The Character Copy service for Beta is currently unavailable
×

Doomguide2005
Members-
Posts
3651 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Doomguide2005
-
I While powers that yield +end are nice, the real boost is from +recovery which Heat Loss also does and is also on a per target hit basis. Slotting can vary significantly but I would be looking to ed cap the recharge at minimum to get that cooldown minimized. It can and should be up far more often than 1 in 5 mobs. It can and should solve any endurance issues a build might have with room to spare. And yes the -resistance is significant as far as I can recall. Edit2: It does require a to hit roll so if you slot just recharge make sure your accuracy and to hit are sufficient to hit reliably. Or oh crud now I'm not sure, drat these old memories...
-
Thanks kiramon. Is that enhanced or base value, i.e. By enhancing the defenses in SR it also boosts SR's DDR. And while 40ish DDR is not bad +3/+4 Cims are going to whittle your defense down fairly quickly. I wouldn't necessarily call it "cascade" but ... . And yes I was looking at the older wiki ... figured it was likely still accurate with respect to powers providing DDR.
-
Hmmm, and I'll have to check but thought I saw at least 2 powers providing DDR. Yeah I'm seeing Frozen, Glacial and Wet, at least in the Wiki. The Wiki entry is a little odd listing all the Ice for Tankers and Stalkers (and making mention of Brutes having once had it).
-
Build goals, beyond tasting the dirt less often? Team, solo or both? Budget? Any must haves? Or must nots?
-
Okay, but what's the "(tgt)" indicating? Really sucks to neither be able to get in game or look at Mids' when things like this pop up And oh wow, at least per the Wiki you are correct Repel does KB. It's what I get for relying on 9 odd year old memories since I used/had that particular power.
-
@FrosticusThank you for the correction and information on the Repel effect in Hurricane. Despite all my /Storm levels I don't use Hurricane often. Thinking I confused it with the Kinetics power Repel whose cost (last I knew) does cost more per foe effected. It does leave me wondering what the OPs repel: 1 (tgt) in Mids' is about though?
-
Unfamiliar with Ice. How much DDR can it get? When you get mobs of +3 or greater Cimerorans pounding away you need a lot of DDR to avoid a defense failure.
-
To add to @Hjarkipost I believe the notation on Repel is endurance cost. More targets effected more endurance the power costs to use/maintain. Unless you have other powers whose primary effect is a stun, I'd probably skip it. I don't believe your primary does. I tend to like stacking Thunder Clap with things like Stalagmites or Flashfire (Controller stun powers). Tornado is not truly a stun power ... it's a damage power first and foremost Hurricane will get in the way of using Short Circuit, a PBAoE. Short Circuit is a potent end drain and recovery debuff. So yes ideally you need to decide melee or range (or both) is where you'll be doing things.
-
My wife on Live had a Plant/Storm/Psi and had the recharge for perma-Indomitable Will. Beastly indeed.
-
Unless you really want or need the room for another pool, I'd keep Combat Jumping. It is very, very easy on endurance, between CJ and Hurdle provides superb maneuverability and can hold a very large number of special IOs.
-
Oh my! I remapped my R key in part because of autorun. Being clever I put it far across the keyboard to 'p'. Not long afterwards while fighting Trolls in a Hollows mission I typed, "Maybe we should pull ... " These days it's mapped to "]".
-
Random thing that happened today that is SOOOO CoH
Doomguide2005 replied to wolfshadow31's topic in General Discussion
And a heck of a good way to help retain new and returning players to the game -
The Superior Blaster's Wrath sets are uniques. You can only slot one of each IO in the set in the build. I'd drop Acrobatics unless you want it for something specific beyond Knock* protection. IO's can provide KB/KD protection if that's why you took Acrobatics. Once Acrobatics is gone I'd assume Jump Kick is also unneeded as I'm going to guess you had it to unlock Acrobatics since the character plays out of melee mostly. If you plan to primarily team I'd recommend grabbing the KB to KD IO in your AoE's. It's a touchy subject but many folks don't really care for KB and the scatter it can cause. Total Focus is theatrically grand. It's also slow as molasses the last time I checked. You could end up hammering a lot of corpses. Bonesmasher is much quicker and hits quite hard as well. Consider swapping. Stun does minimal damage. Use a Stun set instead ... Absolute Amazement perhaps and keep them mezzed longer. There's a number of uniques and other IO's that get common use in a lot of builds that could be added as well. Miracle unique, Numina's unique, LotG global recharge, Kismet +6% Accuracy (a inaccuracy it's actually +To Hit), and a bunch more. But I need sleep, but I'll be back.
-
Ideally I would download/install the latest version of Mids' Reborn. The build planner can help you see totals for various things, let you know which IO's are unique, when you're exceeding the rule of 5 and other things as well as let you look at other builds to see how they did what. But kudos to you for jumping in the deep end and creating the build and format above. Definitely qualifies for trying to do it yourself a common complaint leveled when folks just ask for a build without that effort. Unfortunately my computer died and this phone is my sole access to the internet. Hopefully my post will get you some responses
-
I was about level 5 or 6 in KR, early I4 at Blue Steel when I saw someone being chased by several military geared foes ... Hmm, oh wow! level 52 Malta Gunslinger! Years later deja vu as one of numerous alts watched a Defender battling in a desperate retreat from a horde of Malta, again from Blue Steel. To be honest I miss the lack of high level mobs engaged in some ambush across low level zones. And occasionally logging off and back on with a high level to help clean up a neglected ambush.
-
Runs off to reserve the name for some sort of Mind controller/dominator ...
-
Oh my +4/×8. Brutal yup, cheaty yup. Wouldn't have it any other way, yup. Welcome to /SR's and every other defense builds world of hurt. Resistances of the right sort (or enhanced Elude and a diet kora fruit a must) ... or both which is how my "Main, Main" on live, a Claws/SR did it when she first encountered those Eyeballs waay back in issue 5? or so 🤪
-
And reading through the thread again ... Yes I believe the stuns in Fissure are cumulative. Can't confirm right now but iirc they have independent % chances to occur and if they both occur they will stack. And they wear off separately ... unsure if their durations are different or not. It's been a while (like 8+ years 😁) since I had my head wrapped around the mechanics of how mag wears off over time etc..
-
And to be even more thorough almost everyone is trying to make an impact. Stuff just dies fast and actually knowing who did what is nearly impossible. And doubly so knowing if your debuff or support power is what made the difference in whether another teammate does their thing successful ... flash, boom, bang all dead, next!!
- 10 replies
-
Sounds like a ton of fun. Had a character join a team redside on live and found it consisted of 6 MM/Bots, late 30's. I could barely see anything but a mass of robots in front of me. Thank god for tab targetting (and for not being melee)!!
-
I've done all Stormies including an ITF (Perfect Storms), all scrapper Tin Mage on test server, all Empathy/-- (Green Machine), all Earth/--, several all defender/controller including a MoSTF, all Kin (Pinball Wizards), all VEAT, all caltrops (7 MM/Ninja and 1 Stalker/Nin usually), all AR/Dev, all Traps (corruptor), all Fire/Sonic, all 'something Dark', all RadEm (Faithful Fans of Fallout). All were a ton of fun and several were very potent.
-
Yes to all that ... including the team deep in the Hollows breaking up post mission and my previously sidekicked now lvl 6 again scrapper Hovering slowly back to the AP door. Or placing a 'vet' on follow who said he get us to the mission. Followed him over a boulder into the Gulch. Died from some Ogres Hurled Rock before I even hit the bottom. Or the utter joy of zipping along the winter events frozen Red River to get to those distant doors.
-
A lot of theme teams are godlike especially when composed of 8 identical support sets.
-
I've never gotten a tank past 30. I see absolutely no convincing reason to increase the aggro cap. It would not make things more challenging, but likely make them less so. An 8-man team ... 8 × 17 is what? I'm going out on a limb but guessing 8-man teams commonly aggro more than 17. Those 'extra' are merely spread out among the non-Tankers and generally everything is dying rapidly If I pull it or aggro stuff I don't expect to be saved though I will appreciate the effort. That includes my lower level not so incarnated (at all) squishies. Sort of like knockback, if I do it's mine ... my 'inner scrapper self' squishy has claimed it even if I didn't mean to. I'm more hoping my oops doesn't get anyone else smacked. If those mobs milling about waiting their turn to get decimated bug you see solution above ... pop purple, orange and red and get busy.