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Everything posted by UltraAlt
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Oh, but at least it did. Placate did hide you from from an individual enemy before the change. I was able to get full assassin strikes on enemies by using pacify on them before using an assassin strike. I alt jump a lot, but I have several stalkers. I would quite frequently get to the middle of a fight, assassin strike a boss, fight with them until my assassin strike recharged, placate them, and then assassin strike them to finish them off. But it was/is for a hide short period of time until it wears off. It simply did not grant you hidden status. It was simply a hide until the power's duration wore off. Placate Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blade. However, if you attack a Placated Foe, he will be able to attack you back. Now it is AoE. It was single target. Pacify Through persuasion or subtle intimidation, you attempt to placate a single target for a short time. If successful, the affected target will no longer attack you. This persists until the effect expires or you attack the target. Unlike other placation effects, this power will not hide you or give any concealment bonuses. "unlike other placation effects" seems to be quite clear.
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Okay. So here are some things to consider. Are you on the character that created the channel? Does that character that you are currently logged into have operator privileges for that channel? (I'm not sure if operator status is assigned at global or character level - it appears to be at the global level, but I would try sending the command by the character that created the channel.) Are you currently in that channel in the chat entry window when you try to use the command? I understand that it should work from any character with operator status, but sometimes the game response weird. I think that you have to be an operator for the channel and enter the command in the chat window that currently set to the channel that you are trying to send the comand to. I think the command would read:: /chan_motd "This Sunday at 10pm EST an all ranged relentless Aeon SF run will take place. All types of ranged characters are welcome. More than one run may take place, depending on interest."
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I guess it should be pointed out as well that it it will "hide you" and not that you become "hidden". Placate Ranged, Foe Placate, Self Stealth/Hide Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.
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Correct. That is the way that I understood it.
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As I understood it, it just puts you in "hidden" state to the target of the stalker's placate and not into a "hidden" state to other nearby targets.
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Level 1-50 your dps changes by level, the gear you have, and what powers you select. After 50, your leveling is somewhat related to your access to incarnate powers, the gear you have, and what powers you select. This isn't like other games. Just have fun, you don't have to mini-max. If you want to mini-max, use MIDs If you want to bypass experiencing the game yourself, use MIDs.
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I never found it to be all that bad, but I never crunched the numbers. The thing about LRM rockets is the range. It comes with lots of range from the get go. The big letdown for me about it is finding out ::
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Just ran into this disappointment with a teammate. Utterly, ruined their night. It is what It is and I understand that. Perhaps a power customization could take care of it? Use the executioner's shot animation and have the rocket come out of the pistol?
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Your dps changes every level as you level up. Different blaster types do different amounts of damage. They all affect DPS. I don't use MIDs but I believe that it list DPS.
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Yes. Before the Sunset and here on Homecoming. On multiple characters. They seemed to be confused far more than a millisecond, but maybe I'm a speedster and time seems to go by much slower to me. If you don't think the confuse duration is long enough put a confuse enhancement or two in it. I have never had a problem with it. Seems to work fine to me.
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? There is no point to a thread if you can't even bring up what your point of discussion is. What way? No one has any idea of knowing and you "don't really think I need to explain much here."
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"You will not receive experience" for any enemies that confused enemies defeat. You receive experience for any enemies that your team arrests even if they are confused. Confuse is a good way to whittle down enemy's health to make them easier to arrest. Get to 50 and slot a contagious confuse in it and "let the mayhem begin!"
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Depending on your window sizing, you might not see this option immediately if you hit the "architect options" button as the option is at the bottom of the window that opens. You may need to scroll down in order to see it.
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It wouldn't be CoH if we only had one character.
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What level? How many veteran levels do you have? How any incarnates powers do you have slotted? How many pets are you using? What power sets do you have? What enhancements do you have slotted? Level 50+ is the end-game. The actual game is level 1-50.
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Reunion - Henry Peter Wong is running around in circles. I don't know if he is stuck in the little water troth on the base portal platform or what. I thought I saw him running around in circles around where he usually stands earlier. Checked a couple other servers and he was standing where he should be.
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For all you farmers out there "I don't want to play. I just want to sit at the door all day." 🙄
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It gets defense debuff instead. You can slot it up for defense debuff. It only get slow effect for ice ammo.
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