currencies, but most of them are fungible in one way or another, and that shifts the emphasis away from playing a specific way, or in specific content, or at a specific level, and back to playing the game. So whatever minor quibbles we might raise about the various currencies, shards being an oft-cited example, we have a good thing going and I have no serious complaints.
-
Janet Kellum is a double agent for the Malta Group. She gives the FBSA false intelligence and uses its resources to divert attention away from Malta activities. When she was almost caught working with Crey Industries, providing a steady stream of subjects for their Malta-financed Revenant Hero project, she orchestrated a frame and set the Countess up to take the fall. Her long-term goal is for sister, Valkyrie, who she despises for being everything she wasn't, to be discredited and humiliated, or killed, if possible. Nemesis is only 4'9" tall. One too many jokes about his height and look what happened. There's another Well. It absorbs power from extraordinary individuals, rather than sharing power with them like the Well of the Furies does. It hides in plain sight, with a front company, Blackwell, that hires the best and brightest, all of whom disappear so thoroughly that they don't appear to have ever existed. It's waging a war against the Well of the Furies... and it's winning. Countess Crey and Clamor are sisters. The Banished Pantheon are a bunch of hippies who are so high that they're hallucinating. And Mot isn't a deity, it's an alien which was poisoned by something in Earth's environment when it arrived, warping its mind and causing it to grow out of control.
-
Other "classes" don't generate the graphical and server loads of a full team, or have 7 powers automatically activating.
-
You can attack X times in any given period. A spawn can attack X times * the number of critters in the same period. Let's presume the interval is 1 second. In that 1 second, you can activate 1 attack. Your Fury gained from that 1 attack equals 1 * FuryGenEquation. In that same 1 second interval, our hypothetical spawn of... let's pick a number at random and say 16, can attack 16 times, once per enemy in the spawn. Your Fury gained from those 16 attacks equals 16 * (0.5 * FuryGenEquation). Mathematically, removing 5 of those attacks would reduce potential Fury generation by 31.25%. There are, of course, other variables which modify how Fury is generated, but even accounting for those, neutering a third of a spawn equates to a net loss in Fury gain and maintenance. Claws and Titan Weapons have faster animations than Ice Melee and don't debuff enemy Recharge, so of course they're less affected by interrupting enemy attacks than Ice Melee. They can activate almost twice as many attacks in an interval as Ice Melee can, offsetting losses incurred from KD AoE, and enemy attacks aren't further delayed by Recharge debuffs.
-
Toggle powers have to be toggled on to have any effect. "even when you're only using Hover" meant when you don't have Fly/Mystic Flight/jet packs/whatever else active.
-
Yes. Although the the damage will be lower than almost all of your secondary set melee attacks, the KU and -Fly aren't random chances, so it's an effective soft control and "clear my airspace!" attack. Evasive Maneuvers increases your flight speed even when you're only using Hover. Both Evasive Maneuvers and Combat Jumping do that.
-
Interpreting Older /buildsavfile Output?
Luminara replied to CFIndustries's topic in Tools, Utilities & Downloads
https://cod.uberguy.net/html/index.html Just enter the name into the search field. -
You said Fury was built by attacking. The Fury equation shows that being attacked also builds Fury. Ergo, yes, preventing enemies from attacking does have an effect on Fury generation and maintenance. But since you veered into anecdotal territory, some of us utilize that aspect of the mechanic to maximize Fury. I've found that I reach 100% more consistently and hold it there better without hard or soft AoE controls, and I am strongly averse to having one of those AoE controls shoved up my ass, or having to respec out of one of my favorite attacks to avoid said AoE control. There are reasons I'm not adding my voice to the "Fury is effectively capped at 85%" chorus. This is one of them.
-
Magnitude Expression: minmax(0.25 * target.EventCount>AttackedByOtherClick, 0, 5) * minmax((5 - 5 * source>kMeter) * (100 - 100 * source>kMeter) / 20, 0, 10)
-
Esoteric question: Ninja Tool EPP Weapon Customization
Luminara replied to twozerofoxtrot's topic in Sentinel
Logged in to check my Archery/Energy/Ninja, I see the following: Legacy Katana Katana Legacy Ninja Blade Ninja Blade Black Knight Excalibur Fantasy Blade Fire and Ice Sword Fire and Ice Sword - Elemental (no sheathed option) Rusted Blade Post Apocalyptic Pruner Impervium Katana Vanguard Katana Rikti Sword Rularuu's Fang Chinese Broadsword Ice Sword Fire Sword Flaming Sword (no sheathed option, identical to Fire and Ice Sword - Elemental) Imperial Dynasty PX-17N Supernova VK-99 Event Horizon Chromium Cutlass Knives of Artemis Blade -
So players who don't want Ice Patch, for example, brutes who want enemies attacking them, will have to skip Frozen Aura instead. No.
-
-
Instant Healing and Regeneration changes
Luminara replied to Psi-bolt's topic in Suggestions & Feedback
Yes. The 5% HP regenerated is a static value. Interval is the variable. +Regen = shorter interval. Total including base. Everything in the game has at a base value, due to the nature of buffs (which includes enhancements) and debuffs, which use that as the starting point for going up or down. In Regeneration's case, that's 1.0, or 100%. +HP doesn't change the frequency of regeneration pulses. Only +Regeneration does that. What you meant, but not what you said, was that the higher your current maximum HP value, the more HP regenerated with each pulse. 5% of 1017 = 50.85 5% of 3534 = 176.70 The frequency of HP regenerated isn't increased, nor is the percentage of HP, only the net effect of that percentage. -
Super Speed, Speed of Sound, Infiltration, Accelerate Metabolism, Speed Boost, Kuji-in Rin, Kuji-in Retsu. Speed of Sound and Infiltration haven't been removed from the game. There is no tenth tier in any set.
-
Reminder: Vampires, Zombies (ToT and Apocalypse) and four of the five Halloween Elite Bosses are Undead. If you're having trouble, you can get the Ghost Slayer Axe from the P2W vendor (prestige attack, freeeeeeeeeeeeeeeeeeeeeeeeeee) and Holy Shotgun Shells from Tobias Hanson's Striga Isle arc (level 25-29, Return to Vampyr Mountain, first mission).
- 14 replies
-
- 1
-
- 👻🧟♀️ 🎃 🧟♂️
- 🧙♀️ 🧙♂️
-
(and 1 more)
Tagged with:
-
To add to the discussion: I am a min/maxer, and I don't pay the slightest bit of attention to enemy damage resistances. They just don't matter (except Unstoppable... <Brendan Fraser>Mummies.</Brendan Fraser>). Yes, you'll encounter the Psi resistant this or the Smashing resistant that, but most of the time, you'll never notice whether an enemy has resistances, or weaknesses, to damage unless you're specifically looking for it. If you do find that your attacks aren't flipping your pancakes against an enemy, fight something else or slot some procs in your attacks for a variety of damage types. Easy solutions for minor annoyances.
-
-
Let's go punch some vampires! Oh, hi @Snarky. Let's go fist-bump some vampires and accidentally strike them in the faces repeatedly!
- 14 replies
-
- 3
-
- 👻🧟♀️ 🎃 🧟♂️
- 🧙♀️ 🧙♂️
-
(and 1 more)
Tagged with:
-
Option to remove enhancement visual effects
Luminara replied to Klaleara's topic in Suggestions & Feedback
8 seconds base duration. 7.2 versus +1 foes, 6.4 versus +2 foes, 5.2 versus +3 foes, 4.48 versus +4 foes. Brief. You claimed that a single graphical effect is commandeering the whole identity of your character. That's akin to accusing teammates of appropriating your character if they buff you, or stand near you with a buff toggle active. That's not an opinion, it's a melodramatic exaggeration. You assert that 8 seconds is too long because it lasts "the entire fight", and expound on the utility of Hold procs for dealing with bosses, the implication being that your controller is blitzing through spawns with bosses in 4.48-8 seconds (or less) and the proc's graphics are unceasing due to the insanely short duration of combat. That's not an opinion, it's not even hyperbole, it's utter bullshit. You say that the lore is irrelevant, you're more important than it is. That is certainly an opinion. It's also conceited and arrogant, presumptive of the notion that your whims are of such profound significance that not only should the game bend to your will, but everyone playing it, as well. Nobody here is opposed to more options. But your reasoning is specious, your replies suggest that you're narrow-minded, pretentious, stubborn and disingenuous, and when you didn't receive the universal acclaim you wanted, you threw yourself on the ground and started drawing a chalk outline. Yeah, the issue does seem to be you. Don't forget your chalk.