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Doomguide2005

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Everything posted by Doomguide2005

  1. Okay I don't have access at this point to the original City of Data but unless the accuracy has been buffed already or CoD is wrong currently CoD v2.0 lists it at 0.8. That's the same as numerous other powers in game none of which have a reputation for bad accuracy like Dark Pit does. Powers like Stalagmites, Heart of Darkness, Paralyzing Blast, Flash Fire among them. So yes the accuracy is less than 1.0 and maybe it could be buffed but that doesn't seem to be a truly significant issue with Dark Pit in itself. Edit: As in I regularly nail +4 mobs with Stalagmites and never see this 'horrendous' issue with missing. Late and endgame builds by and large are built with heapings of extra accuracy.
  2. I've no experience withTA since Live but the answer is almost certainly yes given the debuffs in the primary (as well as damage). As I said up thread an Empath has solo'd the ITF at +4/×8 and Empathy has no debuffs and no damage except what can be found outside the primary. Trick Arrow by comparison has several debuffs quite useful vs hard targets such as AVs and does damage in the primary. By comparison to Empathy it should solo much quicker and require a less demanding build to do so.
  3. Fire, for one Fire is all about damage, and two you'll light your Oil Slick Arrow as a side effect since it needs fire or energy attacks to light it ablaze.
  4. Short answer, No. Slightly longer answer. The next cutoff for perception is at 100ft for Turrets and GMs. It does mean you would be within 15 before either would detect you and aggro on you. And the SG base buff would be enough to bump you to 110ft and you could tap dance on top of a GM and they'd be oblivious. Snipers' perception is 149ft. The other thing depends a bit on your power sets. Powers like Flash Arrow and Smoke debuff perception. With 85ft you could get close enough without being seen to use such powers on the Sniper and now they won't see anyone, the perception debuff is huge so even after the Purple Patch applies they aren't going to see you. At 55ft you'll need range enhancement to be able to use Flash Arrow, at 85ft you wouldn't need any range enhancement. In short 85ft vs 55ft not a huge advantage but also not a tiny niche edge either especially to sets with powers like Smoke or Flash Arrow who can then Blind Snipers to a whole teams presence.
  5. @malleable1 And another point which you may have already figured out but I'll add for future readers and/or in case you're not aware. You don't have to actually multi box to get larger more challenging spawns. You can alter your Notoriety setting to cause the mobs to spawn as if you were any size team up to a full 8 as well as higher level. Potentially this can allow you to solo +4 spawns as if you were a size 8 team (often expressed as +4/×8). Though obviously if your very comfortable multiboxing 4 Rads running against things is going to be very potent with things like stacked AM and Choking Cloud.
  6. Unless you're a Kin post FS. Then damage enhancement gets a lot less attention as you are likely at the hard cap. Then either save slots or enhance the slow to keep them running away from your Hot Feet slowly all while taking capped damage. Not sure about procs in it these days but procs are figured in after capped damage. Edit: and obviously keep in mind if you exemp frequently below FS you'll need to keep in mind your likely well short of capped damage then and consider a 2nd build.
  7. Again a lot if not all defenders can take on AVs particularly if the player doesn't self impose any limitations. An Empath has solo'd a +4/×8 ITF. I had an Emp/Sonic/Power build that could handle way back in issue 13 or so a RWZ lvl 53 3 boss Rikti mob (no temps, scrapper challenge rules). And the lvl 54's were a draw, getting mezzed dropped her dps too much. These days with Incarnate powers, changes to Nukes, P2W buffs alone would probably tip balance well into they're getting trounced territory. The only thing I'd add to @Sir Myshkin's post is a recommendation to have an Immobilize if at all possible. Some AV's become Olympic class track and field stars and the ability to make sure they stay put as well as unable to get into melee range unless you want them to is not to be underestimated.
  8. You've never said but guessing you don't have a Stun power in your primary. The power is a bit substandard but some of the issues are overstated. Yes the base accuracy sucks but 0.8 is long way from horribly problematic except maybe at lower levels or if your defender is using neither Kismet +6% or Tactics in the build nor has any global accuracy from sets and is trying to solo higher difficulties. And in normal content that means most of the mob is likely stunned as most are going to be minions. My Emp/Dark took it and used I'd it. Dark Pit->Tenebrous Tentacles->Nightfall for AoE. She did have OG as well later to stack stuns. In short while it is easily skipped it's also not total trash by a long shot. Time Bomb is much worse 🤪.
  9. I like the color green! Okay I do have both Aid Self and Aid Another on mine. And I can count the number of times I've used Aid Self in combat, in an emergency with one hand ... and have 5 fingers left for counting other things. So why, because I can use them for muling sets for +max health and +regen. At 50 those scaling resists have 1338.6 to work with at base. One of my Mains builds pushed her max health to a bit over 2100 health. Right around 900 extra health to soak up alpha strikes and Sovera's constant beating scenario. It also pushed her passive regeneration rate to around 32 hp/second almost twice what I commonly see on end game SR builds (often just under 20, in the upper teens). It's a bit older build at this point, no +7.5% max health unique for example. She was also my badger and using Aid Another to work on badges even while up to your eyeballs in baddies is almost unfair.
  10. I'm sorry if my post came off that way. It wasn't intended that way, sometimes the internet sucks because there's no visual cues. I was perhaps guilty of reading your intent behind the post further than intended as well and over reacted. I don't think any of those tactics are invalid especially if the team is zerging into repeated trouble. My point was those tactics are not specific to being a support AT. They apply to anyone, any AT trying to survive a harder fight. MTeague apparently said it much better than I did or at least less offensively. So again sorry. As for my position on the thread topic I really don't see any real problem to solve. Any issue mentioned in the thread is more about solo play (and perhaps experience playing the AT). Support sets can solo but that isn't supposed to be their strength is it. Hence the choice of calling them "support". They work best with teammates to support.
  11. Because damage patches maybe such as Ignite perhaps?
  12. English aside the sentiment is spot on.
  13. This is very true. Malta is another group using cold --> Liquid Nitrogen Round (Gunslingers)
  14. a) That's not a Defender or support trick. That's a "trying to survive trick because I'm in over my head trick". Often because I'm sidekicked on a mission where the notoriety is a wee bit high 😜 for the bull in a china shop routine for the non-sidekicked members. b) I'm going out on a limb and guess you mean withhold some nice buff or debuff since Trick Arrow, Cold Domination, Force Fields, etc. can't really withhold something they don't have. And see a) above. First priority is knowing your own limits. Doesn't matter if you're a Tanker or a support running on expired enhancements. Like I said survival technique not 'support'. My Empath, well the mob won't know I'm there until after Dreadful Wail or Blackstar go off. They do tend to target through teammates but when that's deliberate it's likely because they're in the deep end over their heads and I'm trying to, support them up to and including dragging any aggro I can off them with my attacks while buffing and healing them. c) And ... things dying faster because I'm putting some hurt on them sounds like a win win for the team. I don't break that easy, but again that's knowing what you can handle and not limited to support. My scrapper's been known to target through folks too if they get colorful and she's definitely not support except in the broadest english sense of the word. d) Okay, probably a good idea since I tend to target teammates acting like some crazed traffic light as is 😜. e) Run, no if I'm doing that it's called pulling. And some of my best support is the up close and personal kind. But yeah I'm not stoopid either and have an immobilize for a reason. Nice AV sit, stay, debuff and die!
  15. This plus both Glue Arrow, OSA take slow enhancements while Glue Arrow takes slow sets as well. Make 'em run really sloooooowly out of the area. This is a Blaster. The Superior Defiant Barrage, especially the rech/+status prot proc really needs to go in one of your primaries t1 or t2 or secondaries t1 powers so it can be used and hopefully proc while or if you are mezzed. You may not need the HOs in Ignite, depending on global acc and To Hit buffs. And therefore just use damage IOs boosted to +5's. Or a single acc/dam paired with a dam IO both boosted. I can't use the internet outside this phone to see what your build or numbers in Mids looks like.
  16. I remember running this during the closed beta of issue 12. May be hard to believe but Suicide Girl once it went Live is positively calm by comparison. I rescued her that first time and she shot off like a jack rabbit, right past the first several mobs like some deranged Tanker trying to round up all the Freaks on Dreck's map. She died while I was still staring at the screen going "WTF".
  17. This^ As far as I know Drones have standard Perception distance. That is Minion=45ft, Lt=50ft and Boss, EB, AV/Hero all at 54ft. That perception can be debuffed. In @Luminara's case Flash Arrow has a base range of 80ft more than enough to stand openly outside their perception and use Flash Arrow. Flash Arrow carries a -450ft debuff to perception. Purple patch applies but it is unresistable if I'm reading CoD v2.0 correctly. Either way it's more than enough for the target to have trouble seeing their hand in front of their face. Now Sniper's base perception is 149ft. but Lumi's stealth is, I believe, 30 (IO) + 36 (Infil) leaving our Sniper at 83ft perception. This tells me Luminara most likely has at least something boosting her range on Flash Arrow as she needs a bit more range to safely stand outside their perception and hit them with Flash Arrow ... and game over.
  18. Hehe, so a lvl 54 Frostfire AV!
  19. If it takes as long as after it's suppressed post attack that's 10 sec (per CoD v2.0) And that is going to seem like forever moving spawn to spawn vs bypassing foes to get to a glowie at the end (or similar). Should be able to monitor your current stealth in Combat Attributes as I recall. The only other stealth weirdness i can think of is if the Cimerorans have as of yet undocumented 'positioning' type power similar to Longbow Eagles related to some of their powers like Phalanx Fighting. But like ZorkNemesis said above that sort of thing isn't very likely prior to combat starting
  20. ^This. I don't really auto complete pretty much anything but this one I've done on a few occasions mostly because I have done it often enough that it's mostly not interesting enough to want to either dial it back or use the resources needed to complete particularly on a support character when I really just want to move on.
  21. You didn't the vast majority of the time. For Minions, pets, MM henchmen (all tiers), Lts, Bosses, EB's and AV/Heroes their standard perception caps out at 54ft. Super Speed + a stealth IO granted you a total stealth of 65ft. The power formally known as Invisibilty was technically inferior providing 55ft but in practice just as effective since any combo of +stealth granting 54ft or more was sufficient in almost all cases. Turrets, GMs, Snipers all had greater amounts of perception. Then we have foes who ignore stealth of any amount -> Rikti Drones, Rularuu Sentries and Knives of Artemis. I know Drones while they ignore stealth have normal perception so something like Fire Control's Smoke is an effective way to reduce their perception to 0ft making you effectively invisible (as their perception is less than the range on Smoke). I'm unsure about the perception on KoA and Sentries but especially the Sentries it wouldn't surprise me if it was greater than normal. What does surprise me is while Knives ignore stealth Malta doesn't at least have some that don't ... . Guess they decided Malta were bad enough
  22. Okay, if I'm on the HCwiki looking at a power set description like their Gravity Control page. If I scroll down to the section labeled "External Links" and then click on "Gravity Control" for Controllers at City of Data v2.0 I guess technically it works as in it opens a page where I see the top labeled City of Data v2.0 but none of the rest of it opens it remains blank unlike if I follow the link at the beginning of this thread, then click on the numbers just to the left of the help question mark on the far right. And that number string doesn't appear on the page it takes me to from clicking on the Gravity Control on the HCwiki. Does that help? Edit: @UberGuyyeah looking at it more the links you're talking about above the Alpha and Cryptic "revision strings" don't exist on the City of Data banner I'm taken to when I click on the External Link on the HCwiki.
  23. Oh I said I can see it being skipped, personally I've solo'd it several times on my scrapper at +4/×8 because it's actually makes it rough i.e. interesting.😜 But that scrapper is a Claws/SR and you can't sap what you can't hit ... especially if it kills you first or knocks you on your butt or pops blue and hits the otherwise rarely used Conserve Power or ... but it keeps me on my toes. Now my other characters yeah not typically going to try and solo it, though if/when the Ill/Traps gets built maybe at least once.
  24. One I haven't seen mentioned yet involving Malta. I don't recall much about, haven't run it since before Sunset, but after you click a glowie you're hit by several ambushes which can pile up on you/the team particularly on +4/×8. I liked running it as it really pushed my build hard, but can see it as very auto complete worthy.
  25. None universally really, it depends on AT as much as anything. On some it occasionally catches my "any AT can do this" eye and my latest Empath will bang their head against the wall for a bit trying to kill the Honoree and as someone recently put it Vanguard "Capt what's his name" with the crazy portal swarming Rikti ... and get it out of my system before hitting auto complete. Or solo the Stop 30 Fir bolg with my scrapper, bit difficult to near impossible or with my Earth/Storm, lololol difficult NOT (and that really depends on the notoriety a lot for either one).
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