
Doomguide2005
Members-
Posts
3697 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Doomguide2005
-
Opinion piece; the worst TF/SF and why
Doomguide2005 replied to The_Warpact's topic in General Discussion
Hehehe, agreed but for one thing. For quite a while I ran this almost daily with an SG mate. Both of us IO'd out level 50's speed running it via Ouro for merits. Regen scrapper ftw at that level while exemping. Obviously need to NERF REGEN- 43 replies
-
- 1
-
-
- discussion
- taskforce
-
(and 2 more)
Tagged with:
-
Opinion piece; the worst TF/SF and why
Doomguide2005 replied to The_Warpact's topic in General Discussion
My first thought was Numina and all those damn hunts Then I read and was reminded why I've done those particular TF's so seldom that they did get filed away under U for ugggly and forgotten. I love the Shards for the scenery but sheesh do the mission content and those TFs need some love.- 43 replies
-
- 3
-
-
- discussion
- taskforce
-
(and 2 more)
Tagged with:
-
Is Level 50 your start, your end, or a foreign land?
Doomguide2005 replied to Gentoo's topic in General Discussion
Amen to that. I said in another thread asking if you had to choose 1 character to play what would it be. Not happening ... this not so computer savvy player would figure out how to launch their own server. An endless sea of alts awaits!! -
Incarnate squishies, do you autofire Clarion or Hasten?
Doomguide2005 replied to cohRock's topic in General Discussion
Oh my. Two thoughts here. That whole circumstance has to be really rare, I'd think. No breakfrees available on a whole lot of raiders, very large numbers of support (so inherent status protection characters rare), no AoE healing powers occurring (often see the 'green' occurring myself on raids) including Rebirth would all pretty much have to happen. At the same time I get what Apparition is getting at with the last part. If lots of folks are skipping it for the sole reason of expecting to find it being used (and then also not carrying breakfree or other protection as a back up) it will increase the chance of that rare circumstance actually coming to pass. -
Team or solo? My build goals would differ between the two. For teaming I'd place recharge over defenses. Solo (or 1 perhaps 2 teammates) defense over recharge. Infridgidate -> I wouldn't look to slots here to achieve +def. This is either a base slot or proc power. Especially at level 50. Generally when creating a build (any build) slots tend to be the tightest resource. Glacial Shield and Ice Shield -> don't see either in the build. A few thoughts on why this might not be the way to go. First is the obvious not everyone even at 50 is running tricked out soft capped builds (especially against the I-cap). Given they buff allies around the target (as well as the target ally) you don't even need to try that hard to find the teammates that aren't capped. Next is defense debuffs. Certain foes, like the ones in the often run ITF, can easily induce cascade failure. Even the base unenhanced value can offer substantial buffer against this. And last they take defense and resist sets. In other words all those nice special IOs like LotG +def/increased rech, the two 3% +def uniques, scaling resistance, +max health, +5% resist (all), etc.. Benumb -> because all I have is this phone for internet atm I can't tell how far off perma this power is (can't load and look at your build in Mids) or how accurate but this is a key power of Cold when it comes to combat against AVs, GMs, EBs and other tough major foes. Ideally this power is perma or as close as you can get and doesn't miss the target. It turns them into kittens debuffing their damage, regen, defense, mez effects, movement etc.. PBU + Benumb should really be your go to alpha strike when ever possible. Heat Loss and Sleet -> Sleet is a Freezing Rain clone. As such you're basically looking for recharge anything else is gravy including using slots for set bonuses. In a lot of ways Heat Loss is the same. Both powers you want up as often as you can, but their base buff and debuffs are solid out of the box. Arctic Fog -> In addition to the stealth, damage resistance and defense there's a lot of recharge and movement debuff resistance in the power. More than, for example, found in /SR's Quickness. Winter's Gift somewhere would put you at 80% resistance. Frostwork -> didn't take this power on my Cold. But it's not a lemon and can take Heal Sets, substantially boosting an allies max health. With high recharge could give 3+ teammates an extra 500+ health.
-
Ice/Cold Corruptor or Controller vs Cold/Ice Defender
Doomguide2005 replied to Snarky's topic in General Discussion
Not just Scourge but if teamed, particularly with a Kin past Fulcrum Shift levels Corruptors also have a higher damage cap to take advantage of. -
And I was stupid enough to open it up while really hungry and waiting for my take out order .... pure torture
-
They are global procs so slot them in any power that accepts them and they should effect all your pets and yes since they are all from different sets so whether they're all in one power or spread over 4 will make no difference unless or until you start slotting any of the rest of a given set.
-
Well I was speaking of Short Circuit on an Empathy/Electric blast/Soul defender but yeah not happening. Double stack the SC under Power Boost is only a little better than half that before any foe resistance. That value is roughly the inverse of unenhanced Adrenaline Boost.
-
And this is seriously weird. And totally unbelievable. My Emp/Elec using Power Boost on SC etc. couldn't achieve those numbers on a baddie.
-
Just to throw a comment out there concerning Smoke. One reason to keep and use it is not the To Hit debuff but the Perception debuff. Hate Rikti Drones messing with yours and your teammates stealth because the ignore stealth. Well guess what they don't ignore the Perception debuff and unless things have changed since I used it on Live it should allow you and your teammates to waltz right past them unobserved. They'll barely see beyond their toes. Just don't put any procs in it ... they proc and suddenly you have aggro (or at least on Live that's what happened)
-
Travel times are embarrassingly short
Doomguide2005 replied to DougGraves's topic in General Discussion
CoH did that to me too. But that was with Hover across the Storm Palace before two buffs (that I recall) to Hover's base flight speed. My scrapper really, really wanted to see the 'death star' up close 😁. -
The sets those are part of are Pet Damage and Recharge Intensive Pets and are Invention Origin Enhancements (i.e. IO set enhancements). As for putting them in your powers I unfortunately haven't run a Mastermind in a long long time. The HCwiki does say the Pet Damage ones should be able to slot into your Bots but doesn't mention the Recharge Intensive Pets. The Pet Damage ones are Edict of the Master and Sovereign Right sets (and the other two are from the Recharge Intensive Pets sets). I would think the other two could be slotted and the Wiki is in error (out of date) but given I've no functional computer atm I can't verify in game. So no they aren't "Damage Enhancements" per se. But the sets as a whole will enhance damage as well as accuracy and endurance reduction in the case of the Pet Damage sets and damage, accuracy, endurance reduction and recharge in the case of Recharge Intensive Pets sets.
-
1. A very vague and non-specific question requiring a lot of assumptions be made by anyone answering it. In an equally vague way the expectation I'd have is yes all power sets/ATs should be able to solo. At what level? Under what 'conditions'? It's kind of silly (or, at least, a far less useful question) if the assumption, for instance, is can they do so at level 50. Is the point (or underlying assumption) of the question "can the character (sets and/or AT) successfully reach level 50 (and perhaps beyond) starting from character creation by only running solo content of their choosing at a minimum notoriety setting?" To that I'd say yes. Some of those sets and/or ATs are going to have to 'cherry pick' their content far more, be far slower and much less 'safe' but yes I expect that should be possible. And even this response is making assumptions. 2. As above. No, or at least I have to start making a lot of assumptions to make that a yes. I'd be surprised if the answer was yes for significantly more than half the sets/ATs on SO only builds and in anything remotely resembling in a timely and typical manner (i.e.without lots of atypical tactics such as entering every mission with Shivans and Warburg nukes and 'abusing' the heck out of e-mailing inspires etc.). Using IO sets on high end builds the other hand, yes or at least those that can't would be the rare exceptions. 3. ? 4. Should they be. No, my expectation is many/most will be using some or at least planning to do so at some point. But given there are folks who wait till they're 50 before going to endgame IO builds and others who don't even play at 50 or ×× level or higher my expectation would not be 'all'. Too much variety in playstyles and preferences for this to be my expectation. Nor would I want it to be for just that reason. I vastly prefer to keep that variety intact as for me that's one of the clear strengths and beauties of this game. 5. They sure can but again assumptions. Is the rest of the team ~lvl 20 sidekicks or are they other Incarnates. Is the 50+ exemplaring down to run a Posi 1 and 2 or something 45+ while teaming with non-incarnates, etc., etc.? As for is this intended. Probably and equally likely, as with a lot of things, it's under review. Or if not intended it's a hell of an oversight by someone(s) along the development route. Pretty clearly some of what might be considered issues by some should have been quite obvious in any play testing.
-
Just found an arachnos room I've never seen before
Doomguide2005 replied to DougGraves's topic in General Discussion
Way too many heroes have spent time there? Now they're known as Vigilantes ... 😜 -
Kinetic / Sonic Defender - An Unusual Thought?
Doomguide2005 replied to Bon_of_a_Sitch's topic in Defender
Well in a sense your Sonic blasts are team oriented powers. All that -resistance applies to any attacks hitting the target while the debuff is present including all your teammates attacks. Second once your Kin buffs folks to the damage cap that -resistance will further boost your/their damage. It's pretty much the only way to do even more damage to the target once the damage cap is reached. -
Oh god yes. Three of us couldn't dent him. Wasn't till the 4th friend joined us with his Ice/Rad that we could take him down. Been too long but as I recall we were just damage characters and really needed that debuff. Pretty sure he was just an EB as well. I'll take a pack of Rularuu any day on my Claws/SR comparatively ... though no envenomed daggers existed when we took him on.
-
Can I slot Freebird+Stealth in Mystic Flight?
Doomguide2005 replied to Vulpoid's topic in General Discussion
Ah, duh. Thanks. -
Wait, what!!! I didn't know Regen had a knockback power. When did that happen. Oh nevermind obviously it doesn't or the Devs wouldn't need to look into it would they.
-
Can I slot Freebird+Stealth in Mystic Flight?
Doomguide2005 replied to Vulpoid's topic in General Discussion
Does it last 120 seconds after toggling off or because of the way Mystic Flight has a translocation power built in does it work differently? -
Change Sidekick to level rather than level-1
Doomguide2005 replied to BelleSorciere's topic in Suggestions & Feedback
Yes, of course. But that goes right back to "is this setting okay for everyone?" If not then reduce it to +3 (or lower), join a different team or form one yourself (regardless if the 'not okay' is the star or the sidekick). That's where communication and compromise come into play. Would I have trouble changing it *shrug* ultimately no, not really I just think the alpha shift wonkiness is more problematic and the rest really comes down to just being courteous and sociable towards your fellow gamers and potential teammates. Edit: or swap characters or invite/look for a buffer/debuffer or, or, or -
Very much. My Cold/Ice was my go to on Live for AV support on a team. He had perma Benumb, Heat Loss on minimal downtime and if needed could hit Mako and Paragon Protectors after they hit MoG or Elude --> Power Build Up + Tactics + Aim and blow right past those defenses (iirc his To Hit would turn blue in combat attributes)
-
This Lingering Radiation, Benumb, Howling Twilight, Poison Trap just to name a few of the classic, potent regen debuff powers combined with resistance debuffs also in the sets (Tar Patch, Enervating Field, Sleet, Acid Mortar, Envenom etc.) And why if you ask you'll have Radiation Emission, Cold Domination, Dark Miasma, Traps and Poison come back at you as AV/GM specialists and often combined with either Sonic (resistance debuffing) or Fire (moar damage). And prior to sets and Incarnate powers why something like Ill/Rad gained such early notoriety as AV and GM destroyers. Illusion with PA and Phantasm allowed the not remotely soft capped, no mez protection builds to survive the attacks of their target as PA would keep their attention off the character while LR and other Rad debuffs allowed their Regeneration to be overcome.
-
Change Sidekick to level rather than level-1
Doomguide2005 replied to BelleSorciere's topic in Suggestions & Feedback
I'm mixed on the suggestion. I do think there's an element of courtesy missing as mentioned. Everyone should be okay with running at whatever notoriety is set. If anything it's more important here as it's a task force not a single council mission in PI. Expectations are likely different. But courtesy and communication is a two way street as well. And not just about the notoriety setting but is it a speed run, defeat all or most, tf settings like foes buffed or players debuffed. And the leader shouldn't be expected to take all the responsibility for communication. Team members also need to speak up about their expectations (and tolerances). There's also something a bit wonky with the "gap" between a 50+1 and the effective level of sidekick if it is a 2 level difference in effectiveness. -
Is Level 50 your start, your end, or a foreign land?
Doomguide2005 replied to Gentoo's topic in General Discussion
This thread is a perfect example of one of the things that makes this game is so fantastic. Reading through the posts I see the the sheer variety of playstyles and preferences it supports and keeps satisfied. I find it nothing short of utterly amazing. For me I generally expect to take the character all the way to a fully incarnated, high end build with all the bells and whistles when created ... expect to. I can count on one hand and, at least on HC, have 5 fingers remaining. On Live at any given moment with respect to any given issue I'd have had 4 left. Okay probably not till i5 with that 'one' started in late i3 getting to 50 with accolades (~750+ game hours and real time months later). Likely her HC recreation will be the only one to ever get there again. About the only thing I've never done is purely power level from 1 to 50 or level-lock a character. Though big chunks of levels did fly by with that 'one' this time around watching mobs die on a certain AE moon or their buddies in the 'Atta'? cave map. And 'never' is probably the only thing I'd rule out with anything in this game. I prefer to min-max and push boundaries both solo and team-wise but I'm also perfectly happy to not do so and sometimes make less than ideal choices because defying 'common knowledge' is itself pushing a boundary and sometimes it is just because of concept or theme. Hence solo on an Empath set to Invincible (or doing a RWZ style challenge ~i13 with another Emp) or running a blaster to 50 without stamina pre inherent Fitness. In short, of the 3 choices above, I'd probably have to say "none of the above". It starts at level 1 (not 50) and doesn't really ever end even at 50+3 (that "one" exempted to as low as lvl 3 on Live). I've yet to find this mythological end the post speaks of.