Jump to content

kelika2

Members
  • Posts

    2193
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by kelika2

  1. kelika2

    Staff...next?

    fire/staff is my funnestist tanker ever. guarded spin at 4 storm at 16 burn at 18 stacking dots until 50+3 From Posi to itrials. moar dots
  2. Kin/fire Burst feels like a 100% crit chance from hide/placate/ATO proc INITIAL DAMAGE Burn crits naturally/can be forced Using stealth proc + conc strike can keep build up going for awhile healthy attack chain early on crits in Energy damage early bloomer, only gets stronger from there Staff/Nin 2 aoes before 20 able to softcap easily (guarded spin + ioing for range/aoe caltrops, smoke flash and blinding powder are nice and skippable allowing boxing/tough/weave. Tough slotted with 3 Ribos, 2 3% def procs, 1 7.5% hp
  3. Im not seeing the Aura buff IOs anywhere. 10%x3 resist to all is gigantic, 5%x2 def to all is huge, 10% aoe def is noticeable Thaw is not needed at all Power of the Phoenix is a level 49 filler power (check its end cost and how many times you use it) Melt Armor is extreme hit or miss because of its recharge. please remember how fast people kill trash in this game and the lifespan of AVs pre-50 Tactics is not needed because of Supremacy Spirit Ward is trash, its neat at the lower levels when people dont have their IO bonuses but max level its very meh Forge can easily be kept on 3 targets with 3 rech. prince + gargs most of the time or 3 players, whoever. Hami enhancements are extremely important to maximize enhancement stats + allowing aura buffs Tier1: 2 acc/dmg hamis, 1 acc/dmg/end pet dmg io, 1 raw end, 2 auras. Tier2: 2 acc/dmg hamis, 1 acc/dmg/end, 1 golgi, 2 auras Tier3: 2 acc/dmg hamis, 1 acc/dmg/end, 1 raw end, 2 auras. 1 of the auras being Mark of Supremacy: ENDredux/+resist/+regen. Even with 60-80% end redux on the prince he still runs out of end in long fights. Sorry I cant get into mids.
  4. No fucking way. Before they went fucking berserk and ran across the map and back from a fire patch by a -25 leveled demo or some world burn patch or a rain. even friendly burn patches like a lit oil slick caused fear. move them yourself
  5. I guarantee you most of the knocked back comic book hero/villains activate their own flight power to disperse the force of the hit. I know in your mind the idea of throwing around Snyder Doomsday or Arkham games Grundy but nah, stop. please. there isnt even any destructible terrain for it to feel super.
  6. the distance they didnt go translates to damage. whats not hard to understand? the kinetic energy that makes them fly back far gets dispersed in the traveling, flip that and boom. slot KB to KD for more damage
  7. Counter idea, the less you knockback a target the more damage they take
  8. kelika2

    Cauterizing Aura

    3 acc/dmg hamis, 2 end mod. 1 heal if you want but 5 slot is fine
  9. 6% ninja def base 2, 5% def aura IOs, 10% total 17% def to all from ice shields 5% from steamy mist, 7.5% if you get creative with hami enhancements 4% from maneauvers the math is tehre but im too drunk to do it
  10. One of my fingers smells like metal, but tastes like salt. Im with OP, fuck this world.
  11. The world cant handle 100%
  12. Just started a firefarm.
  13. gunslinger buttcape conflicts with some costume pieces. but i gatta be honest i dont know what you want explained
  14. go brute. fury boosts toxic thorn dot, fake pet dot, etc. if you want dot crits, give us mini crits
  15. kelika2

    Beast/Sonic

    After screwing around with this build for about a week its very solid. Both Lions and Alpha wolf (level 18) lick themselves pretty much on cooldown. Aid other is used very often, but not on cooldown. Pets are just downright tough as hell. Disruption Field (-res toggle) can go on any pet Sonic Siphon (single -res debuff) works great on bosses as a fight starter And alternating Bonfire with KB to KD and Liquefy is just awesome Also turns out the single and big bubbles have toxic resist. beasts (with IOs) are up to 70%~ish toxic resist And Sonic Repulsion with KB to KD is just chain knocking down whatever is near it, if you can tolerate the sound, which i cant. Its like the first mastermind I been able to enjoy in a long time.
  16. Not 100% sure on this but you can use the Arena's pokemon style battle using Longbow Warden (?) badge to overnight healing badges. theres probably a more detailed guide somewhere on this
  17. please factor in perma-ish soul drain. also enemy resistance, not all firefarms are the same. but the cave firefarm comicon map has a reasonable amount of lethal resist. quills and blazing aura should do the same amount of damage, but dont.
  18. My latest Fire farmer is a dark/fire/MU. Mu Mastery is horrifically important. 30 seconds of a nice 8-10 target Soul Drain and enough recharge through IOs/incarnate getting it near perma is what makes it awesome Soul Drain, use AoEs. Burn>Fences>Ball>burn Static Discharge Cone is nice for pulling and Shadow Maul is low priority unless enemies line up for it. Mu Mastery is where the damage comes from most fire farmers. Sure Burn is a contributing factor but Mu Mastery people overlook/dont wanna switch to villain for 30-60 minutes/dont know about.
  19. If all you want is an auto follow alt alt account consider force fields or sonic. switching back and forth for little buffs/debuffs can get too much. meanwhile something like merc/thug/bot with force fields/sonic reso might be much easier. edit: I guess any mastermind primary with force fields. thinking like a brute/scrapper main account and a beast/forcefield following around the main might also be cool. even go for a ninja/ff thing following a kat/nin scrapper and so on
  20. kelika2

    Beast/Sonic

    Anyone ever tried this combo? Using Frankenslotting to get as many Auras I can into the pets I am looking at: +40% resist from sonic shields, +30% resist from aura IOs, and +15%ish s/l/c resist from beast inherents which is close to pet's 90% resist cap for s/l and 70%ish to most other damage types beasts have 12% def to all inherently, add another 10% from the two aura IOs and up to 22%, another 10% to aoe from the ATO, throw in maneuvers for another 4% to all 26% melee and ranged def, and 36% aoe def, not counting beasts 6% def to all howl buff since uncontrollable, but its there 85%ish s/l/c resist 70%ish to f/e/n resist 30% t/p resist
  21. didnt read
  22. They asked.
  23. Its been over a year now. Can you stop? i rarely read your posts
  24. Then dont tell me how to post
  25. i dont want to log in to check the numbers but between unable to control what he does when i dont want to rely on mostly -5% tohits. also remember that high level enemies resist debuffs
×
×
  • Create New...