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UltraAlt

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Everything posted by UltraAlt

  1. ? There is no point to a thread if you can't even bring up what your point of discussion is. What way? No one has any idea of knowing and you "don't really think I need to explain much here."
  2. "You will not receive experience" for any enemies that confused enemies defeat. You receive experience for any enemies that your team arrests even if they are confused. Confuse is a good way to whittle down enemy's health to make them easier to arrest. Get to 50 and slot a contagious confuse in it and "let the mayhem begin!"
  3. Depending on your window sizing, you might not see this option immediately if you hit the "architect options" button as the option is at the bottom of the window that opens. You may need to scroll down in order to see it.
  4. It wouldn't be CoH if we only had one character.
  5. What level? How many veteran levels do you have? How any incarnates powers do you have slotted? How many pets are you using? What power sets do you have? What enhancements do you have slotted? Level 50+ is the end-game. The actual game is level 1-50.
  6. Reunion - Henry Peter Wong is running around in circles. I don't know if he is stuck in the little water troth on the base portal platform or what. I thought I saw him running around in circles around where he usually stands earlier. Checked a couple other servers and he was standing where he should be.
  7. For all you farmers out there "I don't want to play. I just want to sit at the door all day." 🙄
  8. It gets defense debuff instead. You can slot it up for defense debuff. It only get slow effect for ice ammo.
  9. The DEVs on Homecoming have a focused blueprint for what they are doing, and they are releasing updates on a fairly regular schedule. I think in some ways, they are release updates faster than was happening in CoH before the Sunset. And I have to say, that many of the "rapid"/regular schedule updates were P2W and microtransactions. I'm not a fan of either, though as a subscriber I did benefit from some of the P2W advantages. By participating in the forums on Homecoming, you are actively supporting the game. I think you are locked into the mindset that "supporting" a game means providing money versus working to support the community through the forums, hosting teams in game, and participating in the wiki. You have plenty of ways that you can "support" Homecoming without it needing to become "commercial". I find Homecoming to be far superior to where CoH was before the Sunset, but, that should be obvious, I'm playing Homecoming now and cancelled my subscription to CoH a year before the Sunset because I didn't like the direction the game was going at that time. I don't want to see a game that I love go back to the game that I loved that turned into something I found distasteful and had to stop playing because of it.
  10. Why would you want to make it commercially viable? Don't you enjoy playing City of Heroes? What is your problem with the way it is now?
  11. The Incarnate system and other stuff killed the game for me .... I think I already said "micro transactions". I ditched my subscription almost exactly a year before the Sunset.
  12. /loc move a bit to the east /loc move a bit to the south /loc jump up on a building /loc You can figure out the coordinates fairly quickly if that is something that is useful to you. But with the thumbtack, you can just google your explore/history badge coordinates and just drop them in. If I really want explorer badges in a zone (and I don't already know where they are), I just streets sweep in the zone and run the exploration tip missions that drop. I think that was a great addition to the game
  13. Just minutes before the CoV Beta shutdown.
  14. Well, I have two things on that. Does it really have that same impact on the level 50 task forces as it does on the lower level task forces? I am assuming that it will be more likely that people will jump alts to play the task force multiple-times (by playing multiple characters) when they are WST. So that may have an impact. You don't need 8 to run a task force. Usually at least 5 is enough to complete most of the task forces that I've run on. I think I even did a Moonfire with 3 or 4 and ended up completing it with 2 on the team.
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