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UltraAlt

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Everything posted by UltraAlt

  1. If you take the base portal, my routing makes sense. It takes me around 5 minutes as well, with out little side projects on characters along the way.
  2. "Blue" is so much easier to type than "hero"?
  3. I don't consider the LRT to be critical for getting around, but I'm still working my way through my 70+ alts. I have a couple capped at low levels that won't worry about getting it. Probably have 20 some more to work through at this point. Not that rough to do as far as I'm concerned and I stop and run a tf if someone is recruiting and I have time to run one.
  4. I know. Like a base teleport to get there is too complicated. /e shrug After the update, you will be able to teleport back to Praetoria as well. I think there will be at least 3 Praetorian zones with base beacons.
  5. No harm in becoming a rogue and traveling to Altas to get the badges. After the update, there will be Gold-side teleport badges. I'm not going to call Praetorians yellow, makes them sound like they are a bunch of chickens or scaredy-cats (if you are cat people over there.)
  6. add it so you automatically pay what is necessary to get the salvage at the time? This could give you information as to the price of items posted on the market and how much other people have pre-posted bids - which would take the PVP out of the Market. Honestly, the best PVP is in City of Heroes is the market, and I would prefer it not to be changed. Not to say I'm a like a ebil marketer or anything...hey... look over there. something shiny.
  7. No one else I can see in the area. But will look over by the magic store next time I look. maybe the mission text should indicate that "Hunt down 20 Freaks near the Magic Store in Talos". Always good to get direct mission information.
  8. The first part of your post is correct. To me it isn't a matter of using another descriptor, it is removing the superhero mythology by not gaming as Heroes and Villains but rather and different colors. In superhero comic books, the heroes are not "blue" and villains are not "red". There are heroes and villains and that is basis of the superhero mythology. I agree that there are retconning deconstructionist that want to turn it all into a gray scrambled muck where there is little to discern a hero from a villain. There is an actual play wall that you have to breach using Null the Gull or the alignment system to pass through. Heroes are heros. Villains are villains. There are those that are on there way one way or the other, but there is not really any grey area. You are a villain moving toward doing good in the world, or a hero moving toward criminality. There is no true neutral position between the two. And for those that think they are sneaking around on the Hero side stealing stuff, you are working for the force of good by defeating the forces of Evil. Come to think of it, half the time people are running around as villains, they are actually fighting other villains... go figure.
  9. I agree - if they are playing on the villain side.
  10. In now way am I attacking anyone for having disabilities. Play the game the way you enjoy it. We all have a responsibility to express our views when we feel we need to do so.
  11. Lord Recluse is a villain. Obviously, he is pro-villain and anti-hero. Lord Recluse never said that the Blue Side was weak. He never says Blue. Nor does he use the term "red" for Villains.
  12. Yep. I do. I'm not complaining about it. I'm moving my characters around and getting prepared for it. It isn't going to be unlocked account wide. Like other powers in the game, you have to earn it one way or another per character.
  13. Okay, then. I said this before, but I didn't ask you why, so... We don't get to unlock any other power just because we unlock it on another character. Why should we be able to unlock this one without doing the work to get it?
  14. Honestly, it isn't really needed other than to be able to slot the consolidated power window thing (quick menu, too tired to remember or go check) to clear your tray off all the teleport option clutter. There are tons of ways to get to a base with the new system, and it isn't that hard to add the Pocket D as a teleport option in a base or use someone else's base that has it equipped.
  15. You're more likely not able to find anyone to game with on the Dark side ... I mean Villain side.
  16. Well, there you have it, heroes. The villains pretty admit to their nefariousness. You are heroes and not blue, and 70% of the servers' populations. Of course, they might mess with teams forming, but they can do that regardless. If they want to hide behind "red", well ... isn't that what they do anyway? Don't call yourself blue. You are a hero. Be proud. Admit you are a hero.
  17. And, so we see the true villainous intent yet again. Is there any more reason for the heroes to stand for this and be blue/sad simply due to the threat and demands of villains? Threats and demands are what villains do. I don't bring you threats or demands. You are heroes. There is no reason to be blue. Rise up and be the heroes that you are. Don't support their conspiracy. You are heroes not blue.
  18. So starting this as a level 20 character, you are sent to Talos to fight Freakshow. Lowest I'm seeing are level 23. This time running it, two freakshow ran up and attacked me. I don't know if there is an intended slow-release ambush of Freakshow that are at the level of the mission owner or not. I had to go inside of a building to start writing this.
  19. So, as you are verifying, the Pocket D VIP Gold Club Member badge is what was the Pocket D VIP pass and not what the Pocket D VIP Gold Club Member badge was on-live before the Sunset.
  20. Works better simply to put those on ignore that offend you. I'm not going to jail a whole town just because of a couple of bank-robbing, leg-breaking villains are committing crimes in it.
  21. Less than 30% of the population is villains. There is no need for the heroes to identify that they are running a hero team when recruiting when 70% of the players are playing heroes. And, yes, one expect villainy from villains so of course they are complaining. So rough got get arrested for doing crimes. I know, villains, you don't deserve to pay the time for your crimes. As for the Praetorians, I'm glad all those that play Praetorians have posted on this thread. Why you don't want to be "gold" for your selfless act of being Praetorians can not be understood for by non-Praetorians. Heroes! You know what I say is true. No need to say blue. If you have to type four letters make them be "hero" instead of "blue". You don't even have to type "side" /macro LFT "lfg Level $level $archetype hero looking for team." No need to bow down to the 30% that want to be villians. Because, after all, they are villains.
  22. Great to be able to use Ninja animations in jumps and superspeed or when not using a travel power (so zero end). I was hoping that "athletic" was a new animation set, but I like how it is working.
  23. I think you are confusing the Pocket D VIP pass with the Pocket D VIP Gold Club Member Badge. The Pocket D VIP Gold Club Member Badge was a perk for buying the Good versus Evil edition. This has never been on Homecoming. The Pocket D VIP pass (which is the icon that is used for the Pocket D teleporter here on Homecoming) which was always based on spending 1 hour in the Pocket D <-- this was never account wide. You could purchase it from the P2W vendor. Now it falls under the Long Range Teleport power (unlocking one exploration accolade unlocks this - just ran around in Atlas for the Atlas Tour Guide Accolade and it took about 5 minutes). To gain the Pocket D teleport under the Long Range Teleporter, you only have to have one exploration badge in the Pocket D. This is simply not hard to do. (I am not complaining and I'm working through my 70+ characters to unlock it on all of them in preparation for the change on live) I also forgot to point out that they are not taking away the base teleport that can take you from your base directly to the Pocket D. Check out my post :: UltraAlt's Guide to preparing for the removal of the base teleport macro
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