
Doomguide2005
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Slotting of Damage Resist IO sets in various Fiery Aura powers
Doomguide2005 replied to Doomguide2005's topic in Bug Reports
Yep I'm a complete idiot. Already had them in Tough, doh and a side helping of DOH! -
Why is there no Armour set in the game?
Doomguide2005 replied to Scarlet Shocker's topic in General Discussion
I think it's an interesting question. But it basically says you either depict yourself in what goes under the armor or immediately change the appearance of your 'armor' from the armor set by layering a costume armor over the top of it. -
Gale can be used to knock them down -> move in use Irradiate and then move back out if you wish to avoid being in melee.
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For me I do it when it's late, teams scarcer, and I do not want to solo. I also agree with @KaizenSozethere are far more groups (variety) and far harder content in general which satisfies an itch that PI Radios don't begin to scratch especially when it's my highly incarnated scrapper. Mobs there can defeat her if she aggros too much and doesn't play tactically. PI radios by comparison are a joke for her.
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Does Spring Attack need to be slotted for Accuracy?
Doomguide2005 replied to Story Archer's topic in General Discussion
To elaborate it's the same Accuracy as found in the Attack Mechanics article where the Acc is multiplied by the bounded To Hit and Defense mods. And 1.0 multiplied by a value is that value. -
I basically agree, you go in knowing the rules. Heck certainly most major sports consider the officials part of the playing field. Your running back gets tripped up slamming into the referee too bad or your attempt to clear the ball out of the penalty box and it strikes the referee and results in a goal too bad. Lag is sort of that way, it's part of the mmo playing field. Eliminating that is more wishful thinking on my part than anything.
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This was more or less what I participated in on Live. The SG was Hardcore. If you died you had to leave the SG. It was fun but: I've had a Master run fail in the STF because one individual lagged out while pulling a Patron and splattered by that patron when the otherwise solid, single pull wait pear-shaped on them and the team. Sure it happens but.
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Perhaps rotate it through the various servers if doing it monthly or whatever time span is deemed 'good'. Folks who want the 2xp bump well we do have plenty of server transfers available giving both the option. And or replace or add it to the WST list as a 2xp weekend. I personally don't really care one way or another though it's good for giving some of my less played alts a boost. I certainly do agree with @General Idiotit's not difficult as is.
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A Newbie's impressions of soloing with XEATs
Doomguide2005 replied to Vedic70's topic in General Discussion
They owe some of their difficulty to the fact when originally created and added to the game you had to have reached level 50 on a character. You were presumed to be a seasoned player. Further especially with "HEATs", they've been around longer, I believe, than IOs and set enhancements with all the potential baggage associated with being an old AT and the presumptions of game play in those times. I ran into my first Kheldian characters on my first ever character in i3 while in the Hollows. I'm no expert but they are not much different from a Khelds from that era in terms of powers etc.. The game has changed vastly from those days. -
My latest Empathy has a whole mess of summonable pets. Amy, War Wolf, Vanguard Heavy, p2w PPD Hard Suit, p2w Sig Summons (States). Ironically I have yet to grab a Shivan. The PPD is a little underwhelming, but that War Wolf buffed by AB, Fort, and Auras is a wrecking ball!
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It's a fun and powerful pairing. Cones galore going down range and the pet is not to be underestimated. It should be turning you nearly into a Dominator as it sends the same power into your foes again (doubling the mez magnitude as it does so). Edit: Great now i have another character to visit again
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Empathy/Dark Defender - new 50 on HC - need some build help please
Doomguide2005 replied to RayOfHope's topic in Defender
@RayOfHope You can pretty much use any Empathy build as a base to look at for giving you ideas on how to slot your build. The primary and how it's put together is fairly independent of the secondary blast set you are using on any given build. I am usually looking for recharge ... and then some more recharge. It's why Doctored Wounds is such a common thing to use as a set (for the 5 slot +5% recharge set bonus). However, the real goal in most cases is to get the recharge on your Auras (Recovery and Regen) down as much as possible (generally until perma-Hasten is reached, or nearly so). I usually skip 2 powers in Empathy: Resurrect and Absorb Pain. I dislike not taking Clear Mind or taking it post Posi 1 + 2 levels. But it does not need anything beyond the base slot. It doesn't really matter what get slotted in that base slot, but I often drop a range IO in there to get that one guy way over there. Absorb Pain I would probably include in your build as a very support-oriented build. Nothing will get the Tanker or other high health character out of the deep red as quickly as Absorb Pain. I tend to skip it because I tend to play very aggressive Empaths, and I also solo a lot compared to most other players I suspect (just added my 5th level 50 Empath out of about 40 level 50's total). Resurrect I don't generally take at all, ever. Power choices are too precious and there are about a gazillion alternatives to taking the power. Both Day Jobs and temporary powers include a Resurrect power. You can combine or provide an inspire to give them an Awaken type inspire, etc. That said if you take it there is very little point in taking anything beyond the base slot. I'd personally slot it with an Endred because Murphy being involved says you'll need it most when the battle is going sideways, Your Auras are down and the Tanker just went splat. Vigilance might make it cheap enough or maybe not. I do not currently have a Emp/Dark (even though it was my first on Live) but I'll see what I can post in a bit. EDIT: Hope this is still useful for you and not too late, but here it goes if for nothing else than readers down the line. First pass at an Empathy/Dark/Dark. RayOfHope EmpathyDarkDark (v1.00 i28.1) - build request.mbd There are some changes to the request. All IOs that are not PvP or Very Rare (Purple sets) should be considered Attuned versions. If you use Flip All to Alternates you can see a very basic IO version including only a handful of set IOs (Slots and Enhancements -> Slots -> Flip All to Alternates) I kept everything at lvl 30 in the basic IO version just to be consistent with the above postings. Like Psyonico I have a hard time not employing Leadership to a dedicated support defender (hell any support character) and Concealment/Stealth was by far the easiest to swap out. Put a Celerity Stealth IO in Sprint. I believe I got all the other requests in the build (pools, some individual pool powers missing). Would have liked Dark Pit earlier (before Oppressive Gloom) but wanted the other choices more. Having Dark Pit really pushed for Oppressive Gloom to stack stuns and make life easier in melee ranges for things like Blackstar nukes or even just using Healing Aura. -
Anything in particular you do or do not want in the build? Travel power if any, etc. Below is my second pass at the build. First was one look and heading to the junk pile. Missing Hasten, for example, which is, for me, typically a no! on a general-purpose Controller and or Empathy build. Too much loss of recharge generally speaking. This build still has a lot of ways it could go differently. I'm fine with no Rez, generally I grab the day jobs accolade Rez (and or the temp power from Start). It lost Aborb Pain, but I went with Flashfire to pick up some more recharge and accuracy as well as a solid control choice. Incarnate I went with Spiritual Radial Paragon which almost all my Emps carry at minimum for the recharge and healing boost. At End game between Indomitable Will and Rune of Protection it's basically an unmezzable character. There's a just under 30 sec window not covered by Indomitable Will. Rune should generally be available to cover that gap if needed, but often, especially teamed, those seconds should go by without needing Rune. This frees up your Destiny choice without worrying about alternatives (needing Sheer Willpower, Amps, breakfree, etc.). Under level 45 minimal effort to keep Hasten Perma (base empowerment, Time Lord's Boon etc.). I've always got some pets handy as well. Those Imps are awfully squishy though the overall recharge on getting them back is solid enough. The Warwolf you get in Striga is a nasty fellow buffed up by your Empath powers, for instance. In short there are still an awful lot of ways this could come together. Connix FireEmpathyPsi (v2.10 i28.1) - Controller (Fire Control - Empathy).mbd Let me know if you have some preferences or questions.
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Help with END issues with Crab Spider
Doomguide2005 replied to Mighty Mortal's topic in Arachnos Soldier & Widow
Yes but they (a p2w vendor) don't help with empowerment station buffs which is what I am talking about. I included a bit of an extra note about the p2w vendor because if you are in a TF (Posi 1, for example) you can't use the vendor outside the one in either Pocket D or Fort Trident. -
The two sets are fairly independent of each other. You can probably grab most Fire/- builds and merge it with an Empathy build for the secondary. I'm on my phone (and at work) but I can help put something together later. Both love large amounts of recharge!
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Help with END issues with Crab Spider
Doomguide2005 replied to Mighty Mortal's topic in Arachnos Soldier & Widow
Along these lines base empowerment buff for recovery is easy on the budget. And stacks with all the above. Even if you don't have access to an sg base one is available in Fort Trident (even on a TF) as is the p2w/START vendor. Just need salvage (iirc 2 common and an uncommon) and lasts i believe 90 min at a go. -
Sapping is a very binary effect. But the shocked mechanic helps with the whole damage is needed to defeat as similar to scourge this function kicks in as sapping occurs and the foes blue bar vanishes. And again sapping isn't a directly offensive operation. Its mitigation. Foes drained and trying to run out of Hot Feet or Burn are very little threat to anyone. Do they "cheat". Yes but not in the way folks frequently say. First they have a lot of extra blue making for more recovery returned with a tic, twice or more from a characters baseline (same reason the accolades for +end help players) and many of their powers are auto or clicks and not toggles, etc..
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This. It has a large number of PBAoEs available ... Short Circuit, Hot Feet, Burn, Fire Sword Circle among them.
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Legendary 45% softcap... True/False/Sometimes/BS?
Doomguide2005 replied to shortguy on indom's topic in General Discussion
Things like always and inevitably are almost always not true sometimes.