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Doomguide2005

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Everything posted by Doomguide2005

  1. Wait! Which multiverse alternate didn't ever NERF REGEN. I have a BS/Regen needs a visit.
  2. I personally have no issue with PB but clearly MB is preferred by a significant (or vocal) portion of players. I've also never found Evasion coming late to be an issue, but again would have no issue moving it around. Quickness I think if moved later I'd miss ... but they've tweaked, in particular, how Earth Thorn caster QS works (iirc) and Quickness meant far less pain moving around such mobs. And like many 'problems' IOs could largely make the slow resistance (or rather lack of) a non-problem. But I'm with Bill, by all means make my scrapper more indestructible if you must.
  3. Went digging to see where the values came from. And at first I thought I might have done a big loop, i.e. led right back to some posts by @Haijinx 😜 but further reading in the thread led to a post by @Caulderone with the nitty gritty on scaling resist IO 🙂 Titled "Maybe a Staff/SR" currently about 13th page.
  4. That is also what I have been told by knowledgeable forum folk elsewhere in the scrapper forum
  5. They will have 3 of 3 characters with -End and -Recovery powers. One with Electric Blast, one with Electric Affinity and one Electric Control. Foes will almost immediately be rendered impotent with no endurance and recovery flatlined (as well as stunned and slept etc). That's theory turned into practice. I don't think damage will be a huge problem either if perhaps a bit of a late bloomer given the presence of Storm and well buffed pets (Robots, Gremlins). Yes solo end drain/recovery is hard to make effective. But this isn't solo it's a static team of 3 which might include other pick up members.
  6. Flip a coin? Or roll both. Or put another way they're so close that when teamed you'll have real trouble seeing the difference as you reach 40+ and both have all their powers.
  7. Yep totally agree. Slots used vs 'other stuff' and by a safe margin I too use Sprint vs other when placing a stealth IO
  8. I have done it a few ways (on varying characters and ATs.) I often put the Stealth in Sprint for precisely the above. But sometimes I'll drop the Stealth in either Super Speed or Combat Jumping often in conjunction with a -Knockback IO in SS or CJ. Almost all my builds take CJ and putting the Stealth in CJ makes the best use of end use ... particularly pre 50/endgame build on something like an Earth/Storm.
  9. That's where -recovery and multiple Elec on the team come in. With recovery also floored the foes ability to recover a server tic of end also gets minimized making attacks much less frequent. But I will agree Plant/Dark as well as numerous other combos make for a wide variety of excellent choices. I say that as someone whose main over all is a scrapper and tends to be very aggressively scrapper-like no matter what AT I'm I'm actually playing.
  10. Are you using lvl 50 IOs in the build above? Are you at all interested in using sets or even special/unique IO's? Incarnates? What more specifically seems to be the issue and what makes you wonder or think Time might be involved.
  11. Since I've a dead computer I've been looking at the old Live forums and I can't find anything yet like I recall. Starting to wonder if my old brain was thinking how things were based off the individual durations when stacked. That is, for example, you've got 2 mag 3 mez each lasting 10 seconds but applied 4 seconds apart. So for about 6 seconds you have 6 mag then the first 3 mag wears off and your left with 3 mag for 6 more seconds. And then 0 after that. Then toss in resistance to mez, purple patch etc.. which effect the actual mag duration. And that matches what your saying.
  12. I believe, though it has been a long time (years), that the mag does matter for duration. But I really need to be able to check in game so take the following with salt. Essentially the Hold wears off over time by the mag decaying. Eventually the mag falls below the amount needed to mez the target and the mez is no longer effective.
  13. Ooo, multiple drainers would make several of my Elec types jealous. More than possible with several using drain (and -recovery) to very rapidly drain and keep drained entire mobs making it far more effective at keeping a team safe.
  14. Mine was to use Geas of the Kind Ones just prior to the crash (+1000% recover ) then hit Archmage (Eye of Magus) for its +def and +resist. But it has been a long time since I used that method or actually had Elude in the build (pre IO's perhaps)
  15. I couldn't tell you which issues but they've buffed Hover's flight speed a couple time since I used it to enjoy a very slow crawl across the Storm Palace. It's an efficient, controllable manner to move about indoor maps (5 layer purple cave etc.) And yes Swift can be enhanced for Fly Spd ... as can Quickness in /SR. Which probably helped my Scrapper out quite a bit back when she used Hover to move about the Shards when she missed a geyser/jump
  16. Part of the issue is of chronology, the other is the content level. They are really two separate things but folks expect their characters to both level in power while chronologically the story advances. But any given portion of an event can be written for characters of any level of power. In fact sometimes that is how the author of a story does it, following different groups (of differing capabilities) as they deal with the overall event. That's where things like a wiki come into the picture. Perhaps as part of the contact(s) info in game might include how the chronology flows in the larger overall arc. The downside is as new material is added all the associated contact info has to reliably be updated to include how the new material fits so anyone who wants to do so can take the story arc in chronological order.
  17. 2) I've found that DFB you can run a number of times and it will get you well past 10th, certainly enough to run Posi 1 and 2 and go from there. 3) Yes there are AE missions meant to be stories though sifting around to find them ... I believe there are threads about AE in the forums where you can find recommendations. I see Lex Talion must have been typing as I wrote the above. Now I'll have something to check out once I have a functional computer again.
  18. Hopefully it's a one time shock. After that it's macro time and kill it first whenever possible. But yeah foes that come with +100% to hit bonuses basically neuter any defense bypassing any thought of DDR ... then it's just hoping the hit(s) cap your resistance instead of you tasting dirt.
  19. Best blow ever ... my BS/Regen critting on two foes in the ridiculous small cone of Headsplitter. 1 minion, 1 lieutenant *poof* like magic!
  20. I'll add my agreement to the chorus. About the only way I might play around with it would be on a non-primary build intending to solo +4/×8 Rularuu almost exclusively ... in 2 min 45 sec bursts 😜 as an experiment to see if I could get to around 150 defense (i.e. softcapped vs Eyeballs). Edit: If I absolutely had to include, well recharge and then more recharge +/- muling for set bonuses. Minimum two boosted +5 Recharge IO's, probably. But really, I'm already defense capped, ddr at 95+, no end issues in sight with Conserve Power for the rare issues with particular foes ... Am I really taking it for movement bonuses on an already quick character?
  21. If you're wondering if they'd trivialize the content ... 1) I have seen a team of Stormies destroy an ITF pre Incarnate. 2) A Storm/Sonic was an early example of a defender soloing AV's. I seriously doubt newer IOs and Incarnate abilities added on would make them less capable. Defender AT mods on Leadership powers already gives them a silly good headstart.
  22. AFAIK yes Wailers would be smash/energy. I can still remember watching Brutes rather than Tanks (in the RO Network) encountering them (albeit pre IO's) and getting absolutely destroyed. But they were new foes ... and no IOs or Incarnate stuff involved.
  23. I'll fix that for you. Just play 8 defenders and watch the game become trivial.
  24. Yup, the To Hit buff will destroy you even if you're the lone SR user still possessing and using Elude (enhanced). Been a long time since I checked in game but I believe the buff they provide is +100%. It'll eat anyone's defense SR included. They get a targetting macro all their own from my Claws/SR. PS: Which I see confirmed above. And certain Rularuu Eyeballs pull the same stunt
  25. Nerf Regen? Of course, Nerf Regen! Sheesh
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