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Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
I have defended my points. I'm not going to go grind some statistics. I play the way that I play. Other people play differently. I'm putting up information from my experience. I apparently play City of Heroes differently than other people. The OP say that Sentinels have no role on a team, aren't different enough from the other archetypes, and is useless on a team. I disagree with that and I stated why. My counter as well was that Stalkers are less useful on a team than Sentinels. I stated why. I was countered by the argument that the main "specialty" of a stalker - the assassin strike - was useless on a team because it took too long to execute. I'm wondering if some say the same thing about Blasters using a nuke! Some people only have an eye for mini-maxing and don't play for the flavor of the game. That is if it isn't some planned out build with all the proper power picks and enhancement slotting then the character is useless ... and you better forget about even playing a character if they aren't level 50! And I'm going to go ahead and go there, some people play on a team like they are the only one there and all the other player characters are NPCs. It's just run around and do what you want to do because you KNOW it's the right thing to do and everyone else better do what you expect them to do or they are playing wrong. This kind of player isn't playing like they are on a team. They are playing with themselves. I'm a character conception player and I try to milk as much as I can out of the character conception. The builds are nice and neat. They aren't what people would consider the way to play any of the archetypes correctly. When a team starts, it can often flounder around until the team finds there footing. This happens when at least one of the players starts playing with the team to make things work better. That is to say, if your teammates won't team with you, then team up with them, and then at least someone will be teaming up. I'm not looking to be the "big man" on the team. I'm looking for the way for my team to succeed. I can do that with pretty much any kind of character in most situations. Where it comes to fail is when I'm playing sub level 50's with a level 50 team .... especially when I'm playing a stalker. I clearly stated why. Teams can steamroll so fast that I can't get in position and set of an assassin strike on what I would consider to be the most important target I can go after - LTs or the Boss. The counter is "don't use your main attack power the way it was originally intended to be used" and just fight like a scrapper. I don't get into the kind of situation where I feel that I'm being totally useless on a team very often. Even if the other players don't know what I'm doing, I know that I'm doing something to make the mobs fall faster. The time it most stood out to me that this was not the case was when I was playing a mid level stalker on a level 50 team that was running like +4s and steamrolling mobs. regardless of what target I picked, I would run in, plant, and go for the assassin strike and before it could execute the target was down. My character conception is to play the character so that it performs assassin strikes form hidden. I couldn't do it, so I switched character to one that more fit with the team. Problem solved. It wasn't that I was lacking the ability to use the assassin strike, it was that the team was simply didn't need the ability of a character to do spike damage on targets because the rest of the team could quickly destroy (what was to them) defenseless mobs. So my evaluation is that stalkers seem to lose their main speciality and therefore lose their "role" on a team. The rebuttal being to play like a scrapper. Seems like the role of the AT is lost to me in that situation. How does this fit with the topic? The OP was saying that Sentinels didn't have their own "role" on a team. Of course, Sentinels aren't one of the holy-MMORPG-triad. Most of the other AT's aren't either. Call a Sentinel a jack-of-all-trades and useless because of it if you want. I don't find either to be the case. I think they are fine to play if you work with what you have. But I'm a character conception player that tries to find ways to use that character conception to work with my teammates, even if that means alt jumping or just looking for another group if I'm not enjoying playing the game for whatever reason. I'm not posting on this thread any more because there is too much hostility toward me for expressing my views. I firmly believe that if you think that Sentinels are useless that you haven't taken time to learn to play the Archetype the way that makes it work best when on a team. I pointed out where I fell that have been able to use one effectively when on a team. Other people dismiss it. That's fine. That's their opinion. It works for me, if they want to disregard it, I don't care. I'm done with this thread. Any replies to my post on the thread at this point are are free snipes at me. Feel free to get your shots in if that is what it takes for you to have a good day. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
It's not your place to be the forum police. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
it depends on the team that you are on. When I'm with a team that is steamrolling, it is worthless to try. When you are a team that is challenging themselves, you have plenty of time to use it multiple times per mob. Taking out Boss and LTs while on a team can be very helpful regardless of your AT. If you're not very skilled, yes - that can be true. And I'm not arguing that it takes a moment to move into position and set-up for an assassin strike out of hidden. sometimes it is a matter of setting up an position the enemy is running towards and assassin striking them as they pass by you. I always go for an assassin strike after placate. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
It's is common parlance. I indicated. I'm done with discussing this with you. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
It seem to be throwing out the baby and keeping the bath water to me. I use placate all the time to set an assassin strike, but I think it is the long execute you use as you act as though you are hidden to the target. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
Opinions are often shared. It's why vanilla is still a flavor. You don't need taunt. You just blast them and keep them busy until they fall over. Or knock them back toward the melee characters. Your views seem to be very narrow. I guess there are no controllers to lock them down before they can advance past the Sentinel(s)? You're just against Sentinels, and there is nothing going to change your mind unless things change to suit what you want. I'm fine with the Sentinels. I don't need to discuss this any further. I've stated my views. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
Not sure when that happened. I was just playing a stalker a week or two ago and it wasn't going off instantly. Are you talking about using assassin strike while not hidden? What's the point of running in and attacking if you are a stalker? I like getting hidden on and then going in and doing the assassin strike. Run out, until hidden, and repeat. with maybe some passing swipes at the mob while running away to get hidden on again. -
I always liked John and Jason Waltrip's Mech designs.
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Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
This is a matter of opinion and not fact. They are armored ranged attackers that can withstand more of a hit than blasters. The can fight from the midline. From this position they are a defensive line between the melee fighters and the squishees. I really don't think that you have played them very much if you can't figure out why they are fun to play or how they fit into team dynamics. If you aren't playing one, then start playing one and figure it out for yourself. You seem to be shooting it down for some vague reason. I haven't had any issues playing a Sentinel and being helpful to a team. I haven't had issues with other player(s) playing sentinel(s) on a team I was in or was running. Stalkers on the other hand, take a very long time to execute an assassin strike so have decided to leave teams because I wasn't useful. On the other hand, I have left teams because the stalker ran to the end of a mission and assassinated the target enemies before the entire team had even entered the mission (in one case after I had waited around for 10 minutes for the team leader to finish recruiting). So I have more issues with Stalkers not having a real role on a team more than I do with Sentinels. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
UltraAlt replied to Nerva's topic in Suggestions & Feedback
Er, what? Thoughts on the Sentinel Blasters are this :: Sentinels are this :: Blasters are this :: Sentinels are this :: I like all the Archetypes. I don't find any problem with a Sentinel. I don't have any problem finding my role on a team when I'm playing a sentinel. Maybe it's my adaptive playstyle. -
Yeah, I think they went in after the Mech that were used in BattleDroids after Lucas went after them. https://thumbs.worthpoint.com/zoom/images3/1/1013/26/1984-fasa-battledroids-armored-combat_1_cd092ae0e0731c3d9a4e5ef9536d467b.jpg https://thumbs.worthpoint.com/zoom/images4/1/1013/26/1984-fasa-battledroids-armored-combat_1_cd092ae0e0731c3d9a4e5ef9536d467b.jpg https://thumbs.worthpoint.com/zoom/images3/1/0517/11/battledroids-battle-droids-battletech_1_5cd0e65e9e7437cd46138828c060a1e2.jpg You can see in the thumbs above how the Battledroids were all from Macros (ported to the US as RoboTech). As I recall, the two snap-together robots were also both from Macros as well, but it's been a long time. One of them might have been from Dougram.
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Happy Winter Event!
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If they give it a badge, I think it should be named "YouHaveBeenPlayingTooLong" or "YouHaveBeenPlayingAWhile".
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NCSoft is a Korean company. From what I understand, City of Heroes never did well in Korea. Compared to their other games City of Heroes was just simply having too small of a return per player and too small of a player base for it to be worth continued investment. I did hear gossip about some directions that NCSoft wanted the game to go in and, if I call correctly, that mostly had to do with increased microtransactions.
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They used to go after anyone tooth-and-nail, but https://bleedingcool.com/comics/is-this-the-end-of-marvel-and-dcs-defense-of-the-superhero-trademark/ seemed tos stat that they started slacking around 2019. Not sure if that is COVID related or Disney not being as alert as the could be about the trademark ... if the shared trademark this is really an issue as stated in the article. I mean it has stood up in court for like 50 years or more, I figure if it is an issue now it would have been an issue before.
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Not really. There are F2P games, but they all seem to have P2P/P2W elements that I have tried in Steam. Think of a starter package to get you hooked and then luring you into micro-transactions. Some are flat purchase price, but, again, it appears the games all have micro-transactions that are for expansions, cosmetics, etc. Some are subscription - with the same sort of micro-transactions. My exposure is limited.
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"Acquisition and new studio On November 6, 2007, NCsoft announced that it would assume ownership of both City of Heroes and City of Villains. As part of a push to further develop City of Heroes, the company also announced the formation of a new development studio dedicated to new titles as well as their interest in distributing and administering their future works once launched. This new team was centered on key members of the Cryptic and NCsoft City of Heroes/Villains teams who accepted the NCsoft offer to join their new studio in Northern California. The sale of the City of Heroes IP granted Cryptic Studios the freedom to work on its new superhero MMORPG (at this time, an RPG/Action hybrid) Champions Online without concerns of conflict of interest.[64] Shortly after having acquired full ownership of the property, NCsoft granted all existing and former City of Heroes account holders access to both games (City of Heroes and City of Villains).[65] This allowed all Hero players access to Superbases, which initially required a CoV purchase from its release in Issue 7 until Issue 10, and was no longer required as of Issue 11. Before the purchase, NCsoft allowed players with a subscription or a time card for City of Heroes to have the same access to City of Villains as well (at its lowest price point, $14.99 covered access to both titles for a month), whether or not they had purchased the other title. This was still being honored after all accounts who had only City of Heroes received access to City of Villains for free. In a July 2008 press release, NCsoft announced the successful completion of allowing all copies of City of Heroes or City of Villains to access the other game (it claimed that Single Title Retail Boxes recently purchased did not successfully unlock the other game when activated). On April 14, 2009, NCsoft NorCal formally changed its name to Paragon Studios to become a fully owned developer subsidiary of NCsoft (similar to Destination Games and ArenaNet) dedicated to City of Heroes. Paragon Studios was credited alongside Cryptic Studios on the website and NCsoft websites for development of the game." - https://en.wikipedia.org/wiki/City_of_Heroes
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I don't drink much anymore, but here's one for you, Jukebox hero.
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