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Doomguide2005
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City of Titans development team, far as I know, was former CoX player based (much like HC). Though I haven't checked in there in a while (since about the time I found HC). And, of course, no SCORE, to work with.
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Whose selfish? The player wanting everyone else to carry Leadership so his Leadership stacks to Awesome or the player who chooses another power instead? This entire game isn't necessary. At best arguments can be made that humans need entertainment outlets for health of which this game is but a very small slice of the pie. We play ultimately because it's fun, it stirs our creativity, something that brings us happiness. I tend to have Leadership on many characters including my main a Claws/SR scrapper (Maneuvers and Tactics) which I toggle on or off based on the situation if solo. If teamed I almost always have them running. My Empaths always carry them ... it was an SG requirement for the build (Assault and Tactics) by a certain level. They rarely take Maneuvers because of Fortitude and the way Green Machine works. I have used Maneuvers as a mule for LotG in some GM builds as recharge is paramount to the team builds in general. Ultimately I have Leadership on any given build for both 'selfish and unselfish' reasons.
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Especially as most Cold's are going to be causing a lot of Avoid, Slows and recharge debuff. Foes just aren't going to attack as often meaning less chances to get lucky and land a hit.
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Yeah that would one advantage to placement in Fortitude, exemplar. Fortitude exemplar can be as early as 7th. Fortitude also has a relatively short base recharge (while still at 60 sec) often accompanied by lots of global recharge. Not sure what the max recharge is for 90% proc chances but I'm guessing you'd have a lot of uptime on a team where you're keeping it up on 6+ teammates (and/or pets). Really missing being able to log in and test it out (and find out if I'm smoking something)
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It's worth noting (and I can't tell as I can't open Mids if any of the above builds use one in Fortitude) that Fortitude will accept and buff the user with the Gaussian's proc as far as I know. And the idea of stacking the Gaussian's proc and Soul Drain is yummy to me.
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And gets more ridiculous (like a lot of support sets) the more you group. Empaths just push that curve fairly hard. 3+ is a whole lot more potent than 1 or 2. PS: That ~8 min cool down on a high end build can get to 30 or 40 seconds. Buffed with further recharge, say another Empaths AB it'll push the cooldown under 20 seconds. You'd have to really try to burn your entire end bar in 20 seconds short of powers that drain you dry when they 'crash' (for example, Elude) PS 2: At least a couple Empathy builds have solo'd a +4/×8 ITF, including one by @Linea.
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And my additional suggestions is get a hold of a Kismet +6% place it in Hide (or defensive power of choice, ideally an auto or toggle). The extra To Hit very helpful as beginner's luck wears off. Missing burns end and it is usually far more than toggles in the same time span. Air Sup 6.5 end every 4 sec if used when ready or 1.625 end/sec Your toggles run about 0.208 end/sec Your Assassin's Blow is better but still just under 1.0 end/sec. So even with good endred in your attacks they're burning more end than your toggles without endred. And somehow I didn't hit submit before heading off to bed. Oops.
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Sorry I'm a little early. Did we need something? No. Then carry on tomorrow is a new doom day.
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*Grabs gasoline* You know those formally really expensive PvP Gladiator +3% defense IOs, yeah the ones that went for 2 billion inf or more on Live. It's the equivalent (or better) of giving yourself and all your allies within 60ft the equivalent at the low low rate of .39 end/sec or less. But then someone went and made them relatively cheap and blew Yomo's the market. 🙄
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Yeah between that and the above results not too surprising.
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Crey targeting order in your 40s
Doomguide2005 replied to Yomo Kimyata's topic in General Discussion
😁 Clearly Crey messed up. They got Elude on some but put Claws on others ... Claws/SR ftw -
Actually with defense (and recharge) buffs flying a Regen Brute is not the worst idea. Outside of something like stacked RegenAuras and/or AB from an Empath (or lots of Rebirth usage) high regeneration rates is something many teams don't offer much of in the way of support.
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Yeah, especially if Reichsman was literally +3 or +4 with the Purple Patch the mez duration would increase making his stun last longer (and easier to stack) and the blows themselves hurt more when they land. Reichsman is one of the main motivations for my main, a Claws/SR scrapper, started chasing +max health and +regen. She got stunned and double tapped once for 1800+ health and died despite having 1750 or so health at the time. Edit: Was your Stone Tanker in Granite at the time? I haven't looked at Elec's t9 but Granite has near double protection and resistance values to Stun as they would if Rooted. Looks like Power Surge is similar self buff but it's a Click vs Granite's toggle.
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And buff the *snot* out of said Blaster, the support version of 'can we get to both the recharge and damage cap!' Proceeds with Fort, CM, RA×2, Tactics and Assault maybe a little AB depending.
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So how do you guys slot Burn when using procs?
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Yeah if a 100 mag hits you your stunned (or whatever). About only way it doesn't happen is probable an Empath or Sonic spamming the utter crap out of Clear Mind or Clarity. Just for giggles I had one of my Empath stack around 8 Clear Minds on a teammate during the then STF when Ghost Widow showed up so it can be done ... 😳🙄
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No doubt (why I said lean) but I'm not sure the average PuG comes close to Steam roller vs Relentless 4-star HM especially the ITF quite yet 😜. Between Shouts of Command and buffed mez protection/resistant foes the ITF while PuGging could get ugly easily for Controllers and their Holds etc. so Creepers and other non-mez get even more important (which tends to push the importance of secondary further as well).
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Well he has according to CoD at least one power if it hits will pretty much stun anyone much like Ghost Widow's hold. It's mag 100. Along with several other stun capable powers he might stack. I can't open or use Mids but what are your defenses like and any DDR? And what level was Reichsman (54? +/- your level shift?). He has both resistance and defense debuffs as well.
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For HM content it really comes down to team composition. But for jumping on random teams I'd probably lean towards */Poison for its debuffs and away from Plant/* as my general understanding is many of the mobs will have some level of status (i.e. Confuse) protection making Seeds much less useful overall (unless you have enough characters with confuses to start overwhelming foes) Bottom line, even in HM, is going to be play what you enjoy as, in general, people tend to put more effort into becoming 'good' at what they love doing. Clarity (I hope): And by that first line I don't mean team composition needs to be x,y and z but benefit from meeting as a group certain levels of defense, to hit, mez protection, etc..
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Even Rebirth isn't necessarily "Classic" depending on what is meant by that by a given poster. It's more like "Issue Locked" at a given point in the games history. I want to say Issue 24 (i.e. Sunset?) but it's been awhile since I've read about the server nevermind been able to log into any server. Point being it's not i9 (inventions) or i6 (pre-reside/CoV) or pre-ED or ... or any given nostalgic point in the games time-line or history for someone.
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Crey targeting order in your 40s
Doomguide2005 replied to Yomo Kimyata's topic in General Discussion
WOOT! The competition has finally arrived! Wait "WOOT?" -
Is this game too solved to be fun? :(
Doomguide2005 replied to pawstruck's topic in General Discussion
It is a very common to feel unnecessary at high levels especially on many support characters. So what to do. Play on small(er) teams Exemplar down. While 50+ characters can still be very dominate lack of level shift and other incarnate abilities do at least start to dial it back. Run the Hardmode HC content, the ASF and ITF There is also some player created content in AE that is as difficult if not more difficult than the current HC created Hardmode content. In particular you'll see mentioned a series called 801(801.1 to 801.F) which gets increasingly difficult as the number goes up. Various handicapping methods. Such as running on SO or Generic non-set IOs. Running Ouro content with some of the handicap settings such as players debuffed, foes buffed, no enhancements, etc.. Use a combination of the above. Create a second build using alternate choices using 'weird' powers or only using SOs. And yes speed runners and speed content is definitely not the best place for a returning, still relearning things player to be if wanting to feel useful on a post 50 or any other level really, even a Blaster. -
<-- not an expert (especially 10+ years after I did it much) But couldn't he just /bind 'key' powerexec_tray 6 1 And then just keep incrementing the number 6 2, 6 3, 6 4, 6 5 (and which key) etc. until he ran out of incarnate powers. Just have to remember which is active with which key in this case with his Barrier choices (i.e. one grayed out inactive, the other active at 6 2 and 6 3 respectively) or do they need to swapped around. Sheesh it has been too long.
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Looking for a Specific Type of Cold/Ice Defender
Doomguide2005 replied to 00Troy00's topic in Defender
If it's possible to floor their recharge and movement a Cold/Ice will do it. 6 of 9 powers in Ice Blast deliver both recharge and movement debuffs. Of the other 3 one is Aim, the other two are the single target blasts with Holds. The weakness is, as Psy points out, is resistance to the debuffs which, as PCs can attest, at 100% makes them immune to the effects. -
And what about them seemed to not be worth it, was unconvincing? What did you swap those around for in this build? I'd say the primary reason to have the Miracle and Numina's in Health is for exemplar pre-27th content after that recovery needs should be met by Heat Loss (and hopefully one or more teammates (their powers) and/or Incarnates.