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UltraAlt

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Everything posted by UltraAlt

  1. If you have just been playing blasters, then I would suggest creating a Sentinel. Sentinels can use dual pistols.
  2. Trying to get out there for the event on Torchbearer. TIming alway seems to get the better of me and team mate(s). Is there any problem with people doing a LFG for Tanker Tuesday teams after 9PM EST?
  3. Yes, "noble". Far more "noble" to allow zombies to roam about THE CITY attacking innocent bystanders. More "noble" to allow the minions of Dr Vazilok free access to kidnap and convert the citizens of THE CITY into zombies (some with bombs strapped to their backs!). So, I'm guess what you are saying it is humiliating to you to be transmatted/teleported to the hospital coated in vomit because you were defeated by the creation and followers of Dr Vazhilok. I have characters that were created specifically as zombie-hunters, so, yeah, there is that ... So you are saying that Vahz are harder to defeat and/or difficult to fight? Looks like that "greater challenge" that so many players are looking for. Kind of like Malta and Carnival of Shadows (in the 40's at least) ... and Tsoo (like level 12-15)... Some people tend to want to avoid the "difficult" parts of the game and then later say "nothing is a challenge". Often times, it is learning how to deal with a group of foes. Once you know their behaviors and your character limits, it becomes much easier to survive and defeat the foes. It isn't always about being a bull-in-a-china-shop or refusing to retreat from a foe. It isn't necessarily about fighting the closest foe or taking out the boss/highest-foe in the mob first. Each group of villains has a weakness. Part of the fun of the game is figuring out how a villain group operates, what their weakness is, and how to exploit take advantage of it. In relation to this thread So the lesson here is :: if you don't want to fight the Vazh and you want your archetype origin enhancements to drop, then don't pick science as an archetype!
  4. That would make a Garou natural as well (versus a human bit by a werewolf). Same goes for a demon being born a demon. Elves being born elves. Fairies being born fairies. Dragon's being born Dragons. All of these (maybe not dragons and elves in come cases), do seem to have some innate supernatural connection. That supernatural tending to be linked to mysticism and, and, therefore, magic. On a tangent, at what point does martial arts training in THE CITY turn from physical training/conditioning potentially turn into something more? Is kinetic assault just physical training/conditioning or does that become something akin to magic? Of course, most of this has to do with the origin story/background/backstory of the character and less about the powers or archype picked. Pretty much anyone with the Magic archetype is by default "magic", but can other archetypes claim to have magic powers?
  5. Well, I'm a character conception player. What kind of dual pistol character conception are you trying to go with? I could suggest a secondary based on that. Including what you are planning on making your character look like helps me as well. Have a backstory? (could be clue in there as well) But, if you are power-leveling to 50 (which there is a slight reference to this being the case), then don't bother with my questions. By power-leveling, you are blowing off the game to get what was stuck on the end of it. Developing a character as you level up tends to make more sense if you are playing the game as you level. Also, leveling give you time to get the feel of powers as you advance, a sense of reward as you "ding" to level, and, as far as I know, there is still far more content pre-level 50 than there is post level 50 (unless of course, you Ouroboros to go back and do all that pre-level 50 content!)
  6. well, if we are talking about game characters with the Paradigms. Type 1 I have a character that "thematically" uses Tarot cards and potions along with learned magic. A character that learned how to draw down the power of a constellation to empower him in battle. An ancient Egyptian mystic that self-mummified to prolong their life. A character that trained in voodoo practices Type 2 A character with power-enhancing gauntlets (well, they use some alien tech, but any science significantly advanced can appear to be magic) A character with an enchanted trident, but they are Atlantean, so... Characters that are of line of heroes that were granted mystical armor/cloth and an orbiting surveillance base by the Annunaki Type 3 Characters that were left behind from when the Winter World retreated from Paragon City. Obviously, innately magical. Some forest type elves, so as magical as elves are. An Angel that always was an Angel. Demons that were born demons. Mystic wanders from the beginning of time that were innately magical. Werewolves that were born werewolves. (Or Garou born as garou) A Djinn Type 4 A character that was bitten by a vampire; thus, became a vampire. (I think this one fits in 4?) The classic "made a deal/exchange/barter with a devil" So it looks like I tend to go with Type 1 and Type 4. Maybe I need to make some more alts to balance out my mystic coverage.
  7. How about make a base with a teleporter to the Pocket D? (you can set up other teleporter options to go to hero side, villains side, and co-op zones.) Once you make a supergroup, you can invite all your alts to it by using /altinvite They don't have to be on-line. How about getting either of the badges in the Pocket D to unlock it as an option for the long range teleporter?
  8. They aren't a mix. They are based on the type of enemy that you arrest/defeat. If you fight against the groups related to your origin, they will drop enhancements for your origin. Clockwork aren't going to drop magic. (pretty sure they drop tech only. I think Vazh drop science.) Circle of Thorns aren't going to drop tech. They drop only magic. Salvage works the same way.
  9. Is that for a Spines power set power customization option?
  10. Ported from another thread as I was tired, confused, etc. when I posted in wrong place "I would like to be able to dual wield pistols as melee weapons even if we can't get a dual pistol -scrapper- set. The pistols going off (firing sound, muzzle flash) with the stabbing attack would be nice, but I would settle for being able to pick pistols as my melee weapons on dual wield. Some masks with white eyes/ey-holes would be nice. or two tone so that you could pick the eye/eye-hole color. A couple of different turbans would be nice. Unadorned and with a third-eye jewel as two examples. Animal heads that scale to the body size versus having to scale the body size to fit the animal head size would be nice. Some animal heads always seem to be too small to to me in proportion to the character's body. It would be cool to be able to link the travel auras directly to a power so that they turn on when you use the power. Same goes with a costume part that would appear when you use a travel power - like when you use a raptor pack and the it shows up on your back. I know that there are some/few costume parts that do interact with the travel powers, but being able to pick something like this as part of the power customization would be nice. So maybe a backpack that has the raptor wings in it that looks like a backpack sort of thing and then when you use fly/hover the wings pop out of it or it simply transforms to a raptor pack. sorry tired and pinwheeling. I need to go to sleep."
  11. Just happened to read this as it wasn't quoted. Thanks. I'll pin that thread.
  12. I'm wondering if there could be some way to keep the snow effect and frozen water going on in Atlas until say end February or whenever the spring event happens? I understand getting rid of the presents and shutting down the winter holiday event, but ... yeah.... winter is still going on. I know this would be a change, but having the seasonal visuals happen until the next seasonal would be cool in my book ... well, chilly in this case. Guess I have to go back to do some Striga missions. I have an alt for that!
  13. And that's my sign that my hold is +2 Mag, so I like it. If there was a way to make my hold look different and still look like the same power set, then, yeah, that would be cool. I can't see having the ability to turn off the proc visual fx (maybe easier to turn them all off than simply one) being a problem except for PVP. I would want that kind of thing to be tied to an costume slot, but a general option in the option menu might be an easier "option" ... if it is possible at all.
  14. The best Superhero MMORPG ever created filled with an incredible diversity of customization on every level including costumes, powers, power special effects, base building, mission design, and more.
  15. DEVs are pretty clear that they weren't going back on it. I see no reason to frustrate them with an endless debate, but maybe they are simply ignoring it. It appears to be done at any rate... I can only hope.
  16. You can't always get what you want.
  17. I would like to be able to dual wield pistols as melee weapons even if we can't get a dual pistol weapons set. The pistols going off (firing sound, muzzle flash) with the stabbing attack would be nice, but I would settle for being able to pick pistols as my melee weapons on dual wield. Some masks with white eyes/ey-holes would be nice. or two tone so that you could pick the eye/eye-hole color. A couple of different turbans would be nice. Unadorned and with a third-eye jewel as two examples. Animal heads that scale to the body size versus having to scale the body size to fit the animal head size would be nice. Some animal heads always seem to be too small to to me in proportion to the character's body. It would be cool to be able to link the travel auras directly to a power so that they turn on when you use the power. Same goes with a costume part that would appear when you use a travel power - like when you use a raptor pack and the it shows up on your back. I know that there are some/few costume parts that do interact with the travel powers, but being able to pick something like this as part of the power customization would be nice. So maybe a backpack that has the raptor wings in it that looks like a backpack sort of thing and then when you use fly/hover the wings pop out of it or it simply transforms to a raptor pack. sorry tired and pinwheeling. I need to go to sleep.
  18. Nope. Either the DEVs are left alone, or all the situations that cause a debate need to be removed. There won't be a reversion so those seem to be the two options.
  19. Not sure why it is relevant to post about a private server on the Homecoming forums. If they have suggestions for their "private" server, I really see no reason to post that here or am I confused again because I'm tired?
  20. I stand corrected However, can you get to any of these through a base teleport beacon (Other than the Shadow Shard - and I think that was added after the change maybe)? The Hydra are from another dimension? I thought the Rikti were from another planet. They got here on dimension ships and not spaceships? Honestly, I would consider most of those pocket dimensions. And once again, that is teleporting to another dimension and not another point in the time stream. Regardless, I still fall back on that we should stop bothering the DEVs about this. Lore issue resolved.
  21. I thought they removed that from bases. (I don't use the thing) Is that still in there? Guess the DEVs need to remove that too in order to satisfy the few that remain to debate this.
  22. Not sure what "server" you are on, but apparently it isn't Homecoming. The above is what I'm seeing in the character creation screen in Homecoming. As above, Scrappers aren't Tanks, they are melee. Scrappers have "Confront" in their primary selection. Any PBAoE or cone attacks create agro based on damage generated. I'm unsure if Purrfekshawn is wanting to play scrappers that create more agro (in which case, play a Brute) or if they want to be able to hide behind scrappers and feel that they are not generating enough agro to protect them (in which case, don't throw so many AoE when you are running with a scrapper as you would when you are running with tank). Quills does a pretty good job of creating an agro field on a spine scrapper. I do not see a need for a an AOE taunt for scrappers. That is for tanking not scrapper-ing.
  23. Yep. thanks. Posting in the forums when I'm tired is a bad habit. But here I am doing it again. Praetoria is on the same timeline as far I know. It is, however, in another dimension. So yeah, way make it convenient. Take out all the teleporters that go to Praetoria. Old game lore, or Homecoming Game lore? The times they are a changin'. I think they did away with the base equipment that would allow you to travel through time form your base. Sometimes a blue police box is just a blue police box. Depends on who's hypothesis you are using. If you are going with your hypothesis there are an infinite number of dimensions because any possible variation on any level would lead to an alternate timeline branching ever more variant from the original as the timeline progresses. Anyone traveling back in time would increase the branching. Fortunately, there are only two dimensions in City of Heroes - Primal Earth and Praetorian Earth. The Praetorians had to build special equipment to attempt to bridge the gap and start their invasion plans. Luckily, those plans were mostly thwarted other than the clock work situation in higher level hero-side missions. Looks like we need a hospital in the Ouroboros, and we need to block the option of going to a base when someone is in the Ouroboros, on an Ouroboros mission, or are in Crimeroia. That includes falling in battle and base teleporter. You would have to exit out of Cimerora through the Ouroboros and then leave the Ouroboros and return to the Primal Earth before you could use your teleports again. ... or maybe we should just go with what the DEVs have set-up and put so much of their own time into and stop hassling them about it.
  24. I have some Corruptor characters. I don't "love" corruptors. I love City of Heroes, and the corruptors are simply another way to play in THE CITY. Corruptors are like Defender/Blaster. They do to extra damage when enemies are at low health. Do less healing than a defender, but more damage than a defender. They bridge the gap of being a damage dealer (on opponents with low health) and team support. They really rely upon the rest of a team to damage enemies so that they can take them out. While they are waiting to take those kill shots, they can buff or heal the team. It is a different play style and a change of pace.
  25. Oh, you ran multiple accounts before the sunset? I was on the all servers, but I only had the one account. For sure, someone else would have to answer that one. I'm not to concerned with mini-maxing. (As a player of the original Champions RPG (table top game I guess is the new lingo), I've done my share of mini-maxing. And this is another story all together, so I shall stop other than to say I loved making Champions characters at the same level that I love making City of Heroes characters) I'm more concerned with the power sets and power selection related to my character conception. If you are scared of the feel of trying stuff out and then deleting the character if it doesn't pan out, then using the beta is a good testing ground. That gets wiped periodically. You know it is going to happen. You know it isn't the "real" game, so it take some of the sting out of it. I call it the "ding" factor. Everyone wants to "ding". The "ding" is a reward experience for accomplishing things. This is one of the reasons that I'm against power leveling. It takes away some of the enjoyment of the "ding" that helps add a reward feeling related to playing a characters. I tend to have more fun playing the mid levels. Not simply for the "ding" factor but because of the missions and the kind of players that love going through the leveling experience. People can play however they want to play and that's fine, but this is where I find the most enjoyment in the game. And that's my point. When it grabs your attention, that's the best time to create an alt as far as I'm concerned. One of the last characters I made was a dual pistol/martial arts blaster because of the martial arts secondary for Blaster is so wire-fu. It has bullet-time feel to it without changing the rate of the game for anyone else. How did I stumble upon this? I was beta testing the different sets.
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