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Everything posted by UltraAlt
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redside Why is it so hard for me to play Red Side?
UltraAlt replied to Dusty Longshot's topic in General Discussion
And, in your great BASIC LITERACY, you would have read my whole post, you would have seen I quoted the OP as saying :: "Tell me what Red Side offers you to keep playing, and perhaps it will help me play Red Side longer and find the fun in being a villain." If you had taken the time to read the OP's post you would have also seen them ask, "So, I'm asking you, the community,... What makes you play Red Side?" But no, it's easier to attack someone else for exactly what you are doing. You are the one who's "basic literacy" is lacking. I also think you have bad manners as well. -
redside Why is it so hard for me to play Red Side?
UltraAlt replied to Dusty Longshot's topic in General Discussion
You assume. They weren't put on ignore because they disagree with my "anti-redside opinions". They were already on ignore for other reasons. I'm just having to assume that if there were players that were given positive input about why to play villains (other than DoctorDikto or myself) that they must have been players that have I had on ignore as no one else other than DoctorDitko or myself seemed to post any reasons to play villains. I'm proud of being able to use the features of games and forums provided to me that allow me to improve the enjoyment of my gaming experience. Your insult gains you a place on my ignore list. Thanks for volunteering. -
So I still pop into DCUO for probably less than a 1/2 hour most days. They had a new announcement about upcoming changes so I took some time to look at it. I wouldn't generally post about it here, but wanted to bring up their term "not-end-game". As any you that have played DCUO know, the game is extremely end-game focused. So lopsided to the end-game is DCUO that they let, players that haven't completed the original game (up to level 30) into the newest end-game content at like level 10 or something (max-end-game level is over 250 at this point). All their tacked on end-game content (like 40 or so end-game tack-ons at this point) had their own in-game currency until a couple of months back. Of course this caused so much of a problem with tracking and what not, they decided to change all but the latest 3 end-game episodes so that they can use an universal currency (source marks) and all currency that was achieved in that older content could be converted into the universal currency for use for purchase in all that older content. Apparently, the DCUO DEVs came to the point that they don't want to use the term "older content" for the end-game content (above level 30) that wasn't one of the last three end-game updates. So they have the newest end-game episode that is open to all that have a a base level usually around 10 with leveling adjustments to all characters - no term for this. The two most recent end-game content episodes before that which require you to have a base level/combat rating to enter/be a part of/engage with (basically locks out non-end characters) - no term for this. And any content that isn't one of those two types of end-game content (that was created as end-game content), they have deemed to call "not-end-game" content. Just seems weird. Basically the DCUO DEVs are retconning the game. But "not-end-game"? I have never heard of the term "not-end-game" content before. I thought it was kind of funny caling what was put into the game as end-game content "not-end-game" content as it wasn't recent endgame content. Maybe that is a term other games have used before. Has it?
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redside Why is it so hard for me to play Red Side?
UltraAlt replied to Dusty Longshot's topic in General Discussion
I love the fact that I'm seeing no villains explaining why they like to play red side and so many people are posting about why they don't. I guess there maybe a couple that I have on ignore that are commenting on how glorious it is to be a villain, but those are the people that tend to get threads locked <-- which they seem to be doing intentionally which is pretty villainous in my book. I agree with this. - most of the time - One of the last times I ran a Mayhem mission, the team lead just ran all over the place active the side and get badges and didn't care where the rest of the team was or if they could keep up with them safely or if they were there with them when they went into a side. Pretty annoying. But that's villainy for you. Obviously, I alt out. I think I have like maybe 5-6 villains. Most of the time, I move them from the Isles to hero side, run hero content, complete the content, taunt the heroes for running with a Rogue, and then move them back over to park on the villain side. -
I sent some Gremlins your way to help out.
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Try closing down the game client and restarting the game, Doc
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Marie Antoinette?! is that you?! I thought you had a little taken off the top?!
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Just checked again. Same message.
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It will have the new power effect of "wait" and a new "wait" enhancement will be added. If your target is taking damage, a power with "wait" will not go off until the target is no longer taking damage. Over the time that the power is in "wait" status, can not unlock from the current target and it slowly gains additional damage over time. If the target falls before the "wait" period is over, the damage done turns into absorb that is dispersed equally among the characters that are targeting the target when they were defeated based on the damage of the attack itself and the damage accumulated through the "wait" mechanic. I know, what are you supposed to do if a someone has a damage field going? I guess you will just have to "wait" until they are defeated. So you might also want to wait and carefully pick a target.
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General Questions since coming back recently
UltraAlt replied to UnoPerroGrande's topic in General Discussion
All the P2W free travel powers are faster than sprint and have more jump in them as well. I don't know about that for sure, but there have been tons of "quality of life" changes here at Homecoming. Go to the P2W vendor and dig around. There is a ton of stuff in there that was held behind subscription and/or the paywall in the past. -
When I went to the (is it still the beta launcher ... the Homecoming) launcher before logging in (and then later being forcibly disconnected), it was showing that 3 of the servers were down. I can't remember which ones.
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checked the donations page and that's closed for the month, so "whew" that isn't the issue.
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I started playing just before Episode 2 dropped. I don't see the length of time you have played the game having anything to do with this conversation. Yeah, as soon as characters could change alignements, heroes have been switching to the villian side, villains to the hero side, and back-and-forth (especially with the help of Null the Gull making it easier to switch), so yeah, you can jump-the-fence and get either one you want as easy as a character that started on the other-side-of-the-fence. Not sure about your point on that one either really. Some people may have wanted this. By saying "the community" you imply everyone. I was never for or against this. I frankly never cared about it. You already said you wanted this, so there is no reason to repeat that you are for it unless you are trying to use [mesmerize] on someone ... well I guess you are trying to affect the Community so maybe [mass hypnosis]. Luckly, I have friends that try to keep the [clear mind] going.
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Surge Potential's Guide to the Summer Blockbuster Badges
UltraAlt replied to SurgePotential's topic in Guides
Go in the door and to the right. Hide behind the computer island and wait for the thugs to pass. get that glowie. stealth. move to the far left (from the entrance). get that glowie. Get the other one, and head out the door. After clicking the glowies, run back down the hall and fight any enemies that may be delaying the hacker. You can stand so you can click all three glowies in each of the three locations at the same time. In each case, clicking them one after another doesn't restart the progress on the first one you clicked on. I use the old folks option (Golden something or other magazine, I think). That works to. I'm pretty sure I start from the top and work my way down (I now I ask for information on facility security last) There are some delays while the NPC is running conversation by you. The angels (ar they harpies? I thought they were angels) can also be dangerous so avoiding getting them involved makes defeating the Minotaur easier. (so does focus fire, but, yeah ...) WARNING :: Rikti monkey farts are really stinky and you may have to go to a costume vendor to get a new costume after the event is complete as well a shower. It's always hard on teammates when you reek of rikti monkey farts. -- And last but not least.... I strongly suggest always taking the Overwhelming Force Enhancement as the final reward every time you run the SBB. -
busted two of these. Original one and the warranty one. Okay and does the job, but not as resilient as other LogiTech hardware in my experience. I use LogiTech keyboards and F310s and I stand by those for sure.
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"Only you, .... can prevent every other character on the team from pulling any agro."
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quote your sources please to verify this data Not sure what you are asking for here. Do you want an additional set of iconic hero powers pools added in addition to the (hero) epic power pools? There may be a difference in the patron pools. I really don't crunch numbers to see or prove any imbalance. If there is an imbalance, was that imbalance unintentional, related to the power levels of villian power sets, or intentional as a lure to get people to play villain characters? I don't know the answers to that. That being said, I don't think we need a "hero" patron power pool. If the there is a significant imbalance then perhaps the Epic power pools need to be adjusted to a level that they are on par with the Villain power pools, but I'm seeing the need to do that.
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I can see why Stun or Disorient would make more sense as the set FX, but what other power set would you give the END Drain to? They came up with the END drain concept during initial game development. I suspect that the concept was just too good to chuck out the window and ended up landing on the electrical powers. Might want to ask Jack or someone that worked on the game during the original development stage.
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If you solo, there is no need for it for sure. Taunt has range. Most tanker sets only have on other ranged power and it is only single target. So if you want to grab agro at a distance or if you want to grab some enemy that has run away to fight your allies, then taunt is very useful. And, no, your punches won't be enough to keep all the agro as you aren't going to be able to hit all the enemies in a spread out mob unless you are running around to corral them. If you feel Taunt is worthless because it does not do damage then slot it with Perfect Zinger : chance for PSI damage. Taunt is an AoE and you will have a chance to do minor PSI damage when it goes of. Taunt cost no end. It isn't much, but you can decrease your the recharge time of Taunt and do it more often. Taunt is the Tank Archetype's signature move. I get it on every tank as soon as it unlocks or soon as possible after that. Sometimes I feel I don't have enough defense/resistance slotted up to handle all the agro when it first unlocks. But play how you like and you'll figure out what works for you and that character.
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Do you play Heroes, villains, or Praetorians?
UltraAlt replied to UltraAlt's topic in General Discussion
Apparently. we do different conclusions about what defines playing a hero or villain. The poll that I created is about the game mechanics and not about a wish by some players that the game mechanics don't exist. My conclusion in general is malicious intent and self-serving interests that injury others (especially intentionally) are a primary clues as to who is a villain. -
Do you play Heroes, villains, or Praetorians?
UltraAlt replied to UltraAlt's topic in General Discussion
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Do you play Heroes, villains, or Praetorians?
UltraAlt replied to UltraAlt's topic in General Discussion
I not trying to force you to chose, the game does that when you create a character. You have to create a Hero, Villain, or Praetorian. Once you are in the game, the Character you can create can be a Hero (hero or vigilante), Villain (villain or rogue), or Praetorian. You can switch (but not to Praetorian), but your character is one of these at any given time - they can't be two of these at the same time. Sorry, but that game mechanics. -
Do you play Heroes, villains, or Praetorians?
UltraAlt replied to UltraAlt's topic in General Discussion
Another poll with comments or critiques that fall into the ranges listed below to this poll. 1) Troll 2) Harassment 3) Sarcasm 4) Two of these 5) All of these Sometimes it is hard to tell where a poster is coming from or their intent. -
"People have been playing City of heroes since it was shutdown." "What?" "Yeah, there have been some private servers running. Someone leaked that it has been going on on the internet." Time passes. "I'm playing on Homecoming." "Oh," I'm saying not too enthused. "Yeah, it's all free-2-play". "Oh," I'm saying still not too enthused. "They got rid of all the microtransactions. You should really check it out." "yeah sure." "You can make a thousand characters per server" "What?" I haven't looked back and felt bad about installing Homecoming. I'm glad to be back in the City again. It's good play a hero. I like exploring the different power sets and he world. I like helping other players by running teams and teaming with them and by trying to help on the /help channel. The Core City of Heroes community was always great. I see a lot of those Core CoH community members here. I feel good about my gaming experience. No goldfarmers to ignore whenever I log in. AE farmers were still ruffling my feathers for a good bit, but I can just overlook the chat without being upset about it. I still really hate the incarnate system, but that is avoidable. I have friends that I game with on a regular basis and we take turns picking content. I run task forces and it is cool to see new players enjoying the experience. The Market has changed, but it's still a mini-game in the City. I have way more character slots than I'm likely to ever know what to do with. Good times. Good times with friends. Good times with people I don't know. There is bad behavior mixed in, but that's life. I love City of Heroes, and I hope Homecoming can keep it this way.