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UltraAlt

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Everything posted by UltraAlt

  1. I've joined some Summer Blockbusters by queuing in. It can work, but I agree that most of the time, it is not the way to join a taskforce or to recruit for people to queue to join a taskforce. This is not DCUO.
  2. Defenders tend to be the weakest solo characters. I'm assuming you are typing about helping a team to fight AVs and not trying to fight them solo. If you are trying to build a Defender as a damage dealer, then you should be looking at other archetypes. There are a couple of different types of defenders. Like a blapper, building a defender as a damage dealer is really pushing against the archetypes strength. Depending on the power sets and powers from those sets chosen, defenders can ... Heal a team Protect a team Buff a team Debuff enemies If you are going to solo, then you should probably focus on sets and powers that debuff the enemy. I say this as most heal, protect, and buff powers are primarily for teammates and not the defender themself. Aspect of solo versus team, it takes just as much endurance to heal, buff, and defend a full team as one that only has one other character in it. It generally takes more end to use powers that will be able to affect your solo character, which most of the time would also be able to affect all your teammates as well - as indicated - for the same amount of end. I would say that Bubblers (any type of shield generation) and Empathy (true healer) are probably the most team focused. I'm a character conception oriented player. If you aren't going to create a character with a conception in advance, I would pick up a set and try it out and pick powers that you think are interesting and learn how to make them work. That is to say, don't pick a power and expect it to do X, but figure out what it does do and how/when to use it. Sure, X can be a good place to start, but taking time to figure out when best to use a power based on what it does, recharge time, and what other players on your team are doing can make a big difference. I have my most fun with a defender when I'm on a big team and healing/buffing/protecting my teammates.
  3. Yeah, well. They were buying int from someone selling cheap enough so it was around the cost to make and selling them for 4 mil a pop, so ... and not just a few ... a lot of them. with all the gold farming going on people didn't know the worth of influence there toward the end before the sunset. So much better here a Homecoming
  4. I know a guy that gave up making these because they were so cheap to buy them off the market that it made no sense to bother making them. And, yeah, he was making about 40x what he was buying them for on each one sold. I don't think you were cornering the market the way that you thought you were. Just saying...
  5. They aren't called Support because they supposed to be team based. City of Heroes was built on always running with a team. They are support because they aren't primarily damage dealers. Instead, they are built primarily to mitigate in one form or another (be that, healing, holding, buffing, debuffing, shielding, immobilizing, slowing, etc.). Solo game play components were added later as there are a good number of people that solo. Changes were made to all ATs in regards to soloing. All ATs should be able to solo at this point. There are ATs that solo better than others for obvious reasons. The fact that someone that can mez someone is less resistant to being mezed than a melee character is silly to me. Why is a melee character immune to a mental attack that hypnotizes them? I understand absorbing damage, but being held or immobilized? Just doesn't make sense to me. (It seems to be the only reason is that it is frustraing to the player playing a melee character and they rage out more about it than a non-melee player) I could go into this more with stories of CoH PVP history, but that is not really want this thread is about, or what I'm replying about. All Archetypes perform better when they work in synergy with a team than they do when solo. Melee archetypes and blasters (and the like) are damage dealers. Support archetypes are force multipliers.
  6. I didn't say never to attack. I said to target through the tank or a melee character. This will tend to keep the agro on them when you do attack. It helps blasters keep agro on the damage absorbers as well. Melee characters have built in agro drawing components that can overpower the agro of agro caused by damage alone. I will state it again. The purpose was to help a player that was having issues because they were falling frequently in combat, and I was providing them with ways to help decrease or eliminate these defeats during combat. I have been on more the just RO teams in the past as well. I'm not sure of your intent in stating this. So maybe I should say, I've been in other super groups as well as gaming with the RO teams and PUG teams. In addition, I have been in set teams that aren't all from the same supergroup but band to together on one night or another. I also used to attend Tanker Tuesdays. And again, I don't know what the point is of saying this or how it is related to a player that is having issues as a Defender being defeated more frequently than their team mates or giving them valid suggestion on how to mitigate them falling in combat. /emote facepalm
  7. I would think it would be more likely for us to see these then new power sets. I'm saying that because animations that could be used across multiple power sets would be just that. Useable by multiple power sets versus just one. As only using optic blasts as a stand-alone super-power is so closely linked to Marvel's Cyclops of the X-men, I'm sure that is one of the reasons that Cryptic stayed away form it. The same probably for the chest blast which is often linked to Marvel's Iron Man. That being said, being able to blast people with ice and fire (looks like fire) from the eyes or chest really shouldn't have any copyright issues (versus say a Cyclops' concussive eye blast (laser like, energy damage w/knockback), Kryptonian heat-vision (laser like, fire damage), Iron Man's chest-mounted repulsor blast (energy damage w/knockback), etc.) I'm not sure what attacks from the head would look like. Are you talking out of the mouth like the breath fire attack? or?
  8. It's pretty much what I expected as well. I have a couple of poll ideas and I thought this was a good place to start from a community involvement standpoint.
  9. Make sure to vote in the poll. Thanks!
  10. You know - you could post your own ideas instead of tearing apart what you don't like about what works for other people. All these things work for me. They are all valid in game play. If you don't understand how to break Line-of-sight to lose agro (move agro to your teammates) or how to fall back to string out enemies to make them easier to defeat, that's on you. The tactics are valid. If you want to face plant. Feel free. That's not the way I like to play.
  11. Yeah, well. Works for all support sets. Is this Monkey? Yeah, I was a Repeat Offender as well. If you have a good group going then all support teams are great. You know PUGs can be a mixed bag. Playing with those that are you are used to gaming with is very different than teaming with people that you haven't gamed with before that are joining with whatever level and preconceptions that they may have. Some may not understand what is going on and decide that they know better for whatever reason and sometimes try to talk big to show how tough or knowledgable they are. We all react to this in different ways. We can accept it. Learn from it. Disregard it. Simply leave. Use ignore. This thread is old, so I think at the time I was replying someone that was getting killed a lot as a defender and that tricks that I posted do help keep you alive as a defender if you are having issues falling in battle frequently. I labeled these as tricks and not rules. There is a difference for sure. Using a melee character as a meat shield is no different than using a wall as a shield. If you can use something to take the agro then you are playing smart and not being a child. if you are playing smart to avoid falling in battle, you are not behaving as a child.
  12. A cool power, but can be horrible on a team. I rarely take it. Meanwhile, in a "Kill All" mission somewhere in the heart of Pargaon City ... "Where is the last guy in this mission? We have been all over the place," types out frustrated player. Everyone turns and looks at the controller that has been casting telekinesis on every other group during the mission.
  13. I get these on Controllers for sure. (Don't play my doms enough...or really don't pay attention enough if I'm playing a dom half the time to think about if I have the AOE hold for them or not) * It's an "Oh, guano!" power. When the team gets in a bad situation. I fire off the AOE Hold and fall back. Sometimes it is more than enough to turn the tide of a battle that is going south. I generally only use it once or twice during a mission due to the end expenditure. *So many characters, so much character/server jumping!
  14. I'm pretty sure that I have received merits for some mission arcs. I don't remember which ones or how many of the missions in the arc that I was involved with. I'm also pretty sure that there were situations where the arc completed and the leader did get merits and I didn't. But as usual, I might have just had a City of Heroes dream and thought it actually happened. (I like City of Heroes dreams much better than Dynasty Warrior dreams/nightmares.)
  15. There is more than one way to play. Sure. A good tank can herd and gather a group-up tightly so everyone else can pounce on them. Makes the tank feel like they are the most important player on the team, too. However, that is not the only way to play, and it can become very boring to always use the same method of game play. (especially when it is tank-chasing and the tank "cores"/defeats-the-boss-and-maybe-another-enemy-or-two and runs off to the next group) Are the other methods riskier? Sure sometimes and depending. Walls have more Resistance than a tank, and a good controller can lock down group and dodge behind a wall before getting to much of the alpha. (Blasters can pull with a snipe too and pretty much avoid all the agro. Tank can taunt them as they come around the corner) They may be spread out a bit, but most tank damage auras can cover enough area and a tank can use taunt to catch those on the fringes. When things start getting out-of-hand (random people running off helter-skelter, multiple groups getting agro'ed, etc.), sometime I'll yell out "who's the point man?". These days most people don't know what I'm talking about. I might as well be yelling "Watch the LoS!" when someone is pulling with a snipe. On the other hand, I've been on teams where people were saying "we need a tank" and I've said "Our Storm defender will be tanking this evening." and quite a good job of tanking they consistently did. If you are a leader of a team, isn't it a little impolite to make everyone else wait while you are reading through all the mission stuff?
  16. Ack. Forgot the original line up was clean shaven!
  17. And I guess you know, Jack "The King" Kirby's Challengers of the Unknown "... The adventuring quartet the Challengers of the Unknown debuted in Showcase #6 (February 1957)" Meanwhile, GI Joe "The original 12-inch (30 cm) line introduced on February 2, 1964, centered on realistic action figures." Gotta wonder. They look more like the later Action Team, but look at their descriptions and hair color. (No beards and mustaches, but even so ..)
  18. I think all the graphics for this are already in the game. Instead of using a bow, the character would have the option to change to the graphics for throwing shuriken or grenade. Normal archery arrow attacks would have the Tsoo shuriken throw graphics option. Any exploding or FX attacks would have the grenade throw graphic option (including oil slick). The thug minion molotov cocktail throw as a graphics option for the fire damage attack.
  19. Set to close 5/31 at midnight.
  20. How do you use 2XP boost from the P2W vendor?
  21. That does appear to be the case after a web search. I had recalled that I hadn't been able to get an Epic Pool at some point because I already had 4 power pools. I'm getting old and I dream lot about THE CITY at any rate. Could be a memory slip or remembering something that happened in a dream. Sorry about that.
  22. Kind of glossed over everyone else's posts but you can only have 4 pool powers and that includes the Epic Pools, so, if you already have 4 pools, you can't gain access to a (hero or villain) epic pool set.
  23. If you don't use Geforce Experience for video or picture capture I would turn it off that feature :: youtube video : https://www.youtube.com/watch?v=_7ej-SBLpzY
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