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Everything posted by UltraAlt
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Summer Blockbuster - Small QOL change
UltraAlt replied to White Warlock's topic in Suggestions & Feedback
As long as they aren't the team lead, they can get kicked from the team. If it is the team lead, everyone else can quit. The only bad behavior I have seen on Summer Blockbuster IS the guy rushing in and dragging the whole team in before they are ready. -
Summer Blockbuster - Small QOL change
UltraAlt replied to White Warlock's topic in Suggestions & Feedback
main issue to me is players rushing into the colosseum before the other players are ready to start. it shouldn't start up until all players have entered. The rushers should have to wait for the team and not get dragged in before they are ready (mostly buying insps) it is kind of annoying to be targeted immediately upon entering the colosseum as well. As squishy, I often have to spam heal insp immediately upon spawning into the thing to avoid dying right off the bat. Otherwise, I wish there were more double-feature movies like this as content. -
The problem with removing Training Enhancements
UltraAlt replied to Tigraine's topic in Suggestions & Feedback
I checked the old wiki. It looks like generally training enhances ever possibly went to level 30, but mostly capped out at 20 before the sunset. I went to test/beta. Leveled to 10. slotted training. leveled to 20. slotted training. used the upgrade function to level up the training enhancements leveled to 30. the quartermaster in the base would only sell me DO's or better. Went to Talos Freedom Corps and they would only sell me SO's. used the upgrade function to level up the training enhancements. leveled up to 50. used the upgrade function to level up enhancements. Training enhancements slotted are now showing as level 50. So : Couldn't buy training past 20. Using the Upgrade function in the Manage window, slotted Trainings can be Upgraded all the way to 50. -
The problem with removing Training Enhancements
UltraAlt replied to Tigraine's topic in Suggestions & Feedback
I get a lot of useless drops in general. I get drops of types that I wouldn't slot on a particular character. Regardless of origin. It sounds more like an influence issue more than a drop issue. You aren't getting enough return to even slot trainings that you could buy from a base. I can feel you pain in regards to this as back on live, before the market was introduced, I had a defender that didn't have enough influence to fully slot even with training enhancements in the mid upper teens I think. The whole how much influence and xp you gained by fighting was all wonky at that point as well. It was all based on damage dealt and not being on the team. The character was an empathy defender and boy could I keep a team alive, even with the crappy enhances. Everyone was dinging left and right around me all the time. Not my character. Sometimes the other teammates would feed me scraps ... enhance that they couldn't use - because I wasn't getting those much either because I was busy keeping the team alive so they could do damage. Buffing them so they could do more damage. It was frustrating. The market is your way out if you really want one. Of course don't use any xp boosters if you need influence as using them limits or stops your influence gain through defeats. Run on teams and you will gain more than running solo. Don't depend on drops and make a base or access one to use the enhancement vendor ... but once you get to a point, it won't even sell you Trainings any more. I'm not sure if the auto enhance leveling function works on training or not. Maybe I'll go on test and see as I have time. -
The problem with removing Training Enhancements
UltraAlt replied to Tigraine's topic in Suggestions & Feedback
Okay, confused gain. Why is a bad thing to have a better enhancement drop? I'm assuming it is because you are fighting enemies that are not related to your origin so you are not getting DO and SO's that your character can use, but one shouldn't assume. -
Change Sidekick to level rather than level-1
UltraAlt replied to BelleSorciere's topic in Suggestions & Feedback
Sometimes the game intentionally puts you in situations where completing a mission is a lot easier once you have leveled up. I'm pretty sure I have run into that kind of situation quite a bit. The behavior of gameplay with the Tsoo from when you first encounter them to when you have leveled up to beat them down is a good example. It's a mechanic to make them a real threat to overcome so when you can beat them down ... it's all that much more rewarding. -
I think the technology is improving over time. I have a couple of pairs from Costo https://www.costco.com/optical.html#blue-treatment That seem to serve me well at work. They don't get all scratched up, but I don't have a large pack of dogs. I have prescription lenses, so it doesn't look like you are going for that. If so, look at my comment above. I have also started taking Lutien which has helped with my eye strain at work. I haven't tried Zeaxanthin. Honestly, eating more fresh carrots on a regular basis is supposed to help. Suggestion to put your Windows 10 computer in night mode is a good one. I generally don't do that, but I set it to dark mode (default is light mode) - to set this go into options and type dark in the search. Putting lower wattage light bulbs helps me as well, but my eyes are light sensitive.
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I'm assuming the mastermind version can take both recharge and damage enhancements. That's the only thing that I think should possibly have some reason to stop the slotting. grrrr.... now I have to make a Zombie/Dark Mastermind before I can go to sleep.
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Returning Player, help me choose who to play
UltraAlt replied to Damoklese's topic in General Discussion
I'll tell you a secret that some other players have pointed at and some other stuff that keep the game fun and engaging for me. The game is level 1-50. The end-game is what is tacked on to the end of the game. It isn't the game itself. It is added stuff for players that have finished playing the game. Hence, it is called "the end-game". It's what you do once the game has ended. Play what is fun. Who cares how efficient it is if you have fun playing it? Maybe other players won't want to team with you. When it comes down to it, teams usually more concerned with filling than not. Make your play experience different. Play characters randomly. PUG! Game with random players! Every gaming experience is new. You have to figure out your powers. You have to figure out how to work your powers with random teammates. Join someone else's PUG and who knows what kind of mission you'll be dragged into. No lie. I like to create characters. Sometimes the fun is in trying to make characters based on my character conception. Sometimes I want to use some power sets and I figure out a character conception that makes sense to me for those powers. It looks like you have fun ideas, I say play all of them. Give them all a shot. Stick with one if it's fun. Switch to another one when you feel it's time to take a break. Have some high level, have some low level. When a team starts looking for more, switch to a character that fits the level range. Did I say the most important part is to have fun? Yeah, we game to have fun. Game to have fun. -
Are you kidding? I put the thing on autofire and watch the hilarity ensue when I suddenly start running around farting Rikti monkey farts at the enemies. It really doesn't happen that often and it wears off pretty quick. But, I guess if you are the team's tank, I can see where it would be an issue if you just taunted and then turned into a Rikti monkey. Things I learned the hard way? Don't post or buy from the market while your tired.
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The problem with removing Training Enhancements
UltraAlt replied to Tigraine's topic in Suggestions & Feedback
I can still buy training enhancements. I'm confused. (well, I admit checked my base and not some pusher ... I mean vendor ... on the street.) What level are you at that you are still trying to by training enhancements and they aren't there? Training enhancements don't have an origin. Dual origin and Single origin enhancements are origin related. use https://hcwiki.cityofheroes.dev/wiki/Category:Contacts_By_Level Look at the level ranges. Find your level in a band that is like 4-5 levels wide. It will tell you who is your origin contact This page lists the contacts for Heros, Villians, and ...er.... Praetorians (they are sneaky and end up on your list of possible contacts even if you aren't a Praetorian) Example : https://hcwiki.cityofheroes.dev/wiki/Category:Hero_Contacts_Level_30-34 Magic Mutation Natural Science Technology Allison King Jose Escalante Phillipa Meraux Jenny Firkins Tina Chung Peter Stemitz Merisel Valenzuela Lou Pasterelli Neal Kendrick -
... with a Cliff Burton bass solo.
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Are you talking about the movie? Interstella 5555: The 5tory of the 5ecret 5tar 5ystem?
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Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
UltraAlt replied to RunoKnows's topic in Suggestions & Feedback
Players have already asked for things like wands and staffs to be used for power sets to add more mystic flavour to powers. The point is that people do want all kinds of customization. Possibly there needs to be a power customization thread the same way that there is one for costume parts. My point is one customization .... there is never only one. Nothing with it being cool. This among many things are cool. I'm not arguing with bringing it up. I do think changing a set a called "beam rifle" into something that doesn't have a rifle necessarily involved - at the very least - would need to be renamed. -
Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
UltraAlt replied to RunoKnows's topic in Suggestions & Feedback
I have a different take. I have many alts, so I can understand why variation of character creation and power customization is a great thing. The DEVs are all volunteers. What you are suggesting would take a massive amount of time. I think the DEVs have been good about making their time "well spent" in regards to changes in the game. In this case, I think "beam rifle" says it all. It wasn't named the "beam" power set. Character customization is good, but I would rather see powerset proliferation - bringing power set types from one set to another set that doesn't have them would be easier and more beneficial to the game. I know that there are many other things that the DEVs are working on (using their own time that they are not being paid for). I'm not saying what you are bringing isn't neat or cool. I'm not even saying that I wouldn't use these options if implemented. I do think I would be more likely to create an Ice blaster with a rifle or electric blaster with dual pistols than a blaster with beam rifle blaster without a beam rifle. Honestly, I'm still looking for my dual wield scrapper to be able to hold pistols as weapons (because I don't see a pistols melee set coming out anytime soontm) -
Have you found your ‘forever character’ yet?
UltraAlt replied to CaptTastic's topic in General Discussion
Er, what? As a player with many characters, I will say that the player that insists on only playing one character is throwing a majority of this game's (any game with character options for that matter) gameplay out the window. Don't repress the urge to be creative! Don't repress the urge to explore and experiment! Give in to your inner Jack "the King" Kirby! Be the creator! But - of course - play the game the way you want to play it (hopefully to have fun). Fit into that pigeon-hole. Be "One Slot Man"! Erase your alts! Be Pure. Be Vigilant. Behave! Limit yourself to "there can be only one" to avoid what some call a disease ... this so-called "altitis" if you must! Won't be me. You'll run into me on one server or another, on one character or another, and may never know that it is me. Always wear a mask <-- it's a superhero thing. * "There can be only one" from Highlander. Wouldn't have been much of a movie or multiple television series if there was only one of them in the movie or series, am I correct? I know. Not really relevant in this case, but, still, even so... -
There are no awful combinations
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/e facepalm
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Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
UltraAlt replied to RunoKnows's topic in Suggestions & Feedback
Which is purely subjective as it is DEV's time which is not paid for. The DEVs work for free because they love the game. -
Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
UltraAlt replied to RunoKnows's topic in Suggestions & Feedback
So, I have to ask if you would want all the other blaster sets to have dual pistol, rifle, and beam rifle power animation options? If beam rifle can be a hand blast, why can't fire or electricity use the dual pistol animation? I understand what you are going for, but maybe you can see what I'm saying as well. I think it's a can full of worms. -
So how tall do you guys make your characters?
UltraAlt replied to Beef Ninja's topic in General Discussion
Always based on character conception for me, so all my characters are different sizes regardless of body type selection. I don't think I have any that are at default size.