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UltraAlt

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Everything posted by UltraAlt

  1. Tested with level 20 SO Energy/energy scrapper. Ran with some 50's this time, which definitely altered the play balance. One switched characters to a brute which apparently had setting set-up pretty high because the 6 or 7th mission was packed with huge mobs. so that too skewed a strait up test at level. Energy/energy scrapper kept running out of endurance - even with whirling hands with one end reducer (reduced to 10 end per use) and 3 slotted Stamina and one end reducer in Entropic Aura. I don't know if this is an issue with energy scrappers in general as I don't have on on live and don't think I had one before the Sunset. Forgot again. So Whirling hands was often missing it's animation. The time would play out and enemies would take damage, but I wasn't seeing the animation. Character would just be standing there. problems found 1) Defeat 20 Freak Show in Talos So yeah, level 20 and the lowest level freaks we saw were level 24! Might want to think about changing the zone as this seems to act like a tf so you can't run off and do other missions and come back once you are high enough level to fight the freaks. Tried handing off the star to the 50, but we stayed at my level. Somehow we managed to defeat them because they were 50's is my guess. There is no way a group of level 20's could take out mobs of 5-8 purple freaks. That's a bit steep. 2) Investigate the Robbery Tried using team teleport to get to. Go figure. It's a talk to. I think it's the first talk to screen with the pharmacist/store owner. Dialog duplicates "Pierce pauses for a moment, then retrieves a list from her pocket. This is a list of all missing product from inventory. They took about $3500 of NSAIDs alone, but also tourniquets, sterile IV tubing, crutches, gauze pads, two walkers, iodine, hydrogen peroxide, and several suture kits. Total loss is about $9600 all together. This is a list of all missing product from inventory. They took about $3500 of NSAIDs alone, but also tourinquets, sterile IV tubing, crutches, gauze pads, two walkers, iodine, hydrogen peroxide, and several suture kits. Total loss is about $9600 all together. In my expert opinion, all these items are commonly used to triage people with severe wounds. That would be the standard fare for a combat field medic or an ER surgeon. I hope that helps you somehow." end of my testing on this for the day
  2. Add more knockback enhancements? I mean if you want to knock them off the planet then 3 slot your knockback powers with knockback. Your teammates might laugh at a melee character knocking their own foes out of range, but play the game your way. [Non-melee characters get A LOT of grief for using knockback - even the default without slotting.] Stun too short? Add more stun enhancements. 3 slot it! The only property destruction in City of Heroes is in the Bank Heist missions on the villain side. So that's a good place to "Hulk smash". I'm pretty sure Super Strength was one of the first powers built for the game. I mean sure, it was there at original release, but like you say - it is a staple of superhero comics if not THE sign of being superhero.
  3. Wow, read the post name and I thought you were talking about "metal skin" instead of shields. Of course, there are other obviously that put on armor as a "metal" shell. So not needing an actual visible shield but going through the same animations without it. Sounds like a great Sentinel secondary to me in addition the Tanker and Scrapper sets.
  4. Contact is not showing up as an option in the contact>find contact selection at level 20. He is located at loc 2281.7 -74.5 -2579.8 in Steel Canyons north west side. He will talk to you at level 20. I have run the first mission 3 times at this point. Map is a variation of common factories if not a common factory layout. 1) level 30 Blaster beam rifle/time with IO Sets with a mentor at 49 I think that held the mission. Ran through Oroboros. Pretty easy but swarms/ambushes a bit terrifying. The point I guess. They tended to spawn on top of me and explode immediately. Not sure about difficulty setting, but I think it was +1 based on the enemies. 2) level 20 Blaster water/plant with SOs. Ran through contact in Steel. Easily handled on base difficulty. some mobs spawned directly on top of my character and exploded instantly. 3) level 20 Blaster arrows/ninja with SOs. Ran through contact in Steel. Set at +1 player. stumbled on to some while "stealthed" (weren't there on the base difficulty). All the mobs were up and moving around on the other runs. This time there were many times when the mobs were all lying in a heap on the floor. This time, I went down the long hallway before clearing out the fourway room. This made the ambush all the more terrifying as I felt that I had to clear them out before looking for the clue. Ran circles around the room trying to get away with them. Running on a computer with Intel i7-7700 @ 3.6 GHz, 32.0 GB RAM with an NVIDIA GTX 1060 6 GB, and my connection is supposedly 100 mb/s connection (just tested as 946 MB/s download and 890 MB/s upload). The zombies were doing a lot of sliding around instead of walking. Survived all three times without falling. Contact is a bit annoying. There tends to be a good bit of talking down to player characters by NPCs in this game. This guy is a bad one for this. Sure he's a US Government Operative, but he's supposed to be non-partisan. He also appears to be enhanced himself based on what he looks like. Does he want heroes help or not? Why say he is going to give all the info and then complain when you ask him for more info? First option might as well be, "I don't care about the risk, just tell me where I need to go to track down these guys" or some such and then just give the player the mission and be done with it. "Okay, I don't suggest going in without complete information, but here's where we think they are located" blah-blah. Option 2 could be giving them the full dialog. Sometimes I'm in the mood to read some good NPC text, but somedays I just want a mission. "Sir! Yes, sir!" I think some of us get plenty of that. The writing appears good, and I'm looking forward to exploring the rest of the arc. I am very glad to see different lower level contact. From rooting around the map looking for Agent Watson, I see there is a signature arc. I don't know where this would be triggered for a player other than seeing it on the map and deciding to do it.
  5. I just had a character start doing it every time they zone. not sure what triggered it. it hasn't happened on my other characters yet
  6. sorry posting in wrong area.
  7. Okay, so this is kind of a surface dive. I haven't explored the IO sets. Basic SO and Basic IOs seem to default to the mentality of "the best defense is a good offense". I would call this the attack, offensive, or damage (default mode in DCUO) option. This, for sure, is a good starting place. Many players just want to "Hulk smash!"/max damage. I understand that entirely. It would be good to have a couple more options. One that is more based on defense/control and one based on reducing endurance consumption/constitution? defense/control example 1 - after the first two accuracies, hold, immobilize, debuff, slow, etc until all these types are covered by one slot each. defense/control example 2 - if a power has multiple effects, don't double up on one, place one of each type before putting in a 2nd of the same kind. [Shinobi has to-hit and defense options - instead of double slotting the to-hit in this mode, the selection would be to-hit and then a defense before slotting a second to-hit] reducing endurance consumption/constitution? example - after the first two accuracies (if applicable), any power that costs over 10 end or 0.52/sec gets and end reducer before a damage enhancement. The two of these could be combined together (instead of being attack/damage focused) and that tends to be how I set stuff up to insure that I can continue fighting during a prolonged battle.
  8. Maybe in the wrong forum - this is about the blaster secondary on Beta This isn't really a Typo issue, but I consider it to be a wording issue. I think this wording that came from the Controller set where Delay/Accel may be an inherent power. Part of the Temporal healing description says " If you are affected by the Accelerated effect, you absorb even more damage from this power." From what I can tell. "Accelerated effect" refers to Chronos which says " While this is in effect, the target has any healing and healing over time effects from Temporal Healing or Lord of Time significantly increased. Recharge: Long" So I think the description for Temporal Healing would make more sense if it read " If you are affected by Chronos, you absorb even more damage from this power." But maybe there is some other power that has this "Accelerated effect" as well. Similarly; End of Time says " Targets affected by the Delayed effect will suffer bonus damage." and Time Stop says " Targets affected by the Delayed effect will suffer from a more powerful hold, however its benefits are brief." Time Wall states " Time Wall applies the Delayed effect on its target." So I think the first 2 powers mentioned would read better as - End of Time - " Targets affected by Time Wall will suffer bonus damage." Time Stop - "Targets affected by Time Wall will suffer from a more powerful hold, however its benefits are brief."
  9. This is the beta bugs forum, isn't it? oh, well. so some screen shots
  10. had to go in through the O-portal route. he's at /loc -2281.7 -74.5 -2579.8
  11. Where is this contact located? I'm level 20 When I click on "find contact", he doesn't show up in the list.
  12. Scroll up to the very top. Its City of Heroes :: Homecoming.
  13. City of Heroes was created as a superhero game. City of Villains was stuck on to it the same way that the incarnate system was. And, yeah, it did sell separately, and, yeah, IF (was there really a choice) a super hero wanted to have a base they HAD to by City of Villains. I played in the CoV Beta. Attached an image shot just before the CoV pre-release Beta server was shutdown. There is some fun to be had. Some people started to play simply because they could play villains instead of heroes. I played a limited amount of CoV (I think I had one 50 ... no farming), but was more because I payed for the game. I never enjoyed CoV as much as City of Heroes. ... and that is why I am against some mechanism to try to force me to play as a villain and THAT is the original posters goal ... to force people to play villains so that they can have someone to game with. Current server status Shard - H/V Torchbearer - 119/18 Excelsior- 299/50 Indominable- 71/25 Everlasting- 169/31 Reunion - 99/22 Totals - 757/146 If I'm calculating it correctly that's 19% of the players playing villains. Populations are higher at other times, but I don't think I have seen the villain population be more than 25% (roughly 1/3 the number of heroes playing). I'm not trying to argue about it being part of the game any more than the incarnate system or Praetoria. But I don't see the much activity in Praetoria, but hard to judge though since they are considered heroes or villains depending upon their early game choices. (based on villains alway saying how superior the villain game is, then praetoria created even later should be so much better, but, apparently, villains want to play the CoV content rather than Praetorian villain stuff... so... yeah... people like what they play; they don't play what the don't...)
  14. So silly. It's like PvP. If if you all really want to get together to run content with the small villain population, then pick a server and everyone that wants to be a villain moves their characters there. You do that and you might have heading on a half of the hero population on that server. As it is villains are ranking less than a 1/3 of the number of heroes on any given server and much of them have an even lower ratio than that. Villain side missions aren't "better" - they are simply evil instead of good and, frankly, there are fewer people that want to be evil than good in this game. Not judging you for picking a side. It's just a game. But if the population is low, then go where the population is higher. People have been trying to lure players to the "red" side for a long time ("Come to the dark side, Luke") and that doesn't appear to be working.
  15. Villains aren't a faction. CoH doesn't need game balance between heroes and villains. It is not PVP. The "sides" as you might call them (you're a villain. you should be arrested, you bad person you.) are not struggling against each other to win anything. (when it comes down to it, not even in the little PVP that this game does have). This is a superhero game. People play superheroes. Yeah, you are in the minority since you play a villian. Sometimes I'll play a villain, but it is very rare. I simply don't enjoy being evil as I enjoy playing a good guy. It isn't Blue vs Red. It's Good versus Evil. Hero versus Villain! (That whole red blue thing is a villain plot anyway. It's all so villains can type less characters. Blue and Hero are both 4 characters, so what typing is that saving? Obviously, created by villains and some heroes were conned into using it.) You chose the evil path (break some longbow guys legs because you think that makes you cool). You see the result of that - loneliness and despair. I'm sorry for you since you must play evil and want to force other people to play with you because they don't want to be evil. This is a game of choices. There are plenty to game with on the hero side. Change your ways or get used to playing the way that you have been playing - in which case, you will experience more of the same. I chose to play heroes 99.8% (or so) of the time.
  16. Honestly, I would have liked to see the 5th power to have been "Assemble Team Across Zones" - teleports team members to the caster regardless of where they are in the game.
  17. They are run-of-the-mill because they are run-of-the-mill missions. As you say, there are arcs for what you are looking for. The reward for doing the Run-of-the-mill scanner missions is the safeguard mission. The AE is there with access to most of the maps. You can make new villain groups if you like. If you know what you are looking for, you can build it in the AE if you are not seeing it in the rest of the game. The DEVs are players. You are a player. Create.
  18. have it sorted. Thanks Not sure why the window scaling didn't carry over with the rest of the info
  19. through the new launcher my window scaling is off on live, I can tell because window are overlapping. I can notice the most on my wrap around trays. I'm trying to remember/find where the window scaling option might be. I may have changed the option for that.
  20. Yes. I miss the active Pocket D's. They are so empty now.
  21. The kind of players that get power-leveled to 50 don't want to experience the journey of becoming a fully powered superhero; they just want the thrill of running around as a fully powered hero that still has to deal with level 50+ content. I personally don't like the incarnate system and endgame content in any game in general. All level 50+ content is endgame. It's stuff stuck on the end of the actual game - hence, "endgame". There is grindy stuff to get 50+. Let the 50+ grind if they want. They seem to want to grind. Leave the rest of us playing the game alone. Most of us would rather not grind. I want to be able to make my character look like from the get go. I usually make multiple costumes by level 10 if not immediately out of character creation. If someone doesn't want to wear a cape until they are whatever level, they are free not to wear a cape until they reach whatever level. That's their choice and more power to them for making a goal for themselves to achieve to give themselves their own sense of accomplishment in the game.
  22. No reason for this kind of unnecessary grind in City of Heroes. The game is supported by the community. I doubt the community is going stop supporting the game. If you need to grind to enjoy the game, feel free to make a couple dozen more characters. Don't force "grinding" on the rest of us. "Grinding" is repetitive and boring. Grinding with drive more people away from a game than it will attract or keep them. Anything that stops a grind in a game is great as far as I'm concerned. if someone wants to speed to the end of the game and past the part of the game that I enjoy, that's great for them. If they burn out because they didn't play the content to level, that's on them.
  23. Sure. We know people had mains. We know people had main servers. But I know that I'm not the only one that gamed on all the servers. Who else traveled all the Shards and played on all the servers before the Sunset? The characters I listed in the individual server post were from a spreadsheet I kept (updated it every month) ... I am not sure if it is the final one or not. I kind of think we ended up with 14 character slots, so I probably made 0-2 more on each server, so this was post dual blades being added and before Going Rogue was released. My character break down per level (I think I had at least 5 50's by the end maybe 6) level Hero-Villain 40+ 2-0 30+ 6-1 25-29 5-0 20-24 6-1 15-19 14-2 10-14 36-20 5-9 19-15 -4 3-2 Totals 132 Characters 91 Heros 41 Villains 1853 combined levels Because I went from using Excel to Open Office or vice versa I have a saved screenshot that I'm pulling the info from, so the following listing is truncated ... leaving off some villain archetypes and Keldians. I had some or at least one of every archetype. 28 Scrapper 14 Controller 16 Defender 15 Tanks 14 Blasters 10 Mastermind 7 Dominator 7 Corruptor 6 Stalker .... I don't really know what triggered me to post all of this today. I've been looking at the posts for a while and hesitating ... finally looked to see if I had the spreadsheet still. Yeah, I know. I'm addicted to the game and addicted to making characters in the game, but, honestly, I alt in any game I play. I like playing all the different options. That being said, THE CITY is special to me. I have loved the superheroes genre (and the comics in general - including manga) for a very long time. My RPG (what today would be called pen-and-pencil or tabletop games) friends and I would dream of being able to create superheroes in a video game. [Yeah, that places my age. No old enough to win Doctor Ditko's contest but up that way.] THE CITY was there with me during great times, and it was there with me in bad times. It really saddened me when it started taking turns that made me cancel my subscription. I didn't cancel it to go F2P. I changed all my character costumes into the same robot, gave them the same bio, deleted all of them, and deleted my account. That's how upset I was about the state of THE CITY at that point ... a year before the Sunset ... almost exactly. I am so glad it its back. A majority of what made me end my stay in THE CITY before the sunset is gone or easily ignored. I'm very glad it is free and that there is no monetization. I would donate, but the donations have been done the times I have checked to donate. I'm very thankful for the players that are able to donate. Sometimes a friend will try to drag me into the content that I don't want to take part in, but, when I get to the point it is really setting me off, I just stop playing that and go play the way that I enjoy playing. And that's the glory of THE CITY. If it turns boring or frustrating, there is always another alt, another team, or something else to do. I guess maybe it was the PUGs that I was running with last night. I love running with PUGs. Different characters flowing in and out. Figuring out how to make the team work with the characters that are on it. Thank you all for being part of THE CITY and making it a great game to play.
  24. GoldDragonNinja Ninjette Angel of Death Torque Master Vegaton Scream Maiden Sweat Dorgan Tsoo ManFu Kara DZ Insmouth Look Aquarial Lake Creature
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