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UltraAlt

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Everything posted by UltraAlt

  1. As soon as you start paying someone, they become an employee/freelancer. Money exchanges hands and the government(s) step in; they want their piece-of-the-action, etc. and paperwork and possible legal engagement ensues which is all part of paying an individual for work that they do. Homecoming is doing fine. We don't need to rush things (to 50 😛 aka "the end-game"). Enjoy the journey. Things have been DEVeloping nicely along the way.
  2. I had a character called Thermocouple back on live. Fire and ice-ice, baby.
  3. if you are going to run it solo, a stormy is the way to go. Just guard the portal with hurricane and fight the waves as they come to you. It's football/soccer goal defense mission. If you are on a team, I've seen some teams send out half to fight mobs and the other half stays and defends the portals. I've seen some teams leave a couple at the portal and send three out each pathway to lure groups back to their side and fight them from along their choice of the two paths to protect. It's really a team mission and not a solo mission. But if they are too much for you and/or you just can't be as Uber as you want to be, sometimes we need to accept our shortcomings.
  4. https://forums.homecomingservers.com/forum/30-base-construction/
  5. Sorry, was rushing didn't have time to close everything and reopen. Heard the call for justice and had to respond.
  6. You can be the judge of that ....
  7. Villains are always complaining, whining, and putting down heroes. I wonder why that is. They can't seem to get teams together. They don't want helpful ideas so they can get teams together. They like to complain and put down other people all the time. They dis on heroes because they want to be a popular as heroes. Heroes rock. Villains complain.
  8. If that is good for you great. I only need the arrow there pointing up to let me know that a character needs to level up so that I can flip through the character selection screen and log into a character that still needs to be leveled up from the last time that I played them. Level up once, level up twice, four times? Makes no difference. I just would like to be able to tell from the character selection screen if I forgot to level up a character before parking them.
  9. There is no "problem". I'm asking for something that would help me and it could help others as well. You have already indicated that you don't want it. That's fine. YOU don't want it. Let other people post if THEY don't want it.
  10. Maybe you should go into the inspiration market?
  11. I understand why someone people won't find it useful. I would be useful the the players - needless to say - like myself, that either alt jump a lot (to which up to join a team doing a task force or missions with another character on the spur of the moment) and/or forget or don't have time to level before logging out. Would it be useful to everyone all the time? No. Would it be useful to some of us some of the time? Yes. The same can be said about many aspects and options of the game.
  12. If you have a power that you can slot resistance sets in an Aegis: Psionics/Status Resistance helps a bit. I always carry 1 column of break frees.
  13. I'm assuming that the character selection screen can only pull limited information from the servers and that the rest of the information is sent as the character is logging-in. It would be cool if there as an indicator on the character selection screen indicated if a character needed to level up.
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