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kelika2
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Everything posted by kelika2
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Because the gigantic thing people tend to forget is that pets are not effected by + or - rech effects and pets tend to have some "dead" time where their powers are recharging As for the players choice to decide between attack or defend, its like the corruptor, defender, controller and sometimes dominator (sets where its available anyways) and nothing can be done about it unless its level 30+ content and there is more than one melee on the team with softcapped everything laying waste in which case, attacking most of the time for you. And for the poor unfortunate newer masterminds who do not or cannot softcap their pets in end game and the incoming summoning timer changes will be spending all their time summoning, and, buffing. "Oh but if you cant accept that summoning and buffing is just slang for attacking or defending like other ATs, why not play other ATs?", is what you might say. And I do. I do not play my masterminds outside of leveling content or a kill through ITF due to the many many drawbacks of being a mastermind. Auto buffing of pets would help tremendously for my ability to help speed targets/final rooms. But I stick to brutes/blasters/corrs for the most part due to the severe imbalance of power. 11 masterminds just shelved waiting.
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I read a few of them, but they were invalid because they were not engaging enough. And the ones that i skimmed were borderline anecdotal at best. and yeah that one really long post was totally ignored. I still stand by that rebuffing pets all the time adds no flavor or fun to the game. Auto buffing of pets, or even something new to the thread: Take a page from Fortify Pack to where just buying the ability unlocks a power and spread other pet abilities out over personal attacks and change current buff powers into other personal attacks. 1.) This will add a unique flavor that the other servers dont have 2.) Will add some new life to the archetype 3.) Force people to build and respec differently
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whats engaging or balancing about rebuffing every dead pet? all your arguments so far have just been "just cuz"
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If on a TF, Null the Gull wont talk to you If in a regular group and someone groupflies/team teleports you have to tell them or be told to do something, and thats heading to pocket d, and back to the mission. Sure some of you have the pocket d port and mission porter, now imagine heading to Null every alt. Please consider this now that group fly will be a super viable thing for masterminds all the rockets all the floating beasts all the team teleporting group flying ninjas tping behind you nothing personnel binded Worry. Maybe.
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i am not reading this, but i seen your stick with master of itf somewhere. while i am not going to research it, even a solo defender did this. auto upgrades are still on my wishlist as it still makes sense to summon the best from the getgo. taking the time to be constantly summoning and animating and upgrading should not be a "mastermind tax"
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Please get rid of the Fear effect on Assault Rifle>Ignite
kelika2 replied to kelika2's topic in Suggestions & Feedback
The way you are typing it, it has a wide enough area to make Ion judgement flinch. even if targets do not run it hits 2-4 targets max, if that -
Oh and I thought of another one: A robotics mastermind not having all upgrades available on summoning/off the assembly line. this quote box isnt going away
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This is theorycrafting. I dunno if you played masterminds even in ITF or anywhere near endgame, but they lack hardcore. But because this game is easy enough to give a passing by "oh anything is viable if you think hard enough". All other ATs come ready to go, i dont see why masterminds should not. The almost equivalent of this is players getting toggles turned off randomly. Pets do not benefit from mastermind's outside buffs (fort, forge, insps etc) - yes i am aware of earth/ambrosia in the beta notes Pets have a low base damage, and low base damage cap. Yes I am aware that there are 6 of them can balance it out, but does not. Pets do not benefit from IOs. Now the IO thing is huge, while the game is balanced around SOs, every player and their mothers alt account is riddled with IOs. And not having pets sharing IO bonuses is what holds masterminds back from being on the same level as other ATs With all that said, having auto-upgrades is a small step, but a step in the right direction. Nothing of roleplay, or mechanical value is gained by not having pets auto upgraded on summon. Even thematically a mastermind would have that shit ready to go as the mercs parachute down(or jumping off the dropship knowing they can turn on full auto), or right after the bruiser decides to get off his bike with his.. punch gear or even in the case of fucking magic that undead or demons dont come hitting the ground running. somethingsomething a high level ninja master bringing in trained recruits and beasts being taught/screamed at how to use Biteaga or Biteja.
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I disagree, it (auto buffs) is a stepping stone to fixing the AT. Because if you forgot or did not know, there was a time where MM pet upgrades were single target and required slotting beyond 1 endredux and im like 90% sure on this, but pets required resummoning and rebuffing every time you zoned. and i hope that auto upgrades happen at some point and gatta take it one step at a time.
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Please get rid of the Fear effect on Assault Rifle>Ignite
kelika2 replied to kelika2's topic in Suggestions & Feedback
And with ignite having an even smaller radius than burn, i dont see why ignite can also be exempted -
Pool Powers / hasten / epics / thoughts
kelika2 replied to Incursion's topic in Suggestions & Feedback
why do you know of these words to put into this sentence but cant accept that not all characters need hasten and turned a 5 post max thread into a 4pager -
Pool Powers / hasten / epics / thoughts
kelika2 replied to Incursion's topic in Suggestions & Feedback
or just not take hasten. all of my masterminds work well without it most of my melee do without it and i cant remember an alt that needed more than 4 pools, with or without hasten I mean you might have a better chance asking for hastens recharge time off all powers globally and rework hasten into something else -
Pool Powers / hasten / epics / thoughts
kelika2 replied to Incursion's topic in Suggestions & Feedback
Even if Hasten was made baseline/inherent, it still needs enhancement slots. Freeing up a Power Slot only really means its going to be another mule or used in a niche ultra tight build. -
Please get rid of the Fear effect on Assault Rifle>Ignite
kelika2 replied to kelika2's topic in Suggestions & Feedback
Vote denied. Burn is the counter example. Even now, Ignite causes extreme fear no matter how many brutes/tanks are taunting/punchvoking -
3acc/dmg hamis, 3 50+5 heals The aura itself is neat extra damage, and in the case of my radi/fire blaster I use PBAoE dots to melt shit, this adds to it and the healing is neat. and the base endurance is enough while 3 slot health/stamina is also plugging away to get rid of endurance issues Same thing with Dynamo, with short circuit and ball lightning also being dots, dynamo adds to that. But incase you are confused, our damage auras do not have a taunt effect.
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Can it show Rogues and Vigilantes as well?
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Thread Title: Fire Thread body: Fire Thread signature: Fire Reason for editing: More Fire Secondary? I guess Fire
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i never watched the movies brutes mace/shield (use the elemental>electrical) option mace/elec ss/invul, im sure there are auras and stuff for lightning/sparks elec/shield
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Tankiest(?) Pet/Secondary Combos?(For the pets not the MM)
kelika2 replied to Kazyone's topic in Mastermind
I wish I can answer this question easily but all my masterminds were pretty much firefarmed to 50 so I can have all available slots from the "get go". 30% resist to most and 10% def to all (20% aoe) is game breaking. my merc/ff mastermind is able to get to 41% def to all post-22 and pre-41. my beast/sonic hits resist caps (95%) to s/l/their personal quirk like cold, my thug/trap with hami'ed enforcers buffing def stacking with FFG and maneuvers. but even with softcapped pets healing is still required. not saying im always hovering other aid other but its always handy Pulling these out of my ass for a most "natural" playthrough: ninja/dark beast/thermal necro/sonic -
Yup, thanks to that one tanker patch that reworked tanker secondaries you get two staff AoEs at like 4 and 20, burn at 18. Guarded Spin providing melee def and then slotting mako's bite and eradication for ranged def. The blue colored staff stance pretty much eliminates end issues as well. running low level TFs is damn fun since its just stacking DoTs. same thing with touch of fear and burn. also maul if you can get in a good cone.
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fire/dark fire/staff having all that AoE that early just makes it fun. posi/synapes especially
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never tried it myself or if titan weapons is still viable but if you want tough, cant go wrong with a set with a +def already in it
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2 fly and IO mules, lotg 7.5, glad +resist all, etc
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Brute Willpower, slotted for ranged def (cheap as fuck, eradication, mako's bite) and let global IO/toggles/avalanche carry me to softcaps While this only applies to Lotus Drops, the DoT is never factored into scrapper crits, but [Fury] boosts the DoT damage. while my nin/nin stalker was fun, the lack of a proper AoE made me grind my teeth sometimes Other concepts that I never had time to get around to: "That kid" kat/fire brute Sith elec/nin blaster earth mudra pun name stone/kat tank, with the updated teleportation pool im sure there are some "nuttin personell, kid" binds there