-
Posts
4507 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by UltraAlt
-
Lots of those doors in Council missions. There is a room in the back of some of them with like 16 doors. Moonfire and Hess both have at least one room like that. I think they are actually in more than one of those missions. Problem, of course, is having a team that wants to take time to destroy the doors.
-
Must be in the music track sound. I have that turned way down (cool music, but gets very repetitive). I don't remember ever hearing it. I have my SFC sound turned down a bit, but no that much. The SFX that really annoyed me the most was the fluorescent light sound in Praetoria. Didn't like the missions much. That sound was the final straw that swore me off of making Praetorian characters.
-
So there are 4 alignments Hero - You are a good guy and can only run missions in Paragon City and co-op zones. Vigilante - You are a shady character, but mostly for the side of justice. You can travel to the Rogue Isles, but only get missions from hero contacts. Rogue - You were once a villain, but sometimes you do things that are considered good. You can travel to Paragon City, but only get missions from villian contacts. Villain - You are a bad guy and can only run missions on the Rogue Isles and co-op zones The advantage of the Vigilante and Rogue is being able to run with teams for both hero and villain content, but you must be on the in a co-op zone or Paragon City to join hero teams or Rogue Isle to join a villain team. You don't have to go through the tips option. You can change alignments whenever you want by talking to Null the Gull on top of the van in the first villain side room in the Pocket D. The game was originally developed with Heroes. Villains were added. Villain population was much smaller than the hero population (still is). The DEVs talked like it was a way to explore different aspects of the genre (say the Punisher for example - when you come down to it anyone hunted by the police would be a vigilante so really Spider-man was vigilante [I don't read much of the ret-conned x # comics] and, well, yeah, Rogue). I think that the Vigilante and Rogue were actually added as a way for Villains to be able to team with heros. A little the other way around but mostly for the benefit of the Villain players that had a smaller player-base to game with.
-
Doesn't appear so originally. Arctic Air is different based on the archetype. Controller - Confuse, Slow (slots confuse and slow) Dominator - Confuse, Fear (slots confuse and fear enhances. I have a fear set IO in mine) not sure about the others archetypes
-
I was looking for something like this at some point, but I think I was looking for an energy skin at the time. There is a metallic face, but it is more robotic looking than I think you are looking for. I think the closest you can get is a gray skin tone.
-
Uh, I figure anyone "hanging out" role-playing are mostly doing it in bases at this point. It isn't like the days when you could go do the Pocket D and player characters were actually dancing on the dance floor.
-
/e facepalm
-
I never understood why they didn't sell at least something. Maybe over-priced and expecting a tip, but selling something. I guess some of them do at Valentines, but they should sell something all year round. Isn't that their day job? (er ... maybe night job)
-
yeah, I know it's easy to go into the manage window and click on the "show detailed info" thing. I just figured the terms might actually mean something. I was looking at a couple of the sonic cone powers and they were marked as minor. I looked at the damage and couldn't figure out why they were called minor. Just figure terms mean something when are used instead of just haphazardly slapped onto to something. Good to hear that the DEVs at least did a pass on it. There is a damage type listing at https://hcwiki.cityofheroes.dev/wiki/Damage I figured there might be something like that for the "strength?" descriptors but I just didn't know the proper term to use for searching the wiki for it.
-
Fortunately, for you (I am personally opposed to them), there are Fire Farms running constantly to power-level you to 50 so you only have to door-sit and can avoid having to do any of that tedious (the actual game) game play. You can probably even just continue to door-sit at 50 to get influence/infamy/(whatever currency the Praetorians use) to buy all your uber expensive PVP enhancements.
-
It seems that everyone that has replied to this thread does not know. They have stated in one manner or another that they don't know if there is a list of the damage "strength" descriptors and do not know where it would be found. Based on their replies, there isn't one. But the selection of answers so far is so small that it does not mean that there isn't one.
-
That's my problem. It shouldn't be that way. The term should mean something. I'm assuming there is a list somewhere that indicates what these terms actually mean and in what order? I'm wondering if it not only has something to do with damage done, but also penetration ability (versus resistance) and who knows what else. It does seem to be "very loose" and that's what I'm trying to look into find a better definition of what the "strength?" descriptors mean
-
So I've been trying to figure out what the heck is going on with the damage "strength?" descriptors. I had always just taken it for granted that "Light" was less damage than "medium" or "moderate", that "medium" or "moderate" was less than "heavy" or "high", and "heavy" or "high" was less than "superior" or "extreme" damage. I don't see listing of what these "strength?" descriptors actually mean. I tried to look on the wiki, but nothing relevant came up. I don't know if it is the points of damage it does per hit or some other trait that would give it one descriptor over another. It seems to vary from power set to power set and even sometimes within a power set. Anyone know anything about this? Is there a list of all these descriptors somewhere that also indicates what they mean (kind of like the breakdown of damage types [lethal, toxic, dark, etc.])?
-
issue 27 Patch Notes for April 27th, 2021
UltraAlt replied to Jimmy's topic in Patch Notes Discussion
Update failed twice while using the Homecoming launcher. Third time was the charm. I've never had the Homecoming launcher fail to update the first time before. -
Gratz! Maybe seeing you around in one mask or another. I run around on Reunions sometimes.
-
Mastermind Group Fly - what am I doing wrong?
UltraAlt replied to SkorpyonFarmer's topic in Help & Support
Previously, the group fly was not as fast as fly. Heck, it wasn't even as fast of a fly as the player that had group fly powered up. This is in the new update/patch :: -
Support classes are extremely powerful when they work in conjunction with each other. Defenders powers already change and scale based on the number of players on a team. I can see your point if the player is running solo. So I could agree with this caste on-self mechanic when solo as a Controllers/Corruptor only or if scaling/changing like defenders powers do. (I don't consider Dominators or Masterminds to be a support class)
-
How many Respecs do you use to get the build just right?
UltraAlt replied to FullEclipse's topic in General Discussion
I try to never use a respec unless I'm forced to by game changes. -
Forming Teams :: is it too scary to lead/recuit?
UltraAlt replied to UltraAlt's topic in General Discussion
I was replying to you asking "why should I care?" I answered with a snarky response to what I felt was a snarky response. I care about what other people are doing and feeling because I care about what other people are doing and feeling. That isn't something that is simply game based. I try to care about and respect other people. Put yourself in someone else's shoes. You take the time to recruit for a task force. You expect to gain 5 or levels. Someone says give the highest level character to the team the star. Someone(s) else chimes in to do it. You relinquish the star due to peer pressure. The new team leader turns it into a speed task force and you get 1 level out of it. How do you feel? -
Forming Teams :: is it too scary to lead/recuit?
UltraAlt replied to UltraAlt's topic in General Discussion
But their often is coercion going on. When someone else chimes in that the star should be passed, it becomes intimidation. -
Forming Teams :: is it too scary to lead/recuit?
UltraAlt replied to UltraAlt's topic in General Discussion
It punishes the lower level players as they don't have access to the equivalent powers and slots that they would have if they were fighting enemies at their own level (ie if they are level 8 and running a task force at level 8, the enemies would be based relative to level 8. level 50 runs and caps the level to let's say 15, the level 8 has the slots powers and slots of level 8, but fighting against enemies based relative to level 15). -
Forming Teams :: is it too scary to lead/recuit?
UltraAlt replied to UltraAlt's topic in General Discussion
I am correct in their motives in my experience. You haven't had the experience I have had. You have no authority to declare me wrong. Somehow you are leaving out the point that by increasing the level of the team that it allows those higher level players to have access to more powers and how it affects the lower level players on the team. It is an personal advantage for them to raise the level in order to grants them access to more powers; this is not a team benefit. It does not give the lower level players an advantage. In fact, it punishes the lower level players as they don't have access to the equivalent powers and slots that they would have if they were fighting enemies at their own level (ie if they are level 8 and running a task force at level 8, the enemies would be based relative to level 8. level 50 runs and caps the level to let's say 15, the level 8 has the slots powers and slots of level 8, but fighting against enemies based relative to level 15). My recruiting for a team to run a +2/2 XP task force was getting turned into a 0/0 speed task force - pretty much every time for a while. The 50's tend to be doing task forces for the merits alone. So that does negatively impact the reason that I was recruiting players for the task force (and probably the reason that all those that weren't above the level of the task force were taking part in it - that is to say, they were looking for the XP on a team and not the merits alone). Taking my intent for recruiting and changing that to fit their motives is team stealing as far as I am concerned; so it is not wrong that it is team stealing as far as I am concerned (and probably others that didn't want this to happen to them when/if it did). But, yeah, at this point I simply tell them that I'm not going to give them the star. They can leave if they want and I'll find some more players to run with that have the same goal. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
UltraAlt replied to Jimmy's topic in Patch Notes Discussion
A brave new step forward. Nothing that breaks the game. Looks like fun. -
Forming Teams :: is it too scary to lead/recuit?
UltraAlt replied to UltraAlt's topic in General Discussion
So you are reference what appear to be bugs in task forces that need to be addressed and have indicated that some of them have already been addressed. No one is bound to anything in the game except by friendship, honor or a doggedness to find away to overcome hardship. -
Forming Teams :: is it too scary to lead/recuit?
UltraAlt replied to UltraAlt's topic in General Discussion
They are trying to take the team. I am the OP. Trying to get someone to hand over the star and the doing what they want with the team is team stealing.