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UltraAlt

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Everything posted by UltraAlt

  1. Back Alley Brawler voiced by Michael Jai White
  2. A Side B Side
  3. Assassins Tsoo Martial arts will play about the same (but with different animations) as long as you pick the same secondary.
  4. I like putting in a devastation chance for hold (adds up to 3 chances to put a hold on your target per minute each). It isn't unique. You can put it in both the T1 and T2 primaries. 6 chances to hold per minute. Also much cheaper than an ATO if strapped for inf.
  5. I have to go with assumptions because you give little to no detials. Assumptions 1) You are soloing. 2) You are not targeting to destroy the mezers first 3) Your are fighting at short distance instead of at max range. 4) You don't have the first two primary powers 5) You are not carrying break frees. 6) You don't have Teleport Target Why do I bring up these assumptions? 1) If you were teaming, you might have a defender with you that can give you status (mez, sleep, hold, etc) protection, or a tank to taunt the mezers and spin them away from you so that you don't get mezed, or a stalker to assassin strike the mezers, 2) If you target to take out the mezer first, then they won't have as much of a chance to mez you. 3) The further away from a mezer, the less likely you are to be mezed. You can out range them. 4) If you are playing a blaster, you can always use your first two primary powers ... even if you are mezed, slept, held, etc. 5) If you are getting mezed too much, obviously you should be carrying more break frees 6) If you had teleport target, you could set up a minefield and teleport the mezer into it or at least use it as a pull to lure them into it. I really need more details before I can give a better answer.
  6. If that's what it is, that's what I'm referring to. I don't really ever bother with it as I'm never in that situation. I'm a Franken-slotter when it comes down to it.
  7. Okay. Just went to Stephane Peebles in Striga with another player. We both went to Stephanie Pebbles who gave us her first mission to hunt down 5 council. We completed the 5 arrests and went back to Stephanie. And .... contact goes inactive. Didn't even level. I would call that an open arc that closed due to outleveling. Usually this happens to me during an arc, and I will continue to post about it I guess, because it happens to me all the time. However, I will note that none of the Inactive contacts on the character I'm currently playing are showing the open arc icon.
  8. okay, so how do you open that story arc book?
  9. It's a matter of perspective, experience, power choices, enhancement slotting, and game-style preferences. They are all meant to be balanced. The balance becomes increasingly obvious as you fill a team to 8. Solo, there are obvious differences especially if you are rating archetypes based on damage per second (aka DPS). In this case, there is even DPS variations within an archetype based on the powers picked and how they are enhanced to the extent that it may change their standing in regard to DPS versus other archetypes based on their powers picked and how they are enhanced. I'm a character conception player so I avoid the cookie-cutter. Overpowered or underpowered isn't really an issue to me. I just like exploring the game and the power sets and figuring out things that I can do with the powers that we have access to. We each play the game the way that we - hopefully - enjoy it the most.
  10. If I remember correctly, 6 of the same kind is the max that will function on a character. But I would say if your END is staying up above 25% all of the time, you probably have enough Performance Shifters slotted * *Disclaimer :: you may need additional END recovery methods if you are fighting Sappers, Shockers, or those with other electrical attacks.
  11. Not my experience. Any contact will cut you off if you outlevel them, and you can't get any more missions from them when that happens (unless it's one of those two-parter ones that you immediately get the next mission without going to the contact first). You can go to the Ouroboros and get the arc and do it all over again from scratch. The Ouro locks you to the appropriate level so that you won't out-level the arc while running it. If you run on +0, 1 settings with no XP boosters and you start a contacts arc as soon as you get it, you will be unlikely to outlevel the contact before you complete their arc. The other solution is to xp lock your character so you don't gain XP once you start an arc. I'm thinking most people won't want to do that, but it's an option. Everyone else on the team can still get XP if they want. The pretty obvious solution these days is to wait to do arcs by doing the Ouroboros version once you outlevel them. Especially, if your initial goal is to gain merits by completing arcs. But you have to take what I have to say with a grain of salt. I'm not worried about leveling other than to keep up some someone that I might have made some kind of outside of game leveling pact. I'm really not worried about merits either. I just like playing City of Heroes. As I often get in leveling pacts with a person or persons that want to use x2 XP all the time and usually running with higher difficulty settings, I'm quite frequently outleveling arcs. Like all the time.
  12. I don't know if it will play on Shield TV, but my big screen TV IS my computer monitor.
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