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UltraAlt

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Everything posted by UltraAlt

  1. Well, I'm in agreement on powerleveling. My viewpoint is that the end-game is something tacked onto the end of the game, so, if you power level to 50, you aren't actually playing "the game" - instead you are simply playing the stuff tacked onto the end of the game. The game to me is about the character progression and development. People can play how they want. That's all well and good, but I think that players that want to explore the game through alting and actually playing the leveling part of the game (which I have obviously already called "the game") then they are more likely to spend more time playing City of Heroes rather than getting bored with it and looking for the next shiny object to run after. So I started started on Torchbearer because a friend was playing on that server. 1000 slots on the same server! Great. Probably have 60 alts on Torchbearer at this point, but what was great about City of Heroes before the Sunset was the different flavour of each server. So it came time to make alts on other servers. I admit that have a screen full over on Excelsior. I have 4-6 on the other servers at this point. All of these are themed superhero groups. Meanwhile back on Torchbearer it's mostly a hodgepodge of character origins and sort of a slush supergroup with no real defined theme (and a couple (2) small sg's of 2-5 alts that are themed) I'm not going anywhere as long as there is no P2P (versus F2P) going on and no P2W. I'll probably never be able to get into the donation window to support the game because people love this game so much. I really like the way that Homecoming is handling their version of City of Heroes. I left THE CITY because of the F2P, Farming, Powerleveling, and the Incarnate system (and related addition to subscription pay expected in order to advance ... if I subscribe to a game, that should be what I'm paying. I shouldn't have microtransactions on top of that. That's my view point; others have their own). [Disclaimer :: I have a lifetime All Access account on Daybreak] So am I exploring the other servers because there aren't enough players on Torchbearer? No. That is not the reason. I can find teams or teammates on Torchbearer pretty much whenever I want to. Torchbearer is pretty much steadily 3rd as far as population goes. Now I haven't had a lot of trouble finding teams on Reunion or Indomitable either and they are the lowest population servers. Am I looking for fire farms? Oh, no. In no way am I looking for fire farms. I'm not looking to get power leveled. When I comes down to it, I really don't like running on level 50 teams. My sweet spot for teamin is probably between level 1 and mid 40's. At some point the game becomes a bunch of flashing lights and I can't even see the enemies. Just watching my power tray for recharging isn't that much fun. Also .... there is that incredibly annoying Incarnate system ... I'm not even... grrrr... yeah... like that even oh, before I forget ... Thanks for posting.
  2. I was talking about specifically within the new blaster secondary Time power options.
  3. Base teleport macro with 10 minute timer purchased from the P2W vendor for 1 mil? New players won't now by default to park at the supergroup portal to get the Day Job power for free. I would suggest a free power that is Inherent that drops in to the tray that recharges every 30 minutes or an hour at the most. It still has the cycle-up/power-up before the transport and isn't instantaneous, but will get a newbie back to a base at the end of their play session. Maybe that is what the Oro is for now? But once again, this isn't something a new player would know about. Sure a new player won't be able to tp to a base if the don't have one, but a simple on-screen error message "You can't teleport to a supergroup base until you are a supergroup member or have a pass code. Supergroups can be formed a level 10 or send a tell in looking for group for supergroup membership or base passcodes."
  4. What? Like the co-op zones? Heroes and Villains are already sent to run Praetorian missions in Night Ward and whatever the other Ward that isn't "Day" Ward for whatever reason. I'm pretty sure they can team-up there to run missions, but I might be wrong. I know they both get contacts there (or l Rikti Warzone is co-op... isn't it? I think Dark Astoria is as well. Plus we have that mechanic where we can go rogue or vigilante and do missions on the other side... if we really want to do that. Heck, we can even change alignment entirely to the other side. From a comic book mythology standpoint the wall really shouldn't have been torn-down enough to allow transfer. This used to be a very rare mechanic in comic books until it turned into the whole grey murky mess it is today. The point of the mythology was that there was ultimate good to offset the ultimate evil of the world. But you know all this, Doc, because we discussed how I thought the alignment change mechanic was a bad idea when they were planning on releasing CoH :: Going Rogue.
  5. As I said before the comparison to Planetside does not work. I too play Planetside 2. I could care less if my faction is undermanned or not. I play with my Outfit. If you aren't in an outfit in Planetside 2, you are missing a huge part of the game. So I'll bring that same analogy here. I don't like to join clans or guilds. I have run into too many bad situations with them in most games. (thankfully, the Planetside 2 Outfit I am in is awesome) The one and only supergroup that I did play with pretty actively in City of Heroes which was a (I believe.. it has been so long) multi-server, multi-supergroup with both hero and villain SGs. Each SG had a night and time slot each week. It was the Repeat Offenders (and did run a villain with them from time to time). [I had a set of friends that I played with pretty much every day, but they weren't in a supergroup that I had with friend - filled with our alts] Stumbled into it randomly because people were actively posting about the activities in LFG while they were running their theme nights. There are other villains online on whatever your server you are on. There are more than 8 villains online at any given time. Team up with them. You shouldn't feel forced to play a hero. But there is no reason to give you additional benefits or to gimp those that want to play heroes simply because you want more thugs (villains) to run with. The "win" is having fun.
  6. I made the following - with related comments Beam Rifle/Time - [reposting in correct forum] Part of the Temporal healing description says " If you are affected by the Accelerated effect, you absorb even more damage from this power." From what I can tell. "Accelerated effect" refers to Chronos which says " While this is in effect, the target has any healing and healing over time effects from Temporal Healing or Lord of Time significantly increased. Recharge: Long" So I think the description for Temporal Healing would make more sense if it read " If you are affected by Chronos, you absorb even more damage from this power." But maybe there is some other power that has this "Accelerated effect" as well. Similarly; End of Time says " Targets affected by the Delayed effect will suffer bonus damage." and Time Stop says " Targets affected by the Delayed effect will suffer from a more powerful hold, however its benefits are brief." Time Wall states " Time Wall applies the Delayed effect on its target." So I think the first 2 powers mentioned would read better as - End of Time - " Targets affected by Time Wall will suffer bonus damage." Time Stop - "Targets affected by Time Wall will suffer from a more powerful hold, however its benefits are brief." Couldn't tell if End of Time was doing anything, but I eventually was able to make out the animation. A bit hard for me to pick out as I was working with a time controller or what not. Archer/Ninja This is fun, but it makes me want to take stealth and than respec out of it once I level high enough to get shinobi. Shinobi is the magic preset trick. Surprise! Seemed to take more damage from exploding zombies than the other two new secondaries. Nice to feel like a sneaky blaster without needing to have stealth. Water/Plant I don't so much like the spines animation for this, but I understand it is there. I would have figured this would have looked more nature controller like than spine scrapper/tanker. I can the melee part would have the spine animation, but the immobilize and holds I think would look better with just a caste pose (throw arm in the direction of the enemy or the sowing-seeds throw) and the plant animation for the actual immobilize/hold animation on the enemy. For the most part, all standardized blaster secondaries. Single target hold and immobilize as a base with flavor powers thrown in. Time seems to be the strongest, but I was slotted with IO sets because I had to rush to level to 30 since I couldn't find Agent Walkins in Steel and had to go to the Oro to pull it and had to be at least level 25 for that (no half-stepping 20 or 30 only options!). The other two I slotted with SO's only for Agent Watkins arc testing.
  7. Talos seems to be the new travel hub. Base portal, tramp, and wormhole right up on each other within blaster range.
  8. Sorry, didn't see here. posted in bugs, but they were bugs, so maybe okay to post in bugs instead when bugs?
  9. Tested with level 20 SO Energy/energy scrapper. Ran with some 50's this time, which definitely altered the play balance. One switched characters to a brute which apparently had setting set-up pretty high because the 6 or 7th mission was packed with huge mobs. so that too skewed a strait up test at level. Energy/energy scrapper kept running out of endurance - even with whirling hands with one end reducer (reduced to 10 end per use) and 3 slotted Stamina and one end reducer in Entropic Aura. I don't know if this is an issue with energy scrappers in general as I don't have on on live and don't think I had one before the Sunset. Forgot again. So Whirling hands was often missing it's animation. The time would play out and enemies would take damage, but I wasn't seeing the animation. Character would just be standing there. problems found 1) Defeat 20 Freak Show in Talos So yeah, level 20 and the lowest level freaks we saw were level 24! Might want to think about changing the zone as this seems to act like a tf so you can't run off and do other missions and come back once you are high enough level to fight the freaks. Tried handing off the star to the 50, but we stayed at my level. Somehow we managed to defeat them because they were 50's is my guess. There is no way a group of level 20's could take out mobs of 5-8 purple freaks. That's a bit steep. 2) Investigate the Robbery Tried using team teleport to get to. Go figure. It's a talk to. I think it's the first talk to screen with the pharmacist/store owner. Dialog duplicates "Pierce pauses for a moment, then retrieves a list from her pocket. This is a list of all missing product from inventory. They took about $3500 of NSAIDs alone, but also tourniquets, sterile IV tubing, crutches, gauze pads, two walkers, iodine, hydrogen peroxide, and several suture kits. Total loss is about $9600 all together. This is a list of all missing product from inventory. They took about $3500 of NSAIDs alone, but also tourinquets, sterile IV tubing, crutches, gauze pads, two walkers, iodine, hydrogen peroxide, and several suture kits. Total loss is about $9600 all together. In my expert opinion, all these items are commonly used to triage people with severe wounds. That would be the standard fare for a combat field medic or an ER surgeon. I hope that helps you somehow." end of my testing on this for the day
  10. Add more knockback enhancements? I mean if you want to knock them off the planet then 3 slot your knockback powers with knockback. Your teammates might laugh at a melee character knocking their own foes out of range, but play the game your way. [Non-melee characters get A LOT of grief for using knockback - even the default without slotting.] Stun too short? Add more stun enhancements. 3 slot it! The only property destruction in City of Heroes is in the Bank Heist missions on the villain side. So that's a good place to "Hulk smash". I'm pretty sure Super Strength was one of the first powers built for the game. I mean sure, it was there at original release, but like you say - it is a staple of superhero comics if not THE sign of being superhero.
  11. Wow, read the post name and I thought you were talking about "metal skin" instead of shields. Of course, there are other obviously that put on armor as a "metal" shell. So not needing an actual visible shield but going through the same animations without it. Sounds like a great Sentinel secondary to me in addition the Tanker and Scrapper sets.
  12. Contact is not showing up as an option in the contact>find contact selection at level 20. He is located at loc 2281.7 -74.5 -2579.8 in Steel Canyons north west side. He will talk to you at level 20. I have run the first mission 3 times at this point. Map is a variation of common factories if not a common factory layout. 1) level 30 Blaster beam rifle/time with IO Sets with a mentor at 49 I think that held the mission. Ran through Oroboros. Pretty easy but swarms/ambushes a bit terrifying. The point I guess. They tended to spawn on top of me and explode immediately. Not sure about difficulty setting, but I think it was +1 based on the enemies. 2) level 20 Blaster water/plant with SOs. Ran through contact in Steel. Easily handled on base difficulty. some mobs spawned directly on top of my character and exploded instantly. 3) level 20 Blaster arrows/ninja with SOs. Ran through contact in Steel. Set at +1 player. stumbled on to some while "stealthed" (weren't there on the base difficulty). All the mobs were up and moving around on the other runs. This time there were many times when the mobs were all lying in a heap on the floor. This time, I went down the long hallway before clearing out the fourway room. This made the ambush all the more terrifying as I felt that I had to clear them out before looking for the clue. Ran circles around the room trying to get away with them. Running on a computer with Intel i7-7700 @ 3.6 GHz, 32.0 GB RAM with an NVIDIA GTX 1060 6 GB, and my connection is supposedly 100 mb/s connection (just tested as 946 MB/s download and 890 MB/s upload). The zombies were doing a lot of sliding around instead of walking. Survived all three times without falling. Contact is a bit annoying. There tends to be a good bit of talking down to player characters by NPCs in this game. This guy is a bad one for this. Sure he's a US Government Operative, but he's supposed to be non-partisan. He also appears to be enhanced himself based on what he looks like. Does he want heroes help or not? Why say he is going to give all the info and then complain when you ask him for more info? First option might as well be, "I don't care about the risk, just tell me where I need to go to track down these guys" or some such and then just give the player the mission and be done with it. "Okay, I don't suggest going in without complete information, but here's where we think they are located" blah-blah. Option 2 could be giving them the full dialog. Sometimes I'm in the mood to read some good NPC text, but somedays I just want a mission. "Sir! Yes, sir!" I think some of us get plenty of that. The writing appears good, and I'm looking forward to exploring the rest of the arc. I am very glad to see different lower level contact. From rooting around the map looking for Agent Watson, I see there is a signature arc. I don't know where this would be triggered for a player other than seeing it on the map and deciding to do it.
  13. I just had a character start doing it every time they zone. not sure what triggered it. it hasn't happened on my other characters yet
  14. sorry posting in wrong area.
  15. Okay, so this is kind of a surface dive. I haven't explored the IO sets. Basic SO and Basic IOs seem to default to the mentality of "the best defense is a good offense". I would call this the attack, offensive, or damage (default mode in DCUO) option. This, for sure, is a good starting place. Many players just want to "Hulk smash!"/max damage. I understand that entirely. It would be good to have a couple more options. One that is more based on defense/control and one based on reducing endurance consumption/constitution? defense/control example 1 - after the first two accuracies, hold, immobilize, debuff, slow, etc until all these types are covered by one slot each. defense/control example 2 - if a power has multiple effects, don't double up on one, place one of each type before putting in a 2nd of the same kind. [Shinobi has to-hit and defense options - instead of double slotting the to-hit in this mode, the selection would be to-hit and then a defense before slotting a second to-hit] reducing endurance consumption/constitution? example - after the first two accuracies (if applicable), any power that costs over 10 end or 0.52/sec gets and end reducer before a damage enhancement. The two of these could be combined together (instead of being attack/damage focused) and that tends to be how I set stuff up to insure that I can continue fighting during a prolonged battle.
  16. Maybe in the wrong forum - this is about the blaster secondary on Beta This isn't really a Typo issue, but I consider it to be a wording issue. I think this wording that came from the Controller set where Delay/Accel may be an inherent power. Part of the Temporal healing description says " If you are affected by the Accelerated effect, you absorb even more damage from this power." From what I can tell. "Accelerated effect" refers to Chronos which says " While this is in effect, the target has any healing and healing over time effects from Temporal Healing or Lord of Time significantly increased. Recharge: Long" So I think the description for Temporal Healing would make more sense if it read " If you are affected by Chronos, you absorb even more damage from this power." But maybe there is some other power that has this "Accelerated effect" as well. Similarly; End of Time says " Targets affected by the Delayed effect will suffer bonus damage." and Time Stop says " Targets affected by the Delayed effect will suffer from a more powerful hold, however its benefits are brief." Time Wall states " Time Wall applies the Delayed effect on its target." So I think the first 2 powers mentioned would read better as - End of Time - " Targets affected by Time Wall will suffer bonus damage." Time Stop - "Targets affected by Time Wall will suffer from a more powerful hold, however its benefits are brief."
  17. This is the beta bugs forum, isn't it? oh, well. so some screen shots
  18. had to go in through the O-portal route. he's at /loc -2281.7 -74.5 -2579.8
  19. Where is this contact located? I'm level 20 When I click on "find contact", he doesn't show up in the list.
  20. Scroll up to the very top. Its City of Heroes :: Homecoming.
  21. City of Heroes was created as a superhero game. City of Villains was stuck on to it the same way that the incarnate system was. And, yeah, it did sell separately, and, yeah, IF (was there really a choice) a super hero wanted to have a base they HAD to by City of Villains. I played in the CoV Beta. Attached an image shot just before the CoV pre-release Beta server was shutdown. There is some fun to be had. Some people started to play simply because they could play villains instead of heroes. I played a limited amount of CoV (I think I had one 50 ... no farming), but was more because I payed for the game. I never enjoyed CoV as much as City of Heroes. ... and that is why I am against some mechanism to try to force me to play as a villain and THAT is the original posters goal ... to force people to play villains so that they can have someone to game with. Current server status Shard - H/V Torchbearer - 119/18 Excelsior- 299/50 Indominable- 71/25 Everlasting- 169/31 Reunion - 99/22 Totals - 757/146 If I'm calculating it correctly that's 19% of the players playing villains. Populations are higher at other times, but I don't think I have seen the villain population be more than 25% (roughly 1/3 the number of heroes playing). I'm not trying to argue about it being part of the game any more than the incarnate system or Praetoria. But I don't see the much activity in Praetoria, but hard to judge though since they are considered heroes or villains depending upon their early game choices. (based on villains alway saying how superior the villain game is, then praetoria created even later should be so much better, but, apparently, villains want to play the CoV content rather than Praetorian villain stuff... so... yeah... people like what they play; they don't play what the don't...)
  22. So silly. It's like PvP. If if you all really want to get together to run content with the small villain population, then pick a server and everyone that wants to be a villain moves their characters there. You do that and you might have heading on a half of the hero population on that server. As it is villains are ranking less than a 1/3 of the number of heroes on any given server and much of them have an even lower ratio than that. Villain side missions aren't "better" - they are simply evil instead of good and, frankly, there are fewer people that want to be evil than good in this game. Not judging you for picking a side. It's just a game. But if the population is low, then go where the population is higher. People have been trying to lure players to the "red" side for a long time ("Come to the dark side, Luke") and that doesn't appear to be working.
  23. Villains aren't a faction. CoH doesn't need game balance between heroes and villains. It is not PVP. The "sides" as you might call them (you're a villain. you should be arrested, you bad person you.) are not struggling against each other to win anything. (when it comes down to it, not even in the little PVP that this game does have). This is a superhero game. People play superheroes. Yeah, you are in the minority since you play a villian. Sometimes I'll play a villain, but it is very rare. I simply don't enjoy being evil as I enjoy playing a good guy. It isn't Blue vs Red. It's Good versus Evil. Hero versus Villain! (That whole red blue thing is a villain plot anyway. It's all so villains can type less characters. Blue and Hero are both 4 characters, so what typing is that saving? Obviously, created by villains and some heroes were conned into using it.) You chose the evil path (break some longbow guys legs because you think that makes you cool). You see the result of that - loneliness and despair. I'm sorry for you since you must play evil and want to force other people to play with you because they don't want to be evil. This is a game of choices. There are plenty to game with on the hero side. Change your ways or get used to playing the way that you have been playing - in which case, you will experience more of the same. I chose to play heroes 99.8% (or so) of the time.
  24. Honestly, I would have liked to see the 5th power to have been "Assemble Team Across Zones" - teleports team members to the caster regardless of where they are in the game.
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