Jump to content
The Beta Account Center is temporarily unavailable ×

kelika2

Members
  • Posts

    2282
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by kelika2

  1. Why not use Combat Teleports "no range enhancements" coding into Teleport, and bump Teleport (and all its variants) to like 550-750ft base? Pro: Puts slotting on par with the other travel powers that generally dont need more than base slot Con: same old cons, cant always see the reticle and 90degree angles.. and caves.. and little walls
  2. I been thinking about the Beta patch and travel powers. Teleport may or may not be more widely used. Microfilaments lack +Range, but they are expensive enough as it is and heres a few other ideas: Golgi. The +Range may help those single target heals, but more than likely not. Enzyme. +Range might something or- When I had this idea I thought there were more hamis to work with but no, just 3.
  3. Fire/Fire/no patron-epic. Considering Water/something due to just loving AoE/DoTs Fire/Fire is just strait forward damage.
  4. Because the old stickies were just for a single set or combo by a person. A /Dark guide or a /Time guide and shit got muddy when people started using other primaries realizing it(and the sticky) isnt for everyone If you check the other AT subforums most of them are gone and the ones that remain are just recaps of the AT. Hell, even the macro making thread is gone, just noticed that.
  5. Oh and one last thing, when the patch hits and pets recharge gets normalized/baseline I will be moving stuff around. Like 4/6 Command of the Mastermind and 2/6 ATO2 in Hell on Earth I forgot the name of the second ATO set. But the idea was to really maximize the acc/dmg/recharge from both ATO sets AND get both Recharge set bonuses.
  6. Have two Demon Masterminds, being level 50 with all slots available. Demon/FF, first one. had a nice time with it and frustrating other times with autohit or high acc crap. Currently shelved and only used for GM hunting/low level groups Second one was Demon/Thermal. Those Aura IOs are huge. These are my demons resists. Since their personal quirks vary cold/toxic can be higher than this. Prince is at 85% s/l resist however. Demonlings slotting: 2 acc/dmg hamis, 1 acc/dmg/end blood mandate, 3 aura IO buffs. One of them being Command of the Mastermind rech/aoe def. Garg slotting: 2 acc/dmg hamis, 1 acc/dmg/end blood mandate, 2 heal/end hami, 1 aura IO buff. Golgis are optional for you but I like my garg putting out some decent healing while the endurance half helps both of them. If you dont care for a golgi, replace with a Ribosome (end/res) to bump up the flame shield up to like 14% Prince slotting: 2 acc/dmg hamis, 1 acc/dmg/end blood mandate, 1 raw 50+5 endredux, 2 aura IO buffs, one of them being the ATO2 Endurance/resist Gargs and Prince use tons of end, all the endredux helps them.
  7. Thermal. their innate resists + healing + forge for dire and cats. color the flames blue and bam, frosty time. /kin is crap for keeping pets alive in large teams I never did like /nature because that Cone heal likes to miss or a pet that needs it moves slightly to the left. And Fortify Pack(activated) is a rather large dps loss. Slot standard pet sets while leveling up, switch to Hamis at max level to really jam in those aura buff IOs. 2 acc/dmg hamis, 1 acc/dmg/end pet IO, 2-3 aura IO buffs Dire wolf might need a second raw EndRedux
  8. I had to liquor up to get enough to be somewhere near the bravery to ask for this again. Please please consider bumping up the "natural" "travel powers" of Quickness(SR, maybe something else)/Mental Something (VEATS). Why? I IO'ed a few characters just to run fast. Sets, frankenslotting, 2 slotting quickness/SWIFT/Sprint. Even 50+5 some of them. And for whoever else is wondering, SR/MA tanker. Storm Kick puts me over the caps even in Positron TF range. Others are in the 80mph range. Or ya know, lie to me and tell me that the Natural Origin Power Pools will get me back here with even less effort.
  9. I was afraid of that. Looks and sounds like Body Type 3 min height max everything else Mental Midge will be shelves until extreme boredom sets in.
  10. The idea was a psychic child with some but not enough psychic power to make a big difference to be recruited into a hero agency and went to the gym and went Rogue after a certain point But. Every time I do one of these Pool Power type characters I end up disappointed in some form or another Pistol/Radi/Experimentation sent. Corrosive Vial was utter crap. Radius of Ice Patch, 14 second duration for full effect, etc. Poison Dart was ok but caused redraw SS/Invul brute with the fighting pool attacks. But Cross Punch ended up being too narrow and boxing/kick had to be used too much. Idea was to have some AoE before 32. Mind/Kin troller with magic origin pool. sleep slotted for damage, hold slotted 4/6 basilisk gaze and 2 mez/dmg hamis, magic dart, etc With that said I ask if anyone here ever used Force of Will's attacks? Project Will on paper seems to be a direct upgrade to Mental Strike (psi melee t1) - Theme here syncs up, and gets rid of a "wasted" power selection like many people have with Boxing And Wall of Force appears to have decent range and arc and damage for its activation/recharge time Before I commit the time/inf/costume/name/othercrap to this I wanted to get a bit of feedback on Project Will and Wall of Force
  11. kelika2

    Unstoppable!

    Unstoppable just holds an IO for me. Crash and getting it perma is just too much. Your best bet is to IO for softcaps now and sit tight for a T9 revamp wave by the devs.
  12. Dragonsbreath replaces Buckshot. Buckshot but with a fire DoT Fragmentation grenade replaced M30. M30 but with a lethal DoT
  13. I remember awhile back one of the devs said they are looking at enemy resistances across the board. assuming lethal damage gets less resisted that might be enough of a bump.
  14. I think the major problem is the time it takes for regen ticks to happen, at higher levels a lot can happen in those few seconds. So with the addition of a few things on Homecoming, like Blaster's /Ice Manip's ability to toggle on the numbers on their shield/absorb, and changing lesser used/borderline useless powers I suggest this: Fast Healing is now a toggle, a nature aff/time manip Heal Over Time. healing and tick times unknown because I dont wanna have to factor in Reconstruction/Dull Pain for balance Move Fast Healing's -regen resist and +regen into Integration
  15. This does make more sense. Maybe add him to MAGIC in Atlas mocking them at their understandings. Maybe an intern or something asking if that bird is real or not. Or somethingsomething Mercy island.
  16. Teleport on test is 350ft. panic mode for me for the next few months.
  17. I seen that Warshades humanoid step/teleport got bumped, but nothing in the original notes about Dwarf Steps/teleports
  18. Too many pages to wade through for this: But devs, please do not forget about Black/White Dwarf Step! And maybe Nova form flights. While I am fairly sure I can adapt with a respec I have been using Dwarf Form teleports to travel on both khelds. Also consider bumping up the movement speed for Quickness/Mental Training
  19. 1.) Because now that your argument shifted to that 20% window, which fluctuates its barely an issue 2.) You are forgetting one important thing: Base damage. Dominators have a slightly higher base damage than defenders which means they will benefit more from damage buffs/enhancements. At their damage caps, a dominator will still do more damage than a defender because of BASE DAMAGE. Just because two ATs have the same power set/power name, does not mean they do the same base damage. Please refer to the character creator info for examples. Use Ice Blast/Icy Assault for example when/if you do so. 3.) train muscle memory and keep your tray tidy, i instantly tap F4 when mezzed 4.) A controller may get temp invul, but they do not get the other autos and unyielding which also add to other resists, further diminishing your point 5.) Please keep in mind the window of which that 50% health is in most cases. in the event of minion/lt/bosses, they are dead before you blink. and in AVs everyone summons lore pets anywho 6.) While my fault, you took a regen post/bullet point seriously. it was my understanding that any time regeneration is brought up on the forums people instantly go into meme mode. But with the new instant combat tele thing a few months back id still take granite over regen.
  20. Yes I do, you are not. You are aggressively dismissive about it. And disagreeing with someone might be disrespect, depending on the reader but like what is going on right now as you are reading this, disagreeing with someone happens in a discussion and going off-er the rails to go on a rant about how a disagreement was handled is not helping anything. I came into this thread voicing my wish list and defending it. You came into this thread swinging at me. And the last bit on pandering to the OP did not add anything to the topic, replies or the decency of the thread because it was typed out to antagonize me.
  21. This is why I alternate BU and Aim each group. because it sounds like you only have two actions per fight before its over, why not have the second one being the AoE? But in the case of a level 45+ group and everyones magically alternating judgements then nah, cant be helped
  22. You do the same thing but you go down the brow beating route. And the rest are just blind rage assumptions about me because I do not see things your way. I can tell how mad you are by how you are avoiding direct lines of low brow personal attacks without actually crossing the line.
  23. Disagreeing with someone should not induce a rage such as yours. And you telling me what I can or cannot wish for is something that I do not have the words for. And where will it end?
  24. Brutes do since the patch, one alpha strike from a large group gets you damn near 80% fury In the case of defender that 30% is smaller than you think due to their base damage being low as it is breakfrees/rune, early level blastering trays are mostly BFs controller has a harder time getting to caps some enemies are mechanically rooted the corruptor thing doesnt really click as an arguement regen gets nerfed everytime something else gets a buff or a new set comes out, you know this to be true. Yes the Rooted change on beta is a nerf to regen secondaries. With Rooted providing Regen, and Stone armor having dull pain, all it needs is to have the s/l auto turned into Rock Polish to mimic Reconstruction. And lightly enough calling me dumb to be slightly outside the grasp of a personal attack is just silly.
×
×
  • Create New...