Jump to content
The Beta Account Center is temporarily unavailable ×

kelika2

Members
  • Posts

    2282
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by kelika2

  1. IF.. IF I have room for Taunt its a level 44/47/49 one slot wonder kinda pick. Just starting out/leveling a new brute there is little room for Taunt. Punchvokes/auras will cause more agro/threat/taunt
  2. I rerolled to Demon/Thermal from demon/sonic. At 50 you start slotting IOs that add 30-35% more resist to most, capping s/l/quirk resists between thermal shields/inherent/IOs and high enough everything else. /sonic will be extreme overkill resists. i wont stop you but end game something over-resist things bite ass later. plus forge on gargs and prince is nice. or other players, but you dont have to do that.
  3. I wanna say its "in addition to, afterwards". my thug/sonic/mu mastermind's pets take so little BG damage now that i type this out im not sure if pets can resist BG damage too deep im out
  4. Softcapped pets are happy pets, while bots have some innate resist and def with a splash of healing you really need to bump it up with your secondary. While ID will cover their smashing and energy holes it might not be enough Pets are not effected by changes (negative or positive) in Recharge. Your speed boost will help them run faster and regen some end, but their recharge will be uneffected Once you get Fulcrum Shift, your team will be slaughtering power houses that will not wait for your bots to finish animating their long attacks Stacking Siphon Power on your bots isnt as big as a damage boost as you think its going to be. If you team a lot, you may or may not notice it. other peoples buffs and debuffs can help your pets stay alive. Sorry for Enter Keys
  5. I lack a proper comparison but its.. baseline? tank/brute/scrap taunt is 400%. aura is 400%, punchvokes probably the same. Not seeing anything on Gauntlet/Fury or single attacks on my tank/brute attacks.
  6. 5 targets max can miss 4.2 second duration 10 second recharge 15ft radius 400% taunt power pool + power slot + enhancement slot investment a tank or brute, maybe even a scrapper(maybe) can overpower provokes taunt% with their aura and punchvoke When solo, alone and fighting an AV/EB with lots of cone attacks that can mess your shit up, or caltrops/burns/rains I can see Provoke being useful for a mastermind but most of the time, no Most power pools are not meant to be super ultra strong because reasons
  7. ya lost me at magical stuff. im still waiting for the oni to get remade into a Shogun
  8. Street Justice t1 pets: 3 stj pets t2 pets: staff fightingers t3 pet: savage melee
  9. Fun and useful: Thug/trap (all levels) > Thug/Sonic (all levels) > bot/trap (post 32/exemp27+) Thugs get AoE early, feels nice leveling, and traps is mostly about acid mortar and attacking, sonic reso is just setting the bruiser as an anchor and siphoning bosses Fun and thematic: Ninja/Dark > Demon/Thermal > Beast/Cold Ninja/Dark is just classic, team teleport around a dark servant and its just auto-mode. Demon/Thermal is rather tough with high resists and heals with a Forged Prince and Gargs. Beast/Cold is just right. Innate Beast def+ice shields+mist frankenslotted 3 ribo/2def/1lotg+maneuvers+IO auras Just fun: Merc/ff. More Dakka. Thats it. shields/auras/maneuvers pushes them to the 40% def all range. and in the 50% range with Mace Mastery>Power Boost.
  10. Disruption Arrow and Sonic Grenades: You sure it is the visual effect? The constant sound effect of WubWubWub with headphones on might be another factor
  11. Your secondary is very important in the answer. My Bubble and Dark Masterminds can afford to not need the 10% aoe def io for an example But here is my Ninja slotting AT 50 Genin: 2 acc/dmg hamis. acc/dmg/end ATO2, end/resist aura ATO2, 1 raw end reduction, 1 KB to KD Why? Crane Kick is annoying when there are 3 of them. Genin use A LOT of End. 2 piece ATO2 bonus Jounin: 2 acc/dmg hamis. 1 acc/dmg/end Blood Mandate. 1 raw end reduction. remaining 2 resist auras Oni: 2 acc/dmg hamis. 1 acc/dmg/end blood mandate. 1 raw end reduction. 2 5% def auras
  12. Id rather see the single sleep get axed instead of confusion Outside of Positron/low level CoT I never have a use for it. Sure it sleeps bosses instantly but thats rarely ever needed. And from a damage standpoint, levitate is far better than it And in the era of everyone being an incarnate the old tactic of single sleep>mass sleep on LRSF/MLTF is no longer really worth it
  13. An assemble the team for pets in the event of a rezzing enemy or extreme levels of caltrops/dot patches or a way for non beast/ninja pets to keep up with a team? Sure. But Null the Gull needs to be in more places like atlas/mercy or some kinda options window for allow>ask consent>do whatever bro
  14. I did not care about the Help and Support subforum until this Thread.
  15. Human Form: Sentinel Squid Form: Blaster Crab Form: Tanker i dont know what you mean by "consolidate" outside of "buff human forms damage to be on nova level" Nova Form attacks have a higher base damage than human form attacks and motherfucking Eyes hit harder or close to Incan strike with a faster recharge and a MUCH faster animation even in the event of dmg cap (290% this includes enhancements) nova form will do more damage just because of higher base numbers. And whats the most frustrating, no one is posting their builds to show what they mean by "too many powers"
  16. Nova form has higher base damage attacks, if you are taking both human and nova attacks i dont know what to tell you And if you are human only, thats on you. as a tri-form I had too many free power selections to a point where both my khelds have veng/victory rush before level 20 and all the shield toggles do is hold my IOs
  17. Also another argument I forgot to add, your secondary control (stuns, slicks, fears) tend to get used more at all levels, from a sheer recharge time stand point.
  18. 26 would kinda defeat the point of it. level 21 when exemplaring, and for new players level 32 is right around the corner. this still leaves virgil/posi/synapes/cavern/exemping for a hollows team a drudge to play through.
  19. best your ganna get is a teleport and an animation. there is nothing that has the spiderman like swinging
  20. Extreme hard no on higher agro caps. I DO NOT want to go back to the days where some ass tells people to wait at a corner for 5-10 minutes while they herd. I see returning players now doing that kinda crap and it just stops the game dead. To replicate this however, I suggest making a firefarmer and using the 2551 cavefarm map and set up camp at the major arteries of high traffic where its just nonstop fighting hordes for 5-10 minutes
  21. The idea was to get them at level 18 for all applicable Control sets. Switch around powers to where the level 32 power is the AoE hold. Sets like Darkness, Elec, illusion and Earth would have to switch with something else like a sleep but since most of these suggestion threads just kinda fade away im not ganna go that deep: Before passing judgement, do not forget that dom/troll pets cannot be commanded. And according to Power Info and character creation their damage scales down below level 27 leaving them not to be as OP as you might think. 1.) Low level stuff dies quick, without you. Because of this AoE holds rarely get any use. But someone with their Fly Trap out helping on a boss might not feel as useless 2.) Recharge time. Being sub level 22/27 blocks and stops a lot of recharge bonuses many troll/doms have leaving AoE holds to be used maybe once a map, meanwhile someones Jack Frost will be there supporting away. 3.) Dominators are one of the games least played Archetype(according to last years statistics in General). Their slightly higher damage over Defenders mixed with long control recharges leaves a bad taste in many peoples mouths, but if they got their Gemlins at level 18 it might be incentive for people to play the AT more or go for task forces below the perma hasten threshold. 4.) While Containment helps solo controllers out, it still feels like you are whiting away at things. And in groups, pre-35 there is little way (count cross punch, vial and wall of force if you want) to benefit from AoE Containment stuff. Having Fire Imps at level 18 can and will push people to make more controllers for whatever reason. "feel" "roleplay" "thematic" points 5.) While "Control" is in each sets name, this does not mean JUST locking down enemies. An illusion controller getting Phantasm at 18 and Phantom Army at 6 still controls.. illusions. Other elements can be fitted in to fit whatever point. 6.) The level 32 slot has always been kinda a last ditch power or something that makes you shine or doubles down on what you are. Unstoppable making you mostly-Unstoppable, a blaster nuke cements them as the master of damage, a scrapper embodies their primary power set in the form of lightning or smashing a railroad sign into the ground. A Controllers AoE Hold can reflect or mimic other archetypes level 32 ability.
  22. So something like turning Telekinesis on pulls things twards you, but the popup tray toggle has a greater +repel vs the -repel?
  23. kelika2

    Most AoE

    Fire/Staff: Burn, Spin and Storm all level 20 and below. Stack those DoTs. Fire/Dark Melee: Burn, Maul and Touch all level 20 and below. Stack those DoTs. Those are my two most fun tankers, I tend to run a lot of low level content and having that level of AoE at level 15 minimum is great. Im sure we all know about arc width and range, and aoe radius and both of what I listed just stacks DoTs. Either break dancing in my own flames to win or Touch>Maul in my own burn patch.
  24. Whoa. On my final respecs for Fiery Aura alts I take Temp Protection at level 49 and slot it just enough to hold IOs. This might be the deal breaker for /fire. Water is a pretty inward focused set with Tidal Power. I thought that Molten Embrace would bump everything up Welp, Water/regen it is
×
×
  • Create New...