Jump to content

Luminara

Members
  • Posts

    4949
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by Luminara

  1. The verbal abuse leveled at the HC team, the utter disregard for other players, the demanding attitude. People throw around words like "bullying" and "toxic". This is that.
  2. I don't care what anyone does in the game, and I don't have any global channels in any of my tabs on any of my characters. What bugs me is people claiming that game-wide changes are attacks on them personally or attempts to destroy an aspect of playing. What bugs me is people flying off the handle and slinging shit at the HC team for not making the game conform to their specific expectations. What bugs me is people insisting that changes have to be reverted for their exclusive benefit or demanding explanations for those changes, as though everyone on the HC team owed them a personal apology and compensation. What bugs me is people who behave as though everything that happens is happening only to them, as if there weren't hundreds of other players. What bugs me is people who would rather see everyone else suffer or lose an improvement than adapt themselves. That's what bugs me.
  3. Is that wiki based on City of Heroes/Villains? Did that wiki contribute to the design or implementation of systems or mechanics in City of Heroes/Villains, in any way? Did that wiki even exist when City of Heroes entered development? No? Then it's irrelevant because Co* pre-dates that wiki. This game's use of power names, descriptions and uses, as well as limitations on what powers can do, came before that wiki. Cryptic didn't use it. Paragon didn't use it. HC doesn't use it. We, the players, don't use it. That's what makes it irrelevant. It would be no different than if you linked a Skyrim wiki, or a Fallout wiki, or a Star Wars wiki, or the ingredients list on a cereal box. It's not Co*, so it's irrelevant. What you want the game to be based on what you read on that wiki is irrelevant because the game isn't based on, developed around or utilizing anything from that wiki. And it never will be. https://hcwiki.cityofheroes.dev/wiki That's the relevant wiki. https://cod.uberguy.net/html/index.html That's the relevant database of powers.
  4. https://cod.uberguy.net/html/power.html?power=mastermind_summon.mercenaries.tactical_upgrade&at=mastermind The animation is 2.033 seconds. The cast time is 2.244 seconds with Arcanatime, slightly longer than the animation time, but that's well short of 3.5 seconds. If the power is actually locking you out of activating any other powers for an additional 1.256 seconds, then that's a bug.
  5. If you get them all, they come together to form one super50.
  6. https://www.ign.com/articles/2003/08/21/city-of-heroes-diary-volume-2 https://www.ign.com/articles/2003/09/17/city-of-heroes-diary-volume-3 https://www.ign.com/articles/2003/10/16/city-of-heroes-diary-volume-4 https://en.wikipedia.org/wiki/Champions_(role-playing_game) https://en.wikipedia.org/wiki/Hero_System Your source is irrelevant.
  7. Ditto. I keep two tabs (Chrome) for this site open, Forums and General Discussion. When the tab with General Discussion hasn't refreshed in a while, it does this. The tab is refreshed after the check, but attempting to refresh it again pops up a form resubmission confirmation (at which point i close the tab and open General Discussion in a new tab). And it's fine after that, until the next time the tab goes to sleep. Was about to do all of the stuff that I don't have to do now, because @biostem did it.
  8. That wiki that didn't exist until 20 years after development of this game began. It's no more relevant than yesterday's sports section in a newspaper.
  9. 50+1 (Musculature Total Radial Revamp) Bots/Rad, 59.62% EndRdx in Protectors, +1/x5 scanner mission, CoT. AM not used in testing. EF and RI on the boss in the screenshot, RA spammed while the bots did their thing, no other powers used. It's about the same as the Assault Bot (54.33% EndRdx slotted).
  10. Planescape: Torment. System Shock 2. The Fallouts. Mass Effect 2. KotOR 1 and 2. Max Payne, Shadow of the Colossus, Half-Life 2... When I look for story, I look for it in any game other than Co*. What is here isn't up to my standards. So I'm only here to beat things until they stop twitching, and look amazing while doing it, of course.
  11. Deformable walls/floors/ceilings so we can punch holes in buildings. Damage from knockback. Animation system which doesn't root so we could move while attacking. Less clicky UI. More granularity in body sliders, so we could make characters with Popeye arms or thunder thighs (examples). Better hit checking so mixing AoE with single-target attacks couldn't result in miss streaks and long animation times modified the clamp. Critter AI that doesn't lean heavily on running to Zimbabwe seven seconds after combat begins to "challenge" players.
  12. Easier acceptance and abandonment/dismissal of tips: Why do I have to click twice to accept a mission, and twice to dismiss or abandon it? Why do I have to click three times to accept a morality mission, and why is there no option at all to dismiss it? It's not like the text to accept/dismiss/abandon is half the size of the goddamn screen, I'm not accidentally clicking it, I don't need a fucking babysitter asking me if I'm really, really, really sure. Streamline that shit. If you can lock my ass into a scanner/newspaper mission with one click, you can do it for tip/morality missions, too. And why can't I dismiss tips inside a mission instance? I know, code, but seriously, why can't I dismiss tips inside a mission instance? Or in a hazard zone? Why do I have to run all the way to the exit, or move to another zone, to dismiss a tip? I can access the player market from hazard zones, but I can't dismiss a tip? Tips need the scanner/newspaper treatment, too, in regard to zoning. I go Vigilante on most of my characters simply because fewer Vigilante tips send me to another zone at 50. I'm running tips for the same reason I run scanner/newspaper missions, for a quick fix for my addiction, not to experience the sights of the city. It's triply annoying at 50 because I'm in PI most of the time, the base portal and trainer are at the completely opposite end of the island as the zone entrances... and those entrances only offer an extremely limited number of destinations. I'm not going to fucking Brickstown, then to Boomtown, then to Skyway City, then to PI, then to some other zone three fucking stops away from where I am just for a tip mission. Lock those motherfuckers in the zone already. As for scanner/newspaper missions, why don't they always offer a variety of tasks, rather than 3 "Rescue this dipshit who you have to lead to the front door, AS SLOWLY AS OLD PEOPLE FUCKING, because he's too stupid to walk in a straight line without breaking both of his legs" missions? This shouldn't happen, the missions offered should always be three different types. And why can't I open the scanner/newspaper window without closing the abandoned mission window? I can open a tip window after dismissing a tip, without closing that window. Consistency in the interface would be glorious. Someone get on that. And why is it always Council, Carnies, Malta and CoT in level 50 scanner/newspaper missions? We have at least half a dozen more enemy groups. Throw some Rikti in there! Give me some Void whatevers! I can fight level 50 DE in tips, but I can't fight them in scanner/newspaper missions? Come on. AAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH THIS SHIT IRRITATES ME! Whew. Thanks for letting me get that out.
  13. Did that with my Ice/Stone brute, works very well visually. And Ice Blast is pretty damn nice.
  14. It doesn't have privacy. I like to be alone when I'm touching my things.
  15. Animation Time Before Effect 0.867 sec 15 - 0.867 = 14.133
  16. If players have a sizable stockpile of them, then suddenly giving them value might have negative repercussions on the economy. Given that they don't replace other items on the drop list, or reduce the chances for other items to drop, or cut into inventory space, there's no real harm in their existence as it is now, meaningless bits of game fluff. Probably best to just ignore them, rather than create a larger problem by making them worthwhile at this point.
  17. The effects of redraw are purely psychological. BAB revised the animation system more than ten years ago, so animation times with and without a weapon drawn are identical. It was tested and proven to work back then, and it was tested on these servers and proven to still be true recently. My main isn't a Staff/Willpower brute because I wanted more damage mitigation. I could've gotten that with a different secondary. And if I wanted Build Up, I would've made a stalker, not a brute, or, again, used a different secondary with another means of increasing damage output. There's nothing wrong with Staff Fighting. It's a good middle-of-the-road melee set that trades off some single-target damage for more AoE damage. It's not Energy Melee, but it's also not Kinetic Melee, and it doesn't need to be changed. Certainly not in a way that would make it almost identical to the stalker variant. If you want stalker Staff Fighting, play a stalker.
  18. I have fifteen or sixteen level 50 characters. Some I enjoy immensely, others I thought would be nifty when I started them, but turned out to be less than expected, or couldn't be adapted to my play style, and some that are fine in every way, but just don't grab me the way I hoped they would. But of the ones I play regularly, only two have crossed that invisible threshold. And for me, it turns out that this threshold is salvage storage capacity. I've always enjoyed my Ice/Willpower sentinel, but after the Page 5 revisions, I've been playing it so much that I ran out of storage for salvage several times. I'd be flitting along in a mission and see that red text glaring at me, mutter and grumble and open the window to dump some stacks into the vault. Logged into the character this morning, checked my inventory, and saw that I had about 130, but no full stacks. And I knew that I'd be stopping at some point today to juggle salvage if I didn't do something about it. Okay, you're wondering why I'm not just clearing my salvage storage daily, emptying the whole thing and moving on. See, I craft all of the uncommon/rare/very rare recipes that drop, and since we don't have access to the market from bases, where I do my crafting, it's easier to just keep it in my inventory. I have four salvage bins... and they're all full of rare salvage, catalysts, Aethers, et cetera, plus a handful of common and uncommon stuff for empowerment buffs. I carry common and uncommon salvage on every character, moving stacks out when I have more than 10 of something. It's convenient for me. Until it becomes inconvenient. I don't play most of my characters often enough for it to be a nuisance, certainly not enough to warrant spending an hour crafting level 25 and 30 IOs and deleting them or selling them at a loss just to get rid of them. That's just not part of the allure of this game, for me. I'm playing to pew-pew smushsmush, not micro-manage drops and inventories. My base storage is a cluttered mess, enhancements and salvage scattered all over the place, despite my best intentions when I put the storage racks in. I live in a 12'x16' off-grid cabin, I don't have indoor plumbing, I work odd jobs, so I'm already well beyond my happiness level when it comes to micro-managing things. Water, power, firewood, finances, time, space inside the cabin... I'm just not doing it in a game. That was when I realized that I'd crossed the line with this sentinel. Not because I was still excited to play the character, or that I was exceptionally pleased with the results from my latest respec, or because I wanted badges, or even the Page 5 improvements, but because I'm willing to dedicate myself to a task in which I have no real interest. When I chose to make an improvement for which I almost never feel a need, or even purpose, even though it was boring and could've been easily sidestepped by simply throwing away a bunch of almost worthless salvage, that was when I understood that I was dedicated to playing this one forever. It's not just an alt, it's not just another character, it's special. Everyone has that moment. The decision to commit fully to a character. What's yours?
×
×
  • Create New...