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Everything posted by UltraAlt
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Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
UltraAlt replied to RunoKnows's topic in Suggestions & Feedback
I have a different take. I have many alts, so I can understand why variation of character creation and power customization is a great thing. The DEVs are all volunteers. What you are suggesting would take a massive amount of time. I think the DEVs have been good about making their time "well spent" in regards to changes in the game. In this case, I think "beam rifle" says it all. It wasn't named the "beam" power set. Character customization is good, but I would rather see powerset proliferation - bringing power set types from one set to another set that doesn't have them would be easier and more beneficial to the game. I know that there are many other things that the DEVs are working on (using their own time that they are not being paid for). I'm not saying what you are bringing isn't neat or cool. I'm not even saying that I wouldn't use these options if implemented. I do think I would be more likely to create an Ice blaster with a rifle or electric blaster with dual pistols than a blaster with beam rifle blaster without a beam rifle. Honestly, I'm still looking for my dual wield scrapper to be able to hold pistols as weapons (because I don't see a pistols melee set coming out anytime soontm) -
Have you found your ‘forever character’ yet?
UltraAlt replied to CaptTastic's topic in General Discussion
Er, what? As a player with many characters, I will say that the player that insists on only playing one character is throwing a majority of this game's (any game with character options for that matter) gameplay out the window. Don't repress the urge to be creative! Don't repress the urge to explore and experiment! Give in to your inner Jack "the King" Kirby! Be the creator! But - of course - play the game the way you want to play it (hopefully to have fun). Fit into that pigeon-hole. Be "One Slot Man"! Erase your alts! Be Pure. Be Vigilant. Behave! Limit yourself to "there can be only one" to avoid what some call a disease ... this so-called "altitis" if you must! Won't be me. You'll run into me on one server or another, on one character or another, and may never know that it is me. Always wear a mask <-- it's a superhero thing. * "There can be only one" from Highlander. Wouldn't have been much of a movie or multiple television series if there was only one of them in the movie or series, am I correct? I know. Not really relevant in this case, but, still, even so... -
There are no awful combinations
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/e facepalm
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Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
UltraAlt replied to RunoKnows's topic in Suggestions & Feedback
Which is purely subjective as it is DEV's time which is not paid for. The DEVs work for free because they love the game. -
Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
UltraAlt replied to RunoKnows's topic in Suggestions & Feedback
So, I have to ask if you would want all the other blaster sets to have dual pistol, rifle, and beam rifle power animation options? If beam rifle can be a hand blast, why can't fire or electricity use the dual pistol animation? I understand what you are going for, but maybe you can see what I'm saying as well. I think it's a can full of worms. -
So how tall do you guys make your characters?
UltraAlt replied to Beef Ninja's topic in General Discussion
Always based on character conception for me, so all my characters are different sizes regardless of body type selection. I don't think I have any that are at default size. -
Hazard Zones: what might revitalize these?
UltraAlt replied to Techwright's topic in General Discussion
My method in no way impedes badge hunting. Would it be as "safe" to farm for badges in a "hazard" zone? My question is :: Why should it be safe to farm for badges in a hazard zone? Always cool to have someone fly down and help out. This doesn't stop anyone from doing that ... they will still have more powers than characters that aren't leveled down to the zone. Make the lower level character team lead and that is solved. Could also make hazard zones scale to team leads notoriety like a door mission. I haven't seen this on Homecoming, but I did see it on live. Say a level 20-30 AV/EB mission. Level 50 on the team leaves the team, is now level 50, is still in the mission, and beats down the level 20-30 AV/EB by themselves with their level 50 powers. I don't intend that to give anyone ideas, but it happened, it is an exploit, I'm not sure if it was fixed, and, if development can avoid it, making more situations where this kind of thing can occur should be eliminated. -
Not even sure to where to post this or where I would find it or how to word searching for it ... to be honest. Are the costumes in the game designed on a flat mat and then applied to the character frame(?) or are they like sculpted in 3D from the get go? I've played in other games where costumes where a flat mat that could be manipulated and uploaded into the game for use for the player and as an option to others if they downloaded it for their own use. I'm assuming CoH's costuming is more on the sculpted side. Anyone know or can direct me to the relevant thread/post(s)?
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I'm glad someone posted this as I probably wouldn't have known for a while that this had happened. We tend take things for granted until they are gone. But, I never saw them live. Tended to always hear their music years after it was released. Love their stuff. Will probably be loving hearing it for a long time.
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Hazard Zones: what might revitalize these?
UltraAlt replied to Techwright's topic in General Discussion
I used the wrong wording apparently and maybe should have thought it through a bit more as I have a more detailed take on it. I didn't intend to imply that a level 1 that goes into a Hazard Zone should suddenly be the level of the Hazard Zone while they are in there. Current rewriting:: While in a Hazard Zone, Team lead/Solo player would be :: 1) their level if below the Hazard Zone level cap 2) capped to the highest level able to get missions in the Hazard Zone 3) possibly capped to the highest level of the contact for a mission arc in a Hazard Zone if they have a related mission selected ... so they don't out level it. I think if they change it that it would be "always on". I think it would be a headache to make it a character based switch that could be turned on and off by a player - which would allow a player to suddenly make content easier by turning it off <--- which seem to me to be a foreseeable exploit. -
Hazard Zones: what might revitalize these?
UltraAlt replied to Techwright's topic in General Discussion
I think it would be easier mechanically to level down a player to the hazard zone versus leveling up an entire zone to a player. -
Yep. I understand. Back in the day .. https://en.wikipedia.org/wiki/Zuvembie - "Under the Comics Code Authority, comic books in late twentieth century United States operated under many restrictions, mostly aimed at preventing horror elements from being used. This code became more lenient in 1971 but still prevented the use of certain terms such as "zombie", because they lacked the literary background of creatures such as vampires and werewolves, although not the use of zombies or zombie-like creatures. In order to circumvent this, Marvel Comics used the term "zuvembie" in place of "zombie" in their comics. In 1989 the Code was changed again, permitting the word "zombie", and Marvel retired the term "zuvembie".[3][4]" Doesn't seem like all that long ago to me, but "I'm older than the hills and younger than the mountains"(tm)
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Hazard Zones: what might revitalize these?
UltraAlt replied to Techwright's topic in General Discussion
This is a good one. Kind of like the hazard zones sidekicking you. I can't remember the contact range for sure, but this would probably assure that higher level characters could go to the zone and run the arcs .... and those with z2xp not outleveling them even if they would due to the x2XP To some extent, this can be achieved by lower level characters running hazard zone content recruiting to fill teams. It is a shame that some instances that you need to lock your XP progression not to outlevel a zone. This kind of mechanic would resolve that situation as well. Didn't know it was double-debt for street deaths!? ? So they are gone for you, but everyone else sees them? What happens if you are on a team? This one doesn't seem really do-able or complicated to program for sure. --- Most of the missions can run through the Ouroboros, but I would rather run the missions in the zones versus "travel back in time" to experience hazard zone content. -
I take it for granted that is everyone's stance. We are all speaking from our own point-of-view/opinions and not talking in absolutes. I do understand that there are people in the forums don't understand that. btw - my ninja characters are definitely not hitting evil-doers with the sides of their blades aka not comics code authority approved. Not sure how many of many of my other characters would be, but, hopefully, a good number of them.
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Well, there you go. You don't have to disembowel people just because you have claws. It is as easy to "arrest" someone in THE CITY by clawing them as it is to hack-and-slashing with a sword, bashing them with a giant hammer, shooting them with toxic bullets, burning them with fire, electrocuting them, etc.
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There are a couple of Taxibots on Torchbearer, but no coordinated use so far that I have seen.
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I suspect that's why clearing chrome cookies seems to help. Sounds good, but I do the cookie clearing after I try toggling and out and attempting to refocus the controller by going to the profiler - swirling the sticks, clicking all the buttons - and then going back into the game and the issue remains. Is everyone using Window 10 that is getting this issue?
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Is that coming out when Dual Pistol melee does? I guess you aren't a Wolverine fan?
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I use a Logitech controller. I have at times experienced the Num Key issue. Found this while posting in the Auction House. Haven't run into this for a while. Deleting Chrome cookies resolves it most of the time. Worst case situations, I have had to run my registry cleaner (which also clears all cookies in all browsers) and restart my computer. People say that cookies in Chrome can't cause it, but it sure resolves the issue. On and off, I get the issue where my "nearest target" button changes to "farthest target". This only seems to happen when I'm running YouTube in Chrome while playing. Sometimes I can just toggle out and refocus my controller. Other times, deleting Chrome cookies has to be done to resolve it. Worst case situations, I have had to run my registry cleaner (which also clears all cookies in all browsers) and restart my computer. People say that cookies in Chrome can't cause it, but it sure resolves the issue. I haven't seen these situations happen when I don't have Chrome open, but I have it open most of the time that I'm gaming ... and usually listening to something on YouTube through it (Chrome). Recently, I have run into a couple of instances where it seems that my entire keyboard has been reconfigured and I have to restart to get the keyboard back to normal. That stopped with recent Windows 10 patch/update.
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Any reason at all to make a Praetorian?
UltraAlt replied to Mithradates's topic in General Discussion
Praetoria does seems to be for those that don't want to team with others. If you want to solo and experience some different gameplay, that's the reason to go for it. Like the evolution - Be a Hero>bored with being goody-two-shoes>Play a Villain>Villains aren't all bad>Let them switch sides>superheroes are boring>make content with political facing - you can escape that political facing content to head back into the comic book realm or stick to more political facing content (who's correct? The dictators that want to create a Utopia (for themselves?) or the Underground that wants to rise up against them in the name of freedom (for themselves?)?) I didn't start playing City of Heroes to get involved in all that. I don't need the game to be more like life. I play to be a hero (well 99% of the time) ... a superhero with super powers fighting against criminal and other types of villains. I did try to play it in Beta and - I can't really remember - maybe when it first when live. I didn't like the content. It wasn't enjoyable to me. And that is not just because of the horrid fluorescent light sound effect - but that did add to my lack of enjoyment. And that is really what it comes down to, do you enjoy playing the Praetorian content? If you don't, then I would suggest finding content that you enjoy playing. -
The increase to merit rewards seems a bit insane to me, but might as well go big on prizes (they don't cost anything and it will amp up the excitement factor). Not complaining because someone will win that (I have to work on weekend and will never be able to take part regardless of how many merits), just saying that's an incredible amount of Merit from my point of view ... maybe it isn't all that for player with a main at who-knows-how-many Veteran levels. I hardly use the things (Merits) anyway. This is the part that I will miss out on the most. I used to really love when the DEVs back-in-the-day would spontaneously show up as Giant Monsters to attack Atlas Park ... everyone running to take part and the epic battles.