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kelika2
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Everything posted by kelika2
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Aura buff IOs are game breaking for masterminds. While I do not have a Demon/Dark, I have a Demon/ff and demon/thermal and ninja/dark along with necro/dark. Petrifying Gaze and Howling Twilight is optional, ignore Black Hole Demonlings: 2 acc/dmg hamis (Nucleolus Exposure), 1 acc/dmg/end pet dmg IO (any), 1 end reduction, 2 aura buffs, make sure Command of the Mastermind: rech/+def all is in this pet, Demonlings die the most often of all and the little bit of recharge helps a tiny bit. Gargoyles: 2 acc/dmg hamis, 1 acc/dmg/end pet dmg IO, 1 heal/end hami (golgi exposure), 2 aura buffs Prince: Same as Demonlings, but make sure the aura IO: Mark of Supremacy: End reduction/+resist all/+regen is in this pet. Reason why is the Prince uses a lot of endurance and this helps Aura buff IOs, ignore "cant be slotted into mastermind pets", changed on HC: Sovereign Right Expedient Reinforcement Mark of Supremacy - Edict of the Master Call to Arms Command of the Mastermind Twilight Grasp: 1 50+5 acc, 5/6 doctored wounds Tar patch: 2 rech Darkest Night: 2 Enzyme Exposures (hami end/-tohit), 1 -tohit/end/rech IO. I use Dampened Spirits Fearsome Stare - Frankenslot: 1 50+5 acc, 4/6 Dark Watcher's Despair (skip proc and end/rech), 1 acc/rech cloud senses. Fearsome Stare is best used as a tohit debuffer. the terror effect is shit Shadow Fall: 3 Ribosome Exposures (hami end/res). Optional: 2 def, 1 lotg +rech. The defense gain from Shadow Fall is small, but it stacks with the aura buffs for pets, -tohit from other stuff. And for later, I took Maneuvers. Stacking shadow fall with def + slotted maneuvers is aprox 9.5% def to all Dark Servant - semi-franken slot: 4/6 dark watchers(skip proc and end/rech), and 2 Cloud Senses, acc/rech and acc/end/rech If all aura buffs are in place you are looking at 19.5% def to all, 29.5% def to AoE. Tack on Darkest Night or Fearsome Stares -17% tohit each And resists should be: 50%~ s/l, 65% e/n/p. these are guesses. 30% resist to all from IOs, 10% resist to most from garg buff, 20% shadowfalls e/n/p and whatever demons inherents are. not logged in to check
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Ninja/ff and ninja/dark experience and no. I had it for awhile and its best used on the Genin who are constantly attacking but overall its just too much end cost, animation and waiting. and as you may or may not know, sometimes pets just stare off into space
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I can look at social media posts all day long about a decaying world and/or society Doesnt mean im ganna do anything about it tho. might get a total revamp, might just get the Dominator energy assault stuff ported over
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fire/staff is my funnestist tanker ever. guarded spin at 4 storm at 16 burn at 18 stacking dots until 50+3 From Posi to itrials. moar dots
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Kin/fire Burst feels like a 100% crit chance from hide/placate/ATO proc INITIAL DAMAGE Burn crits naturally/can be forced Using stealth proc + conc strike can keep build up going for awhile healthy attack chain early on crits in Energy damage early bloomer, only gets stronger from there Staff/Nin 2 aoes before 20 able to softcap easily (guarded spin + ioing for range/aoe caltrops, smoke flash and blinding powder are nice and skippable allowing boxing/tough/weave. Tough slotted with 3 Ribos, 2 3% def procs, 1 7.5% hp
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Im not seeing the Aura buff IOs anywhere. 10%x3 resist to all is gigantic, 5%x2 def to all is huge, 10% aoe def is noticeable Thaw is not needed at all Power of the Phoenix is a level 49 filler power (check its end cost and how many times you use it) Melt Armor is extreme hit or miss because of its recharge. please remember how fast people kill trash in this game and the lifespan of AVs pre-50 Tactics is not needed because of Supremacy Spirit Ward is trash, its neat at the lower levels when people dont have their IO bonuses but max level its very meh Forge can easily be kept on 3 targets with 3 rech. prince + gargs most of the time or 3 players, whoever. Hami enhancements are extremely important to maximize enhancement stats + allowing aura buffs Tier1: 2 acc/dmg hamis, 1 acc/dmg/end pet dmg io, 1 raw end, 2 auras. Tier2: 2 acc/dmg hamis, 1 acc/dmg/end, 1 golgi, 2 auras Tier3: 2 acc/dmg hamis, 1 acc/dmg/end, 1 raw end, 2 auras. 1 of the auras being Mark of Supremacy: ENDredux/+resist/+regen. Even with 60-80% end redux on the prince he still runs out of end in long fights. Sorry I cant get into mids.
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No fucking way. Before they went fucking berserk and ran across the map and back from a fire patch by a -25 leveled demo or some world burn patch or a rain. even friendly burn patches like a lit oil slick caused fear. move them yourself
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I guarantee you most of the knocked back comic book hero/villains activate their own flight power to disperse the force of the hit. I know in your mind the idea of throwing around Snyder Doomsday or Arkham games Grundy but nah, stop. please. there isnt even any destructible terrain for it to feel super.
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the distance they didnt go translates to damage. whats not hard to understand? the kinetic energy that makes them fly back far gets dispersed in the traveling, flip that and boom. slot KB to KD for more damage
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Counter idea, the less you knockback a target the more damage they take
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3 acc/dmg hamis, 2 end mod. 1 heal if you want but 5 slot is fine
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6% ninja def base 2, 5% def aura IOs, 10% total 17% def to all from ice shields 5% from steamy mist, 7.5% if you get creative with hami enhancements 4% from maneauvers the math is tehre but im too drunk to do it
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Stereotypes and Misusing Cultural/Religious Figures
kelika2 replied to AsheOdinsonAlt's topic in Suggestions & Feedback
One of my fingers smells like metal, but tastes like salt. Im with OP, fuck this world. -
The world cant handle 100%
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Just started a firefarm.
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gunslinger buttcape conflicts with some costume pieces. but i gatta be honest i dont know what you want explained
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After screwing around with this build for about a week its very solid. Both Lions and Alpha wolf (level 18) lick themselves pretty much on cooldown. Aid other is used very often, but not on cooldown. Pets are just downright tough as hell. Disruption Field (-res toggle) can go on any pet Sonic Siphon (single -res debuff) works great on bosses as a fight starter And alternating Bonfire with KB to KD and Liquefy is just awesome Also turns out the single and big bubbles have toxic resist. beasts (with IOs) are up to 70%~ish toxic resist And Sonic Repulsion with KB to KD is just chain knocking down whatever is near it, if you can tolerate the sound, which i cant. Its like the first mastermind I been able to enjoy in a long time.
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Not 100% sure on this but you can use the Arena's pokemon style battle using Longbow Warden (?) badge to overnight healing badges. theres probably a more detailed guide somewhere on this
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please factor in perma-ish soul drain. also enemy resistance, not all firefarms are the same. but the cave firefarm comicon map has a reasonable amount of lethal resist. quills and blazing aura should do the same amount of damage, but dont.
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My latest Fire farmer is a dark/fire/MU. Mu Mastery is horrifically important. 30 seconds of a nice 8-10 target Soul Drain and enough recharge through IOs/incarnate getting it near perma is what makes it awesome Soul Drain, use AoEs. Burn>Fences>Ball>burn Static Discharge Cone is nice for pulling and Shadow Maul is low priority unless enemies line up for it. Mu Mastery is where the damage comes from most fire farmers. Sure Burn is a contributing factor but Mu Mastery people overlook/dont wanna switch to villain for 30-60 minutes/dont know about.
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If all you want is an auto follow alt alt account consider force fields or sonic. switching back and forth for little buffs/debuffs can get too much. meanwhile something like merc/thug/bot with force fields/sonic reso might be much easier. edit: I guess any mastermind primary with force fields. thinking like a brute/scrapper main account and a beast/forcefield following around the main might also be cool. even go for a ninja/ff thing following a kat/nin scrapper and so on
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Anyone ever tried this combo? Using Frankenslotting to get as many Auras I can into the pets I am looking at: +40% resist from sonic shields, +30% resist from aura IOs, and +15%ish s/l/c resist from beast inherents which is close to pet's 90% resist cap for s/l and 70%ish to most other damage types beasts have 12% def to all inherently, add another 10% from the two aura IOs and up to 22%, another 10% to aoe from the ATO, throw in maneuvers for another 4% to all 26% melee and ranged def, and 36% aoe def, not counting beasts 6% def to all howl buff since uncontrollable, but its there 85%ish s/l/c resist 70%ish to f/e/n resist 30% t/p resist