-
Posts
4524 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by UltraAlt
-
I can understand the people that have a "main" and even those like you that mainly "main". We all enjoy the game differently. I can see why you would rather use your AH slots for other things. We are both stating how we use the auction slots that we have access to. I have only made one mule. That mule was originally created for moving things from one server to another or one sg base to another. Since creating them, I have never moved them off the server that they were created on. I have moved characters from one sg to another (between bases/sgs that I made) to get items out of storage .. usually for immediate slotting. I do understand that some people make mules for one reason or another. And that one mule I did make ... I play them sometimes ... they weren't made simply as a mule ... they had their own character conception and are fun to play in their own right.
-
Not all that long really. My newer characters I don't even bother crafting or marketing with other than selling drops. So they have plenty or room. I really have too many characters that I'm marketing with when it comes down to it. I only craft the low-end non-set IOs when I want the badge name. I'm not a badge ...err... so I I'm not worried about anything but explore badges for the long-range teleporter unless I want that badge name for a character. If you only have a small number of characters, I can see he concern for auction space. I just made 4 marine affinity characters so I think I'm up to 180 characters at this point.
-
Patch Notes for July 23rd, 2024 - Issue 28, Page 1
UltraAlt replied to The Curator's topic in Patch Notes Discussion
Wow, that was fast! Beta Issue 28, Page 1! We hardly knew ye! -
Collect the following badges in order to unlock stuff
UltraAlt replied to ZekeStenzland's topic in General Discussion
You need to collect all the badges in whatever order you chose. That is to say: you have to have all badges required to unlock the accolade or whatever. -
-
Uh, at 1 inf, I figure that is giving them away.
-
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Soontm -
I have plenty of characters with open auction slots. I leave them up until they sell ... even those Range SOs
-
You mean like by changing alightments? May like being a sorta hero or sora villain that can travel to both hero and villain zones? Err... Arachnos attack villains by default. If you go over to the villain side as a vigilante the Longbow will see you as being an enemy as much as the villains or rogues. The way the game is built you can't do PvP in PvE zones. The mechanics work completely differently in PvP than they do in PvE. uh ... okay ... Or you could sneak around and avoid detection if it is about "infiltration" but I guess we have different definitions of things... ... er... okay... Have you ever gone into a PVP zone?
-
Pro: your henchmen have more defense when bubbled. Con: you don't have any powers to heal henchmen in combat without the med pool and the med pool can't really help with that in any sustainable manner. I don't know if it is a pro or a con to you, but this combination is better when played with a team versus trying to solo with it.
-
Putty Face Clayman Mutoface Face Orama Change Face Who Am I Stand-in Man
-
You can't copyright the name of mythological characters.
-
If they are set or not set IOs I can see that position. It is cheaper to buy at portable workbench at START than it is to do the crafting. The only reason that I craft non-set IOs at this point is to fill gaps in stock at 45 and 50 or if I want a specific crafting badge. I don't delete anything I craft. If they are lower level non-set IOs, I post them for 1 (same as I do with all SOs and white and yellow salvage) I think giving back to the community is a win, but that may be seem to be Ebil marketing to some.
-
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Level 31 (to have slotting for the level 30 power pick. Teamed with a level 32 Marine Affinity/Storm Blast defender. I have to say that that this set looks as good or better than electric for a mastermind. I would like to see more fish jumping around, but I understand that with too many Marine Affinity on one team that it might get too crazy. Colors can be customized so that they are not an eye strain (watchout for using white in powers - especially when the game won't allow us to change the white areas during power customization which happens for several powers in this set - and not allowing duller colors during customization. Maybe another pallet of "Neutral" color options needs to be added between "Bright" and "Dark") I didn't have time to check to see if Barrier Reef had its jump height increased or not. It was getting stuck on fences previously. -
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I haven't read through all the patch notes, but tonight I saw that 1) this will not go off when a pet or friendly NPC if they do not have a target selected. 2) if the pet or friendly NPC has a target selected, it will go off and you "teleport"/"wave ride" the the location of the targeted pet or friendly NPC and not to the enemy that they have targeted. -
https://homecoming.wiki/wiki/Shop_Keeper_Badge https://homecoming.wiki/wiki/Entrepreneur_Badge /ah The Market is there for a reason.
-
Avoiding Sloppy Writing in Alignment Tip Missions
UltraAlt replied to mechahamham's topic in General Discussion
If the mission that is picked is yours, you are always the "main" character. The rest of the team is always "joining you" to complete your missions regardless of they are tips or not. You could discuss with your teammates if you are going to pick one alignment of missions over another. I'm not going to go hunting down the quotes any more than I just tried to do, but, essentially, when you are running a characters' mission, you are entering their time stream based on that character's progress through the leveling process. And, yes, I understand that you can co-op complete missions, etc. If from a personal RP point-of-view, you are a hero and do not want to be involved with vigilante activities, you could just run your missions or ask your team leader and team mates to let you know if they are going to be running vigilante tips and quit the team if they are and you don't want to participate. I can understand that motivation. I have a friend that insists - pretty much every character - they are going to go rogue/villain in order to unlock the Patron pools. Most of my characters - due to character conception - simply will not participate. That is not to say, that I don't often end up switching to a rogue or villain to help them out (I actually only have one villain .. the rest of my unsavory characters are rogues). Either way, your hero could be dragged into a vigilante mission by the mission holder ... simply based on their choice. There is no "false" dichotomy. The Tip missions were put into the game in order to change alignments. That is why they were added. They are to move the character's alignment meter toward one point on another on the alignment bar (along with adding more mission to the game in general). The need to be clear which way the "needle" is traveling on the alignment bar, the choice is made clear where you are moving toward on that bar by doing a tip - and that choice is decided upon by the player picking the tip and deciding which direction they are going to go with it. With Null the Gull, the main point of the Tips missions is more or less null and void. -
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
It is healing without out a heal enhancement (no enhancements at all in fact) on a corruptor that I just rolled up to test it. However, I wasn't really able to test it until level 3 because the incoming damage was so low that default health was healing it pretty much completely on its own and I couldn't time when that hp replenishment was happening. -
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Barrier Reef - Create a Barrier Reef teeming with life at your target location. The Barrier Reef will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage. I agree with what others have said in other posts. the "barrier reef" that looks like stalagmites chasing you around just doesn't fit with the game well. I would suggest the ground level part of the storm cell graphics and add some fish jumping out of the water (preferably circling around the character). Honestly, I would also lock this onto the summoning character versus having it follow around (far too slowly) as a pseudo pet. The thing is going to be useless to end-game steam-rolling teams (which I do not do myself, but point it out before that ends up being a big thing once this goes live). It is entirely defensive. It makes more sense to me to have Barrier Reef lock onto the casting player versus a target character as there is already a power that can be locked onto a front line character. ... and it would also fit in to how ... ... works and how the two could work in conjunction without standing around and waiting for Barrier Reef to catch up. I can understand wanting to fit some kind of pseudo pet in to mix up the mechanics, but it really doesn't work well. If you want to be some kind of pseudo pet that isn't buffing all the time, make it a wave front that starts like 10-15 feet and travels like 10-15 feet in front of the casting character over a certain length of time that applied the buff for a very limited time with re-applications each time the top of the wave hits character and declines as it passes until the next wave hits. pseudo pet locked ton the character that moves from behind the character to ahead of the character and teleports back to the set distance behind the character to repeat. Probably a pain in the butt to do, but would make more sense than a coral/barrier reef chasing you around (so, yeah, at the very least I would make it the ground level graphics for Storm Cell with fishes jumping out of it). [EDIT : I see that you can go to a tailor and remove the crystals. I think "no crystals" should be the default. ... but, yeah, I would still like the mentioned power VFX.] [EDIT 2: Barrier Reef also needs to be able to jump higher. it is getting stuck on stuff chasing after my character.] [EDIT 3: please avoid using pure white or near white in power colors especially when you can't change them. Eye pain is real. Also please allow darker color customization. It seems impossible to darken the colors on this power to my liking/to avoid eye pain] -
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, I think to avoid confusion on what this power does it needs to have the same out ring key and icon as Burst of speed ... ... but with the different coloration to match the power set. I had another player tell me that they had no idea what the image on White Cap was supposed to be. I explained to them that I thought it was supposed to look like someone getting ready to dive with water rushing up behind them. I honestly don't think the image is clear to what the power does either. -
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
So I ran into this tonight. The info for Tide Pool in the manage screen is the same for the corruptor, controller, and mastermind - but different for the defender. Here are screen shots for the controller, corruptor, and mastermind first. Note the red circles. The details say that the power is a "click" power, but the pop-up menu says it is a toggle power. Controller Corruptor Mastermind The Defender says that the power is a "click" power, but the pop-up menu the description starts with "Location AoE". -
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, it didn't seemed like it was healing my corruptor or mastermind, but I don't think I had slotted a heal enhance in that power for those characters. I haven't had time to go in a check. -
Focused Feedback: Marine Affinity
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Plant/Marine Controller Level 6 I'm not sure if I'm just getting use to the marine powers or if the controller is the best marine combo that I've played (first character corruptor, second mastermind). A little rough in the 1st couple of levels because I have always been purchasing marine powers as soon I can - so only had a plant hold, inherent throwing weapon and brawl for damage. I had though that didn't heal you character, but, after putting a heal enhancement in it, I saw that it did heal my character, so put a recharge in it as well.