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UltraAlt

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Everything posted by UltraAlt

  1. I'm seeing that as well. I was worried for the European players. Can't see stats, but at least it is up and running.
  2. You can use the Shift button to drag these items up and down. Use F1 to disable/enable grid options to make it easier to place such items on tables/surfaces. Don't forget F5 to attach to a surface in some circumstances. My point that the F5 surface mode does not work on A LOT of tables. The game sees the top of those table as being beneath what is visibly the top of the table. Shifting things up and down is a royal pain sometimes.
  3. We have two different kind of things going on. Radio/newspaper missions were an alternate leveling route, but, with the badges and temp powers, they were a lure to get higher level characters to join lower level characters in doing their (the lower level) missions. The zone you are in when you pull the mission affects the safeguard/bank mission you get. The higher level the more complicated that safeguard/bank mission becomes. The Tips are for alignment changes.
  4. You are paddling has hard as you can, but they river is going the other way. Make and alt and stick them in Kings Row and lock the xp and play that character when you have to do a Kings Row radio mission. Use your other characters to level up. You can make 1000 of the per server. I remember this one guy that had a hard time getting across Atlas Park to do a missions because all of the purse snatchers along the way. He had to stop and fight everyone he saw along the route to a mission. He was somewhat heart-broken when I told him to stop fighting the purse snatchers so we could run a door mission. I guess in terms of that might make sense "Why don't you go fight someone your own size?" You might as well be saying, "I want to be able to run level 1-10 missions in Atlas when I'm level 50. The bad guys should scale in the missions to met my level".
  5. huh? I said find other players to team with that are the appropriate level, team with them, and run their radio missions in the zone you want to run radio missions in. That is already part of the game.
  6. NPCs for each of the emotes on the emote list. A more uniform way of changing NPC appearance other than by rotating them.
  7. That works like a teleporter? click the door and take you to Elevator Aleph or have a list like a teleporter?
  8. Restaurant gas stoves with fire coming from the burners, refrigerators, microwave ovens, overhead pots and pan racks, shelves with dishes etc on them, etc. Fix a bunch of the table that don't have a surface on top because currently when you place stuff on top of a lot of them they sink into the table top - sometimes completely beneath it. NPC cooks that make an action like flipping a pancake, occasionally turning a pot, chopping something with a knife or cleaver... NPCs that wander around the base. Being able to set a music track for a room.
  9. Perhaps you will find them in the World of Darkness or Striga Island (plenty of Council Vampires there) There are werewolves running around. I have run into several of them. (well, maybe I am several of them) Maybe the vampires were culled? ... I'll admit that I do have a vampire character .... well ... at least one...
  10. I would suggest simply finding someone that wants to run radio missions in that has the necessary level to run radio missions in the zone you want to run them in and team up with them. You could even recruit for it and ask for players that are level between level x and y and to run radio missions in Zone Z and then ask them to pull missions. You would still be the team lead, so that would pull one reason from most people for not wanting to join a team (because they don't want to be the leader).
  11. I just think it should be clear in the description if the power actually knocks someone down or knocks them back. It makes a difference during power selection. I know it is written like that on many power, but I don't think that is an excuse for not being clear that the power "... can knock back foes.." verus "...can knock down foes..." Being how the game tends to be played at this point, it makes more sense to have a proc that turns knockdown into knockback versus the other way around. As that change hasn't happened, these powers obviously should state that they have knock back and not knock down.
  12. No, knock back and knock down are not the same thing. Knock down drops an opponent were they are located. Knock back kicks them away from you. That's why there is a knock back to knock down enhancement. There are powers that just knock an opponent down. This one knocks them back away from you. There is a huge difference.
  13. Blaster - Shockwave power info " You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate" This power does knock back.
  14. You have 1000 slots per server, so maybe deleting characters doesn't need to be a thing. Needing to make a successful hit roll on any attack is the game working as intended. If playing melee is annoying you then play what you enjoy and stop playing what you don't like.
  15. Welcome home!
  16. Yes. They were more difficult and I still have character's that hunted them down and slayed them at lower levels .... without going to the hospital coated in vomit, because I respect the damage that they do, understand that powers that they have and how they operate, and fight them accordingly. I never liked getting a character gimped by the Vazh disease until I could level up (because you didn't have to be defeated to get it), but my characters still did hunt down Dr Vahzilok in his lair and defeat him.
  17. I have a Daybreak lifetime sub, but I wouldn't call "nickel-and-diming". In fact, if you were going to subscribe (become an All Access member), it pays for itself in 2 years. Now I call micro-transactions "nickel-and-diming". I avoid that like the plague. They do try to get you hooked by giving you 500 Daybreak cash per month for subscribing (you keep getting that 500 per month if you go lifetime). Ironically, micro-transactions were one of the reasons I cancelled my subscription to City of Heroes almost exactly a year before the Sunset ... and, when I cancelled my sub, I stopped playing all together. Honestly, I bought the Day Break Life-time All Access because of Planetside 2 and not DCUO or EverQuest, or EverQuest 2 (which all fall under Daybreaks All Access plan) ... and I did it at least 2 years before Homecoming opened up for the general public. I still log into DCUO to check things out, but the content is nowhere near as fun for me as THE CITY. The difference in the players. The difference in the teaming. The difference is their /shout chat (/broadcast) filled with the type of garbage that would get their accoutnd banned from City of Heroes. What do I have like 25 character slots over there?! (I have as many character slots unlocked as I'm allowed over here and paid for them with the 500 DBC kickback) I don't know how many DCUO characters I deleted in order to make a new one. I like making characters and that silly limit on characters is just sad. I only play characters relative to content and my time there is less-and-less. I still play Planetside 2. I like playing that game when there is high population. When the population is low, it simply isn't as much fun to me. I don't play that as much simply because of my work hours I have to work so I have food to eat and a place to sleep comfortably. It's good to have a job. On the other hand, I always have fun when I log into City of Heroes. There is always something for me to do even if it is to make another character. I haven't hit even the first 1000 on one of he servers yet. I'm haven't even made as many characters as I had before the Sunset yet.
  18. If you have just been playing blasters, then I would suggest creating a Sentinel. Sentinels can use dual pistols.
  19. Trying to get out there for the event on Torchbearer. TIming alway seems to get the better of me and team mate(s). Is there any problem with people doing a LFG for Tanker Tuesday teams after 9PM EST?
  20. Yes, "noble". Far more "noble" to allow zombies to roam about THE CITY attacking innocent bystanders. More "noble" to allow the minions of Dr Vazilok free access to kidnap and convert the citizens of THE CITY into zombies (some with bombs strapped to their backs!). So, I'm guess what you are saying it is humiliating to you to be transmatted/teleported to the hospital coated in vomit because you were defeated by the creation and followers of Dr Vazhilok. I have characters that were created specifically as zombie-hunters, so, yeah, there is that ... So you are saying that Vahz are harder to defeat and/or difficult to fight? Looks like that "greater challenge" that so many players are looking for. Kind of like Malta and Carnival of Shadows (in the 40's at least) ... and Tsoo (like level 12-15)... Some people tend to want to avoid the "difficult" parts of the game and then later say "nothing is a challenge". Often times, it is learning how to deal with a group of foes. Once you know their behaviors and your character limits, it becomes much easier to survive and defeat the foes. It isn't always about being a bull-in-a-china-shop or refusing to retreat from a foe. It isn't necessarily about fighting the closest foe or taking out the boss/highest-foe in the mob first. Each group of villains has a weakness. Part of the fun of the game is figuring out how a villain group operates, what their weakness is, and how to exploit take advantage of it. In relation to this thread So the lesson here is :: if you don't want to fight the Vazh and you want your archetype origin enhancements to drop, then don't pick science as an archetype!
  21. That would make a Garou natural as well (versus a human bit by a werewolf). Same goes for a demon being born a demon. Elves being born elves. Fairies being born fairies. Dragon's being born Dragons. All of these (maybe not dragons and elves in come cases), do seem to have some innate supernatural connection. That supernatural tending to be linked to mysticism and, and, therefore, magic. On a tangent, at what point does martial arts training in THE CITY turn from physical training/conditioning potentially turn into something more? Is kinetic assault just physical training/conditioning or does that become something akin to magic? Of course, most of this has to do with the origin story/background/backstory of the character and less about the powers or archype picked. Pretty much anyone with the Magic archetype is by default "magic", but can other archetypes claim to have magic powers?
  22. Well, I'm a character conception player. What kind of dual pistol character conception are you trying to go with? I could suggest a secondary based on that. Including what you are planning on making your character look like helps me as well. Have a backstory? (could be clue in there as well) But, if you are power-leveling to 50 (which there is a slight reference to this being the case), then don't bother with my questions. By power-leveling, you are blowing off the game to get what was stuck on the end of it. Developing a character as you level up tends to make more sense if you are playing the game as you level. Also, leveling give you time to get the feel of powers as you advance, a sense of reward as you "ding" to level, and, as far as I know, there is still far more content pre-level 50 than there is post level 50 (unless of course, you Ouroboros to go back and do all that pre-level 50 content!)
  23. well, if we are talking about game characters with the Paradigms. Type 1 I have a character that "thematically" uses Tarot cards and potions along with learned magic. A character that learned how to draw down the power of a constellation to empower him in battle. An ancient Egyptian mystic that self-mummified to prolong their life. A character that trained in voodoo practices Type 2 A character with power-enhancing gauntlets (well, they use some alien tech, but any science significantly advanced can appear to be magic) A character with an enchanted trident, but they are Atlantean, so... Characters that are of line of heroes that were granted mystical armor/cloth and an orbiting surveillance base by the Annunaki Type 3 Characters that were left behind from when the Winter World retreated from Paragon City. Obviously, innately magical. Some forest type elves, so as magical as elves are. An Angel that always was an Angel. Demons that were born demons. Mystic wanders from the beginning of time that were innately magical. Werewolves that were born werewolves. (Or Garou born as garou) A Djinn Type 4 A character that was bitten by a vampire; thus, became a vampire. (I think this one fits in 4?) The classic "made a deal/exchange/barter with a devil" So it looks like I tend to go with Type 1 and Type 4. Maybe I need to make some more alts to balance out my mystic coverage.
  24. How about make a base with a teleporter to the Pocket D? (you can set up other teleporter options to go to hero side, villains side, and co-op zones.) Once you make a supergroup, you can invite all your alts to it by using /altinvite They don't have to be on-line. How about getting either of the badges in the Pocket D to unlock it as an option for the long range teleporter?
  25. They aren't a mix. They are based on the type of enemy that you arrest/defeat. If you fight against the groups related to your origin, they will drop enhancements for your origin. Clockwork aren't going to drop magic. (pretty sure they drop tech only. I think Vazh drop science.) Circle of Thorns aren't going to drop tech. They drop only magic. Salvage works the same way.
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