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Sura

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Everything posted by Sura

  1. I'm not positive, but I think Rad allows Irradiated Ground to continue to work while you sit safely in Hibernate. So I think I'd be tempted more by Rad.
  2. I have an AR/Ninja blaster that's 50 and did more solo on that character than almost any other that I've leveled. I guess it depends on what level of missions you're talking about too, I usually do +2 or so. I just snipe one, damage and stun another, hold and kill the third, then finish the second and move on. It's always felt good to me; more tactical. Ninja was very good I thought, though Shinobi's damage bonus seems baffling and unpredictable. I haven't had endurance issues since Kuji-Rin (or whatever it's called), I can't remember the last time END became a non-issue so early.
  3. The (sort of) unfortunate thing to keep in mind here is that there's a maximum recharge rate penalty of -75%, so there's not a lot of reason to stack more than two Chilling Embraces (-32 each for a -64 total). You could add a third, but most of its -recharge will be lost. It's fun to think about fully stacking three, but I can see why they didn't allow that to happen. Now -damage, that you could stack. Each CE is -15% to damage, and the damage floor is (I believe) 10%. So if you had six Chilling Embraces hitting the same foe or foes their damage would be reduced down to 10% of what they're supposed to be doing. The REALLY interesting thing is that -damage is not on the ParagonWiki list of debuffs that ArchVillains resist, so if indeed -damage is an exception to those resists, you could stack your Ice Armors around an AV and bring them down to doing only 10% of their damage as well. I'm guessing that -damage is also resisted, but it's not in the list that I see.
  4. I'm sure I don't do the the MSR nearly as much as most here, but the last three I did that were non-LFG had people getting disconnected left and right. It was a near constant stream of "reinvite please" and whatever leaders were left frantically trying to get level 50's into the leader slots of the team. On one we had to, while in the bowl, dissolve the entire League and then reform it under a different leader because the original leader had crashed and the person the star fell to was completely unresponsive. If I remember correctly there was even a thread on disconnect issues in the MSR in the bug forum. Probably both methods need some looking at.
  5. You say "How are they seeing through my stealth?" and then realize you left your damage/taunt aura on.
  6. I always thought fear would be a fun experiment for a Tanker. Get something that just does AoE knockdown, then once they're knocked down, start stacking fear. A non-damage taunt aura would make sure you kept aggro, but if you got enough fear going you wouldn't even need to attack.
  7. Well that's much better then! 🙂 I remember now you mentioned having the raid leader invite, but I still think LFG would be the better way to do it, if possible. What I'd really like to see is people just putting themselves into the LFG queue while they work the market or do solo missions and then having it pop when you or another leader starts one up, or when 48 people are queued. Can it do that? I haven't used LFG much. Plus the "join in progress" would be good to be able to use.
  8. I did a LFG one last week, and the experience was good. The only hurdle we hit was the badge requirement; eventually the team leaders had to go one by one through the people on their team until we found the one player who didn't have the badge (and wasn't apparently paying any attention to the League chat). Honestly, I think if it were me I'd just have the LFG method award the badge if a player doesn't have it. It's not like it's hard to get, and the level requirement means that no one ineligible would be getting it. It'd be like getting the Midnighter badge by going to Night Ward. The performance was a lot better I thought. Really smooth. Very nice to have everyone auto-leveled to 50. My two suggestions for LFG would be to do something with the badge requirement (at least maybe ID the player(s) that don't have it) and to use LFG tech more. Make it so that you can queue up for the MSR no matter where you are, and join an instanced MSR in progress. For non LFG I think it'd be better to set the level limit on RWZ back to 35+. I don't see any reason to not have both methods, but right now both have their drawbacks and benefits.
  9. I have an NVidia GeForce GTX 750 Ti and with multiple monitors the only way I can find to adjust my Gamma in CoH is to change the gamma setting in the NVIDIA control panel, which changes the gamma for the monitor, not the game.
  10. Same thing here, as soon as I plug in a second monitor, no matter the port on the video card I use (for primary or secondary), I lose Gamma control and everything tends to dark.
  11. Hmmm, I've been running in to this too, and I've got multiple monitors running. I wonder what would happen if I took one off...
  12. Thanks App! I thought that went well other than the badge thing. I felt like the instance had much better performance. And that was by FAR the smoothest bomb setting I've ever seen. Competing with ToT is difficult right now. 🙂
  13. Also I think when you use the LFG everyone is upped to 50, so if a team leader crashes you don't all of a sudden have a team in the league that's level 43 or something. Like Apparition, I never got the impression that there was supposed to be any added rewards.
  14. Endurance drain can matter, absolutely. Not always, but it can. Electric Melee is absolutely worth playing with or without Electric Armor IMO. My Ice/Elec is awsome. Near full END drain (PBAoE) in two power executions, and as a tank I'm the first one in so the drain happens and helps. Lightning Rod, Lightning Clap, and Thunderstrike are all knockdowny screen shaky fun. Elec pairs naturally with Mu Mastery. END drain absolutely can matter. Not all the time, but it's another tool that's nice to have. I can go into a group with Lightning Rod (knocking everything down), do PBAoE Energy Absorption (75%+ END drained, my END filled, my DEF buffed), and then follow up with Eletrifying Fences (AoE immob and 20+% END drain) or Ball Lightning or Thunderstrike or Chain Induction, or Lightning Clap. That's a lot of multi-target damage, END drain, Recovery debuff, and knockdown. The poor minotaur at the end of the Alpha slot unlock quest chain only attacked me twice, he was just sitting waiting for even one endurance to come back. Honestly, that was a character I leveled as an experiment. If you've got an idea, go for it, it just might work out really well.
  15. Still have MOM installed, still play it fairly consistently. They could do a simple graphical upgrade, fix a few bugs, and release it today and it would have better gameplay than 90+% of the games currently out there. You are spot on in bringing it up as an excellent example of gameplay over graphics.
  16. I almost always skip Hibernate, never Glacial Armor. I always take Permafrost too, partly as a place to slot IO's, and partly for the -RECH and - SPEED resist. When you get done with an Ice Armor build I think you wind up with 80% resist to those two things; just add a Winter's Gift and you're at 100% resist to -RECH and -SPEED.
  17. I have zero idea what the heck Shinobi is doing. I would assume that its damage buff has some sort of internal logic to it, but I'll be darned if I can figure out what it is. I'll range from single digits up to 60% with no apparent rhyme or reason. It's not dependent on being hidden; when I go back into stealth the Damage Buff monitor doesn't change. And oddly I wind up with stats in the middle somehow, like sometimes it'll be 43%; I'd think there would only be a couple legit values for it. This is an integral part of the Ninja Training set, maybe the most important power, if it's not working right it really should be looked at.
  18. I did Carnies because it fit my backstory. I'm with Hera on this one; no matter how performance focused you are in other aspects of the game, Lore feels like a spot where you just pick something cool and/or appropriate.
  19. I was in an MSR yesterday and people were disconnecting all over the place. Not sure if it was a second in a row or anything like that, but we had to have had 15 or more DC's over the length of the bowl battle. I remembered this thread and thought I should post. It was pretty bad.
  20. There's a grand total of nothing preventing you from doing this with a taunt aura if you really want to. Make an Ice Tanker, level it up a bit, and run Chilling Embrace. No damage, all taunt. I'm pretty sure there are other Armor sets that also have taunt auras that do no damage. The game offers you the opportunity to do what you want to do, it's just not something you can do on every powerset, nor should it be.
  21. You can also repeat that opening arc in DA (Heather something) and get a random level of Incarnate salvage at the end. Whole arc takes 15-20 minutes or less. If you make a list of what you need all the way up the ladder it's not too tough to be getting something relevant every time through.
  22. I thought the exact same thing. 🙂
  23. Right, that's the aggro cap. Taunt's target cap is 5, soon to be 10. I didn't know which one Steele was referring to, but figured I'd answer as if they were referring to Taunt, which was the thing that changed (for the better) and if they were referring to the aggro cap they'd probably see my post and realize what the change actually was.
  24. Taunt has a five target cap. I played all through Live and never knew that. I always thought it was 17 too. After someone mentioned it here on the boards I went and looked in game and sure enough there was the cap of five.
  25. The opposite should be thought about here as well. I'm playing Thugs/Poison and the only way to push the Bruiser into melee all the time is to not upgrade him to the second tier. Otherwise he starts most times (if it's recharged) with Hurl or whatever that crummy boulder throw is. So I'd love to see a way to force pets into melee as well.
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