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Everything posted by UltraAlt
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You find it laughable because you can't accept the truth. It really doesn't make any difference about what the game tries to make you feel about fighting villains and saving the City. As long as you are playing your character like you are defeating villains and saving the City that is what you are doing in your gameplay. City of Heroes succeeded. It is the best MMORPG Superhero game of all time. City of Villains succeeded in doing the same thing for villains. CoV did fail in duplicating City of Heroes success. That is a fact. Villain population is much smaller that the Hero population always has been and most likely always will be. if you think the game has failed, then why are you playing it at all? I'm just wondering, since you say it has failed.
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Some kind of free verse poetry thing on their part?
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WHY is your favourite toon your favourite?
UltraAlt replied to Scarlet Shocker's topic in General Discussion
I was attacked for saying this on another thread. Not worded the same way, but the same point. I'm not really following the question. At least, I don't think that I'm really following it. My gut reaction is "the character I'm current playing" but that isn't always the case. Sometimes I feel pigeonholed by my teammates to pick a character that will work best with the others on the team, so I'm picking the best to fit in that situation and not necessarily the one that I had planned on playing or feel like playing. So I guess I would better stated my favorite character would be the one that I wanted to be playing at the time (versus actually playing them). Which character/server that is varies constantly. It seems. And I might not even be playing/be able to play when I get that itch to play a certain character. That being said, looking at the question from another direction ... I tend to team. When I'm teaming, I'm trying to figure out the best way to work with my teammates, so I guess that kind of makes me more of a support player regardless of what archetype that I play. So I guess that is my favorite in that sense. -
Oh, now the villains are for actual segregation. Standard.
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General behaviour in-game and interaction with other players. I don't have any documentation to back-up numbers that pick a Main character, Mainly Main (farm for their main or sometimes switch up), Character Alt/Server Main, or Server/Charter Alt. I didn't say that I did - see below. When my current poll is over, maybe I will poll on this next or you can set-up a poll for it. If the DEVs want to step in on it, that's great. But from my experiences, it pans out that way. "...seem to be..." If you have different experiences that's great. Post your experience and don't simply attack others - unless of course that is your thing. That appears to be some people's go-to in forums in general.
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It isn't. The numbers are there. They have been there historically. You are refusing to accept the truth.
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what do you mean by "pull"? Are you talking about "taunt" or "agro"? Maybe I'm getting tired, but I don't think that there are any powers that pull enemies toward you in a way that knockback powers knock enemies away from you or repel powers pushes them away from you.
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Performance Shifter: Chance for +Endurance question
UltraAlt replied to Rustbeltcomics's topic in General Discussion
No. The proc has a chance to trigger when you attack, but the chance for +End is for the user and not for the target. -
Performance Shifter: Chance for +Endurance question
UltraAlt replied to Rustbeltcomics's topic in General Discussion
I slot three end mods in stamina before slotting this proc. It does work for your stamina gain only if you slot it in other powers that slot end mods. I have it slotted in a couple of powers on my electrical characters that character gets the chance per minute per proc. It really is dependent on your endurance expenditure and how often to have to stop to rest because you are running out of endurance. -
New Power set for Blaster: Shuriken Blast
UltraAlt replied to Spectre7878's topic in Suggestions & Feedback
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had to dig for the other enhancement Overwhelming Force - Damage/Chance for Knockdown/Knockdown to Knockback. "Provides a 20% chance to do knockdown on targets, enhances damage by X%, and converts any Knockback on this power to Knockdown. Some powers may have their chance to Knockdown reduced when this enhancement is slotted. This enhancement also has a penchant for the dramatic" Thanks for having me look at this. I didn't realize it was "chance for knockdown". It means I can put it in powers to cause them to have a chance to knockdown even if they can't-slot/don't-do knockback. So this would be good in a damage field or AoE if it can be slotted in them.
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It isn't a proc. The effect is always happening. sudden acceleration - "Converts any Knockback this power deals into Knockdown. Some powers may have their chance to Knockdown reduced when this enhancement is slotted" I don't know about the effects of slotting the overwhelming force and sudden acceleration together. I have never done that. My understanding is Knockdown is simply Knockback with knockback distance reduced to zero. So you should be able to go into the manage screen and use the Show detailed info to look at the power and see what it is showing as the knockback distance on the power in question.
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I would definitely like to see more Summer Blockbuster type content. could add as a side mission type inside of PVP zones. Villains get the options to rob a bank or what not. If they do the alarm goes off and heroes get to respond. Could door lock it to only allow an equal number of heros to enter to match the number of villain in the mission. .... of course, once villains are outside and trying to get to the getaway point .... Feel free. I'm not going to accuse you of something simply because you make ungrounded attacks against me or try to insult me. Villains going to villian.
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back before the Sunset, sometimes GMS would puppet/play Giant monsters or AVs and spawn them in Atlas on top of City Hall. I always thought that was a good time. I would, however, like them to appear at a zone gate and then travel to a given point on the map (any map and not just Atlas - there is usually a spot where this kind of thing happens/people congregate for this kind of thing). This gives some more action to it and gives time for players to respond before the target Giant Monster/AV(s) lock down to a certain spot. No flaw in thinking. I play on all the servers. I play heroes mostly, but have like 5-8 Rogues (which mostly end up playing heroe side when I do run them). I know I'm in the minority. The majority seem to be those that run one MAIN character possibly with some alts. Fewer are those that really alt out and don't really have a MAIN character, but do have a MAIN server. Fewer still are those that make alts on other servers and jump servers daily. Honestly these players most probably have a main server as well. (I have to admit that I do) No one is trying to "push" or force anyone anywhere. Suggestion was that if players are having a hard time finding other villains to team up with then perhaps calling a server the unofficial Villain server would allow players that want to play villains a target server for grouping up for that kind of game play. No forcing. No pushing. No dragging. No forced imprisonment on an "unofficial" server. No forced removal from a server due to gameplay choices (I would be kicked off the PVP server as I haven't PVP'd on that server yet!) But you see, that is the root of what we are talking about here. Making a suggestion isn't taking away anyone's choices. Some arbitrary group of players that decide that they have made the final call on something doesn't mean that they are allowed to impose their view on everyone else (unless they are the DEVs of course and to some extent GMs). I have not called for locking down any server to Hero content only. I haven't run into anyone posting about doing that. Most of the most - let us say - impassioned people against what they they consider to be villain segregation (I really consider it to be consolidation for mutual advantage and my opinion is my opinion just as much as they have theirs) are acting like that is what is being called for. Some kind of forced removal of villains to a server. That is a huge and unfounded conclusion based on my post. It's knee jerk and extremism. I'm sorry, but it's true. Just because people moved villains to an unofficial villain server does not necessarily mean that they will bring all their characters with them. The Heroes would still have plenty to game with where ever they were. Other heroes are not going to move to another server simply because you moved your villains there. Characters can also move back and forth across servers (possible naming issues being the only reason not to do this) I'm assuming a lot more than did on live when CoV was first released. I know I felt like I should explore the content since I was paying for it. I can't remember for sure if I was leaning towards buying CoV or until it meant that I had to buy it in order to have access to Hero Bases. Since I had bought CoV (for hero bases), I felt like like I should explore the content. I like playing heroes more than villains. I enjoy playing villain content more than playing Praetorian content (and I know that there is a lot of Praetorian content shoehorned into to hero and villain game play at this point.) Initially, I really had issue with the villain content because I had set my Logitech game controller up for City of Heroes gameplay. CoV was much more vertical which meant that was having to take my hand off of the controller quite frequently to change viewing angle with the mouse. After the sunset, I ended up playing DCUO (DC Universe Online <-assuming I don't need to say this but just in case) which made me re-configure my controller settings completely. When I started playing on Homecoming, I rebuilt my City of Heroes controller configuration based on some of the ways I had set up my controller to play DCUO (mainly camera control) This may negate some of the reasons that I probably didn't enjoy villains as much. Plus, I'm not really villain oriented to be honest. you can look on the server page https://forums.homecomingservers.com/status/ and see the population broken down at any given time (oh, the number difference in the totals .. that would be the Praetorians that don't get their own column listing).
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I'm not into thread necromancy
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Then as the 2nd poster suggested the villains could congregate on (one of the more) populated servers (Excelsior or Everlasting). Characters can pretty easily move from one server to another (other than the naming issue which isn't always an issue). I don't know if I would move either. At this point, most of the time and every day the villains have 1/5th the population on any given server. Oddly enough, right now Indomitable has 60 Heroes and 24 villains. Go Figure. If you want it, do it. Start organizing what you enjoy and bring in other by advertising special events. Set up regular game nights and play times when and where people can find you to enjoy what you enjoy doing. Create posts about it. Use the Clubs and Calendar options about under the browe menu. But for the love of Stan Lee quit complaining about not having other/enough villains to game with and then complaining when people try to help you organize larger groups of like minded gamers.
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You might have a point about those yellow guys, but they don't complain about not having anyone to team with. Blue server? Ha. Heroes aren't complaining about anyone to team with either. Heroes get together to game with each other on every server. It's always the mopey villains complaining about not having anyone to team with. How they are so cool, but no one wants to game with them. "I'll turn on you and steal you blind in an instant! Why won't you be my friend? Here have a cookie. I promise it probably isn't lethal poison. No. Not that one. Take the one with skull and crossbones on it." Even try to say something that might be to their advantage and they attack it. It is what villains do. Can't help being villainous. Carry on with your bad selves in self imposed isolation.
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Yes. Somehow making a suggestion on how people can get together to game in a way they mutually enjoy must be segregation. That is what segregation is all about. Obviously my suggestion somehow forces all villains to migrate to the "Red" server against their will. Obviously the "Red" Server is intended to be a concentration camp to purify the other servers of the villainous PCs in order to bring about Heroic Utopia on the other servers. It must be an ... what should we call it? A villainous plot to move cage all the villains into one Shard ... and then destroy that Shard completely to remove all villains from the City of Heroes so it can truly be what it is meant to be. I feel sad for all the RPr's that segregated themselves. So horrible that Tankers are segregated on Tanker Tuesdays! And the PVPrs must really beat themselves up about their self imposed segregation. Not to mention the Europeans segregating themselves simply because the server is in Europe. Horrible. It must be stopped! Friends should also feel bad about playing with each other as that is true segregation in its highest form! How dare people that are friends spend more time with each other than anyone one else?! Down with friendship, getting along, and enjoying other people's company. Horrifying. Best part of it is, while they are busy homogenizing into bland uniformity I can simply take over the market and make millions. Millions. And then Robots of course. Lots of robots.
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seg·re·ga·tion /ˌseɡrəˈɡāSH(ə)n/ noun the action or state of people gathering to enjoy something that the group enjoys doing. "the segregation of gamers on game nights" I think that's Orwellian doublespeak.
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? who is this this pointed it at? I guess it is just a general villainous reply. So I'm wondering how getting more villains to together to be able to team up with one another is somehow showing hatred of villain characters. Confusing, but I guess villains are like that. My supervillain group is on Torchbearer. Not that I play them that often. Not that I so much play ANY character that often. I'm too busy switching characters.
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So which server IS the "RED" server? We have unofficial RP and PVP servers. We have the highest population server. We even have a european server. I keep hearing talk on and off about how the villain population is so small and so hard to find enough players or players leading villain task forces and what not. Perhaps if there was an unofficial "RED" server then there could be a higher population through condensing the existing villain player base. I know "crazy talk", "he's bonkers!", "out of this mind". Undoubtedly, there would still be more heroes on the server but what do you villians care about that anyway?! I would suggest the unofficial PVP server. There isn't much traffic there. Should be good for connection speed, plus if you are a villain and want to beat up (player character) heroes, well ... isn't that where you would find them anyway? Just more mad rambling on my part, because, you know, that's what I do.
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Alternate Archery/Trick Arrow Power Customization - Ninja
UltraAlt replied to UltraAlt's topic in Suggestions & Feedback
Oh, nice. -
Nothing can one shot you in City of Heroes if you are undamaged as far as I know. Go to full health and jump off the tallest building (walk off backwards to get the rush of seeing the windows passing by). You will have one hp when you hit the ground regardless of how many hit points you had to start with (sure you might have more left if you are level 50.) City of Heroes was designed as team game. Though things have been added to make soloing easier, there are some archetypes that are at a disadvantage when soloing and you are playing one of them. Join teams or recruit people for your team in the LFG channel. People aren't always recruiting and you can't always get someone to join your team, but teaming is more fun and you are more likely to survive with teammates around.