Early game sents are great
late game when blasters can softcap via IOs sents kinda lose identity and usefulness
everyone loses themselves when incarnating. i still honestly believe The Well would be the games final boss before CoX2
but
this game is so easy just be yourself
that crudely said, i love my dp/fire, water/fire, fire/fire, and rifle/fire sents
Radiation debuff radiussesses were too small for me, and the big -tohit was too long of a cast time for general purpose stuff
since +rech does not effect pets made AM less useful. my ninja/rad was remade into a ninja/dark and necro/rad into a necro/thermal
Mostly opinions on what is what
Dwarf Warrior:
axe/shield brute or
shield/axe tank
wood elf ranger:
arrow/arrow blaster or
dual blades/willpower scrapper
dark elf wizard:
fire/ice/elec blaster
fire/storm/elec corr
ice/elec/fire blaster
"troll" shaman:
ice/thermal corr (dont forget about power recoloring)
ice/kin corr
beast/something mastermind
ogre shadowknight:
titan/dark brute
i cant think of an alternative
erudite necromancer:
necro/dark mastermind
necro/thermal mm
necro/sonic mm
are lizard people doable ingame? because iksar monk:
StJ/willpower brute
MA/regen scrap
what would you fantasy world character in modern world game?
Try a Universal set in it like Zephyer or Winter. run+jump combo is great
Also 85ish mph runspeed with 2 slot sprint and 2 slot infiltration. not bad considering the jumping allows me to hurdle a train station
And those alts with [Quickness] or [Mental Training] at at cap or near cap.
WP/StJ for a natural feel
WP/MA for that Storm Kick's +def to be ultra tough at all* levels
WP/Dark for that -tohit to stack with WPs stuff, also a heal
If its done like Positron where its still long, but split in two yeah I can go for it. But every villain SF has some turnoff mechanic or encourages speeding. I love synapes because its city of heroes in its prime. wading through seas of minions. i cant get into villain SFs/newer because everyone speeds and skips everything
Thugs get AoE early, and get more later on.
You cannot resurrect your pets
Thermal, Poison, Dark, Pain can res other players as well.
Thugs get AoE at: level 12, 18, 24, 32. also whatever level empty clips is at, 4 or 8 or something.
max targets: 5
not worth it. again, i vote agility being superior to bring back Mu mastery/primary attacks/bu+FE back faster. and the lingering burn damage hitting other targets when another dies
Procs in irradiated ground/auras are not effected by recharge. the way I do things on my firefarmers is melt them with DoTs
Mu mastery + interface DoT + Burn + complying primary.
rad > dark > spine > ss is my killing speed tiers on #2551, never timed myself