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Sura

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Everything posted by Sura

  1. Sura

    Illusion/Storm

    Ooooooo, that's worth looking in to. Thanks!
  2. Sura

    Illusion/Storm

    I miss it for sure. I wish there was a pool I could hit to get one.
  3. Sura

    Illusion/Storm

    Mine isn't 50 yet, so I really haven't done any serious planning, but I probably should. I'll see what I can come up with. I did an Illusion Controller only ITF on Saturday morning, and three of us were Storm. Absolute sheer mayhem. It was amazing.
  4. I was playing Tankers for the most part before the patch, so my answer is no, I'm not playing more Tankers. I've always liked the Tanker mindset.
  5. Lad, I don't know where ya been but I see ya won first prize!
  6. There's NOTHING in that description that states the source of that power; that whole description is about what the power does, not where it comes from.
  7. I haven't been able to figure out how to macro summoning clones and then changing costumes, all with one button press, but I did notice that if I start the PA summon and then change costumes in the middle, I can wind up with Decoys with both the starting costume and the costume I finished with. The number just depends on the timing of the costume change.
  8. Thanks (I originally typed "Tanks" which would have been kind of appropriate)! And again, thank you for your responsiveness and work.
  9. Is ten mi Is ten minutes how long it takes you to finish the map then? I've messed around on the farm maps with a decidedly non-farming build (and powerset for that matter), and I'm curious what a normal farmer clears the map in.
  10. Sura

    Leadership pool

    Plus Tanks now get Controller numbers for the buffs from Leadership.
  11. Captain, with the auras changing to "anything that takes an endurance reduction enhancement will Gauntlet each time it hits", does that have an effect on pulse rates? For example, Ice used to be really good at holding aggro because Chilling Embrace pulsed twice per second. Is that still the case after the patch or have taunt aura statistics been standardized? Does it make a difference if an aura is autohit (Chilling Embrace) or not (Icicles)? Thank you so much for your patience and work on all the changes!
  12. I think that looks pretty dang good, nice work on the fire resist, that'll make a big difference. Ice is pretty much never going to be able to plug the Psi and/or Toxic holes without sacrificing too much in other areas, so I just don't worry too much about them. Incarnate powers and endurance drain help me out if I get in those situations. It might be that you'll find with all that recharge that you don't need as many attacks, that happened to me, so you could wind up swapping out something there. For sure I think that's a very good build. Tankers now have Controller numbers for the Leadership pool, so (provided I'm reading it right) Assault should be +15% to your damage. 🙂
  13. Yep, alpha can be a concern, at least initially in a mission, since your DEF will be down until EA gets it up. Chilling was the taunt aura, but the last patch changed that. Now any aura that takes endurance reduction enhancements will Gauntlet taunt every time it hits. So both Icicles and Chilling should be taunting (if you have both). Good catch on Icicles. It's something I take, but not until later. It'll never pop any impressive numbers, but it's constantly hitting and taunting, so I think it's worth it. The forums told me to put the Might of the Tanker proc into Icicles, and there's a couple others that could be tried as well, but I'm just as baffled by the proc stuff as you are. Can't help with Touch of Fear, haven't played Dark. Doesn't sound very good though. Is there anything it might stack with? Minions and LT's will be the first to go.
  14. I love EA, and you're right on target. The only drawback is that if you're fighting a single target, you won't fill your END bar or get a lot of DEF, so you have to keep that in mind when you think AV's. I'm running nine toggles I think? I should probably know that. EA stacks up to 20 times if I'm interpreting the UI correctly. Honestly, I don't even wind up using Hoarfrost all that much, but I feel like it'd only be better as perma. I will say though that I think you should probably look to softcap, and then let EA pull you up to make up for defense debuffs and the incarnate softcap. I did Mu because of the END drain, but it's really nice having the immobilize to keep things around me and the lightning ball as a good AoE. Dark would be the only other thing I would look at off the top of my head, but it didn't fit my theme. 🙂 You'll over max cold resist (like 110% or something silly like that) without touching it. My fire resist isn't great, but I can do fire farms at +4/x8, it just takes me a few seconds to get rolling. I might need to Hoarfrost to start with, but once EA starts stacking and the stuff around me is out of END I can go all day, even against fire. But like I said, my build also flourishes in stacks of bad guys. For you, having two sources of END you might do better against low numbers than I do.
  15. I love Ice Armor, but haven't tried it with Dark. I would think they'd synergize well though. Almost everything in Ice is a must-take, with the exception of Hibernate. I've seen Permafrost suggested as possibly skippable, but I don't like skipping Permafrost because with it, and with the Slow Resist Winter's Gift, the Ice Tanker becomes 100% resistant to movement and recharge slows (which is really nice). I also put the two DEF boosters in Permafrost. I think Weave is probably a good idea. I slotted Energy Absorption for END MOD, but DEF would also be good (endurance drain was kind of my theme). Icicles is a good place for the Might of the Tanker proc, and possibly other procs, but I just did the whole MotT set in there. Maybe with Dark as your secondary you could do the Dark Epic pool, and Darkest Night. If it helps, I'll try and put my build below. It's Ice/Elec. 🙂 | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;699;1398;HEX;| |78DA6594594F135114C7EF74A6D6EE2C0265A9B42CB2975678D6A8A051694282F1B| |54CCA151A2A343325914713D7C4FD41D4EF20C68FE1824014D7475FDC50131F01C7| |33F33FD6C499B4FDF59E7BFFE79E73EEB9933D37125A3E76FEA05042478ABA69E64| |EE973B3D2F066F5E9425ED0131A9F2FEA4662A26C1466A58F0C31ACC88DC83372CE| |94A9E379993B649C9D37E23C9195452953A34599274D5E2FC2603B9A2FA6C6A45E2| |ACC4D879DC1D1C2F44C9946D1BF5353D230670AA580339E28493955375A2AE45387| |8D85B2CC65177259DD2C4B6331467174D2F7899F7E143B4CCB2B02F427A3094F941| |9017707996130B043CBE39A58890A7E2C8FB8A83973DA6570D705F019F957E05F28| |49E1D85649A742A7AAF63F5BB7E5816E078CFC069F93DECB7A2FEB9F92CD07BDD7F| |709FAC02618FB0CEEFDC2FCCAFC06D693D0CFFEFCCDB0AD513C41F8134193F68D51| |EEB42ECCB67093706CEBB40E295B5A741BF15571DC5557906FFD253071155CA558A| |BB9BED5767DC94F4D901906F744985130F90B71A914432DB46AED10E6EA3338838E| |61B0370DD6D0DA3ACEAB8EEBB4427B37C0A634EC571D7DAC017ED668AED13978CBD| |B78133934DD605E075BAE316F83895BE04B2A42339F5FF324F64AE8605282ED53A0| |4671C539FF38F7573BF7533BF75307F75907F75DE624F26F236D2BF6515AFBD83F7| |39296B4F159B42D712DEE32EF81FDF7C18107E046143D6FC7D269F7579726F6ED30| |2DE636D8B5C5EC150E75DAAF9B73EE7E84187A1E3397990FC11754DB3ECEB9EF2D7| |2E97FCF7C070EBC01331F98AFC15714638AF74935C1DFA089BA0F2E126B891FD15B| |EBB44F9A7B34CD7569D12A77923EF4881EAD72C3AD5ED76CDA65C9B82C432ECBB0C| |B32E6B28C6BBCAD7DF31D8BBFAA72EFADCDC0FFB33F02953785AA9C4097464E2BCE| |9BA62BC9553B80F17797FAE73FB54759C21D0EDD6126509B3F1840ECB8| |-------------------------------------------------------------------|
  16. 40 is really high. There are a bunch of Knockback Protection IO's you could try, but it'd be a lot to even get to 40. Stacking break free's might work; I think they have knockback protection. It used to be that base Empowerment Stations had a hour long knockback protection buff, not sure if that's still a thing. Acrobatics also adds to the total, but not enough, and you probably don't want to respec. It's a pretty edge case. Maybe try buying some big ol' breakfree's and check for the Empowerment station thing. Those seem like the easiest things to check on. 🙂
  17. Honestly, no idea, sorry. I just remembered looking at that page for something. 🙂
  18. https://paragonwiki.com/wiki/Knockback/Enemies_with_Knockback_Powers On that page Recluse shows with Knockback from 40-54. I'm not totally sure what the different entries mean, but if they're correct the minimum he's hitting with is 40.
  19. I'm guessing "Fletch Lives" when Fletch is impersonating an evangelist. 🙂
  20. I played through the arcs in Praetoria and in the process got enough merits that, once changed to converters and sold, I had more than enough to generic IO all the way up to 50 by level 22. That would be my recommendation, especially for a persistent team: start in Praetoria, play the cool arcs there, swap merits from the arcs for converters, and sell the converters.
  21. That's Necro/Sonic. So overlooked I'm always suspicious that there's some sort of "Fight Club" rule about it. All those fully resistant pets, and a secondary that by itself makes teams love you.
  22. Ice is just weird IMO and that makes it difficult to figure. It's tanking with defense, unenhanceable -recharge, unenhanceable -damage, and a little bit of resist (and maybe even endurance drain). There's just really nothing like it. I think end drain, -recharge and -damage are over estimated in terms of their positive effects on the Ice set, as they all have target caps that are significantly under the aggro cap. DEF and RES (what most Armor sets use) apply to every attacker. I think it'd be fun to have an Ice Armor thread. I love Ice and love talking and reading about it. 🙂
  23. No radius increase on Lightning Rod which is fine IMO. No effect on Chain Induction at all (which is kind of a bummer because it spreads so slowly compared to AoE's). Jacobs Ladder and Thunderstrike are now where they probably should have been. Only other radius/target increase is Lightning Clap, which by default does no damage (but can be proc slotted). I'd say Elec did good, but not great. Other than Chain Induction I'm not really sure what else they really could have/should have done though; it's just not a set that was going to see big increases.
  24. At the time I felt like there wasn't a lot that changed for that combination. For the most part Elec only got target cap raises and one cone boost, both of which are nice, but not earth shattering. Ice really didn't get anything that I can see (though I'm not super clear on all the minutiae of the changes). In fact I wonder if Ice didn't maybe get nerfed down from being the leader in holding aggro, but I REALLY don't understand the taunt changes. Ultimately though, all the changes are in a positive direction, and I'm happy things moved in that way.
  25. This. NoFX and no redraw should be first on the list for any applicable powers.
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