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UltraAlt

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Everything posted by UltraAlt

  1. It's alway good to indicate if you are leveling or just want to discuss level 50s. People's replies will be different based upon that. If I recall correctly, you are an end-gamer, is that correct?
  2. How about adding random "gang war" zone events and/or adding random patrols of the various enemy groups for that zone that wander about the zone looking for other "gangs" to fight? For the random patrols, set them up based on the level of the subsection of the zone that they are patrolling. They only patrol inside their subsection of the zone.
  3. That is the main issue/annoyance at this point for me as well. I don't run into it so much because the the servers that I normally play on that the times that I usually play.
  4. There is no equivalency. There are solo only players. There are team only players. There are farmers. There are those that don't farm. There are power levelers. There are those that are power-leveled. There are those that don't want to be power-leveled. There are those that stay at the keyboard when they are power-leveled, and those that go AFK. There are farmers that stay at the keyboard when they farm, and those that go AFK. There are those that join teams and know that they are going to be eating a meal soon, and go AFK to eat, while inside of a mission, as soon as their food is ready. There are players that do whatever combination of these things that they feel like doing during a game session. There are those that actually play AE story missions that are not built to exploit the system. There are all kinds of things to do in the game, but there is no way to determine that there is an equivalent number of players with one form of gameplay or another. At the very least, it would take quite an extensive bit of data-mining and calculations to determine.
  5. Yeah. I'm with you on that entirely. I'm anti-farming and anti-power-leveling (let alone in the AE). Before the AE was released, the DEVs posted that they would drop a 40-ton ban-hammer on anyone that abused the AE system for farming/power-leveling. As soon as they AE was released, you know what some of the players did. The DEVs started the bans. There was such a backlash that they not only unbanned the abusers, but they deleted their posts about banning accounts that abused the system. They started trying to correct the obvious loopholes in the AE, but it appears it was always too complicated to stop all the possible exploits and no way to stop the power-leveling mechanic that was already in the game. They did what they could to curb the most egregious power leveling as well (or maybe that didn't happen until Homecoming). Some people simply don't want to play the game for whatever reason and want to go directly to the end-game. This is allowed. We all get to play the the game the way that we enjoy playing it. I do my best to try to turn a blind eye to the farming and power-leveling, but the LFG and other /chats about Farming and power leveling annoy me as well. I'm sure they will tell you. Most of the time it is that they "don't have time" to play the game. Large amounts of the farming are apparently "AFK" farming. It was one of the multiple reasons the brought the end to my CoH subscription. One of the ones high on the list. I did have characters on all the servers. I was first driven off Freedom because of it (not that I played there all that often anyway). Then it seemed to infest the other servers. I don't want to go on about this, but the abuse of the AE was very sad to me. It is a great tool for character created missions that aren't designed around exploiting the system. And, yeah, regardless of it being accepted or not, we know full well that people are still exploiting the system to try to get as much inf and power-leveling potential that they can.
  6. From a non-endgamer standpoint, the only way that I think that the "end-game" can be save in regard to that is an exemplar system similar to the game. That is to say. The powers available to a player are based on the mission holder's incarnate unlocks. I'm saying the incarnate unlocks (or level of unlock even) because I don't think veteran level makes you any more powerful in the end-game. The only thing that I know of that makes you more powerful in end-game (other than the enhancements, Accolades, and P2W stuff) is the incarnate stuff (but again, i don't play the end-game). Are there other factors in the endgame other than Incarnates stuff that could be throttled-back (exemplar) in end-game content?
  7. I'm not sure what "drag and drop arcs into these contacts" means. My part of this idea is to have a permanent new contacts added to the game the same way that HC DEV arcs have been added to the game. I'm not seeing that hundreds of these arcs would be added. I'm not even talking like 1 a month or anything like that. The DEVS would have some set list of arcs that they have checked and approved. Once a page is getting ready to be released, one or 2 of these arcs would be added to the beta testing the same way that the DEVs arcs have been. I don't see this as being necessary until the arc has been approved for the DEV list and it has been confirmed that it will be released in Beta testing. I don't see a reason to flood the wiki with extraneous information a majority of players won't be interacting with. Okay. I'm against this. If it is actually "part of the game" versus being "in the AE", then I think it must go along with the canon and have the same groups that are already in-game to be "part of the game". Yeah, I don't see that happening.
  8. lol. They do have potato in them! I'm not sure how ground corn is "deviant corn". I can follow the "chips versus crisps" controversy, but you got me lost on the "deviant corn".
  9. I don't really see Warrior as street level myself. I like to fight the Hellions more than the Skulls. They do provide the stepping stone toward the higher level enemies. The whole supradyne trade in the City is kind of fun to bust up. I haven't been able to take part in a good supradyne raid since starting to play on Homecoming. I had a friend start playing after I had started back before the Sunset. They couldn't stop himself from fighting every purse snatcher on the street. They would level up. It seemed like sometimes that he was leveling up before we could even get to the mission door because of it. Sometimes it seemed like we would never get to a mission because they would always turnaround after defeating a mob and see another purse-snatching going on.
  10. Yeah. I have been suggesting that for a while as well. I'm assuming they may consider them to be already added because they are in the AE. I think "street" contacts for good, non-farm missions could help expand content in the game (versus end-game) to increase the leveling paths. Of course, if they were added directly into the game as "street" content they would have to be cannon appropriate missions. Several people have pointed out that they don't enjoy going through leveling in the game any more because they have already run all the content. There are plenty of zones missing contacts (Creys Folly, Terra Volta, etc.) or could use more that fit the flavor of the zone (Croatoa (more mystic stuff!), Striga (I just love to punch 5th Column and Council), The Hollows (https://homecoming.wiki/wiki/Minions_of_Igneous), etc). I wouldn't even limit it like that. If the DEVs are willing to review for inclusion into the non-AE part of the game, I think canon only submissions with detailed info (Basic story breakdown, enemy groups involved, level ranges [very important that these fit game perimeters for current story arcs] etc.) DEVs could then review missions based on the detailed info and decide based on that which they would like to look at and evaluate. First Five seems based on who posts first. Personally, I feel that posting first (through 5) doesn't make those arcs any better than the others that people would post for review. They simply posted quickly. If the DEVs don't like the idea of the mission enough from the info write-up then they shouldn't be force to play/evaluate it simply because it was one of the first 5 posted. I would actually think it would work better if the DEVs called for arcs to be written for certain zones with certain enemy groups and level ranges possibly even providing some basic cannon information to be included in or be a basis for the arcs. Are AE mission writers actually doing this? Why? Why can't they be full arcs?
  11. Motorcycle dual wield! With the delayed firing on https://homecoming.wiki/wiki/Munitions_Mastery#LRM_Rocket , maybe we could get this motorcycle animation.
  12. clubs might refer to https://forums.homecomingservers.com/clubs/ or https://homecoming.wiki/wiki/Everlasting_Base_List
  13. I'm posting more so that other people will see this as it's getting into the more active time of the night. I'm RP light I guess. I'll play in character, but I'm also communicating related to the game play which is an RP no-no for the more refined RP'rs I guess. In my experience, most of the RP'ers are going to hang out in one of the social areas and mainly the Pocket D. There are going to people standing around in Pocket D on Everlasting. They might already be chatting in /local. I would start chatting at them in /local in characters and see if they react or not. Go to the next group if they don't. I'm sure it is a hit or miss thing and there are plenty of .... what do you call them ... cliques? Good luck and have fun.
  14. I say no to both, but what do I know? I still call these chips. 😉 👍 Don't hit it with a sledge hammer? Not me. I have a couple of 50's, but none with T4 boosts ... at all. And I won't be taking any more characters to level 50. I'll be XP locking them at level 49 or lower. Having my characters become "incarnates" is outside of any of my character conceptions. The trip is the hero's journey. The destination to me is limited to the "end of mission". I enjoy getting to the end of a mission! I get 8 hours of it when I start a character. After that, I just use it if the other players in a sub-sg-group (a supergroup within a supergroup that is made up of characters that were "rolled" together and are artificially "level pact"ed so that they stay at roughly the same level) are using it. I like running arcs with different powers. I will xp-lock characters so that they don't outlevel arcs. I don't do this on every character all the time, but I think I'm going to do it ore and more. There are some characters that feel like I should have level locked for Striga for example (based on character conception) that I let outlevel the zone without thinking about it for example. Very much so, thanks.
  15. I voted, but really none on this list. May main pressing issue is to have time to log into all my alts once a month or so at least since I started marketing on all of them. I mean I want to get game time in, but I want to log all my characters in that need to be logged in, but the marketing is slowing me down ... not that I'm complaining about the profits.
  16. Yes, you did. My point goes back to the one that you replied about me pointing out that information given by another player was not related to information that the original poster was looking for. The information about the Accolades would be far more useful in a thread about Accolades (which probably already exist). You could even provide a map get them all quickly. It didn't take me that long to generate the map that I provided. This sub-discussion started because of this ... Of course, because that is the whole point of the thread and not about any other badges of Accolades. I'm not trying to argue. I felt it was kind of a snide shot at my post that was on point to what the original poster was asking about when they started the thread. They didn't want to have to get all the exploration badges in all the zones in order to use the Long Range Teleporter. I'm unsure where that lead people to think that they would want to go running around clicking a bunch of other stuff in zones to unlock Accolades in general.
  17. THE CITY sure seemed a lot bigger back then, didn't it?! One thing I have seen DEVs do is funneling. This is to get new characters and end-game characters gaming together. Those this doesn't go directly to new players, it influences them by allowing them to intact with or around veteran players (I'll use that term "veteran" loosely to mean years instead of days of involvement with THE CITY.) They might not even know that it is going on. They might not even randomly run into it - which they should if it is proper funnelling. Some funneling is not helpful to a new player. I think CoH side should go back to the character's origin contact being the starting character and branching off from there (and not allowing to pick other origin contacts from City Hall and Altas). The goal I guess was to funnel new players through Hasherby and Twinshot. I think both those arcs are pretty poor. Twinshot is way too NPC heavy. I understand the move was made to avoid characters from different origins possibly not wanting to team up with players from a different origin. (Honestly, I think one reason that CoH went F2P was to get more players into the game for subscribers to interact with. Another, of course, was the nickel-and-diming of F2P players that spilled over into affecting subscribers as well. Yet another nail in the coffin for me when it came to my subscription and continued game play of CoH that terminated almost exactly a year before the Sunset.) Adding new power sets was a way to get veteran players to make new characters to level, so they would interact with other low-level characters. Veteran players still have a great advantage over new players making a new character on a ton of different levels, but it is an entirely different dynamic than a level 3 character running on a level 50 team or teaming with a level 50 on a level 3 team. Of course, at this point, it seems that heading on half the player-base only plays their 50's and many simply power-level to 50 and bypass the game itself in order to get to the end-game. (This is based on using the /search function and seeing the levels the characters in-game over-time, at different times of days, and on multiple servers - of course, the /search function doesn't show me who is hidden). I'm sure to a new player that the character creation system is a bit overwhelming. I'm unsure how to soften this blow and/or if it is worth the effort to do so. To a large extent, the new player experience comes from interaction with other players in THE CITY. It's an MMO. We know that a large number of players head to the most populated server because they want to team up with other players. By playing on the most populated server, they feel that the likelihood of getting on a team is more likely when there is a higher population. Why go for the extra potential lag if you want to solo? If you are going to solo, you might as well play on one of the lower population servers. That is unless you need to use the /help channel and that is the negative side of a low population server. However, you are also more likely to run into trolls/trouble-makers on the /help channel (and elsewhere) on the most populated server. If the goal is to bring more new players to THE CITY, then YouTube/Twitch, etc. video guides and gameplay (at lower levels) generated by players would not only give exposure for the game, but also help explain the basics of the game and its gameplay. And, to round it out, I think you say it yourself. versus There are far more players playing City of Heroes that played it before the Sunset then there are those that "through all odds" stumbled into the game. This isn't to say that the new player experience isn't important. it is to say that the balance of game development should be focused first on what interests the DEVs and second what would have an impact to the largest demographic that is playing (and I know I will be outside of the demographic quite often as I don't play the end-game)
  18. I'm not sure how you gauge the "a lot of people". Perhaps that might be better worded "many of the players that I interact with in game" possibly? I don't have to think about it at all. I'm not concerned with non-day-job Accolades nor am I a badge hunter. I don't care about all the explore badges in every zone or even having an explore badge in every zone for that matter. I get badges mostly for day jobs and an odd one here or there if I'm looking for a specific badge name for a character based on character conception. People play the game differently.
  19. And that is to the point of the thread. I never do Habashy's mission. I don't enjoy his arc at all. Not as disgustingly drivel as Twinshot, not far from that mark in my book. I don't bother getting the history plaques. I'm just unlocking the all the exploration badges in Atlas to get the Atlas Tour Guide in order to unlock the Long Range Teleporter ... before reaching level 2 most of the time.
  20. I'm there with you.
  21. Yes. that is the popular meme. One pirate isn't pirate. Pirates have to have other pirates to support them in doing their pirating. The pirates mob relies on fear. Ninjas? Well, the ninja you see is the one that failed to learn how to be a proper ninja. If a bunch of thugs wearing black show themselves, none of them are actually ninja.
  22. UltraAlt

    Plyx name

    You can send in a ticket if you like, but the DEVs aren't going to release it unless they active the name-release policy system wide. You can use this structure on the server to see the global name of the player that has the name on Excelsior /getglobalname "Super Slug" You could sent them a tell about it, but, please, do not stalk them. If you do stalk them, they can report you for harassment.
  23. I was just told in another thread - that something I replied to seriously - was apparently meant as a joke that I didn't consider to be a joke based on how it was written. There could have very well been something you said that someone else felt to be funny for whatever reason. I think you are taking it a bit hard. I have one player that still stalks me and down votes whatever I post if they run into it ... even though I have them on ignore. When I first joined Homecoming, I'm pretty sure it was just the "like" and "thanks". I'm not sure when the laugh, sad, and confused were added. Then the thumbs-up and thumbs-down were added. There was a discussion at that point. Personally, I feel like the thumbs-down is just a /jranger without the post. But it remained and people have been using it to express their disagreement with something. Each person shouldn't always have to post a detailed response if they are against something. It isn't a personal attack against you when they disagree with you ... until it turns into a personal attack ... and then I suggest putting them on ignore. I currently have far more players on ignore than I ever did on the CoH forums before the Sunset. That being said - I have rarely ever (if ever) put someone on ignore simply because they thumbs-downed me frequently. People are going to disagree. The emoji keeps it from becoming a personal attack unless you consider emojis to be a personal attack. I believe that a 99% of the forum posters aren't using the emojis as personal attacks against anyone.
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